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AlgaeCraft
AlgaeCraft is an ocean-themed mod consisting of coral, seaweed, sponge, algae, various foods, fish, lobsters, multiple aesthetic blocks, a Great Lake biome, and the ability to magically adapt to Thaumcraft and Thermal Expansion.
Credits:
Author: Azaka7
Initial concept/suggestion by: Harmsway
Texture artist for limestone and dive items: NethanielShade
Lobster model and texture by: JoshuaDahlberg
Fish Model by: Harmsway
Shipwreck structures by: LordEric
Table of Contents:
Thermal Expansion Compatibility
Terms and Conditions & Modpacks
Downloads
Most Recent:
All versions labeled with '.x' are unofficial/incomplete.
Use of Mediafire link allows me to track a download count and is recommended, but feel free to use the Dropbox download link.
[1.5.10 for MC 1.7.10 Forge] NOTICE FOR SERVERS: Upon updating to AC1.5.8 or a later version, all players MUST use at least AC1.5.8. If a server uses a version prior to AC1.5.8, players MUST use a version no later than AC1.5.7.
MediaFire (adf.ly): http://adf.ly/1dhcAF
MediaFire (direct): https://www.dropbox.com/s/v3ya4do1aqlhgmb/algaecraft-[1.7.10]1.5.10.jar?dl=0
Dropbox (direct): https://www.dropbox.com/s/v3ya4do1aqlhgmb/algaecraft-[1.7.10]1.5.10.jar?dl=0
.
Link to AlgaeCraft GitHub for MC1.7.10:
https://github.com/Azaka7/AlgaeCraftSRC_MC1.7.10/tree/master/azaka7
Link to AlgaeCraft GitHub for latest MC1.6.4 version:
https://github.com/A...aft_MC1.6.4.git
Older
[1.5.9 for MC 1.7.10 Forge] NOTICE FOR SERVERS: Upon updating to AC1.5.8 or a later version, all players MUST use at least AC1.5.8. If a server uses a version prior to this one, players MUST use a version no later than AC1.5.7.
MediaFire (adf.ly): http://adf.ly/1c90Fv
MediaFire (direct): http://www.mediafire.com/download/33h1qqkkd1dpk6m/algaecraft-[1.7.10]1.5.9.jar
Dropbox (direct): https://www.dropbox.com/s/yf9i8asw3e7we93/algaecraft-[1.7.10]1.5.9.jar?dl=0
[1.5.8 for MC 1.7.10 Forge] NOTICE FOR SERVERS: Upon updating to this or a later version, all players MUST use at least this version. If a server uses a version prior to this one, players MUST use a version no later than AC1.5.7.
MediaFire (adf.ly): http://adf.ly/1aglGg
MediaFire (direct): http://www.mediafire.com/download/3kg8z4d8dx1tfcm/algaecraft-[1.7.10]1.5.8.jar
Dropbox (direct): https://www.dropbox.com/s/ptp1p185mjrd1r7/algaecraft-[1.7.10]1.5.8.jar?dl=0
[1.5.7 for MC 1.7.10 Forge]
MediaFire (adf.ly): http://adf.ly/1YdIRp
MediaFire (direct): http://www.mediafire.com/download/pkf6scpbe844a6o/algaecraft-[1.7.10]1.5.7.jar
Dropbox (direct): https://www.dropbox.com/s/3gyao4d82egxz71/algaecraft-[1.7.10]1.5.7.jar?dl=0
[1.5.6 for MC 1.7.10 Forge]
MediaFire (adf.ly): http://adf.ly/1YA8tz
MediaFire (direct): http://www.mediafire.com/download/3uewm9s332ajycx/algaecraft-[1.7.10]1.5.6.jar
Dropbox (direct): https://www.dropbox.com/s/d9ii1jkdw1st945/algaecraft-[1.7.10]1.5.6.jar?dl=0
[1.5.5 for MC 1.7.10 Forge]
MediaFire (adf.ly): http://adf.ly/1UcV2m
MediaFire (direct): http://www.mediafire.com/download/vot89tmdtteqge1/algaecraft-[1.7.10]1.5.5.jar
Dropbox (direct): https://www.dropbox.com/s/0teft8vxuvj9g0p/algaecraft-[1.7.10]1.5.5.jar?dl=0
[1.5.4 for MC 1.7.10 Forge]
MediaFire (adf.ly): http://adf.ly/1SOZkE
MediaFire (direct): http://www.mediafire.com/download/6va86ws5i8o8ps1/algaecraft-[1.7.10]1.5.4.zip
Dropbox (direct): https://www.dropbox.com/s/o7cr744esgxddxv/algaecraft-[1.7.10]1.5.4.zip?dl=0
[1.5.3 for MC 1.7.10 Forge]
MediaFire (adf.ly): http://adf.ly/1N2ox8
MediaFire (direct): http://www.mediafire.com/download/qdi0biwq7y8w4c7/algaecraft-%5B1.7.10%5D1.5.3.zip
Dropbox (direct): https://www.dropbox.com/s/s52118zddz1zkdw/algaecraft-%5B1.7.10%5D1.5.3.zip?dl=0
[1.5.2 for MC 1.7.10 Forge]
MediaFire (adf.ly): http://adf.ly/1MVFdS
MediaFire (direct): http://www.mediafire.com/download/9wam4awq342rycj/algaecraft-[1.7.10]1.5.2.zip
Dropbox (direct): https://www.dropbox.com/s/dlsjbgoq8wi2yxk/algaecraft-[1.7.10]1.5.2.zip?dl=0
[1.5.1 for MC 1.7.10 Forge] Warning: this version contains a known crash-causing bug. Download a newer version.
MediaFire (adf.ly): http://adf.ly/1MJNGs
MediaFire (direct): http://www.mediafire.com/download/mco0h0ss8vp257d/algaecraft-[1.7.10]1.5.1.zip
Dropbox (direct): https://www.dropbox.com/s/l7oxmo5f6h0oe4e/algaecraft-[1.7.10]1.5.1.zip?dl=0
[1.5.0 for MC 1.7.10 Forge] Warning: this version contains a known crash-causing bug. Download a newer version.
MediaFire (adf.ly): http://adf.ly/1ME0gr
MediaFire (direct): http://www.mediafire.com/download/t88axxia4u3fx6a/algaecraft-[1.7.10]1.5.0.zip
DropBox (direct): https://www.dropbox.com/s/jlorynqlz4r6kb8/algaecraft-[1.7.10]1.5.0.zip?dl=0
[1.4.3(7) for MC 1.6.4 Forge] Re-install Fog Clarity API zip file (not baseclass) when updating to this version from a pre-1.4.3 AlgaeCraft version!
