• 0

    posted a message on Aroma1997s Mods (BetterChests, Mining World Mod, Aroma1997Core, CompactWindmills, AromaBackup, Portable Recharger)

    Hello there,

    First, I love Mining Dimension, it keeps my Overworld nice and clean :)


    I have a question though:


    In my Mining dimension it seems like cows (and probably bats) are the only mobs spawning. Is there a way to get sheep / chickens into the dimension?


    Nevermind, I had to do a little searching and I found some sheep.But cows are still the dominant species xD


    Thank you very much,

    Hypnos

    Posted in: Minecraft Mods
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    posted a message on YALSM - Yet Another Leather Smelting Mod (June 7, 2017)

    Does it work with 1.10 already, because I have seen a lot of mods not having a seperate file for 1.9.4 and 1.10, or will there be an update for YALSA inthe near future?

    Posted in: Minecraft Mods
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    posted a message on Nether portals acting strange?

    Hey guys,
    I have a problem here and it really upsets me after trying to deal with it for the last three hours.

    So I wanted to build a big Nether hub in my survival world. I created
    the first portal some time ago, now I have the materials needed.

    The portal's postitions, as well as in overworld as in the nether,
    are not quite good, so I wanted to change the portal in the Nether
    first. According to the wiki, in a radius of 128 blocks the new portal
    should connect to the old portal. Nope.

    So after clearing out a platform the new portal spawned me right in

    the middle of nowhere. I destroyed the portal, went back to the Nether
    through the old overworld portal and built a new portal closer to the
    position of the original portal. But the same thing happened again,
    although the portal's almost on the same coordinates as the original,
    game-made portal, the game crated a whole new portal a few hundred
    blocks away.


    What am I doing wrong? Seems like I don't understand the mechanics of the portals >.<



    I think the coordinates of all portals are helpful:

    Original Overworld Portal: -117 / 63 / 132Newly built Nether Portal, almost at the position of the original Nether Portal: -18 / 50 / 35Newly generated overworld portal: -164 / 63 / 275
    Posted in: Discussion
  • 1

    posted a message on MC: Win10 edition

    Since my laptop is pretty crappy, the maximum view distance in PC Version is 6 Chunks without major lag. Now, I'm very happy to see that I can set distance to max and it's not lagging at all - pretty awesome! I have almost forgotten how beautiful exploring is in Minecraft :)


    But one question: It seems my Ingame-name has changed. Before it was "xxLordHypnos", now it's "StraußTinte638" - does anyone experience something similiar? And how can I change it? It's not ultra annoying - unless you decide to play multiplayer :D


    Oh - and mods? Will it be possible?

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Hello guys,

    I have a problem: In one of my worlds I spended a lot of time with the village near my base became corrupted. After killing all the villagers and using the wand of negation the message popped up that the village was destroyed and wil never be coming back. After closing the game and launching the world anew all the villagers came back to life, but now the village is really corrupted, they don't recognize their previous built buildings and start with new buildings.

    How can I delete the village from my world that it will never ever come back? I don't want to start anew world because i just finished some very time-consuming build. Please help me soon!

    Edit: I have now destroyed the town hall (it's the japanese military village, I destroyed the building inside the walls but not the walls)
    When I restart the world now there only spawns one villager, the building is still destroyed but the village isn't really "destroyed" as of what I think about it. I want no villagers to spawn when I load the world! HELP!
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from LordHypnos

    Hey,
    I have a problem with the Norman Creation Quest. My mission is to dig a hole down to the bottom, 5x5 blocks wide, so that 25 bedrock blocks are exposed to sunlight.
    So I used the TNT the assistant gave me to reach down to the bedrock layer, and while being down there to clear up everything I got messages like "5/12 blocks are exposed" etc., up to 18/25. Since then nothing happened. I cleared up a bigger space (7x7), but still no progress.
    So I closed the old hole and made a new one, 5x5, dug manually, but this time I didnt even get a single message!

    What is wrong? Could i be too far away from the Alchemist's tower? The hole is about 40 blocks away.

    Help me please!


    Does nobody have a clue? I already tried to restart the quests everal times, but the best I can get is 22, although I've dug a perfect 5x5 hole near the alchemist's tower!

    Or can someone say what files I have to change to get directly to mission 6? Because I'm getting tired with digging holes the whole time!
    Please help me! I'm a little bit frustrated right now...


    I did it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Hey,
    I have a problem with the Norman Creation Quest. My mission is to dig a hole down to the bottom, 5x5 blocks wide, so that 25 bedrock blocks are exposed to sunlight.
    So I used the TNT the assistant gave me to reach down to the bedrock layer, and while being down there to clear up everything I got messages like "5/12 blocks are exposed" etc., up to 18/25. Since then nothing happened. I cleared up a bigger space (7x7), but still no progress.
    So I closed the old hole and made a new one, 5x5, dug manually, but this time I didnt even get a single message!

    What is wrong? Could i be too far away from the Alchemist's tower? The hole is about 40 blocks away.

    Help me please!
    Posted in: Minecraft Mods
  • 0

    posted a message on Misa's Realistic Texture Pack - 1.18.2 UPDATED 1 JUN 2022! - ZOMBIES!
    I just laid down in my bed to sleep, when suddenly a cow walked into my room, looked at me and twinkled.
    Oh, how beautiful your texture pack is, using it since 1.7.3 :3
    Posted in: Resource Packs
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Excellion1498

    Millenare is not doing anything at all. Not causing errors, creating villages or villagers or any structures of any kind, and the V key does nothing.
    The you probably messed up with the installation. Clear your bin folder, and run the millenaire installer. If you did it already, do it again.
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    You have to wait, they won't start with your building immediately. They first build other buildings in the order they want to, and later they will build your requested house.
    Just give the villagers some time.
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Rasseru

    I'm also updating that building soon. Some body might have to update it again. I would like people to update the Japanese on the wiki.
    This is what I wanted to do, starting with completing the buildings and pictures from all stages. But as stated above the requirements are not complete and I don't know where to look them up (for I sometimes think the village signs are not correct?)
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    For example this page: http://millenaire.or...ki/Japanese:Ike
    I worked a bit on it yesterday. How can I arrange the pictures on the bottom on the page not under each other but next to each other?
    Also seem some names of the japanese buildings not correct, for the names are different in the game (for example, th pond is called "Ike" in the wiki, but in the game it is "Gyogyo" for fishery). But I can't seem to change the site's name.
    €: Oh yeah, and the requirements are not all correct nor complete.
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Who is responsible for the wiki, or who has experience with the layout of the pages?
    I have some questions, but I think Kinniken is too busy with fixing bugs ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    I will, account is already created :D
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Why is the wiki so incomplete for all the cultures except the normans?
    Is noone working on it? If not, can I help somehow?
    Posted in: Minecraft Mods
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