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Nov 4, 2013I like some of these, but there's a problem with the one about destroying blocks of a house.Posted in: Suggestions
You see, the way Minecraft recognises a 'house' is by checking if one side has sunlight on it and the other doesn't (or something along those lines). All the blocks around it don't get counted, and are just there to look pretty. It could be coded for the generated houses to be recognised, but new structures will be near impossible to be recognised as a house.
Also, I am a fan of modifying those village houses, so if those Iron Golems get angry that would be messy :/
Jul 5, 2013They have improved things already existing. Nether fortresses now have chests in them, making it more worthwhile to explore a second one, just to name something.Posted in: Recent Updates and Snapshots
Next time you want to spew hate on something, actually come up with reasons and arguments for hating it.
Jun 22, 2012
= nothing (the corner ones can be anything else if you want to. Just make sure the middle is empty)
= obsidian (obviously)
Now just get a flint'n'steel and light the top of one of the lower obsidian blocks.
(you often see people make the portals with obsidian at the corners aswell, but that's not actually necessary)
Jun 22, 2012Minecart/train station. From here, you can ride a minecart on diffrent tracks to things like remote outposts, faraway other homes or mines.Posted in: Survival Mode
Trophy room (here you can show off certain achievements with blocks, like defeating the enderdragon (his egg), finding a mushroom biome (mycelium), ect.)
Remember, not every room needs purpose. Just make rooms for fun!
Jun 21, 2012If you really want a big house, just add some random living rooms around, or guest rooms. Build gardens and farms around your house.Posted in: Survival Mode
Another idea is this: make a big wizard tower. In that, you move your enchanting table and alchemy stuff, and also build a portal to the nether.
Jun 20, 2012Posted in: Survival ModeQuote from BraveBlock
What scares me the most in Minecraft is when I am playing alone in the dark and really really tired and for some reason I always look behind me expecting Herobrine to be right behind me. Never seen him thankfully, but when I am really tired, my brain ignores all logic and also makes me think the most horrible thoughts...
Hey, I have that too sometimes!
I do feel save out in the open or in my home, but when I am in a cave and Herobrine comes to mind.... damnit
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Oct 4, 2010Glimmar posted a message on [64x] GLIMMAR'S STEAMPUNK v.22 NOW RELEASED! + Latest Newglim City Download! + GS Redstone Pipes Add-On Pack!Posted in: Resource Packs
MINECRAFT FORUMS CLOSURE!
I have been on these forums for around 10 years, first as a simple user and then very early on as a contributor with my one and only Glimmar's Steampunk resource pack.
I just want to say the very biggest and warmest thanks to all of you who have come along and shared in the experience over the years. I have conversed with so many of you in what is a unique an excellent environment for the exchange of ideas, support and encouragement. There will be nothing similar to these forums and Minecraft will never be the same without this place.
I am too old and too busy with RL at the moment to start over anywhere else, but if Curse/Forge/Twitch isn't effected by the Minecraft Forums closure then I will still hopefully be updating from time to time over there. Links below to my latest GS updates direct you to my CurseForge page, so that will hopefully continue.
My legal copyright licence, which also comes with the pack, will always be in force, so if I'm not updating as often as we'd both like, it is not a signal for anyone to take over and redistribute my artwork on any other website. This resource pack and the work therein is NOT being abandoned by it's creator, Glimmar.
Minecraft Forums was always my 'go to' place to meet with you all and to reliably find out info on Minecraft, to share ideas and be inspired. Nothing else compares...period.
Please keep an eye on my CurseForge page for updates:
My sincere thanks to Citric Squid for making all this happen in the first place and for help over the years and especially to you all for keeping this place so civilised and welcoming. I will miss not being able to post pics and videos and then getting your wonderful input by way of encouragement and ideas. Seriously, I have been very fortunate indeed to have such great support from all who have passed through.
At least I can say I was there at the beginning...and stayed standing through to the end!
End of an era.
.....Glimmar's 'Cinema Fantastique' Link
.....Glimmar's 'Gallery Eccentrique' Link
.....9 years and counting
I'm now in my 9th year of work on this pack. As added encouragement to continue even longer, I'd appreciate a click on my little green 'reputation' button (right at the bottom of this post - bottom left). Much appreciated if you do!
CURSE/FORGE Texture Pack Section: link
If you would like to continue to support my texture pack more actively outside this thread, please consider using my banner in your signature (space at the bottom of your posts) ...thanks again!
***Glimmar's Steampunk v.16 onwards contains a huge amount of new material. Commencing 2nd February 2015 all Glimmar's work, including the latest download, is subject to new conditions - for anything other than personal use, you must agree to these conditions before download and use***
Please remember that by downloading/using any of the Glimmar's Steampunk resource packs and artwork you agree to the following terms and conditions:
All content is protected as well as licenced under international copyright law.
By default it may only be distributed by the author on minecraftforums.net, or other sites The Owner personally posts it on.
In the event of Glimmar's extended absence from the Minecraft Forums, Glimmar's Steampunk remains copyright and the property of the Owner (Glimmar) according to the conditions laid out below. Any public distribution of the textures supplied within the 'Glimmar's Steampunk' resource pack and other downloadable Glimmar art assets, without Glimmar's written permission, is strictly forbidden.
