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  • LordNathan604
  • Registered Member
  • Member for 9 years, 7 months, and 13 days
    Last active Fri, Nov, 30 2012 23:28:53
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  • 125 Total Posts
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  • View LordNathan604's Profile

    1

    Sep 24, 2012
    LordNathan604 posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Awesome, I have been having weird glitches with extrabiomes, so I will be using this for my next world!
    Posted in: Minecraft Mods
  • View LordNathan604's Profile

    1

    Apr 8, 2012
    LordNathan604 posted a message on [1.5.2,1.4.4-1.4.5] New Dungeons[V1.8.5][SSP][SMP][Forge]
    looks great, the game in your avatar is great also XD
    Posted in: Minecraft Mods
  • View LordNathan604's Profile

    2

    Nov 18, 2011
    LordNathan604 posted a message on How to install multiple copies of Minecraft
    This is a tutorial on how to install multiple copies of Minecraft at once
    This is so you can have different versions/mods installed at once

    Posted in: Legacy Support
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  • View Noobcrew's Profile

    1611

    Sep 4, 2011
    Noobcrew posted a message on [Surv] Skyblock

    Over 5 Million Downloads!

    Trailer made by slamacow for skyblock v2.1

    ==================================================================
    Skyblock Server!

    If you want to skip the download and play Skyblock Multiplayer, feel free to check out the official Skyblock server!

    Connect with the IP: skyblock.net

    ==================================================================

    All original downloads hosted here if the below links are broken.
    https://skyblock.net/downloads

    NOTE:
    As of Minecraft 1.3.1, spawning on Skyblock after dying is nearly impossible. It is recommended that you should either sleep in your bed, so when you die you spawn next to it, or download a fix made by King Korihor. If you would like to download the fix and read a more thorough explanation on why, Please click http://www.minecraft.../#entry17458006 and hopefully this issue will be solved in a later update. :)

    Skyblock

    Download 1.1
    Download 1.1 Hardcore
    Play this map on a server! IP: skyblock.net

    V 1.0:

    Skyblock 1.0

    Download 1.0
    Download 1.0 Hardcore

    Contents inside of the chest for both 1.0 and 1.1

    Challenges and Rules for 1.0/1.1

    Rules:
    Do not purposely jump off the island to regenerate your health.
    Do not make a bridge to the mainland.
    Play on at least easy difficulty


    Hints:
    Lava + Water = Cobblestone.

    Challenges:
    1) Build a Cobble Stone generator.
    2) Build a house.
    3) Expand the island.
    4) Make a melon farm.
    5) Make a pumpkin farm.
    6) Make a reed farm.
    7) Make a wheat farm.
    8) Make a giant red mushroom.
    9) Build a bed.
    10) Make 40 stone brick's.
    11) Make atleast 20 torches.
    12) Make an infinite water source.
    13) Build a furnace.
    14) Make a small lake.
    15) Make a platform 24 blocks away from the island, for mobs to spawn.
    16) Make 10 cactus green dye.
    17) Make 10 mushroom stew.
    18) Make 10 Jack 'o' lanterns.
    19) Build 10 bookcases. (As of Minecraft 1.3, crafting bookcases is only possible if cows spawn on your island)
    20) Make 10 bread.
    21) Collect 10 Ender-pearls.
    22) Cook 10 fish.
    23) Craft 10 Black Wool.
    24) Craft 10 Gray Wool.
    25) Craft 10 Light Gray Wool.
    26) Craft 10 Lime Green Wool.
    27) Craft 10 Red Wool.
    28) Craft 10 Yellow Wool.
    29) Craft 10 Pink Wool.
    30) Craft 10 Green Wool.
    31) Craft 10 Orange Wool.
    32) Craft 10 Snow Golems.
    33) Craft 20 Paintings.

    Feel free to post pictures of your achievements and progress!

    Skyblock version 1.1/2.1 are both different, 1.1 is not outdated.
    Want more of a challenge? Play 1.0/2.0 for a smaller island.


    Video made by captainsparklez for skyblock v1.1

    Skyblock 2.1

    Download Skyblock 2.1
    Download Skyblock 2.1 Hardcore
    V 2.0:

    Skyblock 2.0

    Download Skyblock 2.0
    Download Skyblock 2.0 Hardcore

    Challenges & Rules for 2.0/2.1:

    If you wish you may skip the challenges you completed in 1.0/1.1

    Rules:
    Do not purposely jump off the island to regenerate your health.
    Do not make a bridge to the mainland.
    Play on at least easy difficulty.

    Challenges:
    1) Build a Cobble Stone generator.
    2) Build a house.
    3) Expand the island.
    4) Make a melon farm.
    5) Make a pumpkin farm.
    6) Make a reed/sugarcane farm.
    7) Make a wheat farm.
    8) Make a giant red mushroom.
    9) Craft a bed.
    10) Make 64 stone brick's.
    11) Make 20 torches.
    12) Make an infinite water source.
    13) Craft a furnace.
    14) Make a small lake.
    15) Build a platform 24 blocks away from the island, for mobs to spawn.
    16) Make 10 cactus green dye.
    17) Make 10 mushroom stew.
    18) Craft 10 Jack 'o' lanterns.
    19) Craft 10 bookcases. (As of Minecraft 1.3, crafting bookcases is only possible if cows spawn on your island)
    20) Make 10 bread.
    21) Collect 10 Ender-pearls.
    22) Cook 10 fish.
    23) Craft 10 Black Wool.
    24) Craft 10 Gray Wool.
    25) Craft 10 Light Gray Wool.
    26) Craft 10 Lime Green Wool.
    27) Craft 10 Red Wool.
    28) Craft 10 Yellow Wool.
    29) Craft 10 Pink Wool.
    30) Craft 10 Green Wool.
    31) Craft 10 Orange Wool.
    32) Craft 10 Snow Golems.
    33) Craft 20 Paintings.
    34) Build and light a nether portal.
    35) Craft 5 Gold Ingots.
    36) Craft 16 Glass Panes.
    37) Collect 50 birch logs.
    38) Collect 64 arrows and craft a bow.
    39) Craft 10 stone buttons.
    40) Craft 30 stone slabs.
    41) Craft 10 signs.
    42) Craft 20 ladders.
    43) Craft 20 fences.
    44) Craft 20 fence gates.
    45) Craft 10 levers.
    46) Craft 10 trapdoors.
    47) Craft 10 stone pressure plates.
    48) Craft 10 wooden pressure plates.
    49) Collect 64 bonemeal.
    50) Craft 20 cobblestone stairs.

    Feel free to post pictures of your achievements and progress!

    Old downloads

    As requested, the first versions of SkyBlock!

    First version of SkyBlock 1.0

    Download

    First version of SkyBlock 1.1

    Download

    Rules:
    Do NOT leave the island.
    NO Mods, Hacks, Flying, etc.
    Post pictures of your achievements and progress!
    Have FUN!

    Hints:
    Lava + Water = Cobblestone

    Challenges:
    1.Build a Cobble stone generator.
    2.Expand the island.
    3.Make a mushroom farm.(1.0)
    4.Make some glass.
    5.Make a reed farm.
    6.Make a cactus farm.
    7.Make a wheat farm.
    8.Make some bread.
    9.Make a bed.
    10.Build a forest.
    11.Build a house.
    12.Make a small waterfall and a lake.
    13.Make atleast 5 torches.
    14.Make a infinite water source.
    15.Make a furnace.

    Optional Master Challenge:
    Make an area for mobs to spawn at-least 24 blocks away from the island.

    Thank you TheJupiterSailfish for the first series ever of SkyBlock! :)
    Check out his channel for part 2,3, etc.

    Note: Removing the block that you spawned on, and not placing a block back (So if there is no block on your spawn point) then dieing may spawn you elsewhere as it is too small to pick a spawn close by. So it will spawn you on the mainland, and it will be impossible to get back. Be careful! (This problem is fixed for the versions that are above this spoiler.)

    Instructions on how to install the map and if you are having trouble downloading the map:

    Place what version you downloaded in the saves folder, to reach your saves folder follow the instructions below.

    Windows:
    %appdata%\.minecraft\saves

    Windows XP/Vista:
    %appdata%\.minecraft\saves

    Windows 7:
    C:\Users\*YourName*\AppData\Roaming\.minecraft\saves

    Mac:
    Users/*YourName*/Library/Application Support/Minecraft/Saves

    Linux:
    Go to view options
    Check the 'show hidden folders' box
    Go to your home directory
    Open '.minecraft'
    Open
    'Saves'

    Windows:

    Mac:


    Are you having issue's downloading the map?

    You might click download in mediafire and it will just refresh the page, and not let you download or just show the ?processing download request? instead of providing an option to download. This occurs because mediafire is prohibiting some countries from downloading at a certain time. You can easily solve this by deleting your browser cookies.

    Google Chrome Users: Click on the Customize button -> Option -> Under the hood -> Clear browsing history -> Make sure Delete Cookies and other site data is checked -> Click Clear browsing data

    Internet Explorer Users: Go to Tools -> Internet Options -> Delete? -> select only Cookies -> Delete

    Mozilla Firefox Users: Go to Tools -> Options -> Privacy tab -> Show cookies -> Scroll down and look for mediafire cookies folder and delete it

    If you are using other browsers, just find a way to eat the cookies.

    Change the biome for SkyBlock 2.0/2.1:

    If for some reason you are tired of your water turning into ice and don't know how to place a torch next to your water source, you can switch the snow biome to a non snow biome.
    Download the level.dat that corresponds with the version of SkyBlock you are playing, and replace it.

    2.0: http://mediafire.com...fono1f2g7mpbyxb
    2.0 Hardcore: http://mediafire.com...6irv2leok9l9k4r
    2.1: http://mediafire.com...2ydk4db417hou91
    2.1 Hardcore: http://mediafire.com...e2cciicgw0863pb

    Note: You will have to skip challenge #32.
    Make sure you replace the level.dat before you start the map, or place everything that is in your inventory in a chest. If you do not do so, your items in your inventory will be gone.
    Let me know if you have any problems.

    Frequently Asked Questions (FAQ)

    Read the title of each spoiler. View the contents of a spoiler to answer your questions. Not everything will be here, as this map is meant to be a challenge, so not everything can be answered.

    Here is a video from KerflumexedPenguin about the basics of SkyBlock. Thanks :)
    "How do I keep my water from re-freezing?"
    This is a very simple fix. To stop your water from re-freezing, as this is in a Tundra (snow) biome, simply place a block above your water source, or a torch next to the source. There are alternative downloads for the level.dat file, but this will eliminate a challenge and therefore you can't complete them all.

    Alternative level.dat downloads
    Version 2.0 -> http://mediafire.com...fono1f2g7mpbyxb
    Version 2.0 Hardcore -> http://mediafire.com...6irv2leok9l9k4r
    Version 2.1 -> http://mediafire.com...2ydk4db417hou91
    Version 2.1 Hardcore -> http://mediafire.com...e2cciicgw0863pb
    Note: This will take out challenge #32, (32) Craft 10 Snow Golems.) If you have any problems, check in with Noobcrew.

    "How do I light a Nether portal without Flint & Steel?"
    This is very simple to do, but it may take a few tries. The basic idea is to get your lava to light a piece of wood or something else flammable, and have the fire spread through the portal frame so it ignites, therefore activating it.
    Step-by-step guide by iiTzWho

    How to light the portal without Flint & Steel

    It is actually really easy, if the wood burns out before it lights, try again

    The rest will be in spoilers, each step in a separate spoiler


    First Step
    First, set up the portal (I wasn't in SkyBlock for this, therefor had 14 obsidian not 10)

    Second
    Set up the wood, and a little barrier so the lava doesn't go everywhere

    Third
    Place the lava down, let it catch fire to one of the planks, then grab it back up

    Fourth
    Both planks should be burning..

    Fifth
    The portal should be lit, if not - try again

    Hope this helped somehow, good-luck with SkyBlock :)

    TL;DR - Set up portal, put wood at base and back of portal, light wood at base, let it spread to back, BAM portal lit.



    "How can I make an infinite water source with only one ice block?"

    You can't. The solution is to go to the Nether, using the guide(s) above - once you're there you will find a chest with the second ice block, and many more necessary items to finish all of the SkyBlock challenges. (Items included in the Nether are 27 blocks of glowstone, brown and red mushrooms, the chest, second ice block, sugar cane, and birch sapling).

    "My Sand island fell ... can you put a layer of sandstone on the bottom?"

    This is a very easy fix as well. If you want to be able to collect of your sand (to finish challenges), build down below the layer of the spawn island with the bedrock by 2 levels. You can do this by using "water scaffolding" (If you don't know what this is, YouTube or Google it) then build over to the sand island. Once your over there, build a 3x3 or larger platform directly under the sand, and it will all fall down onto your platform where you can safely collect it.
    Note: Be careful while using water scaffolding! Make sure the water can't form back into ice or you will fall into the void! Also, make sure you collect the cactus block on the sand island, or it may fall into the void when the sand falls.

    "Can you fix the snow biome please?"

    It's actually not broken, it's meant to be in one :) to replace it, read the spoiler above - "How do I keep my water from re-freezing?"

    "Can you reduce the amount of wool for the tasks?"

    There are easy ways to get all of the wool you need, and more! You can create a spawner designed just for spiders to get plenty of string.

    Here is somewhat a guide by PopuptwoRS. Thanks :)

    "How do I get gold ingots?"

    Go to the Nether (with guide above) and make a platform there for zombie pigmen to spawn on. Kill them for gold nuggets. Once you have 9 gold nuggets, place them in a crafting table in a 3x3 fashion, which creates one gold ingot.


    Check out Oasis Survival!
    http://www.minecraft...allenge-blocks/

    Like Skyblock on Facebook!

    http://facebook.com/...kyblockSurvival

    If you love this map, and wish to support, copy one of the codes below and place it in your signature. =)



    [url=http://www.minecraftforum.net/topic/600254-surv-skyblock/][img]http://i.imgur.com/YGqCj.png[/img][/url]




    [url=http://www.minecraftforum.net/topic/600254-surv-skyblock/][img]http://i.imgur.com/lRVyp.png[/img][/url]

    "Skyblock" is a registered trademark and intellectual property of Mineverse, LLC.


    Posted in: Maps
  • View Uristqwerty's Profile

    227

    Oct 21, 2011
    Uristqwerty posted a message on CraftGuide v1.7.1.1




    Dear future visitors
    With the Minecraft Forum going read-only soon, I want to at least leave a link off-site so that you can find your way to more current discussions. I'll try to edit links into this post as long as I'm able, though eventually you'll need to check the mirrors if you want up-to-date information.


    Downloads


    • CurseForge - https://www.curseforge.com/minecraft/mc-mods/craftguide
    • CurseForge project page - https://minecraft.curseforge.com/projects/craftguide
    • uristqwerty.ca - https://uristqwerty.ca/mods/craftguide/

    Source code


    • Github - https://github.com/Uristqwerty/CraftGuide
    • uristqwerty.ca - https://uristqwerty.ca/mods/craftguide/src/

    Discussions


    • Minecraft Forum (soon to be read-only) - https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1277913-craftguide-v1-7-1-1
    • CurseForge comments - https://www.curseforge.com/minecraft/mc-mods/craftguide
    • CurseForge project page comments - https://minecraft.curseforge.com/projects/craftguide

    Mirrors of this list
    • Github - https://github.com/Uristqwerty/CraftGuide/wiki/Links-to-other-sites-and-discussions-about-the-mod
    • uristqwerty.ca - https://uristqwerty.ca/mods/craftguide/links.html



    CraftGuide: Quick access to a list of every crafting recipe in the game!