MediaFire: http://www.mediafire.com/download/72t1evntebp96bc/algaecraft1.4.3(7)_forMC1.6.4_Forge.zip
Dropbox: http://www.dropbox.com/s/315j8kblf28rduc/algaecraft1.4.3(7)_forMC1.6.4_Forge.zip
[1.4.3(6) for MC 1.6.4 Forge]
MediaFire: http://www.mediafire...gaecraft1.4.3(6)_forMC1.6.4_Forge.zip
Dropbox: https://www.dropbox....1.6.4_Forge.zip
[1.4.3(5) for MC 1.6.4 Forge]
MediaFire: http://www.mediafire...gaecraft1.4.3(5)_forMC1.6.4_Forge.zip
Dropbox: https://www.dropbox....1.6.4_Forge.zip
[1.4.3(4) for MC 1.6.4 Forge] Re-install Fog Clarity API zip file (not baseclass) when updating to this version from a pre-1.4.3 AlgaeCraft version!
MediaFire: http://www.mediafire...gaecraft1.4.3(4)_forMC1.6.4_Forge.zip
DropBox: https://www.dropbox....1.6.4_Forge.zip
[1.4.3(3) for MC 1.6.4 Forge] Re-install Fog Clarity API zip file (not baseclass) when updating to this version from a pre-1.4.3 version!
MediaFire: http://www.mediafire...gaecraft1.4.3(3)_forMC1.6.4_Forge.zip
Dropbox: https://www.dropbox....1.6.4_Forge.zip
[1.4.3(2) for MC 1.6.4 Forge] Re-install Fog Clarity API zip file (not baseclass) when updating to this version from a pre-1.4.3 version!
Mediafire: http://www.mediafire...gaecraft1.4.3(2)_forMC1.6.4_Forge.zip
Dropbox: https://www.dropbox....1.6.4_Forge.zip
[1.4.3 for MC 1.6.4 Forge] Re-install Fog Clarity API zip file (not baseclass) when updating to this version!
Mediafire: http://www.mediafire...1.6.4_Forge.zip
Dropbox: https://www.dropbox....1.6.4_Forge.zip
[1.4.2(4) for MC 1.6.4 Forge] http://www.mediafire...gaecraft1.4.2(4)_forMC1.6.4_Forge.zip
[1.4.2(3) for MC 1.6.4 Forge] http://www.mediafire...gaecraft1.4.2(3)_forMC1.6.4_Forge.zip
[1.4.2(2) for MC 1.6.4] http://www.mediafire...gaecraft1.4.2(2)_forMC1.6.4_Forge.zip
[1.4.2 for MC 1.6.4] http://www.mediafire...1.6.4_Forge.zip
[1.4.1 for MC 1.6.2 Forge] http://www.mediafire...1.6.2_Forge.zip
[1.4.x.1 unofficial for MC 1.6.2 Forge] http://www.mediafire..._UnOfficial.zip
[1.4.x.0 Unofficial for MC 1.6.2 Forge] http://www.mediafire..._UnOfficial.zip
[1.3.2 for MC 1.6.2 Forge] http://www.mediafire..._forMC1.6.2.zip
[1.3.1 for MC 1.6.2 Forge] http://www.mediafire..._forMC1.6.2.zip
[1.3.0(3) for MC 1.5.2 Forge] http://www.mediafire..._forMC1.5.2.zip
[1.3.0(2) for MC 1.5.2 Forge] http://www.mediafire..._forMC1.5.2.zip
[1.3.0 for MC 1.5.2 Forge] http://www.mediafire...1.5.2_Forge.zip
[1.2.3 for MC 1.5.2 Forge] http://www.mediafire...1.5.2_Forge.zip
[1.2.2(2) for MC 1.5.2 Forge] http://www.mediafire...1.5.2_Forge.zip
[1.2.2 for MC 1.5.2 Forge] http://www.mediafire...1.5.2_Forge.zip
[1.2.1(5) for MC 1.5.2 Forge] http://www.mediafire...1.5.2_Forge.zip
[1.2.1(4) for MC 1.5.2 Forge] http://www.mediafire...1.5.2_Forge.zip
[1.2.1(3) for MC 1.5.2 Forge] http://www.mediafire...1.5.2_Forge.zip
[1.2.1(2) for MC 1.5.2 Forge] http://www.mediafire...1.5.2_Forge.zip
[1.2.1 for MC 1.5.2 Forge] http://www.mediafire...1.5.2_Forge.zip
[1.2.0 for MC 1.5.2 Forge] http://www.mediafire...1.5.2_Forge.zip
[1.1.4(3)] for MC 1.4.7 Forge] http://www.mediafire...0ah9kaarq72530g
[1.1.4(2) for MC 1.4.7 Forge] http://www.mediafire...yo5w67bg0u3qpst
[1.1.4 for MC 1.4.7 Forge] http://www.mediafire...0bmgyq9y65ha99p
[1.1.3 for MC 1.4.7 Forge] http://www.mediafire.com/?9wv64h2pc5544x1
[1.1.3 for MC 1.4.7 ModLoader] http://www.mediafire.com/?o07076oipxhfbb6
[1.1.2 for MC 1.4.6/1.4.7] http://www.mediafire.com/?iugcduj9dl576yd
[1.1.1 for MC 1.4.6] http://www.mediafire.com/?a3vw33xnf666v73
[1.1.0 for MC 1.4.6] http://www.mediafire.com/?etw4mbe94y27mzk
[1.0.1 for MC 1.4.5] http://www.mediafire.com/?1i7ipx1rkyl5vin
Where is 1.0.0? Version 1.0.0 had a minor bug in it and was not formally released.
Installation:
Forge ModLoader (1.5 for MC 1.7.10 and up)
- Download and install the latest version of Forge ModLoader for the appropriate Minecraft version.
- Download the preferred version of AlgaeCraft
- Move the AlgaeCraft download into the mods folder in the .minecraft folder
Install Instructions for previous versions:
Forge ModLoader (1.4 versions) Please note: If updating, update the Config file before using new features to avoid ID conflicts between versions.
- Download and install Forge ModLoader.
- Download AlgaeCraft for the correct version of Minecraft and Forge. (File name should end with _Forge.)
