Fortress Mod v0.9 (1.7.10 + forge)
Ever wish you could build a house (fortress) on a server that actually kept you safe from the other players? This mod adds exactly that.
You build a house like in single player and use the Fortress Generator to make it unbreakable.
It also gives you white list control over who is allowed into your fortress.
Why use this mod on your server?
- It feels like it belongs in minecraft (chunks you can't edit for any visible reason do not).
- Simple. No commands to learn (like /f join SomeFaction).
- No abandoned, claimed land left behind (fortress generator runs out of fuel).
- Cool animation when protecting / unprotecting your structure.
- Makes glowstone dust a valuable commodity (fuel for the fortress generator).
- Manual (crafted book) so you don't have to explain the mod to everyone.
Videos:
AuthenticGames (Portuguese):
SexyPurpleUnicorn:
Me:
Download:
http://www.mediafire.com/download/9vq661c42flv5vu/fortressmod-1.7.10-0.9.03.jar
Source Code:
https://github.com/rockysims/fortressmod
Also available as a bukkit plugin:
https://dev.bukkit.org/projects/fortress-1-12-2
Old Versions:
http://www.mediafire.com/download/v1c54kj4nyg5qk9/fortressmod-1.7.10-0.9.02.jar
http://www.mediafire.com/download/d5x94mpugozed64/fortressmod-1.7.10-0.9.01.jar
http://www.mediafire.com/download/d3dwiec3fkapmhm/fortressmod-1.7.10-0.9.jar
Change Log:
Made cobblestone and nether brick stairs generatable.
v0.9.02:
Fixed bug where generator gui showed incorrect fire level.
v0.9.01:
Added /stuck delay to config file.
v0.9:
Initial release.
If you have any thoughts, feedback, suggestions, I'd love to hear them.
Also if you find any bugs, I'd very much like to know.
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I'm not certain that slimes can really be made to move faster, seeing as they are constantly jumping...
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This is really great. I can hardly play with most shader packs, but this doesn't lag me at all. Furthermore, nicer looking water is often all I'm looking for. Keep up the good work!
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Have fun trying to explain the black hole in your kitchen!
It is planned to have various spells enacted upon the shrine(your magic table/device) by throwing in items. The properties of the item thrown in will determine what element it adds to and how strong the addition is. For instance, adding a piece of coal will give you 1 level of fire energy(already implemented), whereas adding blaze powder will give you 3. If you add too much of any element, the shrine will become unstable and overload. Overloads can range from the shrine freezing over and losing its power to opening a black hole that consumes anything and anyone near it. Sometimes overloads can be beneficial; you could set up a plasma ball in an enemy's base or construct that black hole trash can you always wanted. Of course what you're most interested in is spells. adding enough of the right elements can score you 10 minute fire resistance, an invincible snow guardian, or a nice new sword.
Right now, it's not ready for download, but the base mechanics are implemented as well as a spell and a few overloads. I will list these below with screenshots for your viewing pleasure.
How to construct your shrine:
Next, place the chiseled stone and surround it in redstone dust.
Now, toss the lapis block on to the center of the chiseled brick and stay within 5 blocks.
And there you have it! Your own shrine!
You can leave it as-is, but the shrine itself is more like an aura node from thaumcraft than a physical altar. You are free to remove and replace the stone brick and redstone with whatever you'd like, assuming there's something for your ingredients to land on.
1 heat level
2/3 heat levels
4 heat levels
overload
Level 1/2
Level 3
Level 4
Gotta love that mini raincloud
Anyways, the process to get this "compound" element is simple; you just need to put one heat level and one null level in your shrine.(so add 1 coal and 1 ender pearl)
From then on, you can add snowballs to increase it's strength.
level 1/2
Level 3
Level 4
Overload
The frost overload will freeze the shrine, you, and any entity in a 5 block radius. While frozen, you will have slowness and mining fatigue. It's worth noting that while you and the mobs will thaw, your shrine will not.