    Quick links

    • Download
    • Changelog
    • Modpack permission
    • Video permission
    • Source code
    • API

    It was created as a result of how useful Risugami's RecipeBook is, but how quickly it became a hassle to navigate once you have a hundred pages at the time. RecipeBook has improved greatly since then, though. (In my opinion, the single greatest change was the addition of the scroll wheel as a way to navigate quickly)



    To create your own, just place a crafting table in the centre of a crafting grid, put a piece of paper in each corner, and fill in the edges with four books. There is also a keybind to open it without needing an item (defaults to G), which works even if you are playing on a server that doesn't have it installed.

    Other useful features include small recipes as well as shapeless recipes having a visually distinct bsckground. Additionally, you can click on an item in a recipe to filter the displayed recipes so that only ones that require or produce that item will be shown (In this case, books). Use the clear button to go back to seeing them all.



    One of the more recent features is a searchable list of items, to quickly filter out unrelated recipes.

    Just right click while holding it, to see every crafting recipe in the game.

    To navigate the list, you have a few options:
    -The scroll bar: Just click on the slider, and drag it up or down to quickly scroll through the list.
    -The up/down buttons: Quickly navigate one or ten pages at a time with the buttons above and below the scroll bar.
    -Keyboard shortcuts: Arrow keys, page up, page down, home, and end can all be used if you prefer a keyboard over a mouse. Up/Down arrow keys scroll one line at a time, Left/Right and Page up/Page down go by pages, and Home/End can be used to immediately jump to the start or end of the list.
    -Mouse wheel: If you have one, just spin it to immediately scroll the list! Number of lines scrolled can be configured to suit your preferences.
    -Shift: Holding shift while scrolling will multiply the movement by ten!

    At the end of the list, you will also find furnace recipes! Only ones that work in a regular furnace, though, and not any special furnace types added by a mod that specifically have their own separate set of recipes, unfortunately.

    Some items show a * over the top right corner. That means that it will accept any variation of that item (for example, wool colour or tool damage). Others, with a small F in the top left, represent things in the Forge ore dictionary, which allows mods to use items like copper and tin in their crafting recipes, and have the recipes accept similar resources from *other* mods. A more technical description is that items that show the * accept anything with a specific item ID, even if the data values are different, while ones that show an F accept any specific items that different mods have declared interchangable (each of which may or may not accept any data value).



    At the bottom left corner, there is a small triangle. Clicking and dragging it will allow you to resize the entire GUI. This is especially useful if you have a lot of space around the edges, allowing you to see often four or more columns of recipes at once.

    Future plans:
    Right now, I'm working on a fairly significant rewrite, to make it easier to set the appearance of things (anyone wanting to re-skin CraftGuide will be extremely happy), and more distant plans include adding an in-game settings menu so that anything in CraftGuide.cfg can be easily changed, without needing a text editor, or having to restart Minecraft to see the effects. Also, at some point I should really add a way to create a custom list of recipes, such as things that you often use, as a quick reference.

    Installation:

    1. If you don't have it yet, install either Minecraft Forge, or LiteLoader. I haven't tested it with every version, but it probably works for most of the recent ones. As of 1.6.1, CraftGuide only requires FML, which is included in Forge and also available as a standalone download.
    2. Download a CraftGuide version for whichever loader you chose.
    3. Place the downloaded .zip or .litemod file into .minecraft/mods/

    Current version: 1.7.1.1 (No relation to the Minecraft version)

    General Download Pages:

    • Curse.com
    • uristqwerty.ca (Experimental)

    Minecraft 1.7.10, 1.8.9, 1.9.4, and 1.10.2 (and maybe miscellaneous versions in between):


    • There are currently no alternate download links. Try one of the General Download Pages listed above.

    Other downloads

    Minecraft 1.7.10:
    • CraftGuide 1.6.8.1 for Forge: Curse.com (no AdF.ly), AdF.ly/CurseForge, AdF.ly/MediaFire
    Minecraft 1.7.2:
    • CraftGuide 1.6.8.2 for Forge: Curse.com (no AdF.ly), (other downloads not linked yet)
    • CraftGuide 1.6.8.1 for LiteLoader: AdF.ly/MediaFire
    • CraftGuide 1.6.8.1 for Forge: Curse.com (no AdF.ly), AdF.ly/CurseForge, AdF.ly/MediaFire
    • CraftGuide 1.6.8.0: AdF.ly/MediaFire
    • CraftGuide 1.6.7.5: AdF.ly/MediaFire, AdF.ly/DropBox, CurseForge
    Minecraft 1.6.4:
    • CraftGuide 1.6.7.5: AdF.ly/MediaFire, CurseForge, AdF.ly/DropBox
    • CraftGuide 1.6.7.4: AdF.ly/MediaFire, AdF.ly/DropBox
    Minecraft 1.6.2:
    • CraftGuide 1.6.7.4-modloader: AdF.ly/MediaFire, AdF.ly/DropBox
    • CraftGuide 1.6.7.4: AdF.ly/MediaFire, AdF.ly/DropBox
    • CraftGuide 1.6.7.3-modloader: AdF.ly/MediaFire, AdF.ly/DropBox
    • CraftGuide 1.6.7.3: AdF.ly/MediaFire, AdF.ly/DropBox
    Minecraft 1.5.2:
    • CraftGuide 1.6.7.3-noloader: AdF.ly/MediaFire, AdF.ly/DropBox
    • CraftGuide 1.6.7.3-modloader: AdF.ly/MediaFire, AdF.ly/DropBox
    • CraftGuide 1.6.7.3: AdF.ly/MediaFire, AdF.ly/DropBox
    • CraftGuide 1.6.7.2-modloader: AdF.ly/MediaFire, AdF.ly/DropBox
    • CraftGuide 1.6.7.2: AdF.ly/MediaFire, AdF.ly/DropBox
    Minecraft 1.5.1:
    • CraftGuide 1.6.7.1-modloader: AdF.ly/MediaFire, AdF.ly/DropBox
    • CraftGuide 1.6.7.1: AdF.ly/MediaFire, AdF.ly/DropBox
    • CraftGuide 1.6.7-modloader: AdF.ly/MediaFire, AdF.ly/DropBox
    • CraftGuide 1.6.7: AdF.ly/MediaFire, AdF.ly/DropBox
    • CraftGuide 1.6.6-modloader: AdF.ly/MediaFire, AdF.ly/DropBox
    • CraftGuide 1.6.6: AdF.ly/MediaFire, AdF.ly/DropBox
    Minecraft 1.5.0:
    • CraftGuide 1.6.6-modloader: AdF.ly/MediaFire, AdF.ly/DropBox
    • CraftGuide 1.6.6: AdF.ly/MediaFire, AdF.ly/DropBox
    Minecraft 1.4.6 (and 1.4.7):
    • CraftGuide 1.6.6-modloader: AdF.ly/MediaFire, AdF.ly/DropBox
    • CraftGuide 1.6.6: AdF.ly/MediaFire, AdF.ly/DropBox
    • CraftGuide 1.6.5.12-modloader: AdF.ly
    • CraftGuide 1.6.5.12: AdF.ly
    Minecraft 1.4.5:
    • CraftGuide 1.6.5.11-modloader: AdF.ly
    • CraftGuide 1.6.5.11: AdF.ly
    • CraftGuide 1.6.5.10-modloader: AdF.ly
    • CraftGuide 1.6.5.10: AdF.ly
    • CraftGuide 1.6.4.9-modloader: AdF.ly
    • CraftGuide 1.6.4.9: AdF.ly
    Minecraft 1.4.4:
    • CraftGuide 1.6.3.8-modloader: AdF.ly
    • CraftGuide 1.6.3.8: AdF.ly
    • CraftGuide 1.6.3.7-modloader: AdF.ly
    • CraftGuide 1.6.3.7: AdF.ly
    Minecraft 1.4.2:
    • CraftGuide 1.6.2.6-modloader: AdF.ly
    • CraftGuide 1.6.2.6: AdF.ly
    • CraftGuide 1.6.1.5: AdF.ly
    • CraftGuide 1.6.1.4: AdF.ly
    • CraftGuide 1.6.1.2: AdF.ly
    Minecraft 1.3.2:
    • CraftGuide 1.6.0.1; Forge version: AdF.ly
    • CraftGuide 1.5.2; Forge version: AdF.ly
    • CraftGuide 1.5.1; Forge version: AdF.ly
    • CraftGuide 1.5.1; Modloader version: AdF.ly

    Mod packs and distribution:
    Yes. You may include any version of CraftGuide in any modpack.


    Videos (and other things):
    Yes. You may use CraftGuide in any videos, blog posts, screenshots, podcasts, school courses, university courses, political speeches, religious speeches, novel-length works of fiction, novel-length works of non-fiction, animated feature-length movies, and anything I failed to list earlier that you create or assist in the creation of.


    Things for Minecraft 1.2.5 and older

    Installation (CraftGuide 1.5.0):
    1. If you don't have it yet, install Minecraft Forge. I have only tested with 3.3.7.135 and 3.3.8.152, but I suspect it will work for everything later than *.*.*.127.
    2. Download CraftGuide
    3. Place the downloaded .zip file into .minecraft/mods/
    4. Optional: Download an Extra or two! You'll probably want CraftGuide Inventory Search, if you'll be playing SMP with mods, or just don't care to craft an item and carry it with you everywhere.
    Installation (CraftGuide 1.4.4 and older):
    1. If you don't have it yet, install Risugami's ModLoader
    2. Download CraftGuide
    3. Place the downloaded .zip file into .minecraft/mods/ -or- copy the contents of the .zip file into your minecraft.jar
    4. Optional: Download an Extra or two! You'll probably want QuickGuide, if you'll be playing SMP with mods, or just don't care to craft an item and carry it with you everywhere.
    Previous versions:
    Minecraft 1.2.5:
    • 1.5.0 AdF.ly/DropBox
    Minecraft 1.2.4 and 1.2.5:
    • 1.4.4: AdF.ly/DropBox
    Minecraft 1.2.3:
    • 1.4.4: AdF.ly/DropBox
    • 1.4.3: AdF.ly/DropBox
    Minecraft 1.1.0:
    • 1.4.3: AdF.ly/DropBox, Direct Link
    • 1.4.2: AdF.ly/DropBox, Direct Link
    • 1.4.1: AdF.ly/DropBox, Direct Link
    • 1.4.0: AdF.ly/DropBox, Direct Link
    Minecraft 1.0.0:
    • 1.4.0: AdF.ly/DropBox, uristqwerty.ca
    • 1.3.1: AdF.ly/DropBox, uristqwerty.ca
    • 1.3.0: AdF.ly/DropBox, uristqwerty.ca
    • 1.2.2: AdF.ly/DropBox, uristqwerty.ca
    Minecraft Beta 1.8.1:
    • 1.2.2: AdF.ly/DropBox, Direct Link
    • 1.2.1: AdF.ly/DropBox, Direct Link
    • 1.2.0: AdF.ly/DropBox, Direct Link
    • 1.1.0: AdF.ly/DropBox, Direct Link
    • 1.00 AdF.ly/DropBox, Direct Link
    Extra:
    Here are some optional mods that enhance the abilities of CraftGuide. Note that you already need a compatible version of CraftGuide for them to do anything (except crash, for some of them), these just add to it.

    CraftGuide Inventory Search:
    This works like QuickGuide, except it has the added feature that, if you have an inventory open with your cursor over an item, pressing the CraftGuide key will open CraftGuide, automatically filtering to that item.

    • CraftGuideInv for Minecraft 1.2.5 (Direct Link)

    QuickGuide (Only for CraftGuide 1.4.4 and earlier):
    Adds a configurable key to open the crafting guide screen without needing a special item. Works in SMP. This provides an early SMP option (no server mod required!), as well as giving you a choice of how you use it, wither as an actual item, or merely a quick reference that you don't have to change windows to a web browser to use. (Note: In SMP, it shows every recipe from mods that YOU have installed, not what the server has)

    • QuickGuide for Minecraft 1.2.4 and 1.2.5 (Direct Link)
    • QuickGuide for Minecraft 1.2.3 (Direct Link)
    • QuickGuide for Minecraft 1.1.0 (Direct Link)
    • QuickGuide for Minecraft 1.0.0 (AdCraft, AdF.ly, Direct Link)
    • QuickGuide for Minecraft Beta 1.8.1 (AdCraft, AdF.ly, Direct Link)

    BrewGuide:
    Adds every potion brewing recipe it can find (anything that can be reached from water, with any combination of ingredients). Warning: VERY thorough, it adds nearly 1000 recipes on it's own, with only the ingredients found in unmodded Minecraft!

    • BrewGuide for Minecraft 1.2.4 and 1.2.5 (Direct Link)
    • BrewGuide for Minecraft 1.2.3 (Direct Link)
    • BrewGuide for Minecraft 1.1.0 (Direct Link)
    • BrewGuide for CraftGuide 1.3.0 and up (AdCraft, AdF.ly, Direct Link)

    CraftHide (Has no effect on CraftGuide 1.5.0):
    With this, you can exclude all recipes containing (a) specific item ID(s).
    Note: For more advanced users, as you will have to add 256 (or 2048) to item IDs, because Minecraft bumps them all up to make room for block items. First try +256, it should be the one that most people need.

    • CraftHide for Minecraft 1.2.4 and 1.2.5 (Direct Link)
    • CraftHide for Minecraft 1.2.3 (Direct Link)
    • CraftHide for Minecraft 1.1.0 (Direct Link)
    • CraftHide for CraftGuide 1.3.0 and up (Direct Link)

    For other modders:
    I'm starting to work on an API (probably misunderstanding the definition of "API", though). It isn't anywhere close to complete, so I might end up renaming anything at any time.

    For now, though:
    Reflection API:
    If you don't want to include any files at all, you can use reflection to do some simple tasks.
    Right now, "net.minecraft.src.CraftGuide.ReflectionAPI" has a static method "public static void addFilter(Object callback)" that can be used to register an object that gets a chance to decide if each recipe should be discarded. To do so, it must have a method "public Boolean allowRecipe(ItemStack[] recipeItems)" or "public Boolean allowRecipe(ItemStack craftingType, ItemStack[] recipeItems)"

    More capabilities will be added as requested or whenever I feel like it.

    Regular API:
    Turns out the old one was broken. So, a heavily altered (and working) API: download (1.3.0 and up), download (1.4.0 and up), download (1.4.3 and up) (only change was removing some imports that shouldn't have been there in the first place), download (1.4.4 and up)

    Well, you'll need to use reflection to inform CraftGuide that your mod provides and/or filters recipes, though the API includes a class you can extend that does it for you.

    Using the provided class, you just extend it, implementing IRecipeProvider, IRecipeFilter, and/or IRecipeFilter2, and create an instance of your class. The base class will automatically register itself with CraftGuide (if it exists, otherwise silently do nothing), and will be called at the appropriate time(s) based on what interfaces it implements.

    One working example would be BrewGuide, which uses the API to add all brewing recipes (that it can find) to CraftGuide. You can get it's source here.