- Put the downloaded .zip in the Mods folder created by Forge.
- Cut the Fog Clarity API zip from in the download and paste in the same mods folder as the AlgaeCraft zip.
- For Clients (optional): You only have to do this part once unless specified by download. API not compatible with Optifine. Install Optifine OVER this API to prevent issues. This will, however, neutralize all affects of this API (such as the SCUBA goggles improving water vision).
- Open Fog Clarity API zip and copy/cut the lone class file with a 2 or 3 letter name. (may change between versions of Minecraft)
- Paste the class in the .jar file of the appropriate Minecraft version that Forge is installed in, replacing the existing file. Delete META-INF!
- Run Minecraft launcher and select appropriate Forge profile.
- Go to Edit Profile and check "JVM Arguments" near the bottom of the screen.
- Add " -Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true" (without quotes) after the pre-set argument.
- ???
- Enjoy!
Forge ModLoader (above 1.2.0 and below 1.4 versions)
Please note: If updating, update the Config file before using new features to avoid ID conflicts between versions.
- Download and install Forge ModLoader.
- Download AlgaeCraft for the correct version of Minecraft and Forge. (File name should end with _Forge.)
- Put the downloaded .zip in the Mods folder created by Forge.
- ???
- Enjoy!
ModLoader (pre-1.2.0 versions)
- Download and install Risugami's ModLoader.
- Download AlgaeCraft for the appropriate version of Minecraft.
- Put the downloaded .zip in the Mods folder created by Modloader.
- ???
- Enjoy!
Farmable Blocks
Algae
- Generates in swamp biomes as single blocks
- Grows by generating more algae blocks next it
- Growth is quicker than all other plants in vanilla and AlgaeCraft
- Slows all entities upon contact
- Harvestable by punching or hitting with any item
- Only grows in swamp biomes or when in range of a Sporous Filter
- Cannot be grown with bonemeal
- Algae is clear when graphics are set to "fancy", and opaque when set to "fast"
Coral
- Generates in reefs in Ocean biomes
- Only grows in Ocean biomes or when in range of an Ocean Filter
- Can be planted on any blocks with materials clay, grass, ground, rock, and sand, including the following: clay, grass, dirt, stone, and sand. The full list includes any blocks with appropriate materials.
- Grows with 2 stages, small and large
- 4 Variants: Orange, Purple, Blue, and Brain (pink)
- Growth is quicker when the light level is higher
- Rightclick a large coral to harvest a small coral and leave a small coral in its place
- Break to harvest whole coral
- Grow to the next stage with bonemeal.
Seaweed
- Generates in large fields in Deep Ocean biomes
- Only grows in Ocean biomes or when in range of an Ocean Filter
- Can be planted on any blocks with materials clay, grass, ground, rock, and sand, including the following: clay, grass, dirt, stone, and sand. The full list includes any blocks with appropriate materials.
- Grows by placing seaweed above itself until there is one block of water above the top seaweed block
- Break to harvest. All seaweed above the seaweed broken will also drop.
- Cannot be grown with bonemeal.
Sponge
- Generates in reefs in Ocean biomes
- Can be grown in any biome.
- Can be planted on any blocks with materials clay, grass, ground, rock, sand, and sponge, including the following: clay, grass, dirt, stone, and sand. The full list includes any blocks with appropriate materials.
- Grows in 4 stages; small, medium, large, and full block
- 2 types; yellow and red
- Break to harvest. The initial 3 stages drop items. The 4th stage drops a Wet Sponge block
- Grow to the next stage with bonemeal.
Aeros Plantae
- Generates in reefs in Ocean biomes
- Can only be grown in Ocean biomes or with an Ocean Filter
- Can be planted on any blocks with materials clay, ground, rock, and sand, including the following: clay, dirt, stone, and sand. The full list includes any blocks with appropriate materials.
- Grows in 3 stages; seedling, empty, and full
- Right-click a 3rd stage to drop an aeros bulb and leave a 2nd stage
- Break to receive seeds.
- Small chance to drop seeds on harvest. Small chance to drop Mystic Aeros Bulb instead of normal one.
- Grow to the next stage with bonemeal.
Guayule
- Generates in desert biomes
- Can be planted on sand, red sand, hardened clay, and stained clay.
- Grows in 5 stages; small, medium 1, medium 2, full, and healthy or dead
- Most likely will grow into healthy, but small chance to turn into a dead bush
- Right-click a full or healthy stage to drop 1-2 branches
- Break to receive a small stage
- Small chance to drop a small stage on harvest.
- Can be grown in any biome on sand or hardened/stained clay
- Grow to the next stage with bonemeal.
- Cannot grow to healthy or dead with bonemeal due to harvesting at full stage
Aesthetic Blocks
Limestone
- Generates as base block of reefs in Ocean biomes
- Rough Limestone can be crafted with 9 small coral or 4 large coral
- Rough Limestone can also be crafted with a flask of calcium hydroxide and a flask of carbonated water.
- Must be mined with any pickaxe
Treated Wood and Sealed Glass
- Treated wood is crafted from planks, clay, and a dye.
- Treated wood can be crafted into slabs.
- Sealed glass is crafted from treated wood, glass, and rubber.
- Both can be broken easily and picked up without silk touch.
Ocean Floor Sediment
- Naturally generates in Deep Ocean biomes overriding a lot of gravel.
- Can be harvested by hand, but the best tool is a shovel
- Can be collected with a Silk Touch shovel
- When broken without Silk Touch, there is a guaranteed drop of either dirt, gravel, sand, or 4 clay balls.
- There is a chance for items from a drop table to drop. The chances are significantly improved with the Fortune enchantment on a shovel.
- Among the drops are gold, diamonds, tools, wood, and valuable dust, along with a wide variety of other things.
Greek Fire Brazier
The Greek Fire Brazier acts as a 2-block-tall lightsource. The top block provides the light. When placed with the bottom half in water, the light level will remain the same, and the bottom block will act like a water block. When placed with the top block in water, the brightness greatly increases, and both blocks act like water blocks.
Utility Blocks
Sponge
- Grows from sponge spores
- Dry sponge absorbs a volume of water blocks on contact and becomes wet sponge
- Wet sponge can be smelted into dry sponge
- There are 2 variants: red and yellow
- Dry sponge can be crafted down into sponge items
Water Filter
- Crafting recipe determines type
- There are 4 types: Ender, Fresh, Swamp, and Ocean
- Filters can be used to grow plants outside their native biome
- Incompatible filters can be used to prevent a plant’s growth in the native biome
- There is a limit to both the radius that can be filtered and the number of blocks that can be filtered.
