I would prefer if food itself was made much harder to get. You can craft so much, and get meat so easily, that it's basically a joke currently.
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Sep 19, 2017Posted in: Suggestions
No. I don't think most people would enjoy having their buildings destroyed and not being able to do anything about it, just because a random tornado appeared out of nowhere. Same for acid rain. Players shouldn't be punished for going out exploring on an unfortunate night, without having anything to do about it.
Sep 18, 2017Posted in: Suggestions
If you could magically fix the bug without affecting anything else at all, that'd be great. Unfortunately, I suspect that the suggested change would slow down the rendering considerably, and possibly cause other problems. I also suspect that people would find a way around it before it'd even come out of beta.
Sep 17, 2017Posted in: Suggestions
A few months ago, I had the idea of there being different armour types with the same durability as others, to encourage customizability since Leather is so weak.
I will edit this post with new ideas when I have them.
They will sometimes have complimentary weapons.
Same durability as Diamond, crafted by surrounding Diamond armour with Chorus Fruit.
Would have a deep, royal purple shade, with 2 end stone horns poking upwards from the sides.
Same durability as Diamond, crafted by surrounding Diamond armour with Gold Nuggets.
The helmet would be a crown, with a big emerald at the front, and assorted jewels studded around it. The chestplate would be a fluffy red robe with white on the edges. The Leggings would be a simple gray, and the Boots would be a darker gray.
Infinite durability, uncraftable.
The helmet would be a leather helmet with a triangular flag poking out of the top. The flag could by dyed, being used for team-based competitive minigames.
Same durability as Iron, crafted by surrounding an Iron helmet with bone meal, and the rest with leather.
The helmet would be a broken skull, belonging to a cow or bull. The rest would be a fur cloth wrapped around the player's body.
There would be 2 complimentary weapons, the first being a giant bone, possibly from the animal that makes up the fossils found in Deserts and Swamps, crafted by surrounding a Diamond sword with bone meal. The Second would be a big cartoonish top-heavy wooden club, crafted by surrounding an iron sword with sticks.
Same durability as Diamond, crafted by surrounding Diamond armour with prismarine shards.
The helmet would have a dark prismarine shade, but with the helmet texture (minus the shine), with Elder Guardian horns poking out of it. The chestplate would have a prismarine texture with Elder Guardian horns poking out of the shoulders. The rest would just have a prismarine texture.
Same durability as Iron, crafted by surrounding Iron armour with iron nuggets.
The helmet would have a horizontal gold stripe above the eyes and a big, cartoonish dye-able plume coming out of the top. The rest would basically be a slightly darker iron with bits of chainmail throughout.
Please leave your own in the replies!
Sep 17, 2017Posted in: Suggestions
This is a great example of an original yet game-fitting mob. The idea of a "sea cucumber" would be laughable in any other game, but with Minecraft's silly atmosphere I can see it working quite well. Clay farming is a great way to make the mob useful- clay is hard to find, and rarely used when building now. I wouldn't have it drop primarine pearls or fish though- leave that to guardians and fishing.
I wouldn't be against adding seaweed to the OP, just make sure to connect it with the cucumber or else it may get marked as wishlist.
Sep 17, 2017Posted in: Suggestions
In real life, the sea cucumber is a small, leathery underwater creature resembling a cucumber that grazes the ground, eating sand and digesting anything organic.
I think this would be both really funny and useful to be in Minecraft. Here's the specifics of this idea:
Sea cucumbers would spawn on any sand block with water above it in Ocean biomes and Deep Ocean biomes.
While on top of sand, it would slowly create clay balls (replicating the sandy mush that sea cucumbers excrete), about 1 per real-life minute. This would make clay a farmable item.
The sea cucumber would have 2 hearts (4 HP) and would drop 1-2 leather upon death.
When caught with a fishing rod, it will put a "Sea Cucumber" item into your inventory, which can be placed into water again, making it easily portable.
So, any thoughts/ideas?
Edit: I forgot to mention:
It would move at the speed of a Zombie Pigman after it's aggravation had ran out.
Sep 17, 2017Posted in: Discussion
I was recently trolling on someones Minecraft server, when they got so mad, and told me they were tracing my ip. They then told me they posted it in 6 irc's, on the dark web, and were trying to track it. They then restarted the server(I'm guessing to try and get an ip tracer). My question is am I safe, and is it illegal for them to do this?
Obtaining your IP is not, in itself, illegal. Using the IP to attack the machine in various ways, or enticing others to do so, could potentially be illegal - depending on where you are located, where they are located, and which laws apply.