    Changelog:

    -1.6.8.2
    • Bugfixes
    • Theme cycle button
    • Itemlist NBT support
    -1.6.8.1
    • A Bugfix
    • Now also has LiteLoader version
    -1.6.8.0
    • Improved BuildCraft, IC², and Extended Workbench compatibility
    • Better support for .lang files
    • Config page!
    • Texturepacks have more control over item appearance (default icon tinted blue directly rather than in code)
    • A bugfix or two, as usual
    -1.6.7.5
    • Updated compatibility with IC2 and GregTech
    • Added more GregTech machines
    • Fixed more bugs
    • Uses that item name thingy so that it won't be lost when updating to Minecraft 1.7
    -1.6.7.4
    • Bugfixes. Lots of bugfixes.
    • Buildcraft assembly table and refinery recipes
    • GregTech lathe and plate cutter recipes
    • Extra config options: default keybind and theme debug output
    • Did I mention bugfixes?
    • There are probably still bugs that need to be fixed, though.
    -1.6.7.3
    • Bugfixes
    • Minecraft 1.6.2
    -1.6.7.2
    • Bugfixes
    • Extended Workbench recipes
    • GregTech plasma generator
    • IC2 Massfab amplifier value in tooltips
    • Variable row heights (having a few taller than average recipes won't affect ALL of the rows)
    -1.6.7.1
    • Fixed some bugs (and procrastinated a lot)
    -1.6.7
    • Lots of bugfixes
    • Lots of GregTech machines
    • Removed Depreciated APIs
    -1.6.6
    • More GregTech machines
    • Performance enhancement with GregTech and text searching
    • Bugfixes
    • A little more network code for BWR.
    -1.6.5.12
    • Show furnace, IC2 generator, and IC2 storage/power values for appropriate items in tooltips
    • Include recipes for the serverside BTW mod "Better With Renewables". Only shows if a config option is set or if a message from BWR is detected on connect.
    -1.6.5.10
    • Fix: Shows IC2 shapeless recipes (were overlooked originally)
    • Added GregTech Implosion Compressor recipes.
    • GregTech fusion reactor recipes show initial startup EU cost
    • GregTech blast furnace recipes show required temperature
    -1.6.4.9
    • Added IC2 and GregTech recipes
    • Two new slot implementations in the API. One adds additional probability information (may be useful for Railcraft, Factorization, and Thermal Expansion recipes, among others), and one for IC2 EU
    • Bugfixes and polish
    -1.6.3.8
    • Fixed a bad crash.
    -1.6.3.7
    • Internal reorganization, now it is set up to make both the FML and modloader versions at the same time
    • Updated for Minecraft 1.4.4
    • BTW recipe support added to main build (previously was a separate build, posted elsewhere)
    -1.6.2.6
    • Various bugfixes (appeared in 1.6.1.3 through 1.6.1.5)
    • Finally added toggles for whether it searched for items in the input, output, and/or machines of a recipe.
    • Added to the API, just a little bit.
    -1.6.1.2
    • Texturepacks can override/add themes
    • Cleaned up existing themes, removing the test ones.
    • Added a "dark" theme. Currently the only way to use it is to edit .minecraft/config/CraftGuide/themes/currentTheme.txt, and change the text from base_texpack to dark. It is checked every time you open CraftGuide, so you don't need to restart Minecraft.
    • Added a lot more options to themes, they can specify quite a bit more now.
    -1.6.0.1
    • Added a fourth number to the version. This automatically increments whenever I create a non-test-build build of CraftGuide (such as for minor bugfixes)
    • Text searches: On the item list, after you have typed a few letters, press enter or click the extra entry that appears to search for text rather than any specific item
    • Added color to the resize handle, hopefully making it easier to notice (since it seems that some people never realized it was there, and it's a fairly significant part of what makes CraftGuide unique compared to other recipe viewers)
    • First official version to include the finished new API. The old API still mostly works, and so does the WIP API, so that mods that interacted with CraftGuide continue to work unmodified.
    • New theme system, making it easier to change how CraftGuide looks without replacing the images in the .zip. At the moment, it isn't quite used for everything, yet, but that will change over time.
    • Option to disable the keybind
    • Moved the config file, the themes/skins, and CraftGuide.log. Now all of them are placed in .minecraft/config/CraftGuide/, so that they don't clutter the rest of the minecraft directory.
    -1.5.2
    • A lot of changes to the WIP API, finally most of it has an effect
    • Fixed a few bugs
    -1.5.1
    • Quick port to Minecraft 1.3.2
    • Better visual feedback for type selection
    • BrewGuide and QuickGuide functionality included in main mod.
    • Removed RP2 Alloy furnace support (temporarily, until I can test it against a 1.3.2 RP2)
    -1.5.0
    • Various bugfixes (Tooltip sometimes drawing behind other things, sometimes being too wide, items that draw as ERR or have no text for data -1 try data 0, perhaps others)
    • Removed fake key repeat, now uses LWJGL's
    • Option to always show ID and data values for items
    • Support for the newer forge ore dictionary format
    • Moved everything to a new package (Left the old API behind, plus some code to let it continue working even though I'm going to be making significant changes to the new one)
    -1.4.4
    • API change: Added javadoc
    • API change: Added two new classes, allowing larger (or smaller) recipes (yay, 4x4 crafting grid support!), and a way to force CraftGuide to reload all recipes, if your mod adds, removes, or alters them during the game.
    -1.4.3
    • Include Forge metadata-sensitive smelting recipes when present
    • Some other small changes
    -1.4.2
    • Fixed two more bugs
    -1.4.1
    • Various bug fixes/stability improvements
    • A clear button to quickly clear the item list search
    -1.4.0
    • various small changes/fixes
    • experimental feature: RP2 alloy furnace recipes.
    • Item list for quickly setting the filter
    • Text search for item list
    • Some button tooltips
    -1.3.1
    • Doesn't crash when given a recipe using an item that doesn't exist
    • The entire GUI can be resized by dragging the lower right corner.
    -1.3.0
    • Default scroll wheel rate is now one page rather than one row
    • Default item ID changed
    • Changing the item ID actually works (oops!)
    • Changed the API. The reflection API is still the same, however
    • Recipes are now associated with an item type that is used to craft it
    • Can show/hide recipes by associated crafting type
    • The left side is finally getting some use, with buttons to change between various views.
    • Lots of internal changes.
    -1.2.2
    • Shows the filter item, when there is one
    • Filtering works a bit better (Technical: Properly treats damage -1 as a wildcard value)
    • Shows a * over any place an item will accept any damage value
    • API work
    -1.2.1
    • Bugfix: output quantities weren't showing.
    -1.2.0
    • Filtering
    • Different backgrounds for small (2x2 or less) and shapeless recipes
    • Recipe under the mouse visually changes to a different background
    -1.1.0
    • Remembers where you were when you closed the book
    • Furnace recipes
    • Row number indicator
    • Massive internal changes to make later ones easier
    -1.00
    • Initial release

    Upcoming changes:
    -planned

    • Advanced filtering
    • Saving favourites for quick viewing
    • Perhaps a close button?

    -still in progress

    • Major rewrite of internal stuff.

    Source:
    If you want to make a custom version of CraftGuide, use bits of its code, or just see how it works, you can find the source code on Github.
    If you want to use some (or all) of it in your own project, you are free to do so, though it would be nice if you mentioned CraftGuide in a text file or somewhere else where someone can find it.


    API:
    You can find the current source of the CraftGuide API on Github. It can be used to add, remove, or alter the recipes displayed by CraftGuide (not actually affecting crafting, just what is shown in the CraftGuide GUI).

    A JAR containing just the API (source and non-obfuscated binaries) is also available: CraftGuide_API.jar

    If you need help using it, or have ideas on how to improve the API, please send me a PM or some other form of communication.


    Direct links:
    If you don't want to use an AdF.ly link, you can get some versions directly (bit.ly'd for statistics only):

    No loader:

    • CraftGuide no loader for Minecraft 1.5.2 (MediaFire mirror)

    LiteLoader:

    • CraftGuide 1.6.8.1-liteloader for Minecraft 1.7.2 (MediaFire mirror)

    FML/Forge:

    • CraftGuide 1.6.8.1 for Minecraft 1.7.2 (MediaFire mirror)
    • CraftGuide 1.6.8.0 for Minecraft 1.7.2 (MediaFire mirror)
    • CraftGuide 1.6.7.5 for Minecraft 1.7.2 (MediaFire mirror)
    • CraftGuide 1.6.7.5 for Minecraft 1.6.4 (MediaFire mirror)
    • CraftGuide 1.6.7.4 for Minecraft 1.6.2 and 1.6.4 (MediaFire mirror)
    • CraftGuide 1.6.7.3 for Minecraft 1.5.3 (MediaFire mirror)
    • CraftGuide 1.6.7.3 for Minecraft 1.5.2 (MediaFire mirror)
    • CraftGuide 1.6.7.2 for Minecraft 1.5.1 (MediaFire mirror)
    • CraftGuide 1.6.7.1 for Minecraft 1.5.1 (MediaFire mirror)
    • CraftGuide 1.6.7 for Minecraft 1.5.1 (MediaFire mirror)
    • CraftGuide 1.6.6 for Minecraft 1.5.1 (MediaFire mirror)
    • CraftGuide 1.6.6 for Minecraft 1.5.0 (MediaFire mirror)
    • CraftGuide 1.6.6 for Minecraft 1.4.6 and 1.4.7 (MediaFire mirror)
    • CraftGuide 1.6.5.12 for Minecraft 1.4.6
    • CraftGuide 1.6.5.11 for Minecraft 1.4.5
    • CraftGuide 1.6.5.10 for Minecraft 1.4.5
    • CraftGuide 1.6.4.9 for Minecraft 1.4.5
    • CraftGuide 1.6.3.8 for Minecraft 1.4.4
    • CraftGuide 1.6.3.7 for Minecraft 1.4.4
    • CraftGuide 1.6.2.6 for Minecraft 1.4.2
    • CraftGuide 1.6.1.5 for Minecraft 1.4.2
    • CraftGuide 1.6.1.4 for Minecraft 1.4.2
    • CraftGuide 1.6.1.2 for Minecraft 1.4.2
    • CraftGuide 1.6.0.1 for Minecraft 1.3.2
    • CraftGuide 1.5.2 for Minecraft 1.3.2
    • CraftGuide 1.5.1 for Minecraft 1.3.2
    • CraftGuide 1.5.1-modloader for Minecraft 1.3.2

    Modloader:

    • CraftGuide 1.6.7.4-modloader for Minecraft 1.6.2 (MediaFire mirror)
    • CraftGuide 1.6.7.3-modloader for Minecraft 1.6.2 (MediaFire mirror)
    • CraftGuide 1.6.7.3-modloader for Minecraft 1.5.2 (MediaFire mirror)
    • CraftGuide 1.6.7.2-modloader for Minecraft 1.5.1 (MediaFire mirror)
    • CraftGuide 1.6.7.1-modloader for Minecraft 1.5.1 (MediaFire mirror)
    • CraftGuide 1.6.7-modloader for Minecraft 1.5.1 (MediaFire mirror)
    • CraftGuide 1.6.6-modloader for Minecraft 1.5.1 (MediaFire mirror)
    • CraftGuide 1.6.6-modloader for Minecraft 1.5.0 (MediaFire mirror)
    • CraftGuide 1.6.6-modloader for Minecraft 1.4.6 and 1.4.7 (MediaFire mirror)
    • CraftGuide 1.6.5.12-modloader for Minecraft 1.4.6
    • CraftGuide 1.6.5.11-modloader for Minecraft 1.4.5
    • CraftGuide 1.6.5.10-modloader for Minecraft 1.4.5
    • CraftGuide 1.6.4.9-modloader for Minecraft 1.4.5
    • CraftGuide 1.6.3.8-modloader for Minecraft 1.4.4
    • CraftGuide 1.6.3.7-modloader for Minecraft 1.4.4
    • CraftGuide 1.6.2-modloader for Minecraft 1.4.2

    Posted in: Minecraft Mods
  • View ThesaurusRex84's Profile

    795

    Oct 9, 2011
    ThesaurusRex84 posted a message on Boats Evolved; bigger, modular boats

    Alright, so there's this idea I've been working on for the past few weeks. You heard me, weeks. Basically, it's boats. Boats than you can make bigger, slap a name on, armor, choose what propulsion system it has, and carry stuff in.

    Full idea in spoiler:

    Boats Evolved; bigger, modular boats (Watch out --- huge!)

    Okay guys. Just a slight disclaimer, the explanation for this idea is going to be *HUGE*. The idea itself may be simpler, but the description will take a long time to explain. In a nutshell, it's bigger boats that are also modular.
    So we'll start with a slight modification of a game mechanic. Otherwise, the idea won't work very well. So just keep in mind that in this idea, you can't push a boat around by standing on top of it. At least just for the higher-level classes, which we'll get to in a minute.
    Also, upon entering a boat, a GUI will appear somewhere around the bottom-right or so that displays the ships 'health', and speed.



    Before we go overboard (no pun intended), let's begin with some basic principles that can be applied to the current boat. Let's call it the Dinghy. You can't do too terribly much with the Dinghy, but you CAN do some things.
    Dinghies can be crafted just like they normally are. However to modify a boat, a new tool will have to be brought into the game. Let's say it's a Hammer. Right-clicking on a boat with a hammer, granted you're the one that built it will open up a GUI.



    Like I said before the abilities with the Dinghy are limited, so you have limited things that pop up in the GUI. All that displays for now is the hull, propulsion system, and their respective health bars. You can also give your boat its own custom name that appears on its hull (But this probably won't be for the Dinghy). You will also notice two numbers at the top. On the left (12/12), is the boat's hitpoints. I doubled their damage resistance because I thought it was kind of silly to kill a boat with one arrow. To the right (1) is the ship's base speed attribute. That is to say, the speed capability of a boat, excluding the propulsion system. Boat stats will vary upon each construction. Therefore someone can be proud of themselves if they have made a fast/strong ship.

    Normally, you have your standard, nonreinforced plank hull. However, you could change that. Let's start with a Reinforced Wood Hull. In the crafting table, put in 9 pieces of log together to form a piece of Reinforced Wood Plating. Dinghies will probably only need one plate to reinforce themselves. Plating will probably not be stackable for gameplay purposes.
    Reinforced wood will provide a higher defense for the dinghy. Two more types of hull include Steel and Gold. Steel Plating requires 4 Iron blocks in the crafting table, and Gold likewise. With a steel-plated hull, the boat can take considerably more damage than Plank or Wood. Steel hulls can possibly withstand lava. Gold plating is only slightly stronger than Reinforced Wood and is not feasible as battle armor. However, just in case you were thinking these hulls are easy to reinforce, keep in mind higher levels will need more plating as they get bigger.



    When a boat is damaged, simply right-click with the Hammer to open up the GUI. There should be a slot for extra plating to go in should the ship need repair. To ensure fair fights, the repair will be timed, like a furnace. Each repair uses up the Hammer some. It would also be nice to see some sort of visual cue for an almost-destroyed ship, like fire or a broken, damaged texture.

    And now, the propulsion systems.

    With the default dinghy, you have your Hands. Hands for a dinghy are basically neutral, however they will be slower than in previous versions of the game.
    An alternative solution, is craftable Oars. Oars are very maneuverable and faster than hands, however they do not grant a steady speed and require you to hold down the forward button whenever you want to move. They may even 'tire' you out more (using up more Hunger).