- The filter only works through water blocks and water plants, not solid blocks
Lobster Cage
- Lobster mobs are naturally attracted to Lobster Cages
- Lobster mobs will automatically get into an empty lobster cage if close enough
- Collect the lobster from the cage by right-clicking with an empty hand
Air Compressor
- Right-click on an empty compressor with an air tank to put the air tank in.
- Shift-right-click with an empty hand on an air compressor containing an air tank to receive the air tank.
- Continuously power and unpower the compressor to fill an air tank. Every 3 changes results in one breath of air (on-off-on / off-on-off).
- The compressor may be powered directly or indirectly (through a block)
- When close enough to the compressor, there will be a visual similar to a nameplate above it showing the amount of air in the air tank.
- There is a glitch where the visual will not change when powering with a comparator, but the air tank still fills.
- If RF compatibilities are enabled, the air compressor uses 10 RF/t instead of alternating redstone power.
Foods
Algae Chips
Algae Chips are an inefficient food, but can be easily obtained because of algae’s quick growth. Algae chips can also be used as green dye in recipes using the Ore Dictionary
Crispy Seaweed
Crispy seaweed is an inefficient food, but can be easily obtained with a large supply of seaweed. It has no current other uses.
Calamari
Raw Calamari drops from killing squids.
Calamari has multiple forms it can be consumed in. Raw calamari can be related to raw beef. Calamari Steak can be related to (beef) Steak. Fried calamari rings are better than mushroom stew.
Sushi
Sushi can be crafted with any raw fish or any cooked fish. Sushi (Cooked Fish) fills more hunger than Sushi (Raw Fish). If you have a preference for unusual foods, you may want to try the Pumpkin Spice Sushi.
Lobster
Lobster Mobs spawn naturally in the world. When killed, they drop lobster meat, whick can be cooked. The Lobster Item obtained from trapping a lobster in a lobster cage can be cooked into a Boiled Lobster or cut up with a sushi knife in crafting to give lobster meat. The boiled lobster can be cut up with a sushi knife in crafting to obtain cooked lobster meat.
Aeros Bulb and Mystic Aeros Bulb
Both Aeros and Mystic Aeros bulbs are obtained from Aeros Plantae. Players can only consume Aeros Bulbs when their air meter is less than full while under water. A normal Aeros Bulb will restore up to 2 “bubbles” on the meter. A Mystic Aeros bulb will not restore air, but instead will give the player the Water Breathing effect for a few seconds, saving more air than a normal Bulb would provide. Aeros bulbs can be brewed into Water Breathing potions.
Tools and Weapons
Sushi Knife
- There are 2 types: Iron and Gold
- Iron acts as a stone sword, gold as a gold sword
- Using a gold knife to get meat from a lobster in crafting gets 4 meat instead of 3
- In the image of crafting the knife, you may use a gold ingot in place of iron, and string in place of seaweed.
Trident
- There is a trident for every vanilla material, plus bone, emerald, and netherbrick
- Acts as a sword of the corresponding material.
- Hold right-click to charge a ranged stab, which is basically a normal attack with boosted reach. Holding for longer and being closer to the target both increase the damage, and attacking quickly or being further away decreases the damage done.
- Can be used to efficiently break cobwebs, hay blocks, and chests.
Air Tank
- There are 3 types of Air Tank: Small, Large and Creative
- The Small tank holds 200 Breaths and the Large holds 800 breaths
- The Creative Air Tank holds 1 breath, but it never depletes
Red-Iron Electrolyzer
- The electrolyzer is used in crafting and has no world-interaction uses.
Salt Water -> Sodium Hydroxide
Greek Fire & Greek Fire Grenades
Greek Fire is a strange substance that burns on and in water. In this mod, Greek fire is a fairly cheap and powerful tool and weapon. It can be placed on water and spreads. When placed underwater, it rises to the surface. A dispenser can be used to place greek fire from a flask or throw a grenade. Greek fire blocks tend to fall if they can't be supported by adjacent blocks. Grenades can be thrown (pullback duration does not impact distance) and explode in a 5x5 area. Greek fire flasks can be used to place a Greek fire block, and are made from tar, quicklime, and gunpowder.
Armors
Dive Mask
- The Dive mask helps the wearer see beter under water
- The dive mask can be “upgraded” with certain items in the anvil to give it the respiration enchantment.
- Mask + redstone dust + 4 levels = Mask w/ Respiration I
- Mask w/ Resp. I + glowstone dust + 8 levels = Mask w/ Resp. II
- Mask w/ Resp II + ghast tear + 12 levels = Mask w/ Resp III
- This upgrading can be done with a mask that has already been enchanted
Buoyancy Control Device (BCD)
- The BCD allows the player to breathe under water and swim more efficiently
- The BCD only works when it has an air tank
- Right-click with an air tank in hand to put it in the BCD. If the BCD already has one, they will be traded out.
- Shift-right-click with a BCD containing an air tank to remove the air-tank
- The BCD has 3 states: Negative, Neutral, and Positive buoyancy.
- Negative state is default, and the player swims normally.
- Neutral state allows the player to ‘fly’ underwater.
- Positive state causes the player to float upwards while in water.
- Changing state from Negative-Neutral or Neutral-Positive costs 1 breath, while changing from Negative-Positive costs 2.
- There are 2 keybindings to change the state, up (neg-neu-pos-neg…) and down (neg-pos-neu-neg…), which are configurable in settings.
- The BCD’s tool tip provides information on remaining air and current state.
Wet Suit
- The wet suit allows the player to swim slightly faster, but is primarily aesthetic, since normal pants look weird with the rest of the dive gear.
- The wet suit can be dyed any of the vanilla 16 colors
Flippers
- Flippers significantly increase the player’s swim speed, but decrease the movement speed out of water
Other Materials
Raw Rubber, Rubber Ball, and Neoprene Textile
- Raw rubber is obtained from crafting 2 Guayule Branches with a Flask of Sodium Hydroxide, or 1 Guayule Branch with a Flask of Limewater
- Rubber Balls are obtained from cooking raw rubber in a furnace.
- Neoprene textiles are obtained from crafting a rubber ball with any color wool block
Flasks
- Flasks are used in crafting various items.
- Right-click an empty flask on a water block to get a Flask of Water. Doing so in an ocean biome will give a Flask of Salt Water.
