So we should remove potencially awesome features just because there are hackers.
How about no.
Quote from XxMindxFreakxX
Can anyone give me ideas on what to do or things to keep me interested in playing?
Quote from XxMindxFreakxX
Thanks for the help..
No one should be destroying spawners as they're always useful
(same property as bedrock).
adding an extra level of difficulty. You can also still block spawning with torches.
Read all about his progress here:
I'll keep the original OP below for historical reference though.
Next up in my series of exciting mods is the Tall Worlds Mod!
The goal is simple: Raise the height cap on the world from 256 blocks to 16,777,216 blocks, but do it without adding too much lag. Turns out that's pretty technically challenging to do, but I love a good technical challenge.
Download the mod:
Tall Worlds Mod has released a somewhat-working protoype! The core idea of cubic chunks works fairly well, but there are still lots of minor bugs that prevent seamless gameplay. You can try out the mod today if you like, but don't expect it to work with any of your other mods.
How does it work?
The first step to raising the height cap on worlds is to break up the world into pieces vertically and only load the vertical pieces when players are actually near them. Of course, Minecraft's chunk system does exactly this to break up the world horizontally, but the vertical size of the world has always been fixed at 256 blocks.
Tall Worlds Mod breaks up Minecraft's world in the vertical dimension as well. Here's an early video of the cubic chunk loading system in action, the main component of Tall Worlds Mod.
Of course, players can't travel very quickly in the horizontal directions, so chunk loading doesn't have to be very fast there. But what about players in free fall? How fast can a cubic chunk system load chunks when players are moving very quickly? This video answers that question:
Minecraft Version: 1.8.3
Modding System: Magic Mojo Mod Loader (M3L for short)
Wait... what the heck is Magic Mojo Mod Loader?
Well, building the Tall Worlds Mod required gutting and entirely replacing large portions of the Minecraft engine. Namely, the entire chunk loading system and a fair bit of the lighting system. Since these changes are rather large, there isn't much benefit to using a modding system like Forge which has essentially no APIs to help with something like this.
I'm using Tall Worlds Mod to start building the modding API for my own modding system, Magic Mojo Mod Loader, or M3L for short. You can read the justification for why we need yet another modding system here, but it means that when I eventually release M3L, you'll actually have modding API support if you wanted to do something completely insane like entirely replace the chunk loading system in Minecraft.
If you REALLY have a lot of free time, there is another thread discussing cubic-chunk type mods. It's 275 pages long at the time of this post and it's chocked full of discussion about cubic chunk ideas, particularly suggestions for how to solve "the lighting problem." I'll be honest though, I haven't read the whole thread.
Need more room to talk? Try the offiicial Tall Worlds Mod Forums:
I think we're starting to outgