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    posted a message on Learned just how hard it can be to make a game (and put it up)...

    Well... where do I start...


    The game was made with Clickteam Fusion. It's a game maker type program with almost no coding (unless you count using math as coding). You can try the free version out to see if it's for you (I have the Standard Version of the program). Be careful though... it's limited and only exports to HTML5 (also limited), but you can make simple games with it and sell them (gonna need to own some webspace and a website though).


    Development wasn't too hard at all. Just create the sprites and other graphics or import them and use the Event Editor to tell them what to do (careful though... execution is linear though you can control it somewhat with loops).


    Compiling was my first major roadblock. Normally Standard Clickteam Fusion exports only to Windows PCs. But to create an Android game I used the Android Exporter (sold seperately for Clickteam Fusion) and needed to have updated versions of both the Java SDK and Android SDK. For monetization I used FGL Enhanced as it's the only monetization option that works with Standard Clickteam Fusion (Admob, Charboost, and other more popular monetization options will only work with the Developers version of Clickteam Fusion which is MUCH MORE expensive). Implementing FGL is pretty easy though and you can control when those ads appear (and how often).


    When compiling an APK you need a couple of things... a unique package name (such as the address of your website... this part I got completely wrong and now this game is stuck with it), and a unique store key (using the keytool.exe file within the Android SDK). If you use the default package name that Clickteam Fusion gives you the FGL enhance process will give you an error. Found that out the hard way.


    If you want to post your game at places such as Google Play or Amazon, you need a developer account. For Amazon it's free and if you shop there you can use that info for your account. For Google Play you have to pay a one time fee of $25 and create a merchant account as well. However, you will need a bank account and that bank must first be supported by Google (same as with Youtube monetization) in order for you to sell your game or monetize it via Admob. And if you're in the U.S., that bank has to be headquartered within CONUS (CONtinental United States... i.e. the lower 48). So banks with HQs in Alaska, Hawaii, or the Territories don't get paid.


    You also need graphics ready for the store, both Amazon and Google have their own requirements for file size and dimensions as well as which type you have to use at minimum. Your APK will also be tested to ensure the stores have no problems with it. Otherwise you will get an error.


    If everything checks out, you write your game descriptions and such. Then upload your APK and wait a few hours before it becomes available in the store. Aaand hope for the best.


    Sorry if that was a lot to read, but that's kinda what I went through to get my game into the store. Working on the next one as well as improving the one I have up now. In fact, I'll take suggestions as it's pretty much the first game I've put up. Long ago I made games with Clickteam Fusion's ancestor, Klik 'n Play and even then making a game wasn't easy...

    Posted in: General Gaming
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    posted a message on Learned just how hard it can be to make a game (and put it up)...

    First, a shameless plug...

    https://play.google.com/store/apps/details?id=com.BSAR.Kalisona&hl=en


    It's not much, but at least it's a complete game and for me it's a HUGE accomplishment (given that I'm addicted to procrastination). Thanks to this I know just how easy/difficult it can be build a game, have it monetized and put it up on a site like Google Play. Things would have been easier if I had the Developer version of Clickteam Fusion, but with the Standard version I can use FGL-Enhance at least.


    And there's things like generating a personal certificate, looking for a name that's not taken, and the long questionairre at both Google Play and Amazon.



    If anything, though... putting up my NEXT game will be much easier now that I know what I need to do go get there. But for the next one I'll have to do research on advertising...

    Posted in: General Gaming
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    posted a message on Random wooden structure found deep underground?

    That's an abandoned mineshaft. Be careful in there as cave spiders live in that place...

    Posted in: MCPE: Discussion
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    posted a message on Liking PE better
    Quote from Nanozone»

    Nope. I don't even own PE.


    eh... what are you doing in in PE discussion when you don't own it? Well, there's nothing saying you shouldn't be here, so it's okay.

    I like PE because I can take it anywhere, it's being improved to be on par with the PC version, and it leaves my PC free for other things. :)
    Posted in: MCPE: Discussion
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    posted a message on What is the most worthless item in Minecraft?
    Quote from Mettan»

    Nothing in this game is truly worthless.