The Minecraft EULA does NOT supersede the Owner's copyright, this licence or conditions herein.
Take screenshots and post them here in my thread, anywhere on the Minecraft Forums* or any other third party websites*.
Create videos and post them here on the Minecraft Forums* or any other third party websites*. Please let Glimmar know so he has the chance to add them to his user media gallery in the OP.
Link to Glimmar's Steampunk resource pack thread on the Minecraft Forums, so other Minecraft users can enjoy Glimmar's Steampunk.
*please attach appropriate credit and a link.
You may NOT:
Re-create any of the Glimmar's Steampunk packs.
Edit/use/modify the textures or any art assets, other than for personal use.
Upload any Glimmar's Steampunk resource pack files, textures or art assets to any third party servers, eg. Planetminecraft.com, etc.
Use the Owner's pack for public display purposes as a base for creating your own pack.
Claim as your own project / re-distribute in ANY way.
Use ANY part of Glimmar's Steampunk for profit using such things as Adfly links, etc.
Direct link to my downloads, or re-host my files or art assets. The Author considers this to be piracy, as it bypasses my offical thread and creates problems for both the Owner and the user when things don't work as expected. Instead please link to my official Minecraft Forum resource pack thread here.
Any contravention of the above conditions will be reported and where necessary the Owner may claim damages and/or take other appropriate action to rectify the situation.
Multiplayer Server/Map/Adventure Use
GSv.16 onwards contains a huge amount of new material, consequently the whole pack is subject to new conditions as laid out below - commencing 2nd February 2015 the following conditions must be adhered to:-
Distributing a seperate downloadable unmodified or modified version of Glimmar's Steampunk resource pack or any part thereof (eg. within 'mix' packs), for adventure maps or multiplayer server use, will be deemed as contravening my new licence, will be reported and may result in legal action.
Please direct all your players to download the base GS resource pack from Glimmar's thread here on the Minecraft Forums (This means I get fair recognition for my original artwork, and your users understand properly where the textures you are recommending come from).
You do not have permission to redistribute or host a modified stand alone version of the Glimmar's Steampunk resource pack or to 'direct link' to any of my resource pack files.
ANY necessary modifications to my textures that you feel would be necessary for your world must be made as a separate add-on (ie. not a standalone complete) resource pack, with instructions on how to select and overlay Glimmar's base pack in the 'resource pack folder' in game.
ANY modifications of Glimmar's Steampunk textures must be your own work. Mixing GS textures with work from any other publicly available resource pack is strictly forbidden.
ANY modifications of Glimmar's Steampunk textures used for the purposes of making an 'add-on' resource pack remain the property of the owner of Glimmar's Steampunk, any original artwork you create is your own.
Any 'add-on' resource pack made under the above conditions must be distributed through Glimmar's Resource Pack thread on the Minecraft Forums here, not hosted on your own website, separate MC forum thread or any other website.
Post a link to your modified pack download in a comment post in Glimmar's Resource Pack thread on the Minecraft Forums and redirect your users to use this link (that way they can always get the most up to date official pack without having to wait for you to update your custom add-on version).
Any contravention of the above conditions will be reported and where necessary the Owner may claim damages and/or take other appropriate action to rectify the situation.
Mod Support Textures Use
Conditions for making supporting textures for mods in the style of this pack are now the same as for Multiplayer/Server/Map/Adventure (see above). Exceptions to some of the above conditions may be made for existing Glimmer's Steampunk mod support artists, to give time to re-direct all users to download mod textures from the Glimmar's Steampunk thread on the Minecraft Forums. Please see the 'Fan Made Mod Support' section below for further clarification.
To get the very best out of Glimmar's Steampunk please first install Optifine. Here's the link: https://optifine.net/home
The Optifine mod makes use of my CTM 'connected textures', my animated 'BetterSkies', random animated extra mobs and villagers, animated GUIs, extended range of animated paintings, Better Colors, BetterLighting, etc.
Without Optifine you will be missing out on all of the above and much more! This pack is now designed to take full advantage of the appropriate version of the Optifine mod.
Glimmar's Steampunk resource pack will still work without installing Optifine, but your 'in-Minecraft' experience will not compare with what you see in the above showcase videos or pics.
Please note: If minecraft begins to lag severely for you after installing Optifine, this is most likely due to the number of extra animated blocks, items, gui, mobs, etc. included in the GS resource pack. To fix, play around with options within Minecraft where, if you have installed Optifine, you'll now be able to switch off animations, and alter many other video settings, etc. I believe this can greatly increase frame rate for some, whilst still retaining the benefit of all those thousands of extra ctm textures.
THIS PACK IS CURRENTLY EXCLUSIVE TO:
MINECRAFT FORUMS Texture Pack Section (you're here now)
CURSE/FORGE Texture Pack Section: link
By downloading and/or using my 'Glimmar's Steampunk' texture pack, you agree and validate my licence and conditions of use, as laid out in my 'Legal' section above.
