Maybe that's not it though, I did find a screenshot where it was only slightly less than all the way out?
--
Or maybe it is?
Did you find two different piston heads or can it be any length?
The pictures shown in your post isn't what I'm talking about. For some reason the piston head, when extending/retracting, always uses the "long" version of the head. For some reason the piston head block has a value to become short.
A command can spawn one in (versions taht use allow blockstates to be used anyway):
", times, serif">I was messing with commands and found that the piston head has a strange property of becoming short on the rod. What? I never seen such a thing in-game survival.
(Oh hi, I notice you read this invisible text. Hello.) ", times, serif">After messing a bit with this weird piston head (shown on the right of image), I found that this is just a visual property and the collision of the rod is still the same were it is. Other than that, it does regular piston head things, like vanishing when updated, can be stood on, act like a table, et cetera.
", times, serif">Potential things for pistons in future updates? (map making)
A new type of piston? (doubt it)
What are your opinion/thoughts on this strange feature?
Oh yes! I forgot about this! Especially when the "t" and "p" sounds are extra loud (There's a technical term for it but I forgot what it was), and when you can hear the tapping of the keys and clicking of the mouse. Can't stand it!
Oh, and don't you just love it when animation uses this kind of steve?
On the topic of mod video, yeah I agree on that. I can't even view my feed without "[some random color/theme] Luck block challenge #[91827593187501]", srsly.
On the topic of animation, eh I think that steve is completely fine for animation, as it allows one to view expression for the person that text can't do and that's enough for me but any more and it's too much realism,. I just hate it when he gets a nose. Or rounded edges on the arms, legs and hair. Or a voice beyond grunts, moans, and screaming. Steve is a "silent protagonist" for a reason.
I noticed that Villagers are the most stingy in terms of getting 'em inside of a minecart. Originally it was "Push-&-Get's-In" now it's more of a "Whenever-I-Feel-Like-It" type of getting in a minecart. The idea of having the minecart being under the villager sounds easy, but OH BOY IS IT NOT! Most of the time it's easy and yes, the game can be on your side for putting villagers inside of minecarts, but sometimes the villagers just REFUSES into getting into one and the minecart just get pushed away. Does anyone here know why Mojang decide to add such an irritating thing into the game? I never seem to have any issue when it came to any other mob, like zombies, wolfs, enderman.....it's just the big nosed bald guys never like to get into a minecart themselves on certain occasions.
I've tried anything into trying to get inside a minecart, from making sure they're still, to making sure they're falling onto the cart, to make so that they're moving on there own and so happens to walk into a minecart, but none of these seem to work consistently 100% of the time, they sometimes go into the minecarts but other times they flat out refuse to.
I'm not saying that I can't get one into a minecart, but I'm saying that why aren't they getting into one on some occasions.
Data mode [D] preserves data within block entities, such as chests and furnaces. Useful when transferring structures with loot, such as dungeons.
Place directly next to any block entity you wish to save.
This mode is the default mode when a structure block is first placed.
This is directly from the wiki, but I can never seem to get this to work, and I think it was SUPPOSE to work with loot tables as when a chest spawns the chest would have random junk in it, but I'm not even sure if DATA even works.
Does this have ANY use AT ALL within the game as there's NO,none, nata, zero, nothing information on it.
You can also use a resource pack, as it allows more customization of wings to being anything you like. I, for example made them look a set of dragon wings from a video game. (Non-MC)
I honesty don't know what to call this but it's been in the game for quite a while, but you know when you look out towards the horizon and the sun/moon just vanishes behind nothing? Well, apparently, Mojang decided to remove this "Void-Plane" from maps. I felt a bit strange starting my 1.9 world in 1.10, as I felt that my world somehow felt more "spacey" than normal and I noticed that the sun/moon are now visible at any height! Has anyone know of if it the same in other maps as well?
What a small thing that they changed, but no-one has ever noticed, it's not even on the wiki about it. The screenshot below shows that the sun/moon are visible at small Y values, but it disappears as usual if one falls into the void.
As with many people, including myself, the Minecart with Furnace has been overshadowed by the powered rail and really has been forgotten about ever since it was added. No new feature about the cart has been added. They tried doing so with 1.8 snapshots, but it reverted back to the old boring behavior.
Recently, as with one of the quarks with Minecarts, the Minecarts had different speeds depending on if the cart was occupied, if it was a chest cart, a hopper cart, or even a Furnace cart. Now Mojang fixed this "bug" and now the Minecarts travel at the same speed now matter what, including the Minecart With Furnace.
How is this relevant you may ask? Well after doing some experimenting with how the new mob collision and Minecart speed works, if two or more Furnace carts bumped against each other, they will received perpetual motion! Meaning the carts, WITHOUT ANY FUEL, can receive motion with each other! Now you may be wondering: "How about Hairpin turns and slopes, wont those be effected?" Yes, the Minecarts with Furnaces wont work on hairpins, but they can work well with just one turn however. With slopes, they work with no problem. Keep in mind the minecarts will pull apart after sometime, this is more common with two carts, three carts seem to be fine, but the one in the back of the line seems to break off and it reverts to the behavior with two carts.
