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    posted a message on Minecraft is too easy
    Quote from Koockaburra101

    If you feel it's too easy, why not refrain from making armor?



    Doesnt change the fact the game is unbalanced.
    Quote from KyoShinda

    This.
    I like challenge but right now being naked is the only challenge. I miss wearing armor and still taking decent damage, that's how it's supposed to be.
    Armor is a damage suppressor not a damage deflector.



    I HAVE FOUND THE SOLUTION! I shall make a thread and PM you the link soon.
    Posted in: 1.0 Update Discussion
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    posted a message on A use for the quiver



    The currently useless and unobtainible quiver is located two items right of the golden leggings, and i have an idea for how it should be used.


    It should be crafted like upside down leather pants.



    It should be placed in a special spot above the last column in the inventory.



    The max number of arrows placeable in a quiver should be 3 stacks (192 arrows)



    The bow should automaticly draw arrows from the quiver, unless there is none.



    Picking up an arrow should automaticly send it to a not full quiver.


    Quivers shouldnt stack, but the white stacking numbers should appear under it, telling you how many arrows it contains.


    a quiver should appear on your characters back when its equipted.



    My appologies for the horible quality of this post, i had one all made up but then it failed posting. then i went back and the webpage expired X(. please rate, and leave comments.




    also see quiver on the minecraft wiki-http://www.minecraftwiki.net/wiki/Quiver


    Yes
    Posted in: Suggestions
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    posted a message on Minecraft 1.0 is completely Unbalanced.
    Quote from isukun

    If you don't want to fight the mobs, that's what peaceful is for. The combat is simple, but it is still a major component of the game. Changing difficulty settings only changes aspects pertaining to health management and combat. Nothing else gets harder, so it is a legitimate concern if the combat aspects are too easy on the higher difficulty levels since that's the whole point of kicking up the difficulty level.



    Thank you so much. That's a much clearer and simpler version of my issue. Perhaps...to please everyone at the same time, we should add a Very Hard Difficulty? The armor still needs to be balanced better. But this way the players who like how it is now, are happy. And me and the others will play Very Hard and be happy.

    I think I am seeing the solution
    Posted in: 1.0 Update Discussion
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    posted a message on Minecraft 1.0 is completely Unbalanced.
    Quote from peter1029

    I have no problems with playing easy, but you wanted to make easy harder than normal is now, which would annoy me.

    And its not a walk in the park when you dont have a sword or any armor on you. And before you tell me to just carry them with me, it takes away inventory space and uses up resources.



    Armor doesn't take up inv space dude. It goes in the armor slows. And a sword is ONE space in your inventory.

    I think I am seeing what we need here.
    Posted in: 1.0 Update Discussion
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    posted a message on making minecraft more challenging.
    Quote from Cthulhu212

    I usually play on normal, sometimes I play on hard, and rarely on easy.



    And are mobs a threat at all on hard mode?
    Posted in: Suggestions
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    posted a message on Minecraft 1.0 is completely Unbalanced.
    Quote from manu3733

    "must; ought (used to indicate duty, propriety, or expediency): You should not do that." I suppose different dictionaries are slightly different but they're all similar.

    But seriously, I kind of agree except hunger makes the game much harder and in 1.0 hardcore was added. Hunger is great at killing you in hardcore mode and both of them were added in the last two updates.



    What?
    Posted in: 1.0 Update Discussion
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    posted a message on making minecraft more challenging.
    Quote from Sting_Auer

    1.) nice armor thing! But how much does armor absorb based on your chart? Durability is how many hits it can take, not how much damage is absorbs.

    2.) I edited the OP to say that diamond takes 1 second to mine 1 stone on hard mode only.



    The 1 second thing should be for Hardcore. Cause that sounds hardcore.

    Right now each shirt of armor on your HUD means 8% damage reduction. For a max of 80% with full diamond.

    It needs to be like 5%. For a max of 50% total DR.
    Quote from Sting_Auer

    With only sharpness 1 enchantment and a diamond chestplate and helmet, I can take out an enderman in about 10 seconds with only a few hearts of damage. endermen should be a miniboss battle, which would imply they need to be harder than they are now.