***Important note: all previous permissions granted for use of Glimmar's Steampunk are now deemed invalid as of 2nd Feb 2015. see my 'Legal' section above for new conditions.***
Main Pack Download: Glimmar's Steampunk
.....Special Thanks & CreditsThe following list of supporters of this pack have been generous in donating material used as placeholders:
In the Standard Pack:
Vondell...chicken, some weapon and tool items, cowhide.
asikar...Gold and diamond swords have been upgrade.
BloodJack...for providing the original crafting and furnace gui layout - still partly used as the basis for my current extensively modified animated versions.
Features in the Standard Pack but 'activated' by Optifine:
Animated Terrain Blocks and Items:
PATR101...for animating the flowing lines on my eye of ender block*, originally animating my craftbench* and musicplayer* blocks. Giving me the time to work on other things!
Submissions used in addition to any made by me (Glimmar):
Glimmar...randommob chickens (simple edits of Vondell's chicken)
No 44...squid2 *
Balduran...pigzombie15* Adapted by Glimmar to fit his new 'pigzombieman' design.
* partially or completely derived from my textures.
I am always happy to receive original alternative contributions in this thread, but I no longer wish to use the work of others directly in the texture pack. Unfortunately I now no longer have time to keep updating my Alternate Textures pack with contributions. If your submission makes use of my own work, please keep your posts within my Glimmar's Steampunk thread, as such derived artwork remains the property of the owner...me!
All work must be original or adapted from my own work. Under no circumstances should you use work from another resource pack...even with the artist's permission, and please don't cut and paste images directly from Google. I wish to preserve the individual style of the pack and in so doing also avoid potential arguments regarding copyright.
I am very grateful for everyone's input, whether it's just a friendly compliment, suggestion or donated alternative edit...it's always encouraging!
Please note: These downloads are not 'resource packs' that can just be selected in-game, they are a vast collection of original alternative textures which you can dip into to customise your personal version of my pack and, like the rest of my work, is only for Glimmar's Steampunk use, is copyright and is subject to my 'legal' conditions (see the relevant section in this post above).
Any modifications of my work donated for use in the 'Glimmar's Steampunk User Made Textures' download is subject to my legal conditions. If a user submits his own original artwork and you wish to make use of this outside the confines of Glimmar's Steampunk then you must first seek written permission of the contributing artist before commencing work.
Click the spoiler to see what's in the GS Alternative Textures downloads and some tips on swapping standard GS textures with my alternatives:
Amongst other things there are alternative:
boats and 'paddlesteamer' mod skins.
32 and 64x minecarts.
'airship' mod skins.
mob and steampunk character skins.
sets of stained clay
various animated spawn_eggs
sets of stained glass
animated redstone dust
fire and lava
and hundreds of miscellaneous textures.
In most cases, since MC 1.5, individual alternative textures can just be dropped into the appropriate folder in the resource pack, but you will need to check and change the file name, as all texture names were changed by Mojang in the MC 1.6 update. Some animated textures have accompanying '.mcmeta' or '.properties' files and if you wish to change these for an alt, you may need to edit or delete these particular files or Minecraft/MCPatcher might get a little confused. Some alternate textures like the steampunk clock or lo-res Better Skies will work fine with the '.mcmeta' and '.properties' files that are in the pack...it's just a case of dropping the alt texture in the right place (again, just make sure the alt file name is the same as the one you are replacing). Please check the 'Changelogs' in the pack or ask in my thread if something is still not clear.
No work included in my 'GS Alternative Textures' downloads has been acquired from any other thread within the Minecraft forums, it includes both original artwork by me and work edited by others derived from my own alternate textures. Any work that is not my own has been freely (and generously) donated within this thread for use within this pack. Permission and submissions granted throughout this thread.
.....Fan Made Mod SupportThis section is very much a fan-based endeavour.
Glimmar's Introduction and Legal Conditions
There are so many mods I would love to support, but I have to be realistic and admit any spare time I have is expended on improving the main pack. I have provided probably one of the largest collections of alternative textures for any pack (still growing) and some GS fans are using these and their own artistic skills to create sympathetic Steampunk textures for mods that compliment my pack. I am very grateful for their input and support and in particular to MegistusEligius for creating such a massive selection of Glimmar mod support textures presented below.
If you would like to help support Glimmar's Steampunk by using my textures (see my collection of alts above) or your own skills to make Steampunk equivalent mod textures in the style of this pack, to add to the growing collection here, just give MegistusEligius a shout first or myself...and I'll give him a shout...he knows a lot more about Minecraft Mods and will probably know if something is already covered.
If your contribution is more than just the odd texture, then have a chat with Glimmar about making your own shop (banner-sized) sign to hang here in 'Glimmars Mod Emporium' (See Megistus' example) and help make the place look like a real Victorian emporium...the kind of quirky place you'd really like to peruse for those weird and ingenious must have gadgets and gifts!
Conditions for Submitting Mod Textures:
1. Any work submitted must only contain either your own original work and/or my own textures (found within this thread), modified/unmodified as you feel necessary to fit the mod.