- Electrolyze salt water to obtain sodium hydroxide.
- Dissolve quicklime to obtain a Flask of Limewater
- Drop a Flask of Water on top of a lit furnace for an item cooking duration to obtain a flask of carbonated water.
- Craft Limewater with Carbonated water to obtain Limestone (the Lime Cycle)
- An empty flask can be filled with salt water using a wet sponge.
Quicklime
- Quicklime is obtained by smelting limestone in a furnace.
- Craft quicklime with a Flask of Water to get a Flask of Limewater
- Craft 4 quicklime wth a blaze powder to get 4 glowstone dust.
- Tossing quicklime into water will result in an explosion. A larger stack results in a larger explosion. A stack of 64 quicklime can easily kill a player with no armor, and a single quicklime item does no damage.
Valuable Dust
- Valuable dust is obtained as a somewhat rare drop from Ocean Floor Sediment.
- It acts as a large variety of metal dusts, including redstone.
- The dust it acts as is preferential to a specific list, starting with orichalcum, gold, redstone, etc.
- If no other mods are installed, valuable dust easily acts as a replacement for redstone dust since no metal dusts exist in vanilla Minecraft.
Red-Iron Chip
- The Red-Iron Chip is a crafting ingredient for various technologies in the mod, such as the air compressor, water filters, and electrolyzer.
Tar and Tar Soaked Fibre
Tar is obtained using a Tar Kiln (Structure) by dropping an empty flask on the limestone slab of the structure and lighting the log of the structure on fire with either a flint and steel or Greek fire flask and waiting 10 seconds. (See Tar Kiln in the Structures section for crafting images.)
Tar Soaked Fibre is a fuel source equivalent to coal and charcoal (smelts 8 items). And is crafted with a Tar Flask and leaves, wool, tall grass, cobweb, or wheat.
Mobs
Lobster
- Spawns in ocean type biomes and beaches
- Drops raw lobster when killed
- Naturally wanders toward water and lobster traps
- Always hostile and tried to deal damage to the player in all difficulties
- Spawns in all difficulties
- Dies of “drowning” damage if out of water for too long.
Fish
- Spawns in all water type biomes, including oceans, swamps, and rivers
- Spawn with rates equal to fishing chances (cod are most common, clown are least)
- There are 4 types: Cod, Salmon, Puffer, and Clown
- When killed, they drop 1 vanilla fish items that matches their type.
- Puffer fish will puff up and poison players that get too close.
Structures
Tar Kiln
The Tar Kiln is a small structure made mostly of limestone and takes up less that a 3x3x3 space. Once the Tar Kiln is constructed, drop an empty flask on the limestone slab then light the log on fire. After 10 seconds, the log will burn up, a charcoal will drop, and the flask will fill with Tar. The tar kiln can be reused by placing another log.
Materials: 6x limestone blocks, 1x limestone slab, 1x any solid block, 1x any log type. In the diagram below, glass can be replaces with any block, including air. Stone can be replaced with any solid block.
Build bottom to top:
Front view during use:
Ships and Wrecks
Ships and ship wrecks naturally generate in the world. There are 3 themes for the ships, and each has a respective ship wreck. Ship and wreck spawning rates can be altered in the AlgaeCraft config.
All ships should work with Archemedes' Ships.Small Ship
Small ships and wrecks consist of a wooden hull, a front deck, a captain's quarters, and dispenser "canons." Small ships were often used by kingdoms to transport small amounts of supplies and valuables with enough firepower to make it to their destination safely.

Large Ship
Large ships were used to transport massive quantities of valuables and were often equipped with Greek Fire for protection of the contained goods. Large ships not only have chests of supplies for soldiers, they contain resources in their hulls. These resources could be farmed goods, new technology, and even valuable mined materials.
Desert "Egypt" Ship
Desert ships often belonged to any of 3 desert factions. They have a giant desert symbol painted on their sail in a color representative of their faction. These ships were used for trade of treasures, such as emeralds, lapis lazuli, and gold, but a majority of their haul was unwanted sand.
Thaumcraft Compatibility
AlgaeCraft will automagically try to detect Thaumcraft on startup, but does not require Thaumcraft to function. If TC is detected, AlgaeCraft will enable all features that require Thaumcraft. These include giving TC aspects to items and blocks, registering farmable blocks with TC golems, adding a couple Infernal Forge bonuses, along with any number of Thaumcraft-related features that are added. This Thaumcraft Compatability can be disabled in the AlgaeCraft config.
Abyssum
- New aspect that is obtained from various AlgaeCraft items and blocks
- Consists of Aqua and Tenebrae
- Planned to be used in a few recipes in the future
RF Power Compatibility
AlgaeCraft will automatically try to detect CoFH API, part of CoFH Core or CoFHLib, on startup, but does not require either to function. If the API is detected, AlgaeCraft will enable all features that require it. For now, this means changing Air Compressors to consume 10 RF/tick and will fill air tanks at 1 breath/10RF, causing the air compressor to run faster than the standard version, filling 1 breath every tick instead of every 3 at max. There may be future alterations for AlgaeCraft blocks and items to require RF. RF power compatibility can be disabled in the AlgaeCraft config.
Future Plans
For now there are no plans to update the mod, but if I do update to a newer version, here's a list of features I've considered adding:
- Oysters, pearls, and Bauble compatibility/features
- Better Sushi and other foods (maybe drinks)
- Armored dive suits and equipment
- Fishing gear and Harpoon guns
- Better boats
- Giant crabs (crab armor?)
- Sharks
- Hadal Zone dimension with new blocks, ores, structures, hostiles, and maybe a boss (less likely feature)
- Thaumcraft stuff: Thaumium Trident, Neptune’s Trident, magic dive gear, etc.
- Thermal Expansion stuff: RF for water filters and electrolyzer, electronic dive equipment
Change Log
1.5.10 Forge -
- Changed AlgaeCraft mod detection to require CoFH API to activate RF features instead of Thermal Expansion
- Lobster cages with blue lobsters will now spawn blue lobsters when broken
- Fixed in-game mod description from "you thirst" to "your thirst", because grammar.