    The last one for the Dinghy, is the sail. Sails can provide very fast speeds, however they have low thrust and are not easy to slow down and speed up easily. A steady speed is required for traversing around land-covered areas. Sails can also possibly be made with different colored wool, to help a boat stand out. Sails grant a steady speed as you can leave them unattended with very little deceleration.



    So now we move on to a bigger boat. Not too terribly big, but we're getting there.

    To construct larger ships and propulsion systems, you're going to need an alternative to the crafting table. Let's just call it the Shipwright. This block ONLY crafts boats and takes up more blocks of space.



    I think for a new level of boat, you're going to need some Blueprints. Blueprints can most likely be created by interacting with the Shipwright by combining a blueprint (Or in this case, a solid Dinghy) and investing your Experience Points to come up with a new 'idea' for a bigger boat. The 'studying' is timed, again, like a furnace, and with each clump of EP filled, the progress bar is filled some. You can also find Blueprints in dungeons, but only rarely.
    After that will be done, the Blueprints can be put in a separate slot, with another slot under it. The slot under it is for the wood required to build the boat. Every time you put more wood into the slot under it, the progress bar for the ship increases. I'm not sure if this should be the way but it sounds pretty good.
    I think that for each class of boat, a bigger mast will need to be crafted. That, or just have one single mast that, for bigger boats, you need to pack in more Sails. Kind of like how plating works.



    So now, the next level: the Skiff.

    The skiff is *about* 2 1/2 times the length of the Dinghy. However, with the next level comes new features. First off is a second slot, a passenger seat if you will. But besides that, there are two more features.



    Here, there will be special lots to place blocks at. These could be something decorative like gold blocks, or practical, like chests.



    To place a block in there, logically you would right click on that one place with the block. It's possible the block lot will be highlighted by the Hammer to show you where you can place things. To get it out, leftclick with the Hammer and it will appear in your inventory. If blocks aren't your fancy, perhaps animals are. Here is where the extra space in the GUI comes in. There would be a list of all the entities in the boat. If they are NPCs, you can choose to move them to another slot, or evict them. You can also evict players, but not move them[amended].



    With the Skiff, you have an additional propulsion system. I'm not sure about this one so I'm going to need you guys' approval. Essentially, it is a steam-powered paddlewheel. The steam engine will need to be powered by coal, which will either have a furnace-like GUI or not. It is also be slightly less maneuverable than the Sail. The steam engine, like Sails, grant a steady speed and can be left unattended. They have perfect acceleration, however they are much slower than Sails.



    For armoring, the Skiff will need more plates to sufficiently armor the boat. Possibly two or three.
    The skiff will most likely be the largest boat to successfully navigate shallow marshlands and the like.



    Now, for the adventurous sailor, we're going to go one step up. Meet the Cog. The Cog is a fair-sized boat, but it is hardly big. What is does have though is a top deck large enough to walk upon. Now, we're going to introduce another feature. This time, the Cog will have a lower deck. You could be able to place a few blocks in that bottom deck, such as beds and chests. This will be good for long adventures. If you aren't spoiled, you would be happy with a Cog for your adventuring needs. Hands are now unusable.
    For gameplay, an invisible, penetrable box will be in the interiors of the ship that hides water and its effects when water blocks go near it, but as soon as they leave the water blocks return to normal.



    Now here, starting with the Cog, is the boat's main means of offense and defense. You guessed it, the Cannon. I believe the cannon could be made with a crafting table. To fire (And right now I'm making most of this up as I go along), you must first craft a Cannonball (Maximum of 16 allowed in hand), and right click on the cannon. The cannon will fizz for about 2.5 seconds or more before firing the cannonball. You must wait an additional second to fire again. To adjust the angle of a cannon, rightclick it (without a cannonball) to point the cannon up or down.



    Now with ships and other entities, contact with the cannonball will just equal damage being dealt. But with blocks, there is a chance (Depending on their blast resistance) that the block being hit, and/or the blocks around it will be pushed forward and respond to gravity. And in rare cases, break upon falling.
    That, or it would just be a weak form of TNT. But I like the former better. Mostly because it's my idea. Good gosh I think I'm vain or something. :P
    So like I said, if you aren't spoiled, you would be happy with a Cog for your adventuring needs.



    But sometimes, you ARE spoiled. Or, just requiring a bit more power. That's where the fourth level comes in, behold: the Carrack. Significantly larger than the other boats, this one can actually be called a ship. It has 3 decks. The first being the top deck (Which comprises of the main deck, quarter and poop, naturally), the second the gun deck, which to the back holds the captain's quarters, and the bottom deck is mainly for cargo. If the Carrack is steampowered the boiler room will be in there.





    Oars are now unusable for the Carrack, as are Hands for Cogs. (The Oars for the Cogs would be weaker than on the Skiff and Dinghy, as would hands with the Skiff. However with the Steam engine and Sail, they just get faster with each level, with exceptions [amended])
    Another neat thing you get to do with the Carrack is you get to live up to the naval definiton of a ship. On the Carrack, you can place another boat inside it for scouting/lifeboats. But it can only be a Skiff or Dinghy.



    Okay, next one. Here we go.



    (This level is optional. You guys tell me if it should be ingame.)

    Now sometimes, your lust for power is so great no measly Carrack can hold it; not even when it is steel-hulled and armed to the teeth. No, you wish for the very seas to obey your will. Well, you psychopath, here's the fix for you: Feast your eyes sir, on the Galleon. Over twice the size of a Carrack, four long decks and plenty of guns, you would not want to war with this vessel. It is essentially a Carrack on steroids; bigger, stronger (but not faster [amended]), and scarier. But, slightly slower. Should you decide to armor it, keep in mind it will need 8 Platings to armor (Maybe more). And considering each plating requires 4 blocks to fill, you're going to need a LOT of iron.



    When a ship finally loses all of it's 'health', it will sink to the bottom of the sea. Here, it is subject to despawn, but will stay there as long as there is a player near it. Although dangerous, it would then be available for looting, if you haven't plundered the ship while it was afloat already. < --- This entire paragraph is subject to discussion and alternative options. It's also been proposed that the ship turn into it's block counterpart, only leave chests, or like in the Amendment Posts, leaves a Ship's Bell that can serve as a savegame for your ship.

    Now, I understand that such a feature is going to be *HUGE*, possibly requiring its own update, and would be just a massive undertaking. But I for one believe it will be an undertaking worth the effort. It would heighten the spirit of Minecraft adventure and exploration, people could trade vast amounts of resources over long distances, and plunder other ships for their booty. So I'm not 100% expecting this to be accepted entirely (But if it is, thankyouthankyouthankyou!), but in the future if any modders were curious about how to go about doing their ship mod, this could be a good example. But I really hope this would at least be seen by Mojang. Just two-thirds into completing this idea, I read an old tweet of Notch saying that he might add something like this in the future. So, if you are, this could be one of the ways to go about it.


    Any questions?

    Amendment Post 1:
    - In the Shipwright GUI, the product slot of the boatbuilding section is now a button. I've updated the image.

    - Craftable ship components should have been expanded. In addition to a Galley, an Anchor component (probably most vital) is also one of them. Also proposed by the community are tables, crows' nests (That basket thing on the top of masts), icebreakers, and if the NPC crew idea is implemented, a sea captain's desk to chart courses for the helmsman.

    - I actually think you should be able to move players. I mean, if they actually decided to choose to lock themselves in a mob slot rather than move around freely I think the captain should be free to move them wherever.

    Amendment Post 2:
    - Galleons really shouldn't be the fastest ships out there, it would be unfair. Instead, their base speed capability should be a tiny bit slower than a Carrack, probably. Updated.

    - Right clicking on a cannon without a cannonball could point the cannon up/down. Updated.

    - Different types of ships that do not follow the linear 5-level path of upgrades. Instead, 'extra' ship blueprints could be found in dungeons in strongholds, but they would be rare. Could be a way to get Caravels and viking ships or whatnot.

    - I'm not sure about the decay process of sunken ships. Perhaps after someone leaves the ship's general area, a timer starts and eventually the ship will despawn. Or maybe it just stays there forever but can be 'mined' away to recollect valuable materials.

    Amendment Post 3 (Note: These are not as important as the first 2) :
    - Flags. Although I'm sure colored sails can do a good job of faction identification, custom-made flags would be really great to have. They could be used outside of boats, too.

    - Extra ammo types. The standard cannonball would be made of stone and gunpowder, but others could be made out of iron and other materials. The new usable fireball coming 1.2 would also make a neat incendiary addition. Other types can inclde grapeshot and chainshot.

    - Sea monsters. Pretty straightforward, I'd like to see some minor sea bosses when roaming the sea. But in my opinion, they should be restricted to certain sizes of ships (Dinghies have no bosses). For example the ship the size of a Skiff would probably only get a shark or something, whereas something Cog-sized would get sharks and sea serpents, medium-sized ships like the Carrack would get sea serpents and maybe giant octopus (Will wrap tentacles around the ship and begin to tug down unless tentacles are damaged), etc...They are, however, uncommon.

    - A ship's bell. Yes, they can be used as a normal bell, but there's something that makes them special. Once placed on a ship, it bears the ship's name and can ONLY be placed on that ship (e.g Bell of the S.S Whatchamacallit). Then, if a sunken ship despawns, that bell is turned into a block at the bottom of the ocean and contains all of the ship's data. Then, it can be used to recreate the ship.

    - Sea obstacles. The ocean would be made that much better if occasionally you stumbled upon a mini-biome within an ocean. These could be mysterious sea rocks, or icebergs made of pack ice where a tundra or arctic biome would usually be.

    And the Reddit post is here:

    http://www.reddit.co..._modular_boats/ (Archived)


    *EDIT*

    Due to popular demand, I give you this:


    Add this to your signature if you like it!

    <a href="../../../topic/699830-boats-evolved-bigger-modular-boats/"><img src="http://i569.photobucket.com/albums/ss136/elitemandalorian48/besig-1.jpg" alt=""></a>



    Important Things to Know for the Unfortunate Few Without Common Sense (aka posts I've gotten a million and one times and wish to halt):


    • This is NOT A MOD. The illustrations may look convincing (for a bunch of photoshopped models made in Sketchup :p) but I have repeatedly, in this suggestion, mentioned it as an idea and rarely even mentioned the word 'mod'. Please stop asking how to install this. Plus, we're in the Suggestions forum. That tell you anything?
    • Yes, I have SEEN the Zeppelin Mod. You're just about the 508th person to show me this. Yes, I've seen it. YES, I think it's a great mod, but in my opinion it's best to leave it at that, and this idea is about the vanilla Minecraft ships made of predefined modules, not blocks, as that seems to be more congruent with the current game mechanics. Saying "There's a mod for that" is a warnable offense, in any case.
    • You see that little link up there? Yeah, the idea is in the link (or the spoiler). I've explained rather thoroughly how the boats work. While I would really like it for you to give me your two cents, this thread is not for people to make up entirely their own ideas on how the boats work. That part's already here, mostly ;)
    • "This would be great, but the oceans need to be bigger!" <-- Say this and you're gonna get a smack. >=(

    Download link to the original SketchUp models: http://www.mediafire...55l1cnm1npgkbgl

    --- See Also: ---

    Mythological Sea Creatures, Boats and Other Stuff
    by JasonG5!
    [represent]
    Posted in: Suggestions
  • View chicken_bones's Profile

    1060

    Dec 31, 2011
    chicken_bones posted a message on ChickenBones Mods

    As of 2016, I have moved on from the minecraft modding community and left the maintenance of my mods in the capable hands of covers1624 with whom I have regular contact. Thankyou for all your support over the years.


    All mods require Code Chicken Lib. As of 1.10 it is no longer auto downloaded so you'll need to download it below (or from curse) too
    As of 1.8, Not Enough Items is now an add-on to the Just Enough Items mod and therefore requires JEI to be installed.
    Code Chicken Core is part of Code Chicken Lib as of 1.11



    Go check out the Discord for bug reports and questions.

    ModPacks:
    You are welcome to include any of my mods in modpacks as long as you provide credit. My name and a link to this page is fine.

    TexturePacks:
    Go for it!

    Adf.ly:
    If you hate adf.ly, feel free to throw $5 in the donate button and put your email address in the comments, and I'll mail you a direct link whenever I update a mod. Otherwise I think you'll find that 5 seconds of your time isn't that much



    I have spent hundreds of hours working on these mods. I loved every bit but if you'd like to show your appreciation for my effort and time spent creating these mods. Please donate. If you'd like a little note like sponsored by... or want me to prioritise a certain feature you are more then welcome to include a short message with your donation.

    Old Post
    Downloads and Installation
    In case you missed it DOWNLOAD MY MODS HERE

    CodeChickenCore requires MinecraftForge. Get it at http://files.minecraftforge.net/

    WR-CBE requires ForgeMulitpart, an opensource library for having multiple things in the one block space. Get it at http://files.minecraftforge.net/ForgeMultipart/

    CodeChickenCore will automatically download a dependancy, CodeChickenLib, into your mods folder. Do not get spooked out.

    All mods require CodeChickenCore.
    All mods go in the mods folder.

    For Mod Developers
    All of my mods have source avaliable on either BitBucket https://bitbucket.org/ChickenBones or GitHub https://github.com/Chicken-Bones

    Throwing CodeChickenCore (obfuscated or dev) into the /jars/mods folder of your mcp environment will enable you to throw any other obfuscated mod into your mods folder and play with it in your dev environment.
    Yes this means you can test your mods with NEI in mcp just by throwing NEI and CCC into your mods folder.

    Developing with my mods is now even easier. Simply download the dev package, put it in /jars/mods and link it in eclipse or whatever IDE you use. For recompilation, just put all the dev versions in /mcp/lib as well.

    CodeChickenCore
    This is just a library of classes that all my mods use. You need to install this if you are going to install any of my mods.

    Just throw this in the mods folder.

    CodeChickenLib Formerly known as CodeChickenCore-Public, CodeChickenLib is a simple java library of utilities that I believe may be of use for other modders
    The following public release contains some libraries that I believe may be of use to other modders.
    It currently contains the following:


    • Model library cable of importing obj files
    • 3D transformation library
    • Flexible and simple packet system
    • Colour helper classes
    • A few other misc helper functions

    License
    All source code in this package is provided to any modder under the following conditions.

    1. The modder notifies me the first time they decide to use any code from this package in their mod.
    2. All classes that are used must retain their original name and be MOVED to a DIFFERENT package containing "codechicken"
    3. The modder may use as many or as few classes from this package and modify them as heavily as they wish.
    4. Credit is displayed that the public can see. (You may or may not wish to include my name in your mcmod.info file)

    Just move the classes you want to another package and include them in your mod, there will be no conficts or dependance on CCC if you put them in another package.

    Other CodeChickenCore sources are released under the same conditions as above with the following exception: They need not retain their original names, and may be incorporated, in any modified partial form into your own classes. If they do retain their original names however, they must be repackaged so there are no conflicts.

    If you want to make a mod that simply includes my version of CodeChickenCore as a dependancy (and don't want to package sources into your mod). Go ahead! There are no conditions on dependancies.