The picture below shows how some of the possible situations with regular track they can work with. (Not all possible things shown)
With the poll, I honestly want to know what the community thinks 'bout the Minecart with Furnace currently in Minecraft.
if this was an option, I would support. It would be nice to have it toggled on/off so some people who are more advanced or are used to the current system don't need the menus. Support if it's an option.
It's a nice idea, but I've had issues with the map. There was no chest to start with, the border didn't increase when I did find mobs to kill (and i killed a few in hard mode), and the game starts you off in peaceful (not a real issue, just thought i'd mention this one)
Hmmm, might be a score board problem...I'll try to find a way to fix it.
Hello fellow Minecraftians! Littleman9Mew2 here for something that can surely be challenge to you. I present ye with:
In Borderlined you're stuck inside a small 16x16 chunk section. This is nothing too special about it, it's just a chunk size section, as you look you may notice your precious wood outside the boundary, alas you can't acquire it....yet. As you delve into the chunk, you may encounter a couple caves and some...*ahem*....unwelcomed visitors, when you slay a mob, the boundary expands a bit. You must slay mobs to expand the border, but be careful, as NOT slaying any mobs will cause it to shrink back to the original size it was.
It can provide something new to survival mode, and as a challenge to you. Slay mobs to make the border larger, the larger it is, the more you can gather and the more you gather the better the chances are to defeating the dragon. The chest can provide some basic materials to delve deep inside the chunk.
Screenshots:
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Some things to note:
You may notice that the worldborder only shrinks in the overworld, this is intended because of the fact the clock that causes the shrinking effect unloads and stops working if you move too far away in the Nether or in the End so it only effects the overworld and to compensate for this, the Nether Mobs and End Mobs don't grow the border much.
The map starts in peaceful, but luckily you can easily change the difficulty to anything you want!
Sometimes the border wont increase, this is most likely due to the "kill.entity.(mob)" not being set properly, I'll look into this for workarounds!
The mobs will NOT effect the growth of the border will be:
I like the idea, i fits into the game on how you can "hook" Minecarts to other Minecarts, rather than the bunched up method we have now. To those who say that this would render the power rail useless, keep in mind the furnace cart only move at ~8 blocks/second (And even can go over unpowered rails with some resistance), while powered rails move carts at ~16 blocks/second. This would at least be easier to hook multiple minecart chains together. It can be a hassle on u turns though. (Depending on how the lead is programmed to the minecarts)
0
The pictures shown in your post isn't what I'm talking about. For some reason the piston head, when extending/retracting, always uses the "long" version of the head. For some reason the piston head block has a value to become short.
A command can spawn one in (versions taht use allow blockstates to be used anyway):
0
", times, serif">I was messing with commands and found that the piston head has a strange property of becoming short on the rod. What? I never seen such a thing in-game survival.
(Oh hi, I notice you read this invisible text. Hello.)
", times, serif">After messing a bit with this weird piston head (shown on the right of image), I found that this is just a visual property and the collision of the rod is still the same were it is. Other than that, it does regular piston head things, like vanishing when updated, can be stood on, act like a table, et cetera.
", times, serif">Potential things for pistons in future updates? (map making)
A new type of piston? (doubt it)
What are your opinion/thoughts on this strange feature?
0
It's called "popping" (Hence the "pop" filter)
On the topic of mod video, yeah I agree on that. I can't even view my feed without "[some random color/theme] Luck block challenge #[91827593187501]", srsly.
On the topic of animation, eh I think that steve is completely fine for animation, as it allows one to view expression for the person that text can't do and that's enough for me but any more and it's too much realism,. I just hate it when he gets a nose. Or rounded edges on the arms, legs and hair. Or a voice beyond grunts, moans, and screaming. Steve is a "silent protagonist" for a reason.
0
Hah! That's funny, because I went exploring for the mansion on survival, and the top floor, which spawns on one room, spawns the chicken room.
Maybe it's their diety? They worship it?
0
I noticed that Villagers are the most stingy in terms of getting 'em inside of a minecart. Originally it was "Push-&-Get's-In" now it's more of a "Whenever-I-Feel-Like-It" type of getting in a minecart. The idea of having the minecart being under the villager sounds easy, but OH BOY IS IT NOT! Most of the time it's easy and yes, the game can be on your side for putting villagers inside of minecarts, but sometimes the villagers just REFUSES into getting into one and the minecart just get pushed away. Does anyone here know why Mojang decide to add such an irritating thing into the game? I never seem to have any issue when it came to any other mob, like zombies, wolfs, enderman.....it's just the big nosed bald guys never like to get into a minecart themselves on certain occasions.
