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    posted a message on [1.7.10] Ancient Warfare [Forge][SMP][WIP][D/L]
    @Shadowmage & Development Team

    I must say that this is an awesome mod. It reminds a lot of Age of Empires though (Not sure if that was intended but still cool). I hope that you guys will start integrating the use of horses too. like for pulling the chest carts and mounted soldiers. Maybe even a more speedy courier ;). But I think that its kind of weird that housing isn't required for your workers and soldiers. Kinda like the villagers need housing only your people also need beds. There should probably also be a way for bandit groups to spawn nearby after you've gotten your civilization started. Not spawning in a new chunk, but kinda like an invading army simulation. Like a more offensive version of the bandits who spawn in structures and camps. Maybe it might e possible to code in siege AI. like if they can't get to you, they'll make a camp nearby and try again the next day. This is all speculation and honestly, I love this mod. Just trying to contribute a little and make idea creation a little easier if ur having any trouble for what to add next. Hope you keep up the awesome work! :)
    Posted in: WIP Mods
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    posted a message on HerdCraft 1.0 - Making mobs smarter since 2012 (Formerly MCHerds)
    Let there be a 1.6.2 Update! Please! :(
    Posted in: Minecraft Mods
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    posted a message on Dragon Mounts r46 [WIP]
    Can anyone make me a texture for a black and gold dragon?
    Posted in: WIP Mods
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    posted a message on Mob Spawn Controls 2! Back + Better than ever! Updated
    Hey Davidee, when you add a new BiomeGroup how can I share that group with different mods that mobs in the GUI without having to recreate like a five times? If its not possible, do you think you could add the option in a later update?
    Posted in: Minecraft Mods
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    posted a message on Gany's Surface - Miscellaneous overworld themed additions!
    This is awesome! I couldnt stop laughing when I saw the tied up bat. XD
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from elias79

    The new GUI API only loads from the mod folder.
    Don't tell me to put it in the coremods folder that no longer works

    since the new versions.

    If anyone can tell me why please provide with an explenation.


    The new Forge for Minecraft 1.6.2 loads coremods in the mods folder with regular mods now.@DrZhark

    I think that while your developing the next update, maybe you should add more use to hunting animals, like deer drop venison, rabbits drop their meat, raccoon drops their specific pelt to make a '**** hat, you know stuff like that. Maybe even a bear pelt rug ;)
    Posted in: Minecraft Mods
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    posted a message on [WIP] [1.5.2] [Forge] Monster Hunter: Crafted

    I know this would be hard, but can you possibly make it kind of like Tale of Kingdoms, how you would start next to like the castle, like make it so you would start next to like a guild hall or something? And maybe you could have different ranks of quests? If its like a boss mob maybe the guild leader or something gives you the spawn item for it?


    I'm planning that when you first spawn in the dimension your next to a village with a guild hall but im not exactly sure yet how i will keep people from running into extremely powerful monsters yet or what i can do to trigger their spawning once your strong enough but im still thinking of ways i can do so.
    Posted in: WIP Mods
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    posted a message on MCSkin 3D
    This is awesome!
    Posted in: Skins
  • 0

    posted a message on [WIP] [1.5.2] [Forge] Monster Hunter: Crafted

    1. There was a monster hunter mod that hasn't been out since I think sprinting came out.
    2. Do you plan on adding any other monsters such as some of the ones from Monster Hunter Three Tri, or Ultimate? Like the Lagiacrus, Devil Jhoe, Duramboros, or anything like that?
    3. Finally I hope you won't be one of those modders that make promises and such and don't full fill what they said they would do, because I think if you do good you could get enough of a fan base going to help inspire you to continue the mod and not just let it die out.

    I plan on adding monsters from less complicated versions of monster hunter (I'm starting out from Monster Hunter Freedom Unite) and then working my way up to adding monsters from more recent versions with more complicated monsters. And I am aware of the old monster hunter mod and the fact that it was abandoned is why I'm making this one. I do realize that modders who promise results but don't bring any are all to common on the forums and since school is done for me now, I can finally completely focus on modding. I have a couple creatures down and a lot of items and blocks but there is still alot to do.
    Posted in: WIP Mods
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    posted a message on [WIP] [1.5.2] [SMP] [FORGE]The Shur'tugal Mod- Mod Discontinued, Source Code Released
    Hey, you guys might want to add a changelog to help others follow if there is any new content.
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] [1.5.2] [Forge] Monster Hunter: Crafted
    Quote from EnderOutlaw



    Cool,so can I expect a date of release?


    Not quite sure when I'll be able to make a first release yet but it shouldn't be anymore than 2-3 weeks but i cant make any guarantees.

    Posted in: WIP Mods
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    posted a message on [WIP] [1.5.2] [Forge] Monster Hunter: Crafted
    Quote from DarkoidZ

    yus finally a monster hunter mod ima been looking for one for ages!!!! Maybe you could implement a weapon system in which there are villages which you can craft armour and weapons? PLS add hammer, dualsword etc

    Quote from EnderOutlaw

    I Will Wait For 1 Thing
    A
    RATHALOS!!!!!


    Thanks guys. these things will be added, although the weapon system will definitely take alot of work.
    Posted in: WIP Mods
  • 3

    posted a message on [WIP] [1.5.2] [Forge] Monster Hunter: Crafted


    Description
    This mod is based on the awesome game series,
    Monster Hunter. It adds a new dimension filled with creatures,
    plants, and biomes from the game and even villages filled
    new NPCs.

    Mobs
    (Currently all listed mobs are being worked on with no available depictions ready) Mosswine Bullfango Felyne (As well as Melynx) Giaprey Velociprey Genprey Kelbi Various Fish Bugs

    Tools
    There will be new pickaxes, bugnets, and new fishing poles.

    Biomes
    (Biomes that will be added to the dimensions) Snowy Mountains Rocky Desert Heavy Jungles Swamp Marsh Hilly Forest Volcanoes

    Structures
    There is a long list of possible structures but what will be added are villages are various ruins.

    Downloads
    Currently there is no download available.

    Installation
    1. Install the latest version of Forge 2. Locate your .minecraft folder (minecraft folder for mac users) 3. Download and place the mod's ZIP file in the mods folder. 4. Run Minecraft and enjoy.

    TERMS AND CONDITIONS
    0. USED TERMS
    MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
    MOJANG - Mojang AB
    OWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
    USER - End user of the mod, person installing the mod.

    1. LIABILITY
    THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.

    2. USE
    Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.

    3. REDISTRIBUTION
    This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.

    4. DERIVATIVE WORKS/MODIFICATION
    This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.

    *Monster hunter does not belong to the author of this mod.





    Notifications
    Okay guys, I've not had time to work on the mod much
    (Due to school and the EOCTs)
    I will not be able to get mod development really going
    Until summer break so please be patient.

    Posted in: WIP Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from beatbox

    apart from the cool wyverns and new dimension, what is coming in the next update??? i hope dr zhark doesnt stop at wyverns for the dragon part^^
    Wait, there's gunna be a new dimension?! 8O
    Posted in: Minecraft Mods
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