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    posted a message on Leetspeak
    Quote from LORD_LOL001

    nonono, hello in leetspeak is I-I3370


    Nope. That would be Heelo. It's actually I-I3110
    Posted in: Language Packs
  • 0

    posted a message on Looking for something worthy to build?
    Quote from Tree09

    Age (optional):14
    What you built (Pictures reccomended but optional:ANYTHING :smile.gif: no really, i can build almost anything you want.
    In-Game Name:tree08
    How much hours you can be on at a time:3-5


    Whitelisted.
    Posted in: PC Servers
  • 0

    posted a message on Looking for something worthy to build?
    Quote from pikapika99

    Age 12
    What you build, small structures and pixel art
    in game name, pikanoch99
    How much hours you can be on at a time 1-4

    i may be 12 but i'm mature


    Whitelisted and server is now up.
    Posted in: PC Servers
  • 0

    posted a message on Looking for something worthy to build?
    Quote from badDerp

    Age (optional)26
    What you built (Pictures reccomended but optional)Built statues, houses, towers
    In-Game Name badDerp
    How much hours you can be on at a time 6


    Whitelisted. EDIT: Server will be updating for around half an hour. Will be back after then.
    Posted in: PC Servers
  • 0

    posted a message on Looking for something worthy to build?
    This is a server PROJECT. We have 3 open-slots to builders who are good and can build and follow instructions.

    If you want to help build a city and be a admin on this server then fill out this app:

    Age (optional)
    What you built (Pictures reccomended but optional)
    In-Game Name
    How much hours you can be on at a time


    IP: 207.161.36.41

    I'll whitelist you and tell you if I accept your app. Thanks.
    Posted in: PC Servers
  • 0

    posted a message on [1.1] SuperFoods V1.4
    Here is the video. It is being processed as I post this. I am sorry for any errors in it. it shows all crafting recipes.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.1] SuperFoods V1.4
    I recorded it now I am adding captions.
    Posted in: Minecraft Mods
  • 0

    posted a message on Error Recompiling Code in MCP
    Ok. Well I will make a video for your mod TechGuy for helping me.
    Posted in: Modification Development
  • 0

    posted a message on [1.1] SuperFoods V1.4
    For helping me with my mod, I can make a video for you showcasing this mod if you want.
    Posted in: Minecraft Mods
  • 0

    posted a message on Error Recompiling Code in MCP
    Also by any chance would anyone know the code to join 2 blocks together like a chest? I am trying to look through the container and block java files right now.

    EDIT: In BlockChest it looks like a lot of code is put in to do that.
    Posted in: Modification Development
  • 0

    posted a message on Error Recompiling Code in MCP
    Thanks to all of you and Techguy453 for helping me start my first mod. Thank you so much!
    Posted in: Modification Development
  • 0

    posted a message on Error Recompiling Code in MCP
    I Capped all instances of Desk so that the public static final block Desk will be consistent through out the code.

    AND IT WORKED! OMG!

    and by worked I meant compiled. When I double click the start client bat, Minecraft starts, but gives me this error:

    Mods loaded: 2
    ModLoader 1.0.0
    net.minecraft.src.mod_Desk 1.0.0

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.

    If you wish to report this, please copy this entire text and email it to [email protected]
    Please include a description of what you did when the error occured.



    --- BEGIN ERROR REPORT 1703fa6f --------
    Generated 1/11/12 9:01 PM

    Minecraft: Minecraft 1.0.0
    OS: Windows 7 (x86) version 6.1
    Java: 1.6.0_29, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: GeForce 6150SE nForce 430/PCI/SSE2 version 2.1.2, NVIDIA Corporation

    java.lang.RuntimeException: java.lang.Exception: Image not found: /desk.png
    at net.minecraft.src.ModLoader.RegisterAllTextureOverrides(ModLoader.java:1354)
    at net.minecraft.src.ModLoader.OnTick(ModLoader.java:1063)
    at net.minecraft.src.EntityRendererProxy.updateCameraAndRender(EntityRendererProxy.java:26)
    at net.minecraft.client.Minecraft.func_40001_x(Minecraft.java:729)
    at net.minecraft.client.Minecraft.run(Minecraft.java:627)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.Exception: Image not found: /desk.png
    at net.minecraft.src.ModLoader.loadImage(ModLoader.java:1024)
    at net.minecraft.src.ModLoader.RegisterAllTextureOverrides(ModLoader.java:1346)
    ... 5 more
    --- END ERROR REPORT b36bf487 ----------

    I don't know really where to put the custom textures in the MCP folder :S but a HUGE THANKS for all your help.
    Posted in: Modification Development
  • 0

    posted a message on Error Recompiling Code in MCP
    Quote from TechGuy543

    It should be this:

    desk.blockIndexInTexture = ModLoader.addOverride("/terrain.png", '/desk.png"


    @mightdanp

    Seriously, if you don't know what you're talking about, don't say anything


    I just have 1 more error left and its the bootstrap in the same piece of code.