There is almost certainly nothing to worry about. You give your IP address out to ever server that you connect to - for example, every website that you browse. It doesn't give much away; usually, just a rough idea of your geographic location.
It's not easy to attack a computer, if you know its IP address. Unless it is running server stuff (therefore has ports exposed to the internet) and has vulnerabilities that have not been patched, then you're unlikely to be able to break into it.
The people they asked on IRC or the 'dark web' could potentially launch a DDOS attack - sending lots of info to the IP address from many different computers, to try and make it crash. That's not trivially easy, and if it's not operating as a server of some kind, your computer/router is likely to just ignore it.
Besides which, the people on IRC or the dark web are just as likely to attack the person asking them to attack someone.
You have nothing to worry about; they're trolling you back. Deservedly so, probably.
Aug 19, 2017Posted in: Minecraft Mods
This is a fork of the Sound Physics mod, Sonic Ether stopped working on it.
I cleaned up the whole original source code which was in a messy state
and I also changed the attenuation model from rolloff to linear. (due to an OpenAL bug, if this ever gets fixed, please reverse my commit d14442e, future you or me) This change means that you do NOT need the SoundFix ressource pack anymore.
EDIT: A lot more people were voting for reverting this nonetheless. You can download the SoundFix ressource pack here. Any custom sounds you are using must be converted to mono.
I view this mod as a very nice but buggy proof of concept. I will not implement any changes anymore, only updates which I might also cease to do at any time.
Source code here: https://github.com/daipenger/Sound-Physics
Releases here: https://github.com/daipenger/Sound-Physics/releases
Sep 15, 2017Posted in: Recent Updates and Snapshots
PCs in general are declining in popularity as a primary computing device - increasingly, more and more people are no longer even using them:
A decade ago, almost all web browsing was happening on desktop and laptop computers. The explosion in smartphone popularity has rapidly changed the dynamic, and older predictions may have underestimated the impact. According to new report from comScore, computer use is dropping off quickly as mobile devices encourage new types of interaction. In fact, many younger people don’t use computers at all, instead relying entirely upon their smartphones.
PC sales in 2016 were the lowest they’ve been in a decade
Smartphone sales far exceed PC sales with yearly sales in the billions of units:
Consoles are also more popular among gamers in general:
Gaming advocacy group: The average gamer is 31, and most play on a console
So it should be of no surprise that the majority of Minecraft sales have been for the Console and Pocket Editions. That said, sales of the PC version have not declined but rather have remained steady - remarkably so since the game was first released, actually; the Wiki has an outdated sales chart that shows 3-4 million PC sales per year between 2010-2015, a trend which has continued since then (around 20 million in June 2015, 23 million in March 2016, and currently 26.8 million). Of course, CE and PE sales have accelerated upwards with PE surpassing PC more than 4 years ago even though it was very simple back then (it didn't even get End content until late last year), as was CE (not just based on a PC Beta version but crippled with limited world size, mob limits, and more).
And they really do play those versions:
Gamers have spent 1 billion hours playing Minecraft Xbox 360
Note that was as of 2013, when CE was far more limited than it is today (as far as I can tell it was based on Beta 1.6.6 back then, plus the aforementioned limitations) - and even then it had already sold half as many copies as PC in a third of the time (around 2 million of those were in just 1-2 months, while as mentioned before PC has just steadily sold copies since 2010, contrary to most games, which see a big spike followed by a gradual decline, though Minecraft's indie origins make it a bit different from most big title games).
Sep 16, 2017ZaffreAqua posted a message on So there's good news, and then REALLY concerning news...Posted in: Discussion
The modded community does not feel pressure; people do it for fun. It's (very largely) not commercial.
I think when he typed that he was thinking in the short-term, although PC MC has been in a bit of a noticeable decline. I'll translate what he's thinking.
So let's say, that by some arbitrary reason MC development on PC has halted. Since the updates changing the game's internal code will have stopped, that means mods no longer need to worry about updating further, and will flourish. (There's still a fair amount of mods left recovering from 1.8's changes) However, since the game will have stopped updating, which means no more new content or optimizations, this means mods will explode with even more content; some completely changing the game in ways we have never seen, others making "their own" Minecrafts with features that were suggested in places such as suggestions that still fit the game. Granted, these are just examples and this isn't even going into the realm of less pressure for development/updating time, and what servers would pull off.
However, thinking in more of the long-term, having no more updates from the developers would probably do some damage to the playerbase. Then again, if any hardware issues arise, chances are the modders will have done a better job than Mojang.
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