    Source code may be found on the github
    https://github.com/Chicken-Bones/CodeChickenLib
    Releases may be found on the jenkins download page
    http://files.minecraftforge.net/CodeChickenLib/

    Common Pitfalls My model renders like this: http://puu.sh/29Da9
    Different 3D modelling programs export with different coordinate systems. Minecraft uses a another strange one. Commonly try passing a new YZSwap() to the coordinate system parameter of the object loader.

    Not Enough Items (NEI)
    Overview
    NEI is a successor to both Too Many Items and Recipe Book. It arose around the same time as Craft Guide when Alexandria and a few others on the IRC suggested that I merge both Too Many Items and Recipe Book to remove their greatest flaws, ironically too many items, or in the case of recipe book, too many recipies. Too Many Items was great, but the one thing it lacked was an easy way to search and sort your items. When you had a mod like Red Power coming along with 10000 items both TMI and Recipe Book were racking up the pages. Even if you don't want to use NEI for cheating in items, you will likely feel right at home with the Recipe component of the mod.

    Videos

    A good mod spotlight highlighting most features of the mod by Direwolf20.
    [media][/media]

    A very well done spotlight by MinecraftScorpian. It's the most up to date showcasing 1.4
    [media][/media]

    A nice mod review by piedudeaus
    [media][/media]

    Another mod Spotlight by Phobic Bus with information on how to install.
    [media][/media]

    A third mod Spotlight by iPodmail. Please note that this does not REQUIRE CodeChickenLoader.
    [media][/media]


    Differences\Enhancements

    Now you're probably thinking, I've seen TMI before, what a ripoff. What makes this one so much better? For a detailed explanation read on. A simple list is below.

    • Recipe Mode (Crafting, Smelting, Brewing)
    • Item Searching
    • Item Subset Dropdown menu (Hiding\Showing)
    • Complete SMP support if installed on server
    • Enchantment Sector
    • All types of Mob Spawners obtainable and place able.
    • Magnetic Mode
    • Heal Button
    • Mob Spawners in SMP show the mob type
    • Advanced configuration files
    • In game Options Menu
    • A few handling tweaks
    • An Extended API supporting extended item damages, mod based sorting tags and custom recipes with ModLoader type loader

    Detailed Information Recipe View
    Recipe view contains 2 functions, Recipes and Usage. Pressing the recipe key (default R) or usage key (default U) while hovering over any item will take you into this mode. Once in recipe view clicking will bring up recipes and right clicking will show usages. The back recipe key (default BACKSPACE) can be used to go back to the last recipe and the Esc or Inventory key is used to exit.
    Recipe view shows you all the ways to craft that item, be it with a Crafting Bench, Furnace, Brewing Stand or another custom crafting inventory (Eg Alloy Furnace from RP2).

    Unlike Craft Guide when a recipe can be made using multiple types of the same item (Eg the different colours of wool or the different types of wood), the ingredients will cycle through the available subtypes. So the wool will change colour.

    Usage mode shows you all the recipes that contain that Item.

    And it shows shapeless recipes too.

    The ? button will appear when the type of recipe matches the container you currently have opened. Eg. If you show shaped recipies while using a workbench.
    Clicking on this button will return you to the main inventory wher you will see highlighted overlays in the slots prompting you of which items to put where.

    Item Search Box
    The Item Search Box is the black bordered rectangle at the bottom. Only items that contain the text in the Item Search field will be shown in the Item Pane. The search box must be clicked on to start typing. Right clicking on the search box will clear it instantly. It is not case sensitive. Any search terms will be saved and loaded when you restart minecraft.

    The search box also supports wildcards * (any string of characters) and ? (any one character) as well as the complicated java.regex pattern matcher. As an example Bl?ck shows names containing Black and Block. Also ^Block would show items starting with block such as Block Breaker and block$ would show items ending with block such as noteblock or diamond block.

    Item Subsets
    The Item Subsets button is a dropdown menu containing many different grouped sets of items. Clicking on a set will show all the items it contains and right clicking will hide them all. Double clicking on a set will show only the items in that set.

    Mods can use the API to generate their own tag sets.

    Shift clicking on a set will type @setname into the search bar which will make the Item Pane show only items in that set.

    If you rightclick on the Item Subsets button the buttons for saving subsets will appear. These function identically to the normal save states, renaming, save\load\delete, but they will save and load the items you have hidden and shown.

    You can also add your own sets using the config file located in ".minecraft\config\NEISubsSet"
    Enchantment Selector
    By pressing the enchantment key (default X) you can bring up the enchantment selector gui. It allows you to put an item in the slot and select the enchantments and level that could be applied from an enchantment table. The level can go up to a maximum of X. Clicking on an enchantment toggles it on and off. (To prevent unnice bugs)The normal multiple enchantment conflict rules apply so you can't have fortune and silk touch together etc. Unfortunately due to space limitations some names have had to be shortened, Projectile to Proj, Protection to Protect, Bane of Arthropods to Arthropods. Enchantment names will only be shortened if there is not enough space. Eg Protection will be shortened to Protect if you set level 8 because VIII takes up a bit of space.

    Trash
    The trash can button functions in 4 ways. All operations apply both to your personal inventory and any inventory you may have opened (Eg a chest).
    1. Click on it while holding an item it will delete the item you are holding.
    2. Hold SHIFT while clicking on it with an item in your hand and it will delete all the items of that type in your inventory.
    3. Hold SHIFT while clicking on it will clear your inventory.
    4. Just clicking normally will toggle Trash Mode
    Trash Mode
    When trash mode is enabled any item you click on will be deleted. Holding SHIFT and clicking on any item will delete all items of that type.
    Creative Mode
    Clicking on the C button will toggle creative mode. This is self-explanatory. Simply change from creative to survival and back again. Note that on SMP servers this will change only you into creative mode and not the entire server.
    Rain
    Again another self-explanatory button, if it's raining right now this button will be enabled activated. Clicking it will change the rain to on or off.
    Magnet Mode
    The last of the toggle buttons. When magnet mode is enabled any items within a reasonable distance will pick themselves up and fly towards you. Items wont be attracted if they can't fit in your inventory though.

    Utility Buttons
    The 4 buttons with the sun and moon are time set buttons. They will set the time to Dawn, Noon, Dusk and Midnight when clicked. These will only advance time forward to not break machines relying on world time. So if you click the day button multiple times it will keep advancing the days.
    The heart button will heal the player, fill the hunger bar and stop them burning if on fire.
    Save States
    There are 7 save states capable of saving your entire inventory and armour to disk. Right clicking on a state will let you rename it. The x Button appears next to loaded states will clear them. Save states are a global feature that can be transferred between worlds and even servers.

    Options Menu
    This is just the regular MC Style options configuration. It allows you to edit various settings and especially Key Bindings.

    The first Button Toggles wether NEI is Enabled or not. If it's not enabled you wont be able to see anything except the options Button. The enabled state is separated for SMP and SSP.

    The Cheat Mode button toggles between Cheat Mode and Recipe Mode. Recipe mode is for playing legit and just using the recipe book component. The save states and cheat buttons will disappear and the Item panel will not spawn items into your inventory.

    Extra Cheats sets wether the Create, Rain, Magnet, Time and Heal buttons are to be shown.

    Button Style switches between the default Minecraft Button Style obtained from your texture pack and the old school black box TMI style (showcased below)

    Item IDs toggles whether to show the ID of the item in the tool tip. This will work for all items in your inventory as well as the panel.
    This option will cycle between Shown, Auto and Hidden. Auto will show ID's only when NEI itself is shown and enabled.
    This has the added use of showing you exactly how much damage a tool has sustainer. Eg the Sapphire Pickaxe below has taken 6 damage.

    Save states merely sets weather or not to show the save states, self-explanitory.

    If Item drops are disabled any EntityItems in the world will be deleted. So mining a block or dropping an item will give you nothing. Someone said they must have it for lag removal so I added it.

    The KeyBindings all do what they say. Click on them and then press the key you want to change it to.

    Mob Spawners
    NEI makes all types of mob spawners obtainable in your inventory and place able. Any custom mobs you may have will also be assigned a spawner. The spawner item will show the entity inside of it just like the block. Hostile mobs will have Red names and Passive mobs Blue names. The bug in SMP where all mob spawners show pigs has also been fixed. Any users who have NEI installed (even if they are not Ops) on a server with NEI will be shown the correct mob.

    Various Inv Tweaks
    Ctrl clicking on any item in your inventory will give you more of it, just as if you clicked on it in the Item Pane. If you pick up an item and hold shift while placing it in a container then all items of that type you have in your inventory will also be put in alongside the placed item. Useful for transferring all your cobblestone to a chest in one go.
    SMP
    Everything that you can do in SSP can be done in SMP if the server has NEI installed. If not then NEI can still spawn items using the give command if you are an OP. Most of the features are only enabled for OPs.
    Config
    There are many options in NEI that can be configured in "config\NEI.cfg". Note that most of these are editable in the options menu.
    Server Config
    A configuration file will be generated in config\NEIServer.cfg containing various confiutation options for servers. The config file comments explain the functions. In short it allows you to assign certain functions to be used only by certain players. So you can select who can use OP enchantments etc. There is also a banned blocks section, any blocks that are banned wont show in a user's item panel. Bedrock is banned by default so connected users can't spawn bedrock, (unless you specify their name).

    Extended API There is an extended API built in to NEI to allow mods to integrate properly. This is demonstrated with the RedPower module that provides Alloy Furnace recipes and RedPower specific subsets.

    I am aware that there are many different crafting inventories out there. BTW's anvil, IC2 has a bunch etc. However I only use the Alloy Furnace from RedPower. Therefore I welcome modders who want to make small modules like the RedPower one for various other mods.

    The source package should help guide modders through. NEI uses a modloader like config loading system. Simply call your configuration class NEI****Config.class and implement IConfigureNEI and package it with your mods. Any calls to NEI should be made from this class or subclasses. Your mod must not directly call any NEI functions or classes as that will make it dependant on NEI to function. Simply include the config and classes with your mod and it will be activated only if NEI is installed.

    NEI RedPower Module

    Due to Eloraam's kindness she has permitted this small module that will add features to NEI from RedPower. It will add the RedPower dropdown tags you see in the screen shots, Show all types of microblocks and redwires and add the Alloy Furnace recipe handler. Install it if you have RedPower.

    Installation and Plugins

    Same as the rest of my mods, place the jar in the mods folder.

    An install video is in the spoiler below.

    [media][/media]

    Mistaqur has plugins for Thaumcraft, Buildcraft, Forestry, Railcraft and an IC2 fix at https://bitbucket.org/mistaqur/nei_plugins/wiki/Home


    Credits Inspired by TooManyItems and Recipe Book.
    Many friendly and supportive Beta Testers.

    Ender Storage
    Overview
    EnderStorage is a mod that offers a means to store your items in The END, causing them to be everywhere and nowhere at the same time. All EnderStorage makes use of the magic of colors to link storage with its little piece of The END. Any EnderStorage with the same color code share inventory (even across dimensions). Currently there are two types of storage, EnderChest and EnderPouch.

    EnderChests are a stationary type of EnderStorage. You can use dye on the wool pads on top of the chest to alter its color code. As an alternative, you can craft an EnderChest with three dyes to change the color code as well. EnderChests work as any other chest for the purposes of blocks that manipulate chests contents. This makes EnderChests an ideal way to transport items over vast distances in an instant.

    EnderPouches are a mobile type of EnderStorage. You can use an EnderPouch on any EnderChest to change the pouch color code to match that of the chest. EnderPouches access the same inventory as their EnderChest counterparts, allowing easy access to your base resources right from your inventory.

    As of 1.2, Using a diamond on the latch of an Ender Chest will move it to a seperate network for the player that used the diamond. This allows each player to have acceess to all 4096 frequencies without conflicting in SMP.


    Screenshots




    Videos

    Mod Spotlight by Direwolf20
    [media][/media]
    Wireless Redstone Chicken Bones Edition (WR-CBE)
    Overview
    In its simplest this is a mod that allows you to transmit your redstone state wirelessly. Even if you dont use redstone this mod could still be for you. Found an awesome landscape you'd like to mark, a cool cave to explore, or keep losing your way from base to base? Ever wished that compass pointed somewhere else or there was a way to mark things on a map. Well now there is. With the wireless addons component of this mod you can use wireless signals for navigation.

    The signals are synchronised in a dimension called the Redstone Ether or REther. This dimension has no physical form and purely stores signals. It can be accessed by combining the Interdimensional properties of Obsidian, Glowstone and EnderPearls from the OverWorld, Nether and Ender with redstone to enter the RedstoneEther. There are 5000 different frequencies storing independent state, name and colour. Due to the dimensional nature of the REther signals sent in the nether will translate into the OverWorld and vice versa.


    Differences from the original mod

    Now you're probably thinking, I've seen a mod like this before. What makes this one so much better? For a detailed explanation read on. A simple list is below.

    Changes:


    • Advanced GUI
    • Triangulator vector based
    • No GUI to use remote just hold right click. Remotes also set frequencies
    • Fancier block models integrated with RedPower Logic
    • Sniffer fades out and shows frequency with mouse over

    Additions:

    • Frequency Naming
    • Coloured Frequencies
    • Jamming
    • REP
    • Wireless Map
    • Addons for SMP
    • SMP frequency permissions and Private Sniffer
    • Interdimensional Ether
    • Trackers

    Videos

    A nice mod spotlight by Direwolf20.
    [media][/media]

    A mod spotlight by pcmaster highlighting a few more of the applications of WR-CBE.
    [media][/media]


    Detailed Information Core

    GUI
    As you can see the gui has had some serious advancements.

    Simple
    Yes the simple gui is still there

    Colour
    A frequency in the REther can be made to resonate at a speed equivalent to the wavelength of a certain wavelength of light. You may set the colour of a frequency in the advanced gui by pressing the Phase Shift Button. The colour is a purely aesthetic effect used by the addons for identification in inventory or on the map. The slot above the Phase Shift button will cycle through the items in your inventory. By default the colours are the dyes and redstone is the resetter. Black and white cannot be used. If RedPower is installed the colour setters are the different coloured lumar and white is reset. Note: Colours are purely for easy identification on the addons. They provide no technical properties.

    Naming
    The much requested feature to assign names to frequencies is here. It's fairly intuitive, just look at the screenshot above.

    Transmitter
    The transmitter is simple. Power it with redstone and it will broadcast to all receivers on that frequency.

    Receiver
    A receiver will power connected devices if there are any transmitters currently active on its frequency.

    SMP permissions
    There is a fairly complicated permissions system in place for SMP management.

    The /freq command can be used to manipulate various cofigurations. Use /freq help to learn what they are and how to use them.

    It is advised that the Private Sniffer from the addons module is used for managing private frequencies, as this does not require the player to be an OP.

    Frequencies are split into three ranges; public (0-1000), shared (1001-5000) and OP managed.
    Public frequencies are there for anyone to do whatever they want with.
    Shared frequencies are like public frequencies, however use of the private command a frequency can be locked to just one player.

    These ranges can be changed through the freq set and get commands. Also the freq jam/open commands and the freq scan command can be used to allocate ranges of freqs specifically to certain players.

    Anyone who doesn't have permission to access a freq will be shown a greyed out square on their sniffer. They will be unable to set any device to that frequency. However they can still use devices set by other players.