1.5.9 Forge -
- Added blue Lobster variant (1/5000 chance of spawning)
- Added tan dye and tan wool
- Added naturally generating ships and ship wrecks
- Added many new config options to customize world gen and mod functionality
- Improved internal Structure methods and file system
- Structures may be created and altered in algaecraft/structures folder in the config folder
- Added commands "/acimport [x] [y] [z] [structure name]" and "/acexport [x1] [yz] [z1] [x2] [y2] [z2] [xCenter] [yCenter] [zCenter] [structure name] <block ids to ignore>"
1.5.8 Forge - NOTICE for Servers: Upon updating to this or a later version, all players MUST use at least this version.
- Fixed Seaweed not growing
- Fixed Algae breaking in swamp biomes
- Fixed crashes with BCD and Air tank
- Made Greek Fire bombs more powerful
- Added config for Fish and Lobster spawning weights
- Added config to toggle Sponges detecting neighboring block changes (not recommended to turn off)
- Improved packets (client-server)
- Improved swim gear to allow for smoother swimming control
- Fish now avoid the topmost water block.
1.5.7 Forge -
-Fixed Braziers not dropping when block below them destroyed.
-Fixed infinitely flowing water glitch with Braziers.
-Fixed Water filters not updating where coords add up to a negative number (x+y+z<0).
-Optimized several sections of code, decreasing any lag caused by Algaecraft
-Added config options to change growth rates of all farmables.
-Added config option to change update rate of water filters
-Added Thaumcraft aspects to items/blocks added in AC1.5.6
1.5.6 Forge -
Added:
- Greek fire, greek fire flask, greek fire brazier, and greek fire grenade.
- Tar flask (used for greek fire) and tar soaked fibre (new fuel source)
- Tar Kiln structure and implemented an entire system to make adding structures easier in the future.
- Helper tool tips to certain flasks with non-conventional crafting (Water flasks, Carbonated water, and Tar)
- A texture for the 2 middle-stages of guayule.
Fixed:
- Puffer fish poisoning range reduced
- Removed water dripping through treated wood
- Config biome definitions now used in world generation.
- Fresh and Salt water filters now impact how flasks are filled (fresh water filter is dominant)
- Experimental lag-reduction fix to Coral; let me know if problems occur with planting/growing coral. If no problem is reported by the next release, the change will be applied to all blocks affected by water filters.
1.5.5 Forge -
- Added config option to disable generation of Guayule in the world, effectively disabling most tech parts of the mod unless another mod is installed that adds a way to get rubber.
- Made a ton of fixes to make AlgaeCraft work on servers including adding alternate recipes, changing TileEntity Registration, and handling of BCD keybinding (no gameplay changes).
1.5.4 Forge -
-Removed flowered variety of Great Lake biome as a separate biome ID
-Made compatible with Java 6 and 7 to prevent related crashes
-Added special wetsuit varieties and recipes
-May have added ability to create custom wetsuit skins through resource packs (untested)
1.5.3 Forge -
-Fixed infinite lobster glitch
-Fixed middleclick (pickblock) on water filters
-Switched coral->limestone crafting to use oredictionary so the recipe shows in NEI
1.5.2 Forge -
- Fixed crash when providing an alternating redstone current to an empty air compressor.
- Air compressor can now be powered through adjacent blocks as well as directly
- Fixed not being able to craft small coral into dye
- Algae chips can now be used as green dye
1.5.1 Forge -
- Fixed sponge spores not growing into full blocks because of invalid override
- Fixed crash from dry sponge blocks absorbing sponge spores, coral, or other water "plant"
- Slightly reduced BCD "flight" speed in neutral buoyancy
1.5.0 Forge -
- Sponges are now 1.8 sponges brought into 1.7! The yellow sponges keep their ID, so they will be converted into vanilla sponges in 1.8.
- Wet sponge can be crafted with an empty flask to give a dry sponge and flask of salt water (for easier crafting)
- Algae generates as single blocks instead of clusters
- Seaweed generates in superchunks (3x3 chuck coordinates) in roughly 1/2 of all Deep Ocean chunks
- Seaweed no longer generates on stone "reefs"
- The Sushi Knife recipe now requires 1 seaweed or string and is no longer adaptable in the config.
- Coral reefs only use limestone (no sandstone/cobble option), geneate in a new shape, and generate based on superchunks in roughly 1/4 of all Ocean chunks
- Ocean Floor Sediment (Pelagic sediment was renamed) now replaces patches of gravel in the vanilla Deep Ocean biome.
-Coral no longer has suction under water, and uses metadata between 8 and 15 (sponges are still sucky on purpose)
-Lobster traps containing lobsters no longer cause flowing water
- Water mob spawning is fixed to have higher rates without overriding the vanilla biome.
- Fish drop their appropriate fish item
- Water filters have an algorithm for creating a list of filtered locations based on simple pathfinding so they only filter water in their own pool of water
- Air compressors can now adapt to use RF if Thermal Expansion is installed (change in config)
- All items are given Thaumcraft aspects when Thaumcraft is installed
- Neither Thermal Expansion nor Thaumcraft NEED to be installed for AlgaeCraft to work, but the adaptions are done if those mods are installed (unless the config says otherwise)
New stuff:
- Tridents are a melee weapon with an increased-range drawback attack, crafted with materials, sticks and seaweed
- Carbonated water can be made by dropping a flask of water on a burning furnace for a 1 item cooking duration
- Quicklime can be dissolved in a flask and combined with carbonated water in crafting to make limestone
- Quicklime explodes when dropped in water, with an explosion size dependent on item stack size.
- Valuable dust can be gotten from Ocean Floor Sediment and acts as redstone dust in crafting, or various metal dusts when other mods are installed, preferentially acting as gold dust first, followed by orichalcum, then redstone, then others.
- Treated wood (+slabs) and sealed glass are new aesthetic blocks
1.4.3(7) Forge - Fixes algae slowing effective area and allows blocks to replace algae rather than be placed on top.
- Adds a config option (ambientWaterMobs_max in the general category) that controls the spawn maximum (and in turn, spawn rates) or water mobs in the Ocean and Deep Ocean biomes.
1.4.3(6) Forge - Added German translations provided by LordEric
- Live Lobsters are now redish-black
- Fixed fish dorsal fin not rendering.
1.4.3(5) Forge - Attempt to fix squid not dropping items from other mods.
- Lobsters now pathfind to water sources, decreasing the chances of a lobster suffocating near a water source.
- Fixed lighting bugs with stairs and slabs.
1.4.3(4) Forge - Removed fish splashy sounds.
- Changed ocean biomes to spawn based on an altered waterCreature type.
- In oceans, there can be up to 256 water creatures in 17 chunks, allowing for a great increase in fish spawning and spawning of any water creatures registered to spawn in oceans, even from other mods.