"stable" early levels
Overload
Overloading the plasma element will result in a massive, never ending ball of plasma that will damage nearby players and mobs. It can, however, be neutralized by adding 3 levels of null to the overloaded shrine. Unfortunately, neutralizing the plasma ball will result in an electrical discharge, creating a relatively large explosion.
level 1
Level 2/3
Level 4
Level 5
Level 100 (overload)
The overload for null is the creation of a black hole. It's really kind of more like a tear in reality, given that it doesn't expand or suck in anything that's more than a few blocks away. Regardless, getting close enough to one means unavoidable death and imminent loss of items. It ignores armor and doesn't discriminate between animals and items. Of course this is really overpowered for something only costing 5 ender pearls, right? Well, that's the thing. Null dissipates easily whilst in the confines of reality, so it takes 20 times the amount of levels to overload. The only "easy" way to get that much null is by using the one and only dragon egg. Once that's been used, the only way to make a black hole is by acquiring 100 ender pearls.
Black holes can also be closed by tossing a nether star near it's mouth. One must be careful to drop it near the black hole, not into it!
This is the functional stuff and aim of gathering all that elemental energy.
Steam spell:
-To perform this spell, add at least two levels of heat and one level of water.
Now I'm sure you're wondering; why have I not given you the download and why did I post this topic if I didn't plan to in the first place?
Well, the answer is simple: it's not final, but I need help.
Specifically, I'm not terribly fond of the working terminology(I mean, "plasma elemental energy? Come on!) and I need some suggestions on what kind of spells and elements you want to see/manipulate. If you're even mildly interested, your feedback will be greatly appreciated.
Thanks for dropping by!
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~ Are you ready to enter a new age of exploration?
The Expedition Modpack is a modpack centered around exploration and adventure without losing the feel of vanilla! Traverse vast jungles and conquer their trap filled temples! Uncover hidden monasteries atop frozen peaks! Trudge your way through pitch black shadow fens! Beautiful and deadly landscapes both await you.
~ Featuring:
- Countless new biomes!
- A diverse range of biome based villages!
- Tons of dungeon and temple structures to raid!
- A diverse range of new enemies!
- Powerful gear and weaponry to help you make your way!
- Ships, airships, and rideable dragons for transportation!
- A completely re-imagined and revamped end!
- And much, much more to discover!
~ Mods:
The expedition modpack contains three main types of mods; mods that add world gen, mods that add creatures, and mods that add gear to help you along the way.
Landscape mods:
-In addition, there are also some visual/performance based mods. You can find them listed on the technic page.
~ Installation:
The Expedition Modpack is hosted on the technic launcher, so installation is as easy as searching "expedition" in the launcher or using the installation link on the web page.
Get the technic launcher: http://www.technicpack.net/download
Technic modpack page: http://www.technicpack.net/modpack/the-expedition-modpack.578765
~ Copyright, permissions, ETC.
I have checked and double checked to make sure that all the mods I'm using are, in fact, usable in modpacks on the developers' terms. I have written permission from those who require it. If for whatever reason you are a modder and don't want me using your mod, just let me know and it will be removed from the pack. Links to each individual mod can be found on the technic page.
Don't use my graphics for your stuff. I made them.
~ Challenges:
To keep things interesting, here's a list of challenges that you can complete in the modpack! If you complete these and want to share, I encourage you to post screenshots on this thread!
- Find each type of village! The types are settled(grasslands), lakeside(marsh), Zulu(savanna), Egytpian(desert), Inuit(tundra), and Tibetan(mountain).
- Build and fly an airship!
- Build a quarry and ore processing system!
- Raise each type of dragon!
- Raid the waterlogged catacombs!
- Find a spider den in the dark forest!
- Traverse an Ossuary biome!
- Create an obsidian wither shard rifle!
- Build a base with cannons as defenses!
- Craft a set of cardboard armor!
- Craft a set of mud tools!
- Slay and revive the Ender Dragon!
- Find a Nuclear Creeper(and don't die)!
- Shoot an undead knight off of his horse with a musket!
- Raid a jungle temple!
- Raid a desert temple!
- Raid a doomlike dungeon!
- Spend the night at an inn!
Alright, I think that's it for now! Enjoy the modpack!
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I don't know if the name "Ridiculous world" does it justice, really. Maybe something like Mythic Biomes is a better name...
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How about mongol warriors that spawn in the plains and ride horses! Perhaps you could even make them skeletons and riding skeletal horses so you don't have to figure out how to make a villager look good on horseback.
They would, of course, be hostile.
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My only gripe is that it seems pretty magic based for a steampunk pack, So I'll keep an eye out for some good steampunk esque mods for you.
Lastly, do you need graphics for your technic logo and background? If so, may be able to help.