    Bolt Effect


    What more can I say, Epic huh.
    The Wireless Bolt is generated by jammers and REP's. The bolt will "jam" any devices nearby preventing them from working. Transmitters will stop transmitting, receivers will stop receiving and any devices a player is carrying will no longer work. Dont worry the effect lasts for a limited time period. For some reason cognitive processing causes a detectable effect in the Redstone Ether and a the bolt will also seek out nearby mobs and players dealing damage in the process. Fortunately more intense cognitive abilities provides some resistance to the effect, so players wont take as much of a blow as that sheep over there. Wreak havoc on your fellow player's wireless contraptions or make a visually entertaining mob trap.
    For those who are intirested, L-Systems.


    Addons

    Remote
    The remote is a handheld transmitter operated by holding right mouse. The frequency change GUI is opened by right-clicking while sneaking. If a remote is used on a wireless tile it will change the frequency of the tile to that of the remote, useful for setting the frequencies of multiple devices quickly.



    Triangulator
    The triangulator is essentially a wireless compass. It will point to the nearest transmitter on the frequency its on. The frequency change GUI is opened by right-clicking while sneaking. If there are no active transmitters in this dimension or you are using a remote at the same time the triangulator wont know where to point.

    For the techy guys the triangulator doesnt actually point to the nearest transmitter, rather it adds all transmitters on the frequency based on their distance to the player in the ration 1/d therefore if you have 3 transmitters 20 blocks east and 1 transmitter 10 blocks west it will point east. So if you want to confuse someone using a transmitter to mark their way home put 5 somewhere nearby.

    Wireless Sniffer
    The sniffer is a device that can detect which frequencies are on and show them to you. Incidentally It will also show you which ones you dont have access to in SMP.

    Private Sniffer
    The private sniffer is an upgraded version of the normal sniffer. It has main purpose in SMP where you can click on a frequency that is shared to make it private. Private freqs will show as green.

    Wireless Map
    The wireless map is pretty self-explanatory. Any transmitters on any frequency will show as beacons on the map, even if they are not visible from the sky.
    There is a green beacon in the desert, an orange beacon in the forest and three red beacons near the center. And yes I'm in a plane.

    While it would be great to simply make your old maps wireless, problems with the map system make that near impossible. I may make a cartographer mod for copying maps and setting different scales.

    Wireless Tracker
    The wireless tracker is a throwable device that will stick to entities and transmit a signal. Use Sneak+Right Click to set the freq and then throw it. You can then use the map/sniffer/triangulator to track down your target at any time.

    These guys will even stay stuck to players through portals and between logouts. However if an entity is 'unloaded' or a player is logged out the tracker will dissapear until the entity returns.

    Trackers can be removed from an entity by pulling them off with a sticky piston or by melting the adhesive with fire. Once the tracker is no longer sticky it will spin like an item and can be picked up. Note that the tracker will quickly cool down and revert to it's normal sticky state.

    REP
    The Redstone Ether Pulse or REP is essentially the redstone version of an EMP. It is a throwable device that will generate the jamming effect apon impact. A second click with one in hand will detonate an aerial REP. The resulting energy wave will prevent further REPs from being thrown for a few seconds.


    Logic

    Formerly known as WR-CBE Redpower, this module contains the blocks of the mod. It requires ForgeMultipart, an open source multipart library to be installed and allows the tiles to be placed on walls and ceilings with covers and other multiparts.



    Note the jammer is supposed to be disabled when powered.

    ComputerCraft Integration
    Wireless Recievers and Transmitters can be used as a computercraft peripheral when placed next to a computer. Use them like you would any other peripheral. The methods are setFreq(frequency) and getFreq()


    Credits Aliaz - Original Wireless Redstone mod.
    Danny494 - Textures for REP, Sticks, Bowl, Map, Sniffer, and a lot of texture drafting\base textures.
    Alexandria, madindehead, Kenny - Beta Testing.

    ChickenChunks
    Overview
    As you all should know, the minecraft world is seperated into chunks. 16x16 areas that are loaded depending on how close a player is to them. If you have machines or plants or anything that does something in a chunk that is not loaded because there are no players nearby nothing will happen.

    This mod adds a block called a chunkloader, when placed it will keep chunks around it loaded even if no players are nearby or even online. So now your plants can grow and your automatic quarries can run, even when you're not around.


    What makes my chunkloader better

    So you've seen a few of these things around before, Teleport Pipes has one, Railcraft has two. Immibis has one. Here's a short feature list.

    Features:


    • Will reload chunks after a server restart
    • Works with frames
    • 100% not buggy guarantee (I'll fix it if you find a bug).
    • External viewer for seeing the loaded chunks and making sure everything works.
    • Server owners can set the number of loaded chunks per player, per dimenion and globally.
    • Will load and unload mystcraft dimensions as needed.
    • Server Operators can set them to only work when a player is online.

    Detailed Information


    Simply place the chunkloader down and open up the Gui. It now belongs to the person who placed it and chunks that it loads will count towards their limit. You can only open the Gui if you own the chunkloader.

    The radius determines the number of chunks to load around this one inclusive.
    The shape is either Circle, Square, LineX or LineZ all of which are self explanitory. A radius 3 with square will load a 25x25 chunk area.
    The number of chunks loaded is shown below the radius.
    The total number of chunks you have loaded out of the amount the server has allowed you is shown at the bottom.

    The show lasers button will show some spinning lasers that border on the loaded chunks for easily seeing if your blocks are in the loaded area.

    ChunkViewer
    Using the command /chunkloaders will activate the ChunkVeiwer if the server has allowed you to.

    It will be centered on the player in the current dimension when first activated. You can move it around by dragging it with the mouse.
    The Red blocks are loaded chunks.
    The Yellow blocks are chunkloaders.
    The Green blocks are chunks that are being held by a chunkloader
    The Blue blocks are players.
    In the top left the number of ChunkLoaders, Held Chunks (by Chunkloaders), Loaded Chunks and Players in this dimension are shown.
    The numbers on the axis are the coordinates in blocks. The Horizontal is the x axis and vertical is the z axis.
    Mousing over a chunkloader or player will show info about it as a tooltip.

    You can see three sets of chunks, one around the player, one around the spawn point and some around a chunkloader.

    The Gui will close if you leave the server.

    Server Config Options
    The server operator can set the number of chunks per player, per dimension and overall that are allowed to be force loaded.
    The server can also add player names to a list to have chunkloaders only work when the player is online.
    There is also an option to disable the automatic world loading for mystcraft dimensions if you don[/media]


    Screenshots







    Credits MouseCop - Art.

    EAQ
    Q. When will your mods be updated?
    A. When it's done or a week after the last person asks, whichever comes later. Don't expect all your mods to be ready for at least a month.

    Q. java.lang.NoClassDefFoundError: codechicken/core/something
    A. Install Code Chicken Core.

    Q. I can't spawn items!
    A. Change from Recipe Mode to Cheat Mode

    Q. Can we have wireless bundled cables (or any other variant)?
    A. No, it involves lots of code and design, would be very difficult to integrate nicely and is quite overpowered.

    Q. I get a saving chunks or black screen. ur mod sux cuz it r no wurk.
    A. Logs or it didn't happen.

    Reporting Bugs

    If you want me to help you with problems you are having with any of my mods do everyone a favour and follow a few steps first.
    1. Make sure you have a running FML/Forge installation. If you have that then I can rule out all prerequisites to this mod like failing to delete Meta-INF or install FML.
    2. Tell us what happened. And if it's a visual glitch what you can do to cause it to happen.
    3. Get us an FML or MultiMC log. You should be able to find FML logs in your .minecraft folder.
    4. Post the information on the thread.
    Always use pastebin for logs.
    Do not PM me with any issues, I will delete your PM. Use the thread or IRC

    Thanks:
    Victorzimmer for giving me an ftp server to host on.

    Disclaimer:
    While any of my mods should not destroy your world, I take no responsibility for damage done to your minecraft your world or the chair you are sitting on.

    Posted in: Minecraft Mods
  • View cferrill1's Profile

    158

    Sep 14, 2011
    cferrill1 posted a message on [32x,64x,96x,128x,256x][v1.7.9+] Minecraft Enhanced, Updated 6-3 Fish






    --------------------------------------------------------------------------


    Ever wanted an HD texture pack that isn't too realistic or isn't RPG themed, that is just minecraft themed?


    Minecraft Enhanced has been in developement for 3 years now, it has come a long long way staying currently updated since minecraft was in Alpha, it paved the way for a lot of the others.


    This pack features "d3fin3d" Font because there is no reason to reinvent the wheel and this font is exactly what mine would look like, check out the authors thread at D3fin3d



    Updated 6/3/2014 v1.7.9+

    --------------------------------------------------------------------------

    Update notes v1.7.9+

    - Added new wooden planks.

    - Added Updated fish.

    - Other various fixes.


    DOWNLOADS!

    --------------------------------------------------------------------------

    GET MCPATCHER HERE FIRST, THIS WILL NOT WORK WELL WITHOUT IT! Lower FPS!!! MCPATCHER THREAD

    Additional download Info

    You can still use this pack without MCPATCHER as of Minecraft 1.5, but it is recommended you stick to the sub 128x version, as the 256x version isn't playable without MCpatcher.

    IF you Don't like the RANDOM grass and rocks/flowers via CTM mod, just simply delete the CTM folder from the pack and it will revert to vanilla!


    NOTE: Due To massive changes in the 1.4/1.5 I have uploaded 3 different versions for compatibility reasons. Also MCpatcher seems to be quite buggy these last few versions, make sure you have Minecraft working with Default textures and MCpatcher before you install the pack or you will possibly get a black screen.

    Also it is highly Recommended that you increase your java heap size to 3gb+ or CTM will crash the 256x Version on the pack!!!

    For the Best Performance/Quality Ratio Feel free to mix and match the packs, new with minecraft 1.5 the textures do not need to be the same resolutions! So you can use 256x items with the 128 pack and get great performance results with little loss in quality!

    --------------------------------------------------------------------------

    Minecraft Enhanced 256x v1.7.9+

    Minecraft Enhanced 128x v1.7.9+

    Minecraft Enhanced 96x v1.7.9+

    Minecraft Enhanced 64x v1.7.9+

    Minecraft Enhanced 32x v1.7.9+


    Older Versions

    Minecraft Enhanced 256x
    v1.3.X/v1.4.6]/v1.5.2/v1.6
    Minecraft Enhanced 128x
    v1.3.X/v1.4.6]/v1.5.2/v1.6
    Minecraft Enhanced 96x
    v1.5.2/v1.6
    Minecraft Enhanced 64x
    v1.3.X/v1.4.6/v1.5.2/v1.6
    Minecraft Enhanced 32x
    v1.5.2/v1.6

    --------------------------------------------------------------------------

    Thanks for using the Adfly links and not complaining, I put a lot of work into this, literally thousands of hours over the last three years, just click the yellow box in the upper right hand corner!

    If you like this pack and want to support it feel free to donate to my paypal in my sig, it's always appreciated.

    Posted in: Resource Packs
  • View Jammy780's Profile

    224

    Mar 15, 2012
    Jammy780 posted a message on [V4.5] [1.6.2] [Forge] [SMP] Jammy Furniture Mod!

    Welcome to the new Jammy Furniture Mod

    Please read the new blog post!
    http://jammy780.co.uk/viewpost/24

    Installation
    Please put the .zip into the mods folder.

    Website
    For more information and recipes please visit the website:

    http://www.jammy780.co.uk/jfm

    Download
    Minecraft 1.6.2, v4.5 : Download(mediafire)

    Old downloads
    Minecraft 1.5.2, v4.4 : Download (mediafire)

    Minecraft 1.5.1, v4.4 : Download (mediafire)

    Minecraft 1.5.1, V4.3 : Download(mediafire)

    Minecraft 1.5.1, V4.2 : Download(mediafire)
    Minecraft 1.5.1, V4.2 : Download(mediafire)
    Minecraft 1.4.7, V4.1 : Download (mediafire)
    Minecraft 1.4.7, V4.1 : Download(mediafire)
    Minecraft 1.4.6/1.4.7, V4.0 : Download
    Minecraft 1.3.2 : Download
    Minecraft 1.4.2 : Download
    Minecraft 1.4.4 : Download
    Minecraft 1.4.5 : Download

    Any problems tweet me @Jammy780

    Terms of Use
    Terms of Use
    This mod "Jammy Furniture Mod" (plugin, a patch to Minecraft source, henceforth "Mod" or "The Mod") is sole property of the Mod author "Jammy780" (henceforth "Owner" or "The Owner"). To use the mod you must follow by the rules;
    1. Do not decompile or modify the source code unless advanced permission has been given from The Owner.
    2. Do not claim the work as your own.
    3. Always link back to this main forum post on minecraftforum.net
    4. Only download the mod from the main forum thread or the official website (http://www.jammy780.co.uk/jfm)
    
    Mod Packs
    If you wish to create a mod pack containing my Mod then you may do so, however you must;
    1. Always link back to the main forum thread on minecraftforum.net
    2. Always link back to the main website (http://www.jammy780.co.uk/jfm).
    3. Never make money from my Mod.
    4. Always private message The Owner of the usage of the mod, even if the mod pack is not finished.
    5. Always private message The Owner once you have compiled and released your mod pack.
    Posted in: Minecraft Mods
  • View Ningamer's Profile

    237

    Nov 6, 2011
    Ningamer posted a message on [32x,64x][1.5.1] Defined
    Note: If you like this, be sure to give it a (+)!

    Defined

    Have you ever thought to yourself "Gee, Minecraft looks a bit flat and bland, I wish it would have some subtle depth to it!"? Well think no more! With the Defined texture pack every block is given a little bit more depth to make them look just that bit better! At first glance they may look just like the default textures, but on closer inspection they're quite a bit different... Don't believe me? Have some screenshots:



    Refreshing Landscapes!



    A new look for your crops!




    Add charm to your villages!



    Beautiful Strongholds!



    Deeper ores!



    Mobs!



    Armour!





    GUIs!



    Animated Water and Lava! (And portals and fire!)




    PremiumWood Mod!

    Netherrocks!



    Downloads! Download the 64x texture pack here (1.5) (Best quality): http://adf.ly/3vP9h Download the 32x texture pack here (1.5) (Faster): http://adf.ly/3vPAu
    Download the PRE-1.5 64x texture pack here (1.4.5) (Best quality): http://adf.ly/LkSDg Download the PRE-1.5 32x texture pack here (1.4.5) (Faster): http://adf.ly/LkSPW Installation
    1. Download the version of the texture pack you want above

    2. Place the .zip into your Minecraft's texture pack folder

    3. IF YOU ARE RUNNING MINECRAFT VERSION 1.4.7 OR LOWER You MUST Download MCPatcher and patch your Minecraft for HD Textures. As an alternative, you can also use Optifine which, on top of being an amazing mod, supports HD textures! If you are running version 1.5 or higher you will not need this.

    4. Load up Minecraft, and in the Texture Pack menu select "Defined.zip" or "Defined32.zip"

    5. Enjoy! If you like the pack, be sure to click the green + at the bottom of this post!

    Mods (MAY OR MAY NOT BE OUTDATED!):

    FINISHED MODS:
    PremiumWood - 1.4 and below- 32x Download | 64x Download Randomite - 1.4 and below - 32x Download | 64x Download Connected Textures - 100% - Included Netherrocks - 1.4 and below - 32x Download | 64x Download
    Alternative Textures;
    And if you prefer the old, higher-contrast Cobblestone, these are for you:
    64x64: and



    A note on 'Traditional Beauty':
    It has come to my attention that a few people believe this to be a copy of 'Traditional Beauty', another variation of the default textures to make them look nicer. I must inform you that this is /not/ a copy of that, and although they are similar they each have differences. Here are a couple of comparison pictures:



    And here's a quote from BlowJoe (The creater of Traditional Beauty) if you're still not convinced :D
    Quote from BlowJoe

    Hey,
    i just got here beacuse one of my TP users said that my (Traditional Beauty) and your Pack are looking pretty much the same. I have to say, no they aren't looking the same. Yes it is the same effect but the way to achieve this effect is in both TP an other. I realy like this pack and don't want that any of my users are comeing here and flameing it.