- Made wet sponges work with containers from mods that use the FluidRegistry (e.g. Thaumcraft)
- Fixed guayule not having a chance to drop two bushes when fully grown and decreased time until guayule dies or thrives.
1.4.3(3) Forge - Fixed up some stuff.
1.4.3(2) Forge - SCUBA gear can now be repaired in an anvil; rubber for most, neoprene for wetsuit
- Fixed crash on startup if config says not to generate Deep Ocean biome
- Fixed dyeing damaged wetsuits completely repairs wetsuit in process.
1.4.3 Forge - Added quicklime (smelt limestone)
- Surround 1 blaze powder with 4 quicklime to get 4 glowstone dust.
- Added Fish mobs (normal, salmon, clown, and puffer)
- Attempt to fix random bug with air compressor eating up air tank in some cases.
- Fill a cauldron with water using a sponge while sneaking.
- Attempt to fix crashing if FogClarityAPI is not installed correctly.
- If config tells AlgaeCraft to not use the FogClarityAPI, Dive Masks give players nightvision when under water.
- Added crafting of limestone (4 full coral or 9 small coral of any color).
- Somewhat fixed lobsters being unable to climb 1-block jumps under water.
- Small alterations to code so AlgaeCraft no longer uses ModLoader components of Forge, for easier update to MC 1.7.
- Added ability to determine block model IDs for coral, seaweed, sponge, and algae in config (set to -1 by default to tell game to automatically choose an available ID).
- Other small alterations to the code that don't affect gameplay.
- Last content update before update to MC 1.7! (Will still fix bugs found in this version.)
1.4.2(4) Forge - Fixed server crash on startup. No need to update if you don't own a server.
- Includes early-WIP fish only available in spawn egg form.
1.4.2(3) Forge - Implemented some convenient crafting with flasks
- Fixed crafting with red sponges not working.
- Added "specialOutOfWaterCoralRendering" to config.
- Optional special rendering of coral, sponge, and seaweed; toggle in config, default is off
- Implemented airtank replacing methods for BCD and compressor (shifting)
- Last sponge in stack will automatically move to another stack if possible.
1.4.2(2) Forge - Naming bug fix
- Crafting fix
- Sponge fix
1.4.2 Forge - Updated to Minecraft 1.6.4. That's it.
1.4.1 Forge - This release contains everything from the previous 1.4.x releases with more.
- Added Air compressor
- Gave Dive Mask a screen overlay like pumpkin.
- Added Guayule plant and branches.
- Added Empty Flask, Fresh Water Flask, Salt Water Flask, and Flask of Sodium Hydroxide.
- Added raw rubber, rubber ball and Neoprene.
- Added colorable neoprene wet suit and flippers.
- Added crafting recipes for everything that was added.
- Guayule generates in desert biomes and red sponges generate in ocean biomes.
- Vanilla squid drop raw squid meat. AlgaeCraft squid still exist to prevent world corruption, but don't replace vanilla squid when spawning new entities.
- Probably some other stuff. If I remember anything, I'll add it to this list.
1.4.x.1 Unofficial Forge - This unofficial release contains some fixes, a new piece of SCUBA gear and a bunch of new config options!
- Attempt to fix server crash on coming into contact with algae.
- Keybinding for BCD should work with servers.
- Added wetsuit. Currently uncraftable. Can be dyed to any dye color.
- Added "usesFogClarityAPI" to config to determine if AlgaeCraft should attempt to use the FogClarityAPI. When false, the API doesn't have to be installed at all and AlgaeCraft will run noramlly, excluding special rendering with the SCUBA mask.
- In config, "allowCoralGrowthOn" now determines a list of block IDs that Coral can grow on.
- Added "allowSeaweedGrowthOn" to determine a list of block IDs that Seaweed can grow on.
- Added "oceanBiomeIDList" to config to determine a list of biome IDs that coral, seaweed and sponge can grow in and that reefs generate in. Standard depth range still applies.
- Changed "reefType" to "reefTypes". The variable is now a list of available reef material bases (cobblestone = 0, sandstone = 1, limestone = 2; default is only 2).
- Functionality of "canReefHaveMossyCobble" changed to include if sandstone reefs can have chiseled sandstone and if limestone reefs can have chiseled limestone.
- Textures for rubber, neoprene and guayule can now be found.
- NethanielShade temporarily retired. Wetsuit, rubber, neoprene, and electrolyzer textures by Azaka7. Guayule textures adapted from NethanielShade's guayule textures.
1.3.0(3) Forge - (for MC 1.5.2)
- Fixed bonemeal changing the metadata of any block to some degree.
1.4.x.0 Unofficial Forge - This unofficial release fixes several bugs from 1.3 versions and contains new features for testing, which can be found only in the creative inventory.
- Fixed block damage problem with bonemeal.
- Fixed Algae growing on land and replacing blocks.
- Probably other bug fixes I can't currently recall.
- Config variable "algaeBiomeIDList" for changing biomes algae can grow in (for use with other biome mods).
- Config variable "allowCoralGrowthOn" not working, but hints at future customizations.
- SCUBA Goggles, air tank and BCD up for testing. Key bindings don't yet work on servers. No crafting yet.
- SCUBA Goggles require FogClarityAPI to work (see install instructions).
- Added limestone, only found in creative so far.
- New texture artist: NethanielShade.
1.3.0(2) Forge - (for MC 1.5.2) Server bug fix. This fix will be added for 1.6.2 when basic SCUBA gear is added, which is planned to be relatively soon.
1.3.2 Forge - Added "knifeCrafting (see forum for syntax)" to Config file. More info above.
1.3.1 Forge - Updated to MC 1.6.2!
- Added entityLobster to config to change the Lobster entity ID for compatibility (< or = 127)
- Added entityMeatySquid to config to change the AlgaeCraft Squid ID (< or = 127)
1.3.0 Forge (still for MC 1.5.2)
- Added Deep Ocean biome
- Added genDepOcean to config to decide if you want Deep Ocean to generate (default true)
- Added deepOceanBiomeID to config for better compatability with other biome mods.
- Added "Aeros Plantae" (Air Plant) to generate in small amounts in Deep Ocean biome.
- Added Aeros Bulbs, Aeros Plantae seeds and Potion of Water Breathing (with variations).
- Added Pelagic sediment as floor block for Deep Ocean.