2. Please remove any textures belonging to other artists before submitting your mod support file/s in the Glimmar's Steampunk Resource pack thread. With the best will in the world, I cannot be expected to be familiar with all your sources for the textures you submit, and what might be fine for personal use is not legal to distribute in this thread. Even if it was, it is a matter of principal and originality that we don't use work from other texture packs. If you're not sure where something came from...then leave it out...better to be safe than sorry!
3. Please upload your mod texture support link here in my thread as a post to be included in the Mod Emporium (consider making a banner and opening up a 'shop stall'. See Megistus' example). I now require all download links involving my textures to be exclusively sited in the Glimmar's Steampunk thread here on the MC forums.
4. Make sure I am clearly credited in your post in the mod thread for which you are making supporting textures and then link back to my thread here for the duration of your mod texture support pack availability. You may post screenshots and banners and other advertising material in the mod thread for the purposes of highlighting your Glimmar's Steampunk mod support.
5. Make sure you provide proper documentation in your mod support pack by way of a 'readme doc' including a statement that my modified textures are copyright, with clear credit and link information back to my thread .
4. Under no circumstances may my textures be redistributed in a standalone texture resource pack, ie as a Tekkit or FTB Glimmar's Steampunk pack. Mod support textures in the style of Glimmar's Steampunk, using the Owner's art assets, must only be offered as individual mod support texture files to work in conjuction with the Glimmar's Steampunk resource pack. Put simply, the Glimmar's Steampunk reource pack must only be downloaded via the Owner's official threads on the Minecraft Forums and Curse/Forge sites. Permission is not given to redistribute/host a complete modded standalone version of Glimmar's Steampunk resource pack, nor to redistribute/host an original complete texture resource pack with any of my textures included ('mix pack').
Balkon's Weapons Mod (Very WIP)
I am uploading the whole thing as its own texture pack - to install, just add it in conjunction with Glimmar's texture pack. What I am uploading is NOT a complete texture pack, though there are some alternate textures, it loads pretty much NO core textures. It is meant to compliment Glimmar's work, certainly not replace it. Ah, the joys of being able to load multiple texture packs
Glimmar Alts by Megistus.zip
.....Old Mod Support
compiled by ksheep
Updated 20th March 2013
Alright, here's Version 0.6.1 of the Mod Compendium. I fixed up Buildcraft so it'll actually work properly now, although I only added a few new textures (Emerald and Sandstone pipes). I also fixed the engines, as their textures had been shifted slightly in a previous update. Various other items are currently filler, but I hope to get to them… sometime next week. Unfortunately, my schedule is completely booked up through Sunday…
Furthermore, we have more textures for ComputerCraft, created by Blanco_Meneige and building off of VermillionTwilight's work in that area. We now have a rather good looking GUI for a fair number of the ComputerCraft devices, although I have been experiencing some odd behavior with the monitor. They are included in the above download, and if anyone can figure out how to get the monitor to work properly, it would be greatly appreciated.
Instructions and credits are included in the mod pack download.
.....9 Years of Fan Made World Views
Imgur Gallery link: http://imgur.com/a/2M7ep
Please note: Many images depicted here may be displaying very modded or outdated textures.
Click the banner for some inspiration on what gargantuan wonders can be made using Glimmar's Steampunk.
.....9 Years of User Videos
The_Claw95's 'Minecraft Bioshock City of Rapture - ]
The Erebus by Phosphorus Thoth -
Glimmar's Steampunk Better Than Wolves by JesterMailman89 -
The Lab by TVHead. Slime skin provided by Gestankfaust -
Welcome to PipeWorld by tvHead -
PAS Glimmar PB-01 a steampunk battleship of the skies - this is part 1 - the outside - Pipehead & Crew -
PAS Glimmar PB-01 a steampunk battleship of the skies - this is part 2 - the interior - Pipehead & Crew -
Open Air Temple by PipeHead -
PipeWorld Bridge Building. vid by Gestankfaust with kind permission of PipeHead (founder of PipeWOrld) -
Neuschwanstein Castle, Bavaria, Germany - Part 1 - by Pipehead -
Neuschwanstein Castle, Bavaria, Germany - Part 1 - by Pipehead -
PipeWorld by Pipehead and Friends. Video by Gestankfaust -
Airship tour by chrisman01. Texture glitches are fixed by Glimmar's Steampunk v2.2 -
Fortress of Doom by chrisman01 -
Nueschwanstein Castle by PipeHead - Part 1 -
Nueschwanstein Castle by PipeHead - Part 2 -
Glimmar's Steampunk on Yogcast!