    A *thumbs up* for this TP!


    Choose whichever pack you will, but please try not to comment on this factor (:

    Check out some videos of this pack in the spoiler!
    'Allstar602' has created a very useful review of this texture pack! See it here: 'TheModSpotlight' has made a nice review of the pack! Check it out!
    'MinecraftUniverse' has also done a video showing all the blocks, mobs and lots of items!
    Posted in: Resource Packs
  • View glider521al's Profile

    78

    Feb 24, 2012
    glider521al posted a message on SUPERIOR ENCHANTMENT SYSTEM

    Current dev status:

    Lithial will be the one handling the Forge port and updates while I'm away.
    He is a very talented coder, and so I've given him my source code.

    As for me...

    I'm currently engaged in full time employment whilst at the same time working on a sandbox platformer, hence why I needed to hand control of the updates over to him.

    If you still want to reach me:
    I'm slowly starting to use Twitter, with the fortune of negotiating an hour of work each day:
    https://twitter.com/glider521al

    MOD PURPOSE:
    The purpose of this mod, is to provide a much more practical, balanced and rewarding alternative to the current enchantment system.
    NOTE: Single player/lan version requires Modloader/Forge


    >>Lithial provided his own updates for 1.5.1-1.5.2<<


    >>Download for 1.4.7<<
    (skip the advert)

    Download Archives:
    Download for 1.4.5
    Download for 1.3.2
    Download version 1.10 for 1.2.5





    KEY FEATURES LIST:
    1. Compatibility with almost every mod ever written 1.3.2+ including
    2. (Boss Craft, Balkon's weapon mod and twilight forest)
    3. Re-enchantment
    4. Selective De-enchantment.
    5. Enchant empty bottles (cost 15 POINTS) to become Bottles o' Enchanting:
    6. Unbreaking on any tools
    7. Smarter cost system.
    8. Quicker Level Selection

    9. More flexible placement of bookshelves:
    10. Repairing items (at workbench) now partially retains enchantment
    11. Anyone can join your server, with or without client-side installed.
    12. New in 1.4. Rejecting an enchantment twice prevents it appearing again (unless you've gone through all other enchantments/closed the table
    13. New in v.1.5:
    14. You can now undo enchantments on books and enchanted books.
      Fixed all known bugs with multiplayer port.

    NOTE: Recommended usage with More Enchantments mod





















    DETAILED MOD MECHANICS
    WARNING: video gets very technical.
    Only watch if you want to find out more about the mechanics behind the mod


    Repair Mechanics:


    1. All enchantments drop by one level by default.
    2. E.g. Fortune II + Unbreaking II ---> Fortune I & Unbreaking I




    • The value of the enchantment is the cost in experience orbs.
    • If a conflicting enchantment occurs on an item, and the value of that enchantment is 60% of (or 1 level less than) the original
    • Than the enchantment with the higher value is kept
      Examples:

      Smite II + Bane of arthropods I -> Smite II



      Bane of arthropods III + Sharpness III -> Sharpness III




    • If a rare and expensive enchantment is consumed in the process (e.g. silk touch/fortune).
    • Than all other enchantments retain their level.
      E.g.
      Flame I & Punch I + Power IV and Infinity ----> Flame 1, Punch I, Power IV




    INSTALLATION:

    Special Thanks To:

    • The people who have posted their support for my mods, and other projects the past few months.
    • Lithial for providing support for my mods while I was away.
    Posted in: Minecraft Mods
  • View Slidedrum's Profile

    120

    Feb 6, 2012
    Slidedrum posted a message on [1.5.2,1.4.4-1.4.5] New Dungeons[V1.8.5][SSP][SMP][Forge]
    for a 1.5.2 version check this or this post!

    this is my first mod, and my first post for that matter. so please keep that in mind. sorry if i make any spelling errors, i am no good at it.

    <== if anyone knows what game that is +1 to you!

    This mod adds a new dungeon type to minecraft. While the default dungeons are small and boring, the ones in this mod are bigger, more interesting, and a lot harder! Unlike most of the default structures they are completely random so each one will be totally different. A lot of current minecraft structures have several different premade peaces that are randomly placed together. This mod does not do that. Allowing for much more variety and excitement.

    When you find one you will see a small rundown structure on the surface, with a spawner and a spiral staircase leading to the rest of the dungeon. Down there you will find a multiple room maze with spawners, chests, and possibly some traps.

    keep in mind that there is no guarantee that the premade doors will take you though the entire dungeon. you may need to break down some walls &lt;_&lt;

    if you want to see some sneak peaks of future content or just to find more info about the mod, look around this post, i post about upcoming content frequently and often post a couple pics of what i have so far!

    please leave a reply it really helps encourage me to continue the mod and make updates better and faster!


    info on dim torches:


    as of 1.4.1 red stone torches no longer generate, dim torches do. they have the same light level as red stone torches but look like normal torches. they can be changed into regular torches in several ways.
    1 flint and 1 dim torch anywhere in the crafting grid will give you 6 regular torchs (you can also use coal instead of flint.)

    OR
    1 coal, 1 dim torch and 1 stick will give you 8 regular torches


    OR
    my persinal favorite way, you can use a fint and steel on them and they will turn into a regular torch, without crafting!


    Planed Features:
    -more dungeon types

    likely to be in next update:
    -idfk

    Required Mods:
    -MinecraftForge (ModLoader should still work, but only tested with MinecraftForge)

    Known bugs:
    -may crash on creating a world, something to do with picking what mob to put in a spawner. *fixed?*
    -some chunks in the dungeons do not get lit correctly, as far as i know there is nothing i can do about it. &lt;_&lt;
    -possibility of them generating inside of each other/other structures. probably not going to fix, can result in some rather, interesting things.-
    -generates in the end
    -sometimes the chests will be very rare and only have 1 item. i have no idea why! (usually happens in larger dungeons)

    notable quotes:
    thank you SO MUTCH everyone for all of your great positive feedback!!!

    Quote from bluffamuchuck

    !!! very cool!
    it is quite impressive how well they spawn.


    Quote from twinsonian

    friggin sweet


    Quote from xTwilight3

    This is very sexy. :D


    Quote from Iopkluj123

    While it's not exactly the most amazing mod, it's the most original of the first mods.
    Not just bland Vanilla tool weapons, Dirt-to-Diamonds mods or viruses. Just adding a little variety in the dungeons...
    Well done :D


    Quote from Sevenedges

    This with Better Dungeons and CARuins might very well be a tag team from hell.


    Quote from LostKingpin

    Very nice project, indeed. I am looking forward to trying this out. Downloading and bookmarked.

    'keep on koding'
    -LK


    more:


    Quote from ThePres

    This is excellent for your first mod.


    Quote from Boutchoo

    Im liking this, alot :)


    Quote from thegofa

    Just downloaded and made a new world... EXCELLENT!!!!

    Really well done, spawns great, good but not OP loot and fun (love the traps!!).

    Excellent first mod Slide, look forward to updates, will use this from now on :)

    Cheers,
    TG :Diamond:


    Quote from MrMinecrafter101

    awesome love mods that add dungeons to minecraft love going on a adventure lol :D


    Quote from Mr.MineCreeper

    SHUT UP AND TAKE MY MONEY!!!!
    @SlideDrum. :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: for you for the mod!


    Quote from thegofa

    Dude your mod just gets better and better, well done on adding new ideas and not just crap that really isnt needed or hasnt had any thought used!

    Totally enjoying your mod, glad you are someone that takes pride in their work, it shows!!

    Cheers and keep up the great work :)

    TG :Diamond:


    Quote from MAZD1X1E

    I have to admit that I love this mod.


    Quote from CosmicChris5

    Amazing mod for a first time mod!
    -C


    Quote from Flankoful

    woowowooow!thats awesome!


    Quote from xlea99

    LOOKS AMAZING!


    Quote from RickyTheHedgehog

    Oh my god yes.



    Videos:


    thanks to Cosmichris5!
    thanks to gamechap!
    thanks to DonkyPuncher!
    thanks to LBPmedia!
    thanks to x2robbie2x!


    how to install by validuser5:

    if you make/find a video that is not here please let me know so i can add it.

    Versions *read!*:


    NEW in 1.8.4:
    -updated to minecraft 1.4.4
    -it is now a universal version, meaning this works for BOTH SSP and SMP!
    -one unfinished thing that i will not say what it is till its finished. but if you can find it, its there.

    V1.8.1:
    -updated to minecraft 1.4.2
    -added tripwires (sometimes they will not be rotated correctly and some other problems, will hopefully be addressed soon)
    -added emeralds to loot chests
    -probably lots of other small stuff its been to long i don't remember -_-

    V1.7.2:

    -updated to 1.3.1
    -fixed forge incompatibility.

    SSP V1.7:

    -config file! (thanks to Lunatrius) for more info on the config file click here
    -'removed' small dungeons (now has a min square block size)
    -some minor loot balenceing changes

    SMP V0.4:

    Quote from Slidedrum

    just finishing work on the smp version 0.4. i will be posting it soon. no major bug fixes. a couple minor balance changes (will come to ssp in its next update) the biggest thing is you can now create dungeons on command!

    type "/makeDun" (caps sensitive) to make a dungeon where you are. note the entrance will not be on top of you. the corner of the dungeon will be directly below you. when its done it will tell you where it is, where the entrance is, how hard it will be, how big it is, and some other things.

    you can also change how it will generate.

    type "/width " and you can change the width of the dungeon. note for this to take affect you need to type "/randomSize false",
    type "/length " and you can change the length of the dungeon. note for this to take affect you need to type "/randomSize false",
    type "/minLength " to change the minimum length of the dungeon. must be at least 10. note for this to take affect you need to type "/randomSize true",
    type "/maxLength " to change the maximum length of the dungeon. note for this to take affect you need to type "/randomSize true",
    type "/minWidth " to change the minimum width of the dungeon. must be at least 10. note for this to take affect you need to type "/randomSize true",
    type "/maxWidth " to change the maximum width of the dungeon note for this to take affect you need to type "/randomSize true",
    type "/randomSize " to set weather it will pick a random size from min/max width and length or use width and length
    type "/density " to set the density of the dungeon. how much stuff there is in it like spawners, cobwebs, traps, chests, walls etc. note for this to work you must type "/autoDensity false"
    type "/autoDensity " to set whether it picks a good density for you based on the size of the dungeon, or uses the one set by the density command.

    note that this should work with multiple people having different settings but it has only been tested with 1 person on the server.
    if you want to me add/change any commands let me know i am open to suggestions!

    i think that's everything. if i forgot something i will edit this post.



    SSP V1.6:
    -updated to minecraft 1.2.4!
    -made stairs use the top half halfslabs
    -added the new stone brick to the walls
    -made dungeons in jungles have a TON of vines, and almost no spider webs
    -added code for the new maze dungeons (does not spawn yet)
    -possibly something else i forgot.

    V1.5:
    -updated to minecraft 1.2.3!
    -added slightly diforent entrences.
    -fixed nether portal bug
    -made harder dungeons have taller entrance walls!

    V1.4.1:

    -added nether portals
    -added cave chests
    -added new loot
    -flint and steel
    -flint
    -obsidian
    -changed redstone torches to dim torches

    1.4:

    there is a lot of new stuff in the patch, if you find any buts or problems please tell me.
    -added potion stations
    -added enchanting stations
    -added pillars
    -fixed large dungeons not generating correctly (for real this time!)
    -added potions as loot
    -added several other things as loot that i forgot to add initially, like saddles
    -added potion chests with potion materials
    -added some code to get ready for an options.txt
    new full list of possible loot:

    ugh i really don't want to write it all out, so here is a snipit of the code:


    pot loot is what you can find in potion chests.

    1st argument the block/item
    2nd argument the maxStack
    3rd argument minStack
    4th argument rarity
    5th argument value
    6th argument min danger

    if you don't understand the arguments and want me to fully explain how it works just tell me and i will.

