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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    ---- Minecraft Crash Report ----
    // Oops.

    Time: 11/12/13 6:37 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: cpw.mods.fml.common.FMLModContainer.<init>(Ljava/lang/String;Lcpw/mods/fml/common/discovery/ModCandidate;Ljava/util/Map;)V
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:149)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:231)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:507)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    Caused by: java.lang.NoSuchMethodError: cpw.mods.fml.common.FMLModContainer.<init>(Ljava/lang/String;Lcpw/mods/fml/common/discovery/ModCandidate;Ljava/util/Map;)V
    at co.uk.flansmods.client.ClientProxy.getContentList(ClientProxy.java:84)
    at co.uk.flansmods.common.FlansMod.readContentPacks(FlansMod.java:434)
    at co.uk.flansmods.common.FlansMod.load(FlansMod.java:287)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696)
    ... 10 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_45, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
    Memory: 30828392 bytes (29 MB) / 142254080 bytes (135 MB) up to 518979584 bytes (494 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.3.883 Minecraft Forge 9.11.0.883 4 mods loaded, 4 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FML{6.4.3.883} [Forge Mod Loader] (minecraftforge-9.11.0.883.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Forge{9.11.0.883} [Minecraft Forge]



    Flans mod was also in the system details: Unloaded Constructed Pre initialized Erorred.
    Posted in: Minecraft Mods
  • 0

    posted a message on ♦ SixtyGig Resource Pack ♦ (Cartoon Style, Clean, Semi Faithful) (Build 1-14-2014) -> Quartz added! <-
    I would like it if the Mojang screen was the Mojang screen and not a MCpatcher thing. I thibk people would know when they read the website/post to use Mcpatcher.
    Posted in: Resource Packs
  • 0

    posted a message on Fossils and Archeology Revival Legacy Thread
    I have an easy riddle...

    It has an insanely big crest...it flys...it's kind of small...and it is featured in the beginning of Walking with Dinosaurs: Giant of the Skies...IT'S NOT A DINOSAUR :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Fossils and Archeology Revival Legacy Thread
    Quote from cyborx25

    heres the environ pic



    Nice model :)

    EDIT: For your mammal models use the hexagon and blue dna like the sabre cat and mammoth and dodo.
    Posted in: Minecraft Mods
  • 0

    posted a message on ♦ SixtyGig Resource Pack ♦ (Cartoon Style, Clean, Semi Faithful) (Build 1-14-2014) -> Quartz added! <-
    I think the stone/ore textures are a little bit bland. I think it would look good with more lines and shading and such.
    Posted in: Resource Packs
  • 1

    posted a message on Fossils and Archeology Revival Legacy Thread
    Quote from JediMaster1016

    Does anyone have any ideas of how we can make multiple time periods work?

    I've thought of different coins

    Triassic coin : Palm tree

    Jurassic coin : Mountain

    Cretaceous coin: Pine tree

    I've also made an appropriate biome for the cretaceous period dimension



    Let me know what you guys think


    I still like the idea of one united dino dimension. I do like the biome though, and I think it could fit into the unified dino dimension. :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Fossils and Archeology Revival Legacy Thread
    Nice Trilobite raptofarain :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Fossils and Archeology Revival Legacy Thread
    Quote from JediMaster1016

    I would like to thank you all for approving of the multiple time periods idea, I see this debate is going both ways so I'm trying to think of a way everyone can agree on,

    The mod makers are working on one dimension right now, but maybe add more in the future? Maybe a world where all dinos live together?

    I remember GameChap & Bertie playing a mod that added four dimensions so it might not be that hard



    Thats what I mean...A dino one, and a Ancient Civ One...

    Quote from IsoMS

    Maybe an electric fence for the dinosaurs?


    I support this.
    Posted in: Minecraft Mods
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    posted a message on Fossils and Archeology Revival Legacy Thread
    Quote from TheSuperintendnt

    I don't know if this has been suggested before or not, but my suggestion is instead of using multiple dimensions you should just have one and then make new biomes for the different time periods. I haven't worked enough with modding to full understand how it would be down, but it would essentially be a redo of mooshroom code(i.e T-Rex will only spawn in the Cretaceous biome, like how Mooshroms will only spawn in the Mushroom biome, though this may be because they only spawn on mycilium, not sure). But that would be one way to do it, not the best solution but for now it might work, also if I had a better understating of the code I would be happy to try and help!

    Edit: One last thing, if possible the biomes should be large biomes, to help prevent a T-Rex from rampaging through a ancient civ biomes/village, or something like that.


    I don't think this would be a good idea because the F/A mod does want to have some realism, so gladiators and dinos separated by a river is not very realistic. I think multiple dimensions would be cool so you would have to explore more to find people/dinos in the dimensions

    On another note, the triassic update...FLY PTEROSAURS FLY!!!!! I am Greatly looking forawrd to the Triassic Update! I bet PoetPlays will be happy with all the new archeology stuff!!! Oh btw, which update is Anu going to be in?
    Posted in: Minecraft Mods
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    posted a message on Fossils and Archeology Revival Legacy Thread
    Quote from ReptileHL

    HOW DO YOU KNOW !? sorry for screaming but still, they studied that ! now tell me please how do you know they didn't ?


    umm...that's what i said...

    what's a parsalohpus !? it's a dinosaurs with something on the head...herbivores to be exact...


    EDIT : OOOOOOOOOOOOH ! sorry, i first read it "what's a parsalophus ?" lol...


    A parasaurolophus is this:http://www.jplegacy.org/jpencyclopedia/wp-content/uploads/2011/06/paras_female1.jpg
    Posted in: Minecraft Mods
  • 0

    posted a message on Fossils and Archeology Revival Legacy Thread
    I have a few ideas for the dimension:

    It would include All the dinos, even if it means not really any realism. There would be different biomes like the Overworld ones, but different. For example, a Desert-type biome could have only a few types of dinosaurs like only Pachys, and a unique one, Gallimimus, and would have Saguaro cactuses a new plant. Also, this is a biome idea, but a dry, shrubby desert with Ankylosaur herds and the occasional pack of sandy raptors.
    Posted in: Minecraft Mods
  • 0

    posted a message on Fossils and Archeology Revival Legacy Thread
    Just an idea, but a new boss in the overworld ocean called the Great Shark, which would be a giant shark that would have red eyes, and a new oxygen helmet would be worn to go underwater and fight him/her. He would possibly drop a scarab gem, gold, and a magical/enchanted trident called the Trident of Atlantis!
    Posted in: Minecraft Mods
  • 0

    posted a message on Fossils and Archeology Revival Legacy Thread
    I think some of those "unique dinosaurs" in the dimension should be a type of hadrosaur, and little pteranodons.
    Posted in: Minecraft Mods
  • 0

    posted a message on Fossils and Archeology Revival Legacy Thread
    This might be a cool little feature for decoration, ancient plates you can clean off at a archaeological workbench, then put them down and put food on them
    Posted in: Minecraft Mods
  • 0

    posted a message on Fossils and Archeology Revival Legacy Thread
    Im really looking forward to the next update! Keep up the good work guys! :) Diamonds for you! :Diamond: :Diamond:
    Posted in: Minecraft Mods
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