    Well they will be if we fix armor. That is all we got to do man
    Quote from Cthulhu212

    I like Survival the way it is right now, but this could be a new game type, like hardcore.

    You play on normal right? Hard mode is extremely easy compared to Alpha
    Posted in: Suggestions
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    posted a message on making minecraft more challenging.
    Quote from cnoisy

    Even an Enderman by itself is still pretty difficult.

    But I do agree that diamond and iron armor is a bit overpowered.



    If anything man, let's just get the armor back to Non-God Armor. And that will make the mobs harder all in one go!
    Posted in: Suggestions
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    posted a message on Minecraft 1.0 is completely Unbalanced.
    Quote from peter1029

    No mobs dont bother me any more, but thats because I have lit up every inch of terrain around me. I like playing minecraft for the creative aspect, because thats what the game is, if you want groundbreaking combat like Kusandaa said, play a different game. And dont tell me to go to creative mode, there is nothing to accomplish there.

    Also current hard mode should NOT be easy mode. I play normal mode and would be thoroughly pissed off if it got any harder



    Your joking right? Because current hard mode is a walk in the park man.

    But also, if you want to build but survive... Just play easy? Like I said, easy is for casual gamers, but I should add that it's good if you want to build more and survive.

    But honestly the current Hard setting is...just... Like Peaceful to me. Even with a stone sword, and leather armor. I mean, there is NOTHING hard about it.
    Quote from kirbyeatsbombs

    I kinda agree, when I first got the game at 1.7 I had to go to bed at night time or else I would get totally destroyed. Now, all I need is a stone sword and I'll fend pretty well.



    Again, more evidence
    Posted in: 1.0 Update Discussion
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    posted a message on making minecraft more challenging.
    Quote from Sting_Auer

    Zombie spawners can only spawn a few zombies at a time. There can only be 4 zombies from a spawner at any one time. After four zombies have been spawned, no more can show up from a spawn until some are killed.


    the percent chance to start following isn't too bad of an idea, but I think 30% is too low.


    Skeletons will aim upwards if you are above them, but they won't aim upwards as a way to increase their range. This suggestion asks for skeletons to be able to arc their shots to increase range.


    Spiders walk more slowly than you do. In the current version, the only thing that makes them faster than you is the pouncing. This suggestion asks that they be made to RUN faster than you without pouncing,


    Get just leather armor and endermen aren't powerful anymore. The argument of endermen being hard in groups is correct, but they are rarely fought in groups because you need to look straight at them or attack them yourself to fight them. They rarely show up in groups anyways, since they are pretty rare. A single enderman should be an equal match for somebody wearing full iron and an iron sword.


    This suggestion is about nerfing armor, as iron and diamond are immensely powerful in their current state.


    Armor. Redone. Chain mail added. The max amount of damage reduction (DR) needs to be reduced.

                          Armor  |       Max Player Speed       |      Armor Durability (Based on chest-plate)
                      Leather    |             95%              |            82
                      Gold       |             60%              |            114.8
                      Chainmail  |             85%              |            166.46
                      Iron Plate |             70%              |            249.69
                      Diamond    |             80%              |            536.8335
    Quote from Sting_Auer

    I do like your idea of mining times being dependent on difficulty. However, I think that it should be made higher than you suggest. As stated in my thread, I feel that diamond picks should dig through stone at the rate of 1 per second.

    That's just my idea though. I'll edit the OP to contain the difficulty based mining times though, that's a great idea.


    Well I will agree with others 1 second for stone with Diamond is too much XD. Maybe that could be for Hardcore?
    Posted in: Suggestions
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    posted a message on More altitude
    Quote from Homem Pigman

    I think it would cause too much lag.


    At first, yeah, but like I said. Don't you think Jeb would easily be able to code it better over time?

    It could be a world option. Normal Height. 256 Height.
    Posted in: Suggestions
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    posted a message on making minecraft more challenging.
    Quote from TheTwiggsMGW

    I like everything except for the slower mining. clearing out huge areas for building purposes is sort of a pain already. I love the huge vein idea, it gives a reason to build your bases in specific spots.

    I think the strategic vein dispersion would still be viable with normal mining speed, when in reality, it makes more sense to have large veins of minerals instead of tiny pockets scattered for no understandable reason.