I've tried anything into trying to get inside a minecart, from making sure they're still, to making sure they're falling onto the cart, to make so that they're moving on there own and so happens to walk into a minecart, but none of these seem to work consistently 100% of the time, they sometimes go into the minecarts but other times they flat out refuse to.
I'm not saying that I can't get one into a minecart, but I'm saying that why aren't they getting into one on some occasions.
0
Data mode [D] preserves data within block entities, such as chests and furnaces. Useful when transferring structures with loot, such as dungeons.
Place directly next to any block entity you wish to save.
This mode is the default mode when a structure block is first placed.
This is directly from the wiki, but I can never seem to get this to work, and I think it was SUPPOSE to work with loot tables as when a chest spawns the chest would have random junk in it, but I'm not even sure if DATA even works.
Does this have ANY use AT ALL within the game as there's NO,none, nata, zero, nothing information on it.
0
You can also use a resource pack, as it allows more customization of wings to being anything you like. I, for example made them look a set of dragon wings from a video game. (Non-MC)
1
I honesty don't know what to call this but it's been in the game for quite a while, but you know when you look out towards the horizon and the sun/moon just vanishes behind nothing? Well, apparently, Mojang decided to remove this "Void-Plane" from maps. I felt a bit strange starting my 1.9 world in 1.10, as I felt that my world somehow felt more "spacey" than normal and I noticed that the sun/moon are now visible at any height! Has anyone know of if it the same in other maps as well?
What a small thing that they changed, but no-one has ever noticed, it's not even on the wiki about it. The screenshot below shows that the sun/moon are visible at small Y values, but it disappears as usual if one falls into the void.
Isn't it a bit odd how they didn't mention it?
0
I typed "/kill @e[type=player]" (Player wasn't capitalized) into a repeating command block and I was stuck in a death loop...
0
In my opinion, Mojang added mobs for hot and cold biomes and the nether, which is hot. I think a suiting name would be the "Fire & Ice" Update.
0
As with many people, including myself, the Minecart with Furnace has been overshadowed by the powered rail and really has been forgotten about ever since it was added. No new feature about the cart has been added. They tried doing so with 1.8 snapshots, but it reverted back to the old boring behavior.
Recently, as with one of the quarks with Minecarts, the Minecarts had different speeds depending on if the cart was occupied, if it was a chest cart, a hopper cart, or even a Furnace cart. Now Mojang fixed this "bug" and now the Minecarts travel at the same speed now matter what, including the Minecart With Furnace.
How is this relevant you may ask? Well after doing some experimenting with how the new mob collision and Minecart speed works, if two or more Furnace carts bumped against each other, they will received perpetual motion! Meaning the carts, WITHOUT ANY FUEL, can receive motion with each other! Now you may be wondering: "How about Hairpin turns and slopes, wont those be effected?" Yes, the Minecarts with Furnaces wont work on hairpins, but they can work well with just one turn however. With slopes, they work with no problem. Keep in mind the minecarts will pull apart after sometime, this is more common with two carts, three carts seem to be fine, but the one in the back of the line seems to break off and it reverts to the behavior with two carts.
The picture below shows how some of the possible situations with regular track they can work with. (Not all possible things shown)
With the poll, I honestly want to know what the community thinks 'bout the Minecart with Furnace currently in Minecraft.
0
if this was an option, I would support. It would be nice to have it toggled on/off so some people who are more advanced or are used to the current system don't need the menus. Support if it's an option.
0
Hmmm, might be a score board problem...I'll try to find a way to fix it.
1
In Borderlined you're stuck inside a small 16x16 chunk section. This is nothing too special about it, it's just a chunk size section, as you look you may notice your precious wood outside the boundary, alas you can't acquire it....yet. As you delve into the chunk, you may encounter a couple caves and some...*ahem*....unwelcomed visitors, when you slay a mob, the boundary expands a bit. You must slay mobs to expand the border, but be careful, as NOT slaying any mobs will cause it to shrink back to the original size it was.
Screenshots:
--
--
--
--
-Wither
-Enderdragon
-A Cobble Farm.
-A Mob farm.
-A farm for er...farming...
-Complete the game achievements.
-Make it to the end city dungeons.
-Have the border 1000 blocks wide at least.
-Conquer and ocean monument.
http://www.mediafire.com/download/t2853hi3e8w8722/Borderlined-By+Littleman9Mew2.zip
0
I like the idea, i fits into the game on how you can "hook" Minecarts to other Minecarts, rather than the bunched up method we have now. To those who say that this would render the power rail useless, keep in mind the furnace cart only move at ~8 blocks/second (And even can go over unpowered rails with some resistance), while powered rails move carts at ~16 blocks/second. This would at least be easier to hook multiple minecart chains together. It can be a hassle on u turns though. (Depending on how the lead is programmed to the minecarts)