- Added Golden Knife (Cutting knife variation)
- Added AlgaeCraft Mod tab to Creative inventory.
- Fixed block update glitch with sponge items while removing water.
1.2.3 Forge - Alterations to default item ids to make me happy.
- Player can now choose reef generation type using config variable reefType
(0=cobble,1=sandstone,2=both)
1.2.2 (2) Forge - Fixed Crash when attacking Lobster.
1.2.2 Forge - Alterations to default item ids to make Forge happy.
- canReefHaveMossyCobble in the config now works.
1.2.1 (3 - 5) Forge - Attempts to fix the server bug. Fixed in 1.2.1(5).
1.2.1 (2) Forge - Takes longer to break Filters
1.2.1 Forge - Added water filters and Red-Iron chips
- Attempt to fix server bug.Failed
1.2.0 Forge - Updated to MC 1.5.2!
-Lobster Mob
-Items (Lobster, Boiled Lobster, Raw Lobster, cooked lobster)
-Lobster Cage (Block)
-Basic sushi (cooked and raw fish)
-Slightly improved reef generation to reduce items dropping
1.1.4(3) Forge - Fixed server bug dealing with algae block.
1.1.4(2) Forge - Hopefully fixed all crash-causing server-related problems.
1.1.4 Forge - Small edit to try to fix a server error.
- Removed "Non-Existing Coral" from creative inventory.
- Added config file for editing item and block ID values.
1.1.3 Forge - First release for Minecraft Forge ModLoader. Same as other 1.1.3.
1.1.3 - Fixed algae duplication bug when algae is placed in a non-swamp biome.
- Fixed infinite bonemeal usage on sponge and coral.
1.1.2 - If 1.1.1 made minecraft crash, this version should have it fixed
1.1.1 - Fixed not getting bowl back when eating Fried Calamari Rings
1.1.0 - Update to MC 1.4.6:
-Fixed floating coral
-Small coral grow into big coral given time or bonemeal.
-New worlds generate "AlgaeCraft Squid", which drop raw squid, instead of normal Squid. AlgaeCraft Squid have their own spawn egg.
-You can craft "Cutting Knives" with a stick and an iron ingot up-right diagonal to it. The knives act like stone swords.
-Knives allow the player to get meat from vanilla squid found in worlds already generated.
-You can cook raw squid in a furnace to recieve "Calimari Steak"
-Craft a knife, brown mushroom, bowl, and calamari steak in any order to get "Fried Calamari Rings". You WILL get your knife back, but it will take damage.
1.0.1 - First Release
Terms and Conditions & Modpacks
AlgaeCraft is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
In other words:
AlgaeCraft may only be redistributed freely under these conditions:
- The copy of AlgaeCraft is Free. The redistributor may not sell copies of AlgaeCraft.
- Credit MUST be given to the creator of AlgaeCraft (Azaka7).
- AlgaeCraft may only be used in modpacks* if the modpack is free and credit is given to the creator of AlgaeCraft.
AlgaeCraft may be decompiled for the purpose of studying the code. If the code is altered and redistributed, the resulting mod may only be distributed under a license equal to or more strict than this. The mod must also be free.
AlgaeCraft may be used in YouTube videos if a link to this Minecraft Forums page is given in the description. If the video is part of a series, the link must be provided in at least one video.
* A "modpack" is a collection of modifications (mods) used and/or redistributed as one set.
2
Well, now here's an idea. There's currently only one layer of dungeons, right, with just empty space above and below it?
Well, how about putting in two or more layers of dungeon, and connecting them with intradimensional portals? That would not only make the maze more complex, but also allow non-Euclidean geometry like 720* loops. If XCompWiz ever updates Looking Glass API to 1.8, you could even make the portals seamless (and since it's within the same dimension and even the same chunk, there would be no load time).
3
2
I actually proposed something like this a few months ago, under the name Cloud Sprinkler and with the intent of being a large-scale farm watering device.
2
I made a model for willow trees, do you think you could add them? It looks super cool, and would be a good source of yellow wood.
https://www.dropbox.com/s/aao7go0a9h4k071/willow model.schematic?dl=0
2
And we could be using just a single type of essentia too. I don't think either change would improve the game. Heck, I don't even like it when the aspect tree is pruned. (And I still want Praecantatio back)
2
I made a vanilla grinder in MC1.5, I'm sure it would still work. It was just a long room with a 2-block-deep ditch full of running water along one side leading into a lava blade and a hopper, with the ditch rim lined with signs so mobs walked into it. Along with a couple of gubbinz like a piston door, a bucket-dispenser rig for sweeping the room, and a strategically placed cactus for killing spiders. I got lucky with that one, it was in a survival superflat and there was no place for Endermen to teleport away to, so it generated ender pearls.
The grinder in my current TC4 world, on the other hand, is just a big cave dug into the side of a hill that I occasionally clear out with a chain lightning focus. That one's gubbinz are a fence just outside the cave mouth where I can trap creepers in skeleton arrow range for music discs, redstone torches so I could see my prey, and a silverwood planted over the cave so I got wisps and pech.
1
For those with taintpocalypse problems: taint is finite and consumes flux to grow... unless it grows a taint geyser, which produces more flux. Destroying those is top priority.
2
On thing I've been meaning to suggest to a modmaker: the sword Nightblood come to Thaumcraft!
"Destroy evil."
Requires an iron sword, some silverwood, some ordo shards and 1000 spiritus vis (yes, that is 15 1/2 jars!).
He generally isn't directly used, rather he's thrown on the ground. Mobs that can equip weapons will go out of their way to pick him up, and when they do they'll promptly turn on the other hostile mobs and attack them, and start attacking themselves when they run out of targets.
The sword also has a very powerful "unsheathed" mode where you use him directly, with a massive attack power and (slightly nerfed) creative block-breaking, producing large clouds of black smoke on every hit. However, in unsheathed mode he will rapidly chew through your vis reserves, and when you run out of vis he'll eat your health, so fast that when you get to health you'll have just enough time to throw him away. When thrown away, he'll disintegrate one last block and then revert to normal sheathed form.
http://sssscomic.com/comic.php?page=178
1
I think what we might be thinking is that Taint is literally the reified essence of wrongness, and requiring any kind of resources from it for an everydaytech operation just seems perverse. It feels like it should be fought by the sane and exploited by the mad, not required for sane things.
1
It keeps spreading, because eventually it starts producing "taint geysers" that create more flux. If you're trying to keep a patch under control, you'll need to patrol it for those.