.....So...What to Build in Your Own Steampunk World?Gatehouse, moat, tower, bathhouse, sauna, engine-room, pump-house, forge/blacksmith shop, workshop, great hall, kitchen, pantry, informal garden, formal garden, various crop fields with farms, fields for domestic animals, fountains, boat house, river caves, canals, aquaducts, viaducts, sewers, monuments, various collosi, bedrooms, various road types, paths, tree lined avenues, greenhouses, conservatory, glass houses, domes, minarets, vaults/treasury, balcony, armoury, arches, arched avenues, beacon towers, light house, cemetry, memorials, churches, cathedrals, waterfalls, traps, hovels, houses, mansions, apartments, secret garden, canals, rivers with naturally planted river banks, plantations, archery/rifle range, colloseum, arenas, gallery, railways, small stations, large railway stations, docks, harbours, quays, railway bridges, foot bridges, wells, ponds, formal water gardens, cascades, mausoleum, irrigation system, log flume, saw mill, flour mill, bakery, various shops, alchemist's shop, fair, factory chimneys, barn, warehouse, maze, museum, library, laboratory, temple, wooden sailing ships, iron ships, submarine, marine base, marine city, underwater walkway, hidden tunnels and secret entrances. alleyways, slums, cranes, dams, piers, observatory, airships, airship hangers, airship stations, lamp stands, mine pump house and wheel tower, ruins.....
If you have ideas for any other steampunk world constructions, let me know and I'll add it to the list. Hello World.
.....Free P.A.S.C.I.B.O.R.D With Every Pack
Portable and Spatially Compact Inventory Box Of Relative Dimension
Oct 27, 2013GalacticShovel posted a message on [1.7.2] MINECRAFT 1.7: TOP 5 SEEDS EVER - [NEW BIOMES] - MESA BIOME + EXTREME ROOFED FOREST + GIGANTIC MOUNTAINS + TREACHEROUS R1. perfectly normalPosted in: Seeds
2. perfectly normal
3. woah a village next to a birch forest, best seed ever
4. love how you skipped over the interesting stuff to observe the mundane
5. mountain with a giant freaking hole in it and you barely notice, what are you doing
Nov 25, 2011ChaosGuardian posted a message on Did the Terrain Become BORING? (UPDATE 6/5/13 - 1.7 is a biome update?)Posted in: Discussion*NEWS*Update 6/5/13
Word has come out that 1.7 may include biome changes. Stay tuned.--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
The Adventure Update was supposed to give us more motivation to explore, but instead the motivation was taken away. Here's why:
Many of the features included in the 1.7.3 generator that brought the game to life were unexpectedly removed when 1.8 hit our clients. Due to this, monstrous amounts of variety are now non-existent in Minecraft. Most of the problems with the generator today are due to limitation. With that being said, every seed is now basically identical, meaning there is WAY too much predictiveness in the terrain:
LIMITED HEIGHT VARIATION
For instance, we can only find mountains in the Extreme Hills (EH) biome and the X-hills biomes (ForestHills, DesertHills, etc.) In the EH biome, height changes are forced, ALWAYS leaving us with a sloppy mess of turquoise spam reaching to the heavens. In the X-hills biomes, the same thing happens, except height changes hardly ever reach "mountain level."
So why is this bad? Although this brings us joyous mountains, they are never spread apart, or landlocked by flat land. Thus, if you find a mountain you are nearly 100% sure to find more and more. Also, when you see turquoise grass, you are 100% sure to find mountains. It's predictability at its greatest. This is bad because the pre-1.8 generator contained more height variation. You could literally find any type of landscape. Just look at the variety of landscapes you could find in pre-1.8 in comparison to current generation:
As you see from this picture, the only way to achieve max-height terrain is to visit the EH biome. No, X-hills will not allow you to do this. What we do know is that EH biomes and X-hills together give us a somewhat decent array of variation, but 1.7.3's array was a LOT bigger. Want proof?
In this image, not only is there an overhang and a thin rocky formation, but there is flat land isolating both of these. There is no way to represent full random height variation in one picture, but this may give you a hint as to what it may be. What else can we bring to the plate?
Beta 1.8+ babies may not know what this is. Here is a picture of the most popular seed before the terrain was ruined. Glacier was its name. Now, this isn't the best picture of the Glacier Mountains, but I will attempt to describe it. Imagine a seasonal forest with mountains sprawling across the whole biome. This may seem like the equivalent of today's ForestHills sub-biome but it is not! An area such as the Glacier Mountains was not something you would see every five minutes. It was found by seed-hunting -- another damaged factor due to the 1.8 terrain changes. Ladies and gentlefish, this seed may just describe what height variation is all about. You see, if you exited the area of the mountains, there'd be terrain nothing like it. You would see occasional hills and land easy to build on! And guess what? This all happened within biomes of the same name. There were no limitations nor restrictions.
Now before you start replying (and I urge you not until reading ALL of this post), let me show you what the 1.7.3 generator could do, even though people may think it wasn't possible.
The picture above IS Beta-1.7.3 terrain, not Release-1.3.2. Yes, flat land was possible. REMEMBER, we are not asking for the previous generator! We want the current one improved so that everyone is happy!!!!
FORCED ENDLESS CAVES
Another flaw of the current generator is the underground generation. There are simply too many caves, and this problem is existent in every world, just like our height variation problem. Often, I find myself bored in-game, because within the first five minutes of a newly created world, I'm already set for life because I found a cave that extends on and on. Literally, we can now find stacks of iron ore and enough diamond to last us half a year within the first hour of gameplay!
So why is this bad? It is understandable some people may like having extensive caves, as do I, but not all the time. Minecraft always needed more challenge, and this cave problem definitely worsens the issue. Back in pre-1.8, there were caves of varying sizes -- the same amount of variety that the mountains had. Now we are limited to seemingly endless tunnels and caverns. Don't you miss "conquering" a cave in less than 10 years? I know I do.
