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    posted a message on Lockette-A Discussion
    1. There is always, always, always, always, the extremely easy and secure method to just hide your chests. Smelt some cobble, go in your mine, put your valuables in there, cover the hole, and walk away a happy man. So, basically, it's not necessary.
    It hides it from legit players, unless they happen to see it in an unloaded chunk. Non-legit players will find it in no time.

    2. If you need lockette, you should be on a server with people who steal. If there's people who steal on your server, you're probably on a PvP server. If you're on a PvP server, stealing should be allowed and encouraged!
    Server rules are up to the server, pvp does not guarantee theft being appropriate.

    3. If you're worried about people stealing and absolutely refuse to hide chests, then build your house/castle/whateverpeoplebuildthesedays 100000000000000 blocks away or whatever distance you silly worriers desire.
    lol, meaning go to the max distance and make your base. Yes that can help a fair amount.

    4. People put it on their vanilla servers and continue to call it vanilla. Guess what? You just poured chocolate syrup all over that tasty French vanilla.
    It's still vanilla style, strawberries make vanilla better.

    5. It limits community and cooperation. If you live in a town and Bob needs to borrow something out of your lockette'd chest and you're far away exploring, he has to wait for you to get back so you can get those ender pearls out for him. Yeah, I know you can put multiple names on a chest, but that is inconvenient, limiting, and exclusive.
    Make a community chest with multiple peoples names on it.


    From an admin standpoint with regards to lockette the infinite uses is a larger issue. The double door ability was rather nice though. Personally love lwc, can limit uses and even force people to use passwords. Some folks use simple passwords making theft entertaining.
    Posted in: Server Support and Administration
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    posted a message on Jeb - Pre-releases all the way up to minecon
    Only affects people running the buggy pre release servers. They know what they are getting themselves in to so it still doesn't affect them.
    Posted in: 1.0 Update Discussion
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    posted a message on Mob Grinders in SMP
    I've found that they don't normally affect gameplay much. If the server has a server store that buys stuff then it changes things a bit but really a person can use so much anyway.
    Though oddly most servers don't care about grinders on spawners. They give far more bones and arrows than a full blown dark tower.

    Feathers are so scarce now it's difficult to be a bow user :/
    Posted in: Discussion
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    posted a message on Beta Users don't get free DLC?
    dlc doesn't seem worth it most of the time anyway. The current dlc is a fancy cape, cost: visit minecon.
    Posted in: Discussion
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    posted a message on [1.9 pre 3] Clear enchanting 1.0
    Redoing the alternate again now, may not get it up tonight though. Intend to see if people can be gathered to try out a race for wool map as well so should get it up tom. May do a third as a full conversion mod I've been thinking of.
    Posted in: Minecraft Mods
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    posted a message on My go at the 1.9 Enderdragon skin
    Evil triangle eyes? Why re-colorize the base skin example when it's unknown if it will actually be the final version?
    Posted in: 1.0 Update Discussion
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    posted a message on [1.9p3] MineCraft Runes to English font file
    Here's a back link to solo's post suggesting it for those that want to compare mods,
    http://www.minecraftforum.net/topic/691902-19-pre-3-clear-enchanting-10/
    Posted in: Minecraft Mods
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    posted a message on [1.9 pre 3] Clear enchanting 1.0
    Spent a while making a nice daedric font and it turns out antialiased images are not supported. grr

    This is what it looks like, need to redo it to be cleaner.
    Posted in: Minecraft Mods
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    posted a message on Wanna know what happens when two Ghast shots collide?
    Shooting ghast shots seems simpler with the new bow. Still difficult to return them to sender though.


    I told a ghast no tentacles please, it didn't listen. Punched it to death with my fist.
    Posted in: Discussion
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    posted a message on 1.9 pre-release 3 Day 1
    Why kill Mooshrooms for shrooms? Just use an empty bowl on one...
    Posted in: Screenshots
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    posted a message on Mob grinders destroyed?
    Post some pics of the grinder internals, perhaps someone can spot a problem.
    Posted in: 1.0 Update Discussion
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Server testing over, hope to have it done some time soon.
    Posted in: Maps
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    posted a message on alchemy is too late in teh game
    You're not crafting potions then?
    Posted in: 1.0 Update Discussion
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    posted a message on alchemy is too late in teh game
    Actually I agree with Zaibach idea. Cauldrons as a starting point, then nether for the second stage, then we could use enchanting to make a third stage perhaps by enchanting a distiller.

    Many find growing stuff to be fun so an apothecary can be a legit multiplayer endeavor. But being multiplayer there tends to be bad eggs and the nether is a small place compared to the over world.. if it's even enabled. Someone tweet notch/jeb lol.
    Posted in: 1.0 Update Discussion
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    posted a message on alchemy is too late in teh game
    Was the nether an 'end game' point? It's rather easy to reach, take a few hours from a fresh map.

    Nether wart growing outside the nether would be really useful though, mainly due to multiplayer.
    Posted in: 1.0 Update Discussion
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