    loot.add(new modDunLootItem(Item.diamond,6,1,20,15,300));
    loot.add(new modDunLootItem(Block.torchWood,15,1,3,3,30));
    loot.add(new modDunLootItem(Block.dirt,64,15,13,1,-1));
    loot.add(new modDunLootItem(Item.appleRed,3,1,5,5,50));
    loot.add(new modDunLootItem(Item.bone,5,1,7,2,0));
    loot.add(new modDunLootItem(Item.arrow,16,1,10,7,50));
    loot.add(new modDunLootItem(Item.bow,1,1,20,15,100));
    loot.add(new modDunLootItem(Item.painting,2,1,25,3,30));
    loot.add(new modDunLootItem(Block.planks,5,1,4,10,40));
    loot.add(new modDunLootItem(Block.wood,5,1,16,15,60));
    loot.add(new modDunLootItem(Item.leather,5,1,20,8,20));
    loot.add(new modDunLootItem(Item.legsLeather,1,1,20,15,100));
    loot.add(new modDunLootItem(Item.helmetLeather,1,1,20,15,100));
    loot.add(new modDunLootItem(Item.bootsLeather,1,1,20,15,100));//im hungry
    loot.add(new modDunLootItem(Item.plateLeather,1,1,20,15,100));//god spider webs are anoying!
    loot.add(new modDunLootItem(Item.legsSteel,1,1,35,30,250));//i wish i could eat them
    loot.add(new modDunLootItem(Item.helmetSteel,1,1,35,30,250));//they probly taste like crap thogh
    loot.add(new modDunLootItem(Item.bootsSteel,1,1,35,30,250));//oh whell
    loot.add(new modDunLootItem(Item.plateSteel,1,1,35,30,250));//mmmmmmm gumys! yum!
    loot.add(new modDunLootItem(Item.bread,5,1,7,5,50));
    loot.add(new modDunLootItem(Item.bucketEmpty,1,1,10,2,20));
    loot.add(new modDunLootItem(Item.ingotIron,10,1,10,5,100));
    loot.add(new modDunLootItem(Item.cake,1,1,40,20,60));
    loot.add(new modDunLootItem(Item.beefRaw,1,1,5,4,5));
    loot.add(new modDunLootItem(Item.beefCooked,1,1,6,8,5));
    loot.add(new modDunLootItem(Block.melon,3,1,17,10,30));
    loot.add(new modDunLootItem(Item.melonSeeds,5,1,8,7,30));
    loot.add(new modDunLootItem(Block.pumpkin,3,1,13,10,30));
    loot.add(new modDunLootItem(Item.pumpkinSeeds,5,1,8,7,30));
    loot.add(new modDunLootItem(Block.cobblestone,64,15,14,2,0));
    loot.add(new modDunLootItem(Item.legsGold,1,1,80,25,350));
    loot.add(new modDunLootItem(Item.helmetGold,1,1,80,25,350));
    loot.add(new modDunLootItem(Item.bootsGold,1,1,80,25,350));
    loot.add(new modDunLootItem(Item.plateGold,1,1,80,25,350));
    loot.add(new modDunLootItem(Item.pickaxeWood,1,1,20,2,70));
    loot.add(new modDunLootItem(Item.pickaxeStone,1,1,20,5,70));
    loot.add(new modDunLootItem(Item.pickaxeSteel,1,1,50,15,100));
    loot.add(new modDunLootItem(Item.pickaxeDiamond,1,1,70,60,400));
    loot.add(new modDunLootItem(Item.swordWood,1,1,20,3,70));
    loot.add(new modDunLootItem(Item.swordStone,1,1,20,6,70));
    loot.add(new modDunLootItem(Item.swordSteel,1,1,50,17,100));
    loot.add(new modDunLootItem(Item.swordDiamond,1,1,70,61,400));
    loot.add(new modDunLootItem(Item.appleGold,1,1,1000,100,200));
    loot.add(new modDunLootItem(Item.enderPearl,6,1,46,80,200));
    loot.add(new modDunLootItem(Item.eyeOfEnder,3,1,57,130,300));
    loot.add(new modDunLootItem(Item.redstone,64,32,60,3,15));
    loot.add(new modDunLootItem(Block.tnt,3,1,30,36,300));
    loot.add(new modDunLootItem(Item.saddle,1,1,10,60,30));
    loot.add(new modDunLootItem(Item.rottenFlesh,4,1,2,10,0));
    loot.add(new modDunLootItem(Item.coal,7,1,15,18,20));
    loot.add(new modDunLootItem(Item.stick,7,1,3,2,0));
    for(int i = 0;i<=10;i++){
    loot.add(new modDunLootItem(Item.itemsList[Item.record13.shiftedIndex + i],1,1,1000+(i*2),50,0));
    }
    loot.add(new modDunLootItem(Item.itemsList[Item.potion.shiftedIndex],1,1,27,36,100));
    potLoot.add(new modDunLootItem(Item.lightStoneDust,4,1,1,1,0));
    potLoot.add(new modDunLootItem(Item.redstone,4,1,1,1,0));
    potLoot.add(new modDunLootItem(Item.netherStalkSeeds,4,1,1,1,0));
    potLoot.add(new modDunLootItem(Item.sugar,4,1,1,1,0));
    potLoot.add(new modDunLootItem(Item.gunpowder,4,1,1,1,0));
    potLoot.add(new modDunLootItem(Item.spiderEye,4,1,1,1,0));
    potLoot.add(new modDunLootItem(Item.fermentedSpiderEye,4,1,5,4,0));
    potLoot.add(new modDunLootItem(Item.goldNugget,4,1,1,1,0));
    potLoot.add(new modDunLootItem(Item.melon,4,1,1,1,0));
    potLoot.add(new modDunLootItem(Item.ghastTear,4,1,7,1,0));
    potLoot.add(new modDunLootItem(Item.magmaCream,4,1,3,1,0));
    potLoot.add(new modDunLootItem(Item.glassBottle,10,1,1,1,0));

    1.3.1:

    -added TONS of new loot *full list*

    ugh i really don't want to write it all out, so here is a snipit of the code:

    1st argument the block/item
    2nd argument the maxStack
    3rd argument minStack
    4th argument rarity
    5th argument value
    6th argument min danger

    if you don't understand the arguments and want me to fully explain how it works just tell me and i will.

    loot.add(new modDunLootItem(Item.diamond,6,1,20,15,300));
    loot.add(new modDunLootItem(Block.torchWood,15,1,3,3,30));
    loot.add(new modDunLootItem(Block.dirt,64,15,13,1,-1));
    loot.add(new modDunLootItem(Item.appleRed,3,1,5,5,50));
    loot.add(new modDunLootItem(Item.bone,5,1,7,2,0));
    loot.add(new modDunLootItem(Item.arrow,16,1,10,7,50));
    loot.add(new modDunLootItem(Item.bow,1,1,20,15,100));
    loot.add(new modDunLootItem(Item.painting,2,1,25,3,30));
    loot.add(new modDunLootItem(Block.planks,5,1,4,10,40));
    loot.add(new modDunLootItem(Block.wood,5,1,16,15,60));
    loot.add(new modDunLootItem(Item.leather,5,1,20,8,20));
    loot.add(new modDunLootItem(Item.legsLeather,1,1,20,15,100));
    loot.add(new modDunLootItem(Item.helmetLeather,1,1,20,15,100));
    loot.add(new modDunLootItem(Item.bootsLeather,1,1,20,15,100));//im hungry
    loot.add(new modDunLootItem(Item.plateLeather,1,1,20,15,100));//god spider webs are anoying!
    loot.add(new modDunLootItem(Item.legsSteel,1,1,35,30,250));//i wish i could eat them
    loot.add(new modDunLootItem(Item.helmetSteel,1,1,35,30,250));//they probly taste like crap thogh
    loot.add(new modDunLootItem(Item.bootsSteel,1,1,35,30,250));//oh whell
    loot.add(new modDunLootItem(Item.plateSteel,1,1,35,30,250));//mmmmmmm gumys! yum!
    loot.add(new modDunLootItem(Item.bread,5,1,7,5,50));
    loot.add(new modDunLootItem(Item.bucketEmpty,1,1,10,2,20));
    loot.add(new modDunLootItem(Item.ingotIron,10,1,10,5,100));
    loot.add(new modDunLootItem(Item.cake,1,1,40,20,60));
    loot.add(new modDunLootItem(Item.beefRaw,1,1,5,4,5));
    loot.add(new modDunLootItem(Item.beefCooked,1,1,6,8,5));
    loot.add(new modDunLootItem(Block.melon,3,1,17,10,30));
    loot.add(new modDunLootItem(Item.melonSeeds,5,1,8,7,30));
    loot.add(new modDunLootItem(Block.pumpkin,3,1,13,10,30));
    loot.add(new modDunLootItem(Item.pumpkinSeeds,5,1,8,7,30));
    loot.add(new modDunLootItem(Block.cobblestone,64,15,14,2,0));
    loot.add(new modDunLootItem(Item.legsGold,1,1,80,25,350));
    loot.add(new modDunLootItem(Item.helmetGold,1,1,80,25,350));
    loot.add(new modDunLootItem(Item.bootsGold,1,1,80,25,350));
    loot.add(new modDunLootItem(Item.plateGold,1,1,80,25,350));
    loot.add(new modDunLootItem(Item.pickaxeWood,1,1,20,2,70));
    loot.add(new modDunLootItem(Item.pickaxeStone,1,1,20,5,70));
    loot.add(new modDunLootItem(Item.pickaxeSteel,1,1,50,15,100));
    loot.add(new modDunLootItem(Item.pickaxeDiamond,1,1,70,60,400));
    loot.add(new modDunLootItem(Item.swordWood,1,1,20,3,70));
    loot.add(new modDunLootItem(Item.swordStone,1,1,20,6,70));
    loot.add(new modDunLootItem(Item.swordSteel,1,1,50,17,100));
    loot.add(new modDunLootItem(Item.swordDiamond,1,1,70,61,400));
    loot.add(new modDunLootItem(Item.appleGold,1,1,1000,100,200));
    loot.add(new modDunLootItem(Item.enderPearl,6,1,46,80,200));
    loot.add(new modDunLootItem(Item.eyeOfEnder,3,1,57,130,300));
    loot.add(new modDunLootItem(Item.redstone,64,32,60,3,15));
    loot.add(new modDunLootItem(Block.tnt,3,1,30,36,300));
    -tweaked the way the loot is distributed (invisible to player)
    -fixed walls and chests and other things not generating properly in large dungeons
    -made it more likely to find a smaller dungeon but increased the max size of the dungeons
    -fixed some crashes created in 1.3

    1.3:

    -added 'better loot'
    for more detail open:

    each dungeon now has a 'danger' rating and each possible item has a rarity and a value the higher the danger the more total value will be in that dungeon. and there rarity is the chance an item has of spawning, regardless of value. so the more dangers in the dungeon the better loot you will get!
    current items are:
    diamond
    tortes
    dirt
    apples
    bones
    arrows
    bows
    paintings
    planks
    wood
    leather
    full leather armor
    full iron armor
    bread
    bucket
    iron
    cake
    raw/cooked beef
    melon/seeds
    pumpkin/seeds
    cobblestones

    -made it so that if you turn of structures in more world options they will not generate.

    1.2.2:

    -removed forge requirement on request
    if any mods added items to chests or mobs to mobspawners that will not work anymore
    -made chests more common

    version 1.2.1:

    -some small behind the scenes stuff. invisible to the player.
    -made it so that only the player can activate the traps >=D
    -added some code for some new dungeon types, but they will not generate yet.

    version 1.2:

    -added the possibility for them being 2X bigger!
    -added variations in the vines depending on biome
    -added webs
    -variations on the webs depending on biome
    -added possibly of much more dense dungeons

    version 1.1:

    -increased amount of doors
    -added wood to chests
    -removed debug block
    -reduced spawn rate
    -increased chance of creating an entrance

    V1.0:

    -initial release


    install instructions and other notes are in the ReadMe.txt in the zip
    help with creating a fitting more creative name for the mod would be greatly appreciated!

    if you make a post about this mod on another website, do not link to a download (unless its to MY adfly link below), link to this page. read the copyright for more info.

    Download:NewDunU.zip(V1.8.5)
    i am aware of this error, and i will be looking into it.

    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.f(World.java:652)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.e(World.java:608)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.l(BlockTripWireSource.java:324)
    2012-11-04 14:21:38 [INFO] [STDERR] at alq.a(BlockTripWireSource.java:120)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.m(World.java:729)
    2012-11-04 14:21:38 [INFO] [STDERR] at xe.h(World.java:711)
    2012-11-04 14:21:38 [INFO] [STDERR] java.lang.NullPointerException
    2012-11-04 14:21:38 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.
    a(MinecraftServer.java:357)
    2012-11-04 14:21:38 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.
    k(MinecraftServer.java:405)
    2012-11-04 14:21:38 [INFO] [STDERR] at bcb.k(IntegratedServer.java:218)
    2012-11-04 14:21:38 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.
    run(MinecraftServer.java:537)
    2012-11-04 14:21:38 [INFO] [STDERR] at fp.run(SourceFile:818)

    how to play SMP:

    both the server AND the client (that means you) need modloaderMP.
    to install on a server with modloaderMP just put it in the mods folder just like single player.
    this is a beta release so if you find any problems please post them here WITH AN ERROR REPORT!


    old versions:

    for minecraft 1.4.2:
    Download: NewDunSP.zip(V1.8.1)
    for minecraft 1.3.1:
    Download: NewDunSP.zip(1.7.2)
    for minecraft 1.2.4/1.2.5:
    Download: NewDunSMP.zip(V0.5)
    Download: NewDunSP.zip(V1.7)
    Download: NewDunSMP.zip(V0.4)
    Download: NewDunSP.zip(V1.6)
    Download: NewDun SMP (V0.3)
    for minecraft 1.2.3:
    Download: NewDun.zip(V1.5)

    for minecraft 1.1:

    does anyone actually download these?
    Download: NewDun.zip(V1.4.1)
    Download: NewDun.zip(V1.4)
    Download: newDun.zip(V1.3.1)
    Download: newDun.zip(V1.3)
    Download: newDun.zip(1.2.2)no forge
    1.2.2 should still work with forge but it does not use it. if you would like to use 1.2.1 that does use forge:
    Download: newDun.zip(1.2.1)uses forge

    if you try it please leave some feedback, like it or not idc. Constructive criticism is better than nothing!
    Support:

    banner by cowmonkey

    	[url="http://bit.ly/xOfiGB"][img]http://img521.imageshack.us/img521/6526/newdungeonsmod.png [/img][/url]
    	

    Pictures:



    a dungeon at Y 100 and with the roof cut off so you can see inside




    texture pack used in pics: Misa's 64x Texture Pack


    like what im doing? don't feel obligated to, but it was recommended to me that i set up a donate button.



    Copyright


    This modification (henceforth called "The Mod") to Minecraft is copyrighted and is the intellectual property of slidedrum (henceforth called "The Author"), The Mod may only be distributed by The Author or by any of the appointed websites ("minecraftforum.net") or people, and may not be hosted on any other website or distributed publicly, in the original and/or a modified state, without advance written permission from The Author, however mirrors are allowed if credit is due, and The Author is informed directly of said mirror.
    ©2012 Slidedrum

    written by EnergyRay

    [represent]

    Posted in: Minecraft Mods
  • View maxon1001's Profile

    86

    Jan 30, 2012
    maxon1001 posted a message on [SURV/ADV] ULTIMATE tree survival! OVER 100,000 DOWNLOADS!


    hello everyone. me and some of my friends started creating a map called Ultimate Tree Survival, we have been working on it for almost three weeks now and we think its ready to be released.



    you spawn in a tree (a very large one at that) and you must survive. follow the ancients trail until you find them, and collect as many resources as possible. there are chests to be discovered and dungeons to be seized!


    click on the spoilers for pictures!


    this is part of our texture pack that will be necessary for the map... the ores now look like they are in wood instead of stone. you do not have to install this texture pack but it will not give the same experience if you don't!




    in the download file you will get the map, texture pack, challenges, and a read me.

    Download here

    or download the second Ultimate tree survival here!!!

    OR SCROLL DOWN A TINY BIT FOR A LINK TO THE SECOND ULTIMATE TREE SURVIVAL!!!!!!!


    if people are having problems with the DL please come back later, the amount of DL's we have been getting recently (ty slyfox) has been overloading our download site! there is nothing wrong with this, its great, but it may cause problems for the community.










    PLEASE do not break the block for it indicates that its part of the redstone wiring or something you are not meant to see!

    suggestions to stay ALIVE!
    make a bed
    construct a machete (shears)
    make armor!!!
    stay away from the trunk of the tree, if you do not have a sword.
    build a house
    find food


    -------------------------------------------------------------------------------------------------------------------------------------------------------


    ultimate tree survival 2 is out now!!!


    working on the success of ultimate tree survival 1, we decided to make a second, except this time we made sure to include everything we left out last time, and with the new map height, we decided to to make it twice as big!
    CLICK HERE FOR ULTIMATE TREE SURVIVAL 2


    TRAILER for uts2







    -------------------------------------------------------------------------------------------------------------------------------------------------------



    if you would like to help

    if you would like to help us out and promote our map then please put this in your sig box
    [url="http://www.minecraftforum.net/topic/987185-survadv-ultimate-tree-survival-out-now-400-downloads/"][img]http://i.imgur.com/obEVu.png[/img][/url]


    No mods are officially allowed, but there is one that does make it look beautiful and not only for our map but for minecraft in general. the mod changes the look of minecraft, the 'gsls shaders mod' is one of the best graphic enhancing mods for minecraft out there and we strongly advise you get it. though please be aware that it does strain your computer a lot more then vanilla minecraft does, so if you are running off a laptop or an old computer, then maybe give it a miss.
    here is a link to the gsls shaders mod topic page: click here



    OFFICIAL TRAILER
    thankyou to elecrtomite for making us this awesome trailer!!






    involved: maxon1001, Nicholasd7, jarjarguy, mrfatrussian, and thank you to piggypro who made us the awesome banner!

    map made by:

    Posted in: Maps
  • To post a comment, please login.
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