I don't know, but here are the names I used:
-New Tuna Town
I like to have a somewhat big room with a view (so popping from a mountainside) with a long custom table and a chest at the back, with my journal in it, that I keep updated regularly.
Not everything needs to be super-efficient and functional.
I thought Enderman wouldn't be able to pick up player-placed blocks; or can they?
I killed the dragon twice and I won't kill him again; I just want a nice and cozy End, since right now it's pretty barren. I'd do it with the Nether but you can't place water there.
As the title says, has anyone ever embarked on a quest to make the Nether and the End somewhat happier places?
I'm specifically interested in transforming the main End island into a forest, with grass, water and trees. How long would something like this take? Would this affect Enderman spawn? I cannot find anything on the net.
I guess attempting something like this in the Nether would be pretty useless though, since you can get blown up by ghasts.
I usually find a hillside, preferably not far from the spawn point, and expand inside. My priorities include creating a wall around a perimeter, and creating a path to the spawn point itself so I can never get lost.
1. Plains. My very first base (which turned out to become a massive castle) was built in the side of an hill in a plains biome. Perfect place to spot Endermen for quick farming.
2. Desert. I especially like manipulating them, bringing trees, water and grass in them.
3. Biomes. Still trying to build an underwater house..
I believe switching to creative in a survival world would be generally considered cheating.
However, switching from hard/normal/easy to peaceful is okay. It's okay as long as it's still survival.
-Creating a safe shelter in the Nether, complete with paths leading to two different fortresses
-Mining out almost all the space below my castle. It's a labyrinth down there, and I used to gather my cobblestone by creating more and more tunnels before I found an AFK cobble maker. That place is huge and a bit scary, even if well lit, since it sits on a slime spawn chunk.
-Finding 6 villages, lighting them up, walling them, and connecting them to my main base with lit cobblestone paths.
Next up will probably be creating a railway from my main base to my docks, which is pretty far away.
If you, like me, don't really care abou the looks of the external wall of your fortress, go with the overhang. Every "safe" base I make has a four blocks high wall (five if the base is somewhat important) and an overhang on the top block. I just put frequent glass blocks on the perimeter to see what happens outside, and I light it up with torches as if it were daylight. Nothing ever came in, except Endermen.
This is true, however, the poisonous potato does not cost valuable resources to make, unless you consider a single potato a valuable resource. The gold hoe is useless and wastes two gold ingots which could have gone toward other items like powered rails. Though gold is much more valuable in the console edition where resources are much more limited because of the lack of infinite worlds.
Exploring is really the only legit way to go. Be sure to be looking around hot climates.
To think, I made a Nether railway to find a village 1000 blocks away from home because I didn't find any around my main base; then I came back, and after a thorough search, I found 4 villages within walking distance.