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    posted a message on Agadar's Brewing-API for 1.7.2 and 1.7.10
    Can you update this to 1.8?
    Posted in: Minecraft Mods
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    posted a message on How do I remove items from the fuel list?
    I know how to add them, but to change the values I know that I have to remove it from the original list first (like crafting recipes)
    Posted in: Modification Development
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    posted a message on Trying to Make a Shaped Crafting Recipe
    So cobblestone is referred to as stone? Then what is stone refereed to as?
    Posted in: Modification Development
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    posted a message on Trying to Make a Shaped Crafting Recipe

    @EventHandler

    public void init(FMLInitializationEvent event)
    {
    GameRegistry.addRecipe(new ItemStack(Block.stone_stairs, 6), "x ", "xx ", "xxx", 'x', new ItemStack(net.minecraft.block.Block.cobblestone));
    }


    What am I doing wrong? It doesn't like cobblestone or stone_stairs both of which are in the 'blocks.class' with that spelling.
    Posted in: Modification Development
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    posted a message on Direwolf20's AMAA Post
    Will the FTB launcher ever have a mod pack for all the mods you use in a LP (like season 5)?
    Posted in: Q&As
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    I have tried to install this mod and it doesn't seem to work. FML loads fine but does not recognize that guiapi, custom spawners, or mo'creaters is loaded. None of the items are shown in the creative inventory. Mobs will not spawn and I do not get any error while loading minecraft. Please can someone recommend a solution.
    Posted in: Minecraft Mods
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    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    Porcupines, drop quills which are used a low ranged weapons or instead of flint for arrows
    Posted in: Mods Discussion
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    posted a message on Simpler Anvil Costs
    Thanks, I have read the current posts.
    Posted in: Recent Updates and Snapshots
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    posted a message on Simpler Anvil Costs
    I have read through the complete workings of how the anvil cost currently work and I still think that they should be rebalanced.

    1. A base cost of 1 level
    2. An extra 1 level cost per 100 uses repaired, rounded with a minimum of 1 (Toggle either repair all or none)
    3. Material of tool (planks, ingots, and diamonds) repair {1/(x+1)} (x = total material used to make [pickaxe = 3]) for an extra 2 level cost
    4. If the item is enchanted the base cost is increased by the number of enchantment levels [Fortune III = base + 3 levels]
    5. If the item is enchanted with any enchantment and extra 1 level cost is added per 100 uses repaired
    6. For joining enchantments, the cost is 2 extra levels (+1 per next level [2 Fortune IIs will cost 3 not 2 levels) per and works the same as it does currently [Fortune I + Fortune I = Fortune II at 3 more levels], the first item's enchantments are prioritized.
    7. If there is a conflicting enchantment [fortune and silk touch] then the one that isn't prioritized will get refunded at 2 per enchantment level [Efficiency IV = 8 levels refunded] all without lowing the cost past 10 levels

    example : Diamond Pickaxe at 1 durability with Fortune III, Unbreaking III, and Efficiency IV repaired with just levels to full durability will cost = 1 (base) + 17 (repairing) + 10 (enchanting base) + 17 (repairing an enchanted item) = 45 levels

    Please respond with feedback, ideas, and/or rebalancing stuff.
    Posted in: Recent Updates and Snapshots
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    posted a message on [1.2.5] AdvancedMobs 1.9 - Making Mobs more realistic and hard
    cool please also update to 1.3.1
    Posted in: Minecraft Mods
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    posted a message on [1.3.1] FancyGUI 3.3 [NOW WITH FRIENDS LIST]
    When I install this mod I get a image (instead of the Mojang logo) which reads "missingte.' I have installed modloader first, then enderspace (tried without got the same result) and then FancyGUI 3.3. I deleted Meta-INF. Help!!!
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    will there be ways to craft vanilla tools in other ways then the craft table? like with a gem cutters stand. Will you be able to make armour from pieces of banged metal (like two boats with a one cost each) and maybe a leather working station for leather armour. chain armour as well would be nice. How about draft animals that you can ride and can pull more logs than normal. craft able gunpowder and a fletchers stand for making different bows and arrows. Lastly it would be cool if you teamed but with the creator of the more weapons mod and made recipes for them. Thanks ! :)
    Posted in: Minecraft Mods
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    posted a message on Hardcore Ender Expansion v1.8.6 (700,000+ DL'S)
    please add waves of endermen that attack you at 1/4, 1/2, and 3/4 health.
    please add a ranged nock-back attack with its wings
    please add the dragon can destroy end-stone
    please add the ability to jump on if you get close and deal some hits then get nocked off
    have an epic ending cutscene with the death animation
    Posted in: Minecraft Mods
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    posted a message on Hardcore Ender Expansion v1.8.6 (700,000+ DL'S)
    sweet can't wait for full release
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from SOTMead

    You have to put the hd texture zip in the texturepacks directory

    I did, it showed up in the texturpacks option on the main screen but when I log in (after selecting it) the basic texture pack was on.

    thanks
    Posted in: Minecraft Mods
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