    Zombie horde mindset is a must, I don't know how that hasn't been implemented yet, I love the idea of coordinated zombie attacks too. In true survival, you should have to set up barricades which the zombies need to break through before they can get at your base. They could also be repaired if not fully destroyed using partial materials.

    I give you a +



    Here you go mate.

              Current speed
    Hand            Wood            Stone           Iron            Diamond         Gold
    7.5 secs 	1.15 secs 	0.6 secs 	0.4 secs 	0.3 secs 	0.2 secs 
    
              THIS is what it should be on normal difficulty. At the rate of +50%
    
    Hand            Wood            Stone           Iron            Diamond         Gold
    11.25 secs 	1.72 secs 	0.9 secs 	0.6 secs 	0.45 secs 	0.3 secs
    
              Hard Difficulty +75%
    Hand            Wood            Stone           Iron            Diamond         Gold
    13.12 secs 	2.01 secs 	1.05 secs 	0.7 secs 	0.52 secs 	0.35 secs
    Quote from cnoisy

    A few things:

    You don't seem to know, but mobs already spawn in groups of 4.

    Zombies:
    I kind of like the idea of the horde attack, except there is a problem. Spawners. If you are near a dungeon, but aren't aware of it, then the zombies will keep spawning. Problem? They'll never despawn, meaning that if enough time goes by, it will eventually start lagging your game.

    Also, I don't think that every zombie should follow the "guide point". Instead, make it like a 30% chance that they will follow a guide point.

    Skeletons:
    They already can aim upwards. But they only aim upwards if you are above them.

    Spiders:
    Spiders are already faster than the player, even without pouncing.

    Endermen:
    Endermen are already very powerful, and in groups are almost impossible to survive an attack from. Making them stronger would for the most part, make fighting the Ender Dragon impossible.

    Armor:
    Leather armor is fine. In fact, leather armor is practically useless, and gets destroyed quickly.


    What? Endermen are extremely easy, last time I fought one, I walked away with like 1 heart of damage. Plus the end us supposed to be difficult. We have potions as well. But no real need for them. Harder mobs and weaker armor would make potions important
    Posted in: Suggestions
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    posted a message on Pick Axe Speed Reduction, things are going too fast!
    Quote from Homem Pigman

    Easy =/= boring and long.

    And you basically talked about everything but the suggestion. I agree completely with you on the recent changes, but this isn't a thread for that.



    Sorry, it's just depressing to see the game become so boring and easy
    Posted in: Suggestions
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    posted a message on Minecraft 1.0 is completely Unbalanced.
    Quote from The_Fool76

    Yes, because your definition of 'should' is different than mine, which is different from hers, and his and every other person here.

    Mods are the future of MC and the way you will get the game that YOU want. The API is the most important thing they can be working on currently as it is the one thing that is capable of making the game into what you and everyone else wants it to be despite your differences.



    All of that would be super cool. BUT not until the game is back to being as balanced as possible.

    Honestly. Just tell me, when you are playing in your singleplayer legit world. Do mobs even bother you any more? Cause honestly, they don't bother me. When they used to make me go "oh crap! a (random mob)!"
    Quote from Kainzo

    I have to agree - the game is too easy with super durable armor.

    To be honest, i think the enchanters are FAR too powerful.


    Easy should be for those who are casual gamers. That should be how the game currently is on hard.
    Max Armor damage reduction (DR) 80% (That is the current max)

    Normal should be how the game was back in alpha.
    Max Armor DR something like 60%

    Hard should be even harder, obviously.
    Max Armor DR like 40%

    Just pulled that out of the air, so it's not set in stone. But you see my point. Something like that
    Posted in: 1.0 Update Discussion
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    posted a message on Minecraft 1.0 is completely Unbalanced.
    Quote from isukun

    The problem is that you're ALWAYS going to have players who claim the game is too hard. You can't cater to them exclusively, that's why games have different difficulty levels to custom tailor the experience to the skill level of the player. We don't really get that here, though. The changes seem to only cater to the really low level players, not offering ANY options for the high level players. You shouldn't have to mod a game for the "hard" mode to be hard.



    My point exactly
    Posted in: 1.0 Update Discussion
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