    Error:

    warning: [options] bootstrap class path not set in conjunction with -source 1.6
    src\minecraft\net\minecraft\src\mod_Desk.java:19: error: cannot find symbol
    desk.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/desk.png");
    ^

    symbol: variable desk
    location: class mod_Desk

    Code:
    		ModLoader.RegisterBlock(Desk);
    			desk.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/desk.png");

    Thanks for all that you done so far.
    Posted in: Modification Development
  • 0

    posted a message on Error Recompiling Code in MCP
    Quote from TechGuy543

    An identifier is what I added to the line. It's the type of creation, between the 'public static final' and the name of the new creation

    public static final Block GreenBlock...


    @Lolerking

    public static final Block desk = new Block(123, 0, Material.wood).setBlockName("Desk")//and so on.


    You can change that material to anything you want, as long as it's in Material.java. They all do different things.


    Thanks and I swear I added a material in there but I must have missed it. Now I updated the code and I only got 2 errors highlighted here along with a javac.exe error:
    == MCP v5.0 ==
    > Recompiling client...
    javac.exe -g -source 1.6 -target 1.6 -classpath "lib/;lib/*;jars/bin/minecraft.j
    ar;jars/bin/jinput.jar;jars/bin/lwjgl.jar;jars/bin/lwjgl_util.jar" -sourcepath s
    rc/minecraft -d bin/minecraft src/minecraft\net\minecraft\client\*.java src/mine
    craft\net\minecraft\src\*.java conf/patches/*.java failed.
    Return code : 1

    == ERRORS FOUND ==

    warning: [options] bootstrap class path not set in conjunction with -source 1.6
    src\minecraft\net\minecraft\src\mod_Desk.java:19: error: cannot find symbol
    BlockIndexInTexture = ModLoader.AddOverride("/terrain.png", "/desk.png");
    ^

    symbol: variable BlockIndexInTexture
    location: class mod_Desk
    src\minecraft\net\minecraft\src\mod_Desk.java:19: error: cannot find symbol
    BlockIndexInTexture = ModLoader.AddOverride("/terrain.png", "/desk.png");
    ^

    symbol: method AddOverride(String,String)
    location: class ModLoader
    2 errors
    1 warning
    ==================

    and the parts of the code that are troublesome for me because of the errors:
    	{		ModLoader.RegisterBlock(Desk);
    			BlockIndexInTexture = ModLoader.AddOverride("/terrain.png", "/desk.png");
    			ModLoader.AddName (Desk,"Desk");
    			ModLoader.AddRecipe (new ItemStack(Desk, 64), new Object[] {
    						"#", Character.valueOf('#'), Block.dirt
    					

    P.S I feel really bad having you deal with my problems and I really thank you for this because it helps me out a lot. and I +1'd all of your posts for helping out, if that helps.
    Posted in: Modification Development
  • 0

    posted a message on Error Recompiling Code in MCP
    Quote from TechGuy543

    Sorry, I missed that when I checked. It should be like this. You have to identify the new creation before you state it's name.

    public static final Block Desk = new Block(123,0).setHardness(2.0F).setResistance(5.0F).setBlockName("Desk"); 



    Odd. I put Block infront of Desk in the code you shown and it cleared that error but gave me 2 more.

    == MCP v5.0 ==
    > Recompiling client...
    javac.exe -g -source 1.6 -target 1.6 -classpath "lib/;lib/*;jars/bin/minecraft.j
    ar;jars/bin/jinput.jar;jars/bin/lwjgl.jar;jars/bin/lwjgl_util.jar" -sourcepath s
    rc/minecraft -d bin/minecraft src/minecraft\net\minecraft\client\*.java src/mine
    craft\net\minecraft\src\*.java conf/patches/*.java failed.
    Return code : 1

    == ERRORS FOUND ==

    warning: [options] bootstrap class path not set in conjunction with -source 1.6
    src\minecraft\net\minecraft\src\mod_Desk.java:9: error: no suitable constructor
    found for Block(int,int)
    public static final Block Desk = new Block(123,0).setHardness(2.0F).setResistanc
    e(5.0F).setBlockName("Desk");
    ^

    constructor Block.Block(int,int,Material) is not applicable
    (actual and formal argument lists differ in length)
    constructor Block.Block(int,Material) is not applicable
    (actual argument int cannot be converted to Material by method invocation conver
    sion)
    src\minecraft\net\minecraft\src\mod_Desk.java:19: error: cannot find symbol
    desk.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/desk.png");
    ^

    symbol: variable desk
    location: class mod_Desk
    2 errors
    1 warning
    ==================

    > Done in 19.88 seconds
    > Recompiling server...
    !! Can not find server sources !!
    Press any key to continue . . .

    and I am looking over the tutorial for anything I missed. Here is my current code:
    package net.minecraft.src;
    
    
    // Referenced classes of package net.minecraft.src:
    //            Block, Material
    
    public class mod_Desk extends BaseMod{
    
    	public static final Block Desk = new Block(123,0).setHardness(2.0F).setResistance(5.0F).setBlockName("Desk");
        public String getVersion()
        {
            return "1.0.0";
        }
    	public void load()
    	{
    	return;
    	}
    	{		ModLoader.RegisterBlock(Desk);
    			desk.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/desk.png");
    			ModLoader.AddName (Desk,"Desk");
    			ModLoader.AddRecipe (new ItemStack(Desk, 64), new Object[] {
    						"#", Character.valueOf('#'), Block.dirt
    					});
    }
    }

    EDIT: I think I messed up 1 thing by putting "desk" infront.
    Posted in: Modification Development
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