Don't believe me? Look at this:
You could say "that's just one area in one world." WRONG. Look at this:
This is absurd. The people who enjoy extensive caves are sure happy, but the people who want caves of varying sizes should be enraged!
SLOPPY SAND BEACHES & ABSENCE OF GRAVEL BEACHES
Another problem with current terrain generation includes the formation of beaches and the absence of gravel beaches. Gravel beaches were an undeniably cool feature to pre-1.8 generation, and Mojang had no reason to remove them when the Adventure Update hit our clients. Remember the "404 Challenge?" Well now it's impossible to have anything merely resemble it (except for the extensive cave system, of course). Sandy beaches are now always sloppily generated, therefore lowering the rate of variety within every world.
Why is this bad? It is obvious that the removal of gravel beaches upsets many people, as it does to me. Sandy beaches on the other hand definitely need work. Take a look at this current beach:
..Well that was awkward. The generator seems to just replace random coasts with sand blocks. Face it, pre-1.8 had things like this as well, maybe not as common, but definitely existent. However, pre-1.8 also had good looking beaches! This is what we call VARIETY -- when things stop reappearing over and over again.
Ok, admitted, the picture above may be a little biased. Let's throw in a picture that an opposer gave to me:
This is someone's example of a perfect beach. You've got to be kidding me. First off, two things need to be pointed about before getting into the specifics.
1. This is set on the Large Biomes option. Good terrain should be available to those who play on the default setting!
2. This "beach" is adjacent to a jungle biome. Beaches next to jungle biomes tend to look a bit nicer in comparison to those that are adjacent to other biomes. Therefore, this picture is a little biased itself.
As said before, the main problem with today's beaches is that they are always going to have this form. Only one or two horizontal lines of sand are actually on sea-level. Again, we had crappy beaches and good beaches in 1.7.3 and this is good because of the variety it brought to the game. We all shouldn't be able to reach preffered terrain everywhere we go, right? That's the challenge and fun!
Take a look at this picture of a pre-1.8 beach:
Now that's what I call a good looking beach! Look how many consistent sand blocks are actually on sea-level. Compare that to the one or two lines of consistent sandy-coasts in current generation. Remember, pre-1.8 also had crappy beaches, which is a good thing because it distributed variety into every world.
Keep in mind, this thread is NOT about the existence of oceans, the "RPG" features, the existence of the new world generation features, biome size, random placement of biomes, and possibly more. We also do not endorse the return of past generators or a new world option.If you want to discuss these said features, you are in the WRONG THREAD.
WHY MODS ARE NOT THE SOLUTION:
Quote from Shreaders »Mods are a temporary fix to a long-term problem. Most of the terrain altering mods out there do not even live up to the standards that are put forth in this thread. They all are attempts to bring back 1.7 map generation into the current terrain. If you're asking Isn't this what we want? No, and this means that you did not read the full thread. So please go back, re-read the thread, and then re-post.
What we want done to the terrain is have it tweaked to add more height variety per biome. We want the structures and everything that was added since 1.8 except for the flat, dull, boring land. Mods do not fix this as they create ugly jumbled up and chewed up land masses all over the place (Which those types of land masses can also be neat if harnessed and used correctly by mojang.)
Did not know that? Re-read the thread, and re-post.
So for those of you who keep coming on here advertising different mods that we can use: 45 people have mentioned the same thing before you: so do not bother as it will not silence us. We feel the current map generation needs to be altered to satisfy all of Mojangs player base not just 25% (and yes those numbers are accurate .. the poll for this change is at 75% yes and 25% no) Did not know that? Simple.. Re-read the thread, and then re-post.
Tell Mojang about this issue!
Jeb's Twitter: http://twitter.com/#!/jeb_Dinnerbone's Twitter: http://twitter.com/#!/DinnerboneMojang's mailing address (MOST EFFECTIVE CONTACT METHOD):
The Minecraft TeamMojang AB
Maria Skolgata 83
118 53, Stockholm
You must include The Minecraft Team, otherwise they will not get it.
Check out these related threads!
Quotes From Different Players:
Quote from Mattressi »
I'm a little confused that this isn't a bigger complaint: I mean, swamps look ugly, sure and there are a few bugs here and there, but BIOMES ARE ABSOLUTELY RUINED. Seriously, I can't even play anymore - I'm just so bored by the landscape. I like mountains with trees (regular, pines and birch) and snow. I can have either mountains OR snow OR trees. Awesome
Seeds are completely pointless now - all they do is determine your spawn point. Might as well just use one seed and ask at the start if you want to start in the biome with trees, the biome with mountains or the other biomes with nothing in them.
Has anyone tried tweeting jeb about this (I'm pretty sure Notch isn't working on Minecraft anymore)? To me, this is the single largest issue with Minecraft currently. Varied and crazy terrain was one of the greatest things about Minecraft pre-1.8. Now, Minecraft's terrain is more boring than in real life. Realism I could possibly stand (in a game with creepers and which originally became popular because of its crazy and interesting randomly generated terrain), but it simply isn't realistic to have no snow on any mountains, to have no trees (one tree per chunk doesn't count - I'm talking forests) anywhere where it snows, to have almost completely flat terrain everywhere except in one specific area which has huge mountains and nothing else.