    So what's the Dragon Egg's purpose? Or is it only a trophy (it's worth something to me if I can use it, but then again that's why my houses have no furniture)?
    Posted in: Discussion
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    posted a message on What is the most worthless item in Minecraft?

    The Ender Dragon egg. Let's face it. What can you craft with it?

    Posted in: Discussion
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    posted a message on How many FPS do you guys get when you play minecraft

    And now I'm curious... how much FPS would you get if you were to run Minecraft on a supercooled nitrogen submerged Super Computer (not sure what their specs are now but I'll guess a 1000 processor core running at googlehertz speeds, googlebytes of RAM and storage space that makes a Home Depot look like a pea)?

    Posted in: Discussion
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    posted a message on Is "Is Minecraft Dying" Dying?

    Sometimes there's just too many threads of the same subject. Some people (myself included) think "meh... pass" when we see such threads. We're just desensitized to them now because they pop up a lot.

    Posted in: Discussion
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    posted a message on Whats the most embarrassing death you've ever had in Minecraft?

    There I was. In a nice field of tall grass. Walking towards a hill without a care in the world with the intention of making a new home in it. Next second, I was falling into a ravine and into the lava lakes below... but instead my fall was stopped by the stone between the lava lakes...


    Turned out I had the incredible luck of falling through a 1x1 hole hidden by the tall grass. Now to this day, I break the grass in front of me while I'm moving through it. T_T

    Posted in: Discussion
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    posted a message on Have you ever had any "bad luck" in Minecraft?
    Quote from VampArcher»

    As for fishing, I'm super lucky. I heard the fishing was changed, I was playing the brand new 1.7 blind. I tried it, very first catch, the most amazing enchanted bow I've ever gotten in the game. Don't remember the enchantments but they were beastly.



    At the time I was fishing, I picked up some nice enchantment books (I think Infinity was one of them). However, none of them do any good when you're starving and hoping for a fish... :)
    Posted in: Discussion
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    posted a message on Have you ever had any "bad luck" in Minecraft?

    Well... there I was. In a new game. And I was starving. Luckily I had a trusty fishing pole. Or so I thought...


    I filled my inventory with lots of fishing junk and a few enchanted items/bows/poles and did not catch one fish. Even using an enchanted pole didn't help. I probably would have caught a fish eventually if I didn't get blown up by a creeper I failed to notice...


    I chalk it up to bad luck. Anyone end up being cursed with bad luck in your game?

    Posted in: Discussion
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    posted a message on How to make dirt stop turning to grass

    Best thing I can tell you is to keep your dirt blocks away from grass blocks. Or Mycelium. Both will take over any dirt blocks you have and transform it into one of them. Kinda like what happens when you're bitten by certain zombies (not Minecraft zombies, who are shown not to bite)...


    You could use a shovel to make a path instead of using regular dirt blocks (just tap on the grass block you want to convert to a path).

    Posted in: MCPE: Discussion
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    posted a message on Minecraft PE is missing snowballs...

    Then I hope that update comes out soon. I find that snowballs are an important weapon for me in the Nether...

    Posted in: MCPE: Discussion
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    posted a message on I Am Too Scared

    Herobrine? Who is he? Y'know? If Mojang says he doesn't exist in the vanilla version of the game, then I believe them. I mean... would you buy games from a company that lies to its customers all the time?


    As for mobs, I'm not scared of most of them (Endermen make scary noises... until they start to annoy me at which point I'll even attack them with a wooden sword). However... Silverfish... Let's just say I avoid mining or even building a base in any Extreme Hill Environment...

    Posted in: MCPE: Discussion
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    posted a message on Minecraft PE is missing snowballs...

    I noticed just now that when I use a shovel on snow that I no longer get snowballs. I've also noticed that I have a lowered chance of gaining the Hunger debuff when eating rotten flesh? Are these bugs?

    Posted in: MCPE: Discussion
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