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    posted a message on Smarter Villagers
    I like some of these, but there's a problem with the one about destroying blocks of a house.

    You see, the way Minecraft recognises a 'house' is by checking if one side has sunlight on it and the other doesn't (or something along those lines). All the blocks around it don't get counted, and are just there to look pretty. It could be coded for the generated houses to be recognised, but new structures will be near impossible to be recognised as a house.

    Also, I am a fan of modifying those village houses, so if those Iron Golems get angry that would be messy :/
    Posted in: Suggestions
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    posted a message on The Most Perfect Extreme Hills Seed - Spawn in Enchanted Valley
    This seed is amazing. I'm not using it, but I made sure to make a world with it so that I have it saved for the next update.

    I haven't seen a better natural mountain like this in Minecraft ever. Great find, mate.
    Posted in: Seeds
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    posted a message on Super Try-hards Welcome
    Sadly, I don't have any pictures of it, and I don't have the save anylonger (it corrupted and deleted itself or something).

    For my netherportal, I created a huge crater in the ground, covered it all with netherrack, and made 3 aquaducts with lava made of netherbrick, streaming lava in it. In the middle, there was a large pool of lava (that was a LOT of work, going back and forth for all those buckets of lava. I wanted no streaming lava in my lake, and wanted all lava to be lava source blocks). In the middle of the small lake, I had a tower of netherbrick with the portal on it.

    I was so proud! And then my world corrupted.
    Posted in: Survival Mode
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    posted a message on If you could change one thing about the current survival mode, what would it be? (Stupid ideas are warmly encouraged)
    Another idea:

    Reimplent the old biome system. That one worked with temperature and wetness, and had biomes generated through a patern. This made it impossible for taiga's to be right next to deserts. Nowadays you see biomes intersect with their opposites, which looks dumb and ugly. I'm kind of sick for seeing jungles next to deserts.
    Posted in: Survival Mode
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    posted a message on Baby Zombie Pigmen spawn naturally?
    Quote from zfarmer

    It wasn't in the changelog here in the forums but it was noted in the wiki pre-release as a new feature.

    http://www.minecraft...opment_versions


    Ah, thanks. I couldn't find anything at the normal version history page on the wiki. Well, I think this closes the case then. Thanks.


    Now to hope they'll fix the baby heads :P
    Posted in: Survival Mode
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    posted a message on If you could change one thing about the current survival mode, what would it be? (Stupid ideas are warmly encouraged)
    Hm, well...

    1. Villages can spawn on more types of biomes, but also become more rare (Note, the actual rarity doesn't decrease, as they would spawn in more biomes too). Preferably in all biomes (except maybe Mushroom), though some might be hard due to how villages are generated. But hey, maybe there's a way around it. Anyway, I believe Tundras are very fit to be a biome for villages, as they are reletively flat. Ice-themed villages could easily be made with cobblestone and snow blocks, or a new type of block, or snowy cobblestone (which is actually just cobblestone, but changes with the environment, like grass and leaves). Jungle villages would be cool too, with ladders and bridges in the treetops. However, I understand with my very limited understanding of programming that this may be very hard with the way villages generate.

    2. As mentioned before, a way to fly in survival. The most minecraft-friendly themed thing would be a hot air balloon. I believe this should be found in some rare place, or in parts, just like Phierb said. Maybe you could find it in a stronghold underground, and you have to dig it out? A new above-ground structure of a lost civilization?

    3. More generated structures for above the ground. I believe we've got enough for under the ground, with mineshafts, dungeons and strongholds, and cayons and stuff. Enough fun exploring underground. Biome-themed structures for the ones that don't have one yet would be nice. Also, these should have spawners inside them, and pyramids and jungle temples should have them too, as they are basicly just free loot. There should be at least a bit of a challenge in them.

    4. Continiuing from idea 3: enemy mob villages. This can be a lot of things, from graveyards to go with the existing mobs, or get pigmen or something else in actual villages. Have them spawn in the same way as Nether fortresses, or with spawners.

    5. More ocean stuff. Really, they are just dull. Get some mobs and underwater thingies in there and it would be great. Idea for 'generated structure' in this technical biome: ships, maybe ghost ships.

    6. Enemy mob AI scales with difficulty. Mobs could do smarter and more annoying things on hard difficulty.
    -Creepers on hard difficulty should act like they used to in their old AI, detecting the player through walls and all, and waiting for him near his door and other hard-to-spot places. They used to do this in alpha/beta (or at least they seemed to do this), or at least seemed to.
    -Endermen could make better use of their block-moving ability. This may be a bit difficult in the coding, but here's my idea: they somehow know what is made by the players, and ruin it. They could make holes in a wall big enough for mobs to enter, or remove a fence, setting some of your lifestock free.
    -Zombie Pigmen could be aggresive on default in hard mode, making these inhabitants an actual danger. I feel like the Nether is actually rather save, with the exception of Nether Fortresses. The Ghasts almost always miss, and blazes/magma cubes are EXTREMELY rare outside of Fortresses. The pigmen are the only common guys in there, and they don't fight if you don't. This would make them actually dangerous.


    Of coarse most people may hate idea 6, but as I said, this would be set on the difficulty. You don't want these features, you can just play on normal or easy. These are just a few ideas of me for difficulty scaling, and I think it's needed. Hard difficulty seems too easy for me, the mobs are rarely challenging unless they swarm you from all sides with diffrent types.
    Posted in: Survival Mode
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    posted a message on Baby Zombie Pigmen spawn naturally?
    Quote from Hendriekus

    Regular zombies have a chance to spawn as baby's too.
    It's new in 1.6.2, and i like it :D


    Really? I have seen a picture of a baby zombie on the wiki (a non-villager one), but have yet to find one in-game. I suppose they are more rare than baby pigmen. Futhermore, I find it strange that this wasn't noted in the changelog (at least, I didn't see anything about it). Sure, the mobs were already added in the game's data, but could not be found yet.