Some have said it's this way because of NPC villages - if that's the case, I'd much rather have no NPCs at all if it will bring back an interesting world.
Please, can someone here who uses twitter contact jeb and link him to this thread or ask if he realises that Minecraft's terrain generation is horrible and boring now, and whether he intends to fix it? If Mojang think it's fine as it is and don't fix it, I honestly won't be playing anymore. Bring back variety and craziness or lose those of your customers who enjoyed (above ground) exploration, building in unique locations, searching for the best seed, admiring the views and even just doing other things in a world that didn't feel like a void.
Quote from Strottinglemon »The problem I have with it is: EVERY. WORLD. LOOKS. EXACTLY. THE. SAME.
Quote from Homem Pigman »Moving mountains to a single biome was simply the worst idea in all of gaming history. And even those look bland.I want the extremely random worlds that made Minecraft be awesome!
Quote from Mamrok »The terrain is a lot LESS complex than it used to be. What made the old generator more complex is, that the
physical terrain overlapped with all biomes, so that we had a lot of combinations. The biomes now are very homogenic and are seperated from each other with surgical cuts. 1000 blocks of flat forrest *poof* 1200 blocks of flat desert *poof* 1000 blocks of treeless extreme mountains *poof* 1000 blocks of flat forrest. very complex...
Also the additon of ravines and rivers doesnt have anything to do with how the terrain and biomes are created. They are just superimposed over the landscape.
Quote from giraffeartillery »This more realistic terrain generation is incredibly bland. Once you see one biome, you have basically seen them all.
The old one was varied and the biome mixing created some nice landscapes. Also spawning on a beach made it feel like you washed up on the shores of a unknown land. I wouldn't mind some modifications to the underground how ever.
Quote from Domino »The sizes are perfect, but they need more variety in each one.
Quote from Flygonair »I was gonna post a hate comment, but once i looked at the screenshots i realised you were right! I haven't seen any awesome looking mountain formations since 1.0.0! All i've been seeing is the same old plains, swamps, and pine forests!
Quote from MineCrak »I used to be ok with there being some caves, but now the entire damned underground is swiss-cheesed with them... Now I hate them.
Perhaps the people who love the endless caves are playing the game in Peaceful or Creative mode. Caves are a whole different matter in Normal difficulty. They are constantly getting in the way of my mines and underground constructions.
I would rather have fewer but more epic caves or actual caverns then an endless ant farm of caves everywhere I dig..
Quote from xlea99 »I kind of used to hate people who said the terrain was boring... but it is REALLY flat. I guess I have to agree now. While I'm in love with oceans and mushroomlands and jungles, there is not as much interesting stuff in the world. I really wish that jeb would put back in what notch took out: Mountain landforms.
By that I mean not a mountain biome, but allowing allowing mountains to spawn in any biome on their own. That was one reason that the 1.7.3 generator was so friggin amazing.
If Jeb made it so that mountains could spawn in the same sort of way as lakes, then things would get a lot better. Then, mountains would be spawning in forests, giving us back that good-ole' tree filled mountain range we all love. It could spawn in Praries, to allow villages to be at the top of the world. It could spawn in deserts, to give us back those sand falls. They could spawn in oceans, so you could find just a random huge mountain in the ocean, kind of like a survival island. Heck, they could even spawn in swamps. Allowing for some pretty cool crap to happen.
Also, Jeb needs to put back the gravel beaches. I loved the look of those, and they just made things look so good.
Quote from Wiggycat314 »I have been a heavy Minecraft player since Alpha 1.2.0_02 when I first started playing. It wasn't the mining or the monsters that urged me to play; it was the sense of adventure. Most of the time, when I make a new world, I don't plan on building, I spend most of the time exploring the unknown and seeing what Minecraft has to throw at me.
When the ability to use seeds came out in Beta 1.3, it was then that my sense of exploration really started to rise. So many words and letters to type, so many worlds, but so little time. I loved it, each world had it's own uniqueness to it. If you managed to find a very nice world, you knew that this world was yours and no one else had one like it (unless you shared the seed).
When 1.8 came out, it really hit me hard. There was little to no variety in the worlds anymore. Seeds (in my opinion) were then obsolete. What's the point of sharing seeds when every world looks the same.
Quote from Creative_Explorer »It is a fact that the terrain has less variety in it than before.
Quote from Frogging101 »I don't know why, but there are way way way too many caves. I don't recall there being this many before 1.8. I like exploring caves, and it's cool to navigate the enormous mineshafts. But only to a certain point. After spending hours and hours in a seemingly endless cave system, it just gets boring and repetitive. The cave system that I've been in since I started this world 3 days ago is just way too big. I dug a staircase mine type thing for a bit, just to collect a few ores to get me started. Within about 5-10 minutes I found my self in a cave system. 3 days later, I'm still in the cave system. I've seen about 3 ravines, destroyed 2 cave spider spawners, gotten lost in 2 different abandoned mineshafts and maybe 20 different caverns. I have half a chest full of coal, and the other half is iron, gold and a few diamonds.IT NEVER ENDS.
Quote from Owl Exterminator »I love enchanting, I love the new biomes, I love all of the new features, and there isn't one I would ever want removed from the game. I miss the old world though. The new world isn't the same, it doesn't even compare. I'm sorry to all those people I insulted back when the adventure update went live. I'm sorry because I know why you were upset.
I wouldn't be against Mojang hiring a guy on full time to do nothing but work on the terrain, as long as it gets done.Quote from DrakBadgerwaffles »
Also, is the Bukkit team actually still part of Mojang? I thought they were hired on and since then I've heard very little out of the progress they are supposed to be making.
Here's a rundown of how I think they are splitting their efforts. I'm thinking Bukkit got there, wanted to finish working on the Mod API, opened up the core program and realize that it was just a bunch of empty classes that would require a ton more time than they figured. Then 1.4 was held back to compensate.
Meanwhile, Jeb and Dinnerbone get to work on RPG stuff because Dinnerbone really only knows how to work with entities and Jeb is really only good at picking up the slack that Notch created when he would have his brain-farts so infrequently since the beginning of 1.8pre.
Then Notch leaves after delivering terrain so uninspired that he forgot to add roses, snow, and mountains (Really!? How can some people think current gen is better than 1.7.3 when it didn't even launch with ROSES and SNOW!?), Jeb takes up the torch of the entire game, makes beaches and X-hills their own biomes because he has no idea what mess of cobwebs Notch put up, and here we are with vertical beaches, endless biomes of flat terrain, and mountains that are so forced that even their heights are the same...
And some people still think 1.8 and up is better than 1.7.3? The development process alone is horrible enough to be deal-breaker.
Quote from xBella »Gah. I honestly can't stand the 1.3.2 terrain generation at all anymore. If I play singleplayer, it's always with my 1.7.3 .jar because it's just an eyesore to look at the current terrain generation. The terrain of 1.7.3 makes it seem like a whole new game. Honestly, I love jungles and swamps but I would trade it and NPC villages for the 1.7.3 terrain. That doesn't mean I want Jeb to just re-add 1.7.3 terrain and dump jungles and swamps, I just want him to improve it.What happened to the savannahs? It bugs me so much to see a desert next to a jungle. I don't even know why they removed the temperature system. I miss the beaches and the gravel beaches that were everywhere. Beach houses were possible back then. If you wanted a proper beach house now, you'd have to have a tiny 2x2 house just to fit it in the beach. It also annoys me a lot when people tell me to use Large Biomes if I want better beaches. Why should I have to use Large Biomes to enjoy a feature that was once perfect? We don't need the 1.7.3 terrain generator back, we need the current one improved.
Quote from shady_slim »Sweet gods...witches and bats over terrain? Exploring neat new places is what makes this game (for me)
Jul 8, 2013Mauroxis posted a message on If you could change one thing about the current survival mode, what would it be? (Stupid ideas are warmly encouraged)How about multiple cloud types that vary from day to day?Posted in: Survival Mode
Jun 22, 2012MasterMuffin posted a message on What are some of the wackiest SMP stories that you have?Posted in: Survival ModeQuote from IAMHAZCAIK
So one story qualifies as a few?
Jun 21, 2012Hello guys. I started a new world a few days ago (around the 18th?) in anticipation of the 1.3 patch. I haven't played Minecraft in awhile but 1.3 has brought me back, and I couldn't wait any longer to start playing again.Posted in: Survival Mode
First of all a bit about me. I've been playing Minecraft since early Alpha, around Summer of 2010. Building is my favorite aspect of the game, but I prefer to build things that serve function as opposed to glamorous structures. Creative quickly bores me, I like the survival aspect of the game facilitated by useful builds.
The album is here: http://imgur.com/a/BsfLK
I would do a traditional video LP series but it's just not in the cards for me. Not only am I poor and playing from a very low end computer, the LP market is saturated and watching a video takes a lot more time and concentration than browsing an image gallery.
There's not a whole lot there at the moment but remember that I only started about 4 days ago or so and I intend to update every night.
I set up my building site near a large village which I hope to utilize in the upcoming patch. Unfortunately I switched to hard difficulty at one point forgetting that zombies can knock down doors and I lost all but one villager. I'm probably going to have to import villagers from a (somewhat) nearby desert village soon.
Any feedback is great but not necessary or anything. I'm going to keep the album updated for my own records but I figured I'd make it publically available if any of you are interested enough to bookmark it and check it out occasionally.
Jun 18, 2012I remember reading that Notch originally wanted the player to carry a torch, but the graphics were much too hard to render. It broke the poor computer's brain.Posted in: Survival Mode
Also, welcome to the forum. This probably belongs in the suggestion section, but we don't flame newbies. DO WE?
Jun 17, 2012thereichs posted a message on What is the most useless item/block? every time you comment what it is, i will add it to the pollEverything in minecraft has a use, even if it's use is being useless. That makes sense.Posted in: Survival Mode
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