    Oh, and I found 2 more baby zombie pigmen. If you play on hard difficulty, pigmen swarm the nether, so if you want to find a baby, do that. Shouldn't be hard to find the babies (and the pigmen are no threat if you dont hit them). :steve_joyous:
    Posted in: Survival Mode
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    posted a message on Baby Zombie Pigmen spawn naturally?
    Update: I killed it, and it dropped nothing, not even experience, much like babies of other types.

    By the way, his sword was enchanted (you can see a very faint glow on the sword in the picture), so that means they can spawn with enchantments much like other Pigmen, skeletons and zombies.

    Edit--------
    Update 2: I found 2 others among a large group of pigmen. Apparantly they are not so rare. These guys didn't have enchantments on their swords. Also, these babies seem to run slightly faster than the zombie pigmen, but I'm not sure.

    Pics:

    You can see one here near the quartz ores, next to one of the normal pigmen.



    Here's one next to the red mushrooms.


    It seems these guys aren't as rare as I first thought, about as rare as zombie villagers spawning naturally (1 in 20), or even more common).
    Posted in: Survival Mode
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    posted a message on Baby Zombie Pigmen spawn naturally?
    So I was walking around in the Nether doing whatever, and on my way back I saw this.



    A baby zombie pigman, complete with high-pitched versions of the normal pigmen sounds, like with every baby mob.

    Now I had never seen something like that, and beside baby zombie villagers I didn't know of any hostile baby mobs.

    Trying to find info about these guys on the internet, I couldn't find much. Only how they spawn with either the skull of the flesh texture of the pigman, and that they can only be spawned with 3rd party software, and thus not naturally.

    That's what bothered me. This guy appeared out of nowhere, and I have no mods installed, neither did I spawn them with some software (surely I'd remember that).

    So yea, there's the thing. I haven't seen one of these before, and just updated to 1.6.2 today.

    So, do you guys think that these now spawn normally and rarely with the new update (not that I could find anything on it)? Is it a bug or glitch that this guy suddenly spawned? Am I deceiving you and trying to spread rumors? (no I'm not)

    Anyway, that's what I wanted to share with you guys. Thoughts?
    Posted in: Survival Mode
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    posted a message on I Wish I Was a Minecraft noob Again.
    This would indeed be nice. My best experiences are from when I started, and even though I knew some basic recipes, it was fun. Heck, I remember when I made a fishing rod, which back then didn't do anything yet. I freaked out and thought myself a genius. Good times.
    Posted in: Survival Mode
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    posted a message on 1.6: Worst Update Ever?
    They have improved things already existing. Nether fortresses now have chests in them, making it more worthwhile to explore a second one, just to name something.

    Next time you want to spew hate on something, actually come up with reasons and arguments for hating it.
    Posted in: Recent Updates and Snapshots
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    posted a message on Survival Island! 1.6!
    Small note: you may want to mention this is for the Large Biomes option ;)
    Posted in: Seeds
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    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]

    I Might just make creative worlds then gm 0 it
    Cuz.....
    In a morning making a new world with the mutant creatures mod. I went to gather wood and saw a mutant enderman. He Killed me in one
    Shot. Later I respawned and got wood. At Night I found out I couldn't sleep because of a monster I went out and a mutant
    Zombie played volleyball and killed me. A day of struggling I went out side to a cave. I came back after about 3 holding diamonds and
    Obsidian to make a portal(I didn't cheat them) and saw a mutant creeper near my house. I thought he would ignore me and I went
    Inside. When I was going to make the portal outside the creeper jumped and blew up. So I deleted the world Later.
    Long Story. This mod makes minecraft survival Hardcore!

    Ok wow too extreme another problem.
    I was playing in my best world until 6 mutant creepers spawned.I got totally killed even tough I had enchanted diamond armor
    Does these thing spawn so frequently?


    No, they should spawn very rarely. Likely one of your other mods clash or something. As I stated above, this mod clashes with Mo' Creatures (or more likely, the mods needed for Mo' Creatures)
    Posted in: Minecraft Mods
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    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Quote from godsfist101

    thats why theres a menu to change the spawn rate of the mutants :) default more mutants spawn than regular mobs, (in my experience) so lower the spawn rates of the mutants and you'll be fine if you dont like hard worlds.


    Strange, as there's no menu for the Mutants for me.
    Posted in: Minecraft Mods
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    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Hey there, I have a problem to report. It involves other mods, but it might be something to look into.

    The mods installed where:
    mod API
    Forge
    Mo' Creatures
    Custom mob spawner
    Mutant Creatures

    So now, the problem:
    I had this mod installed. Everything worked perfectly, and the mutants where a very rare spawn. Then I installed Mo' Creatures, which needed mod API and Custom Mob Spawner to work. So the thing with Mo' Creatures is, that you have a special menu (caused by one of the 2 required mods, I think) to change mob spawn rates for the mobs in Mo' Creatures. Somehow, the mutants are also in this list. Now this shouldn't actually be a problem, as I could just set the mutants to rarely/never spawn. Problem is, somehow that doesn't work and now the mutants spawn as much as regular mobs.

    So for some reason, this mod and one of those others aren't really compatible, causing mass mutant spawning.


    Thought I'd inform you on that.
    Posted in: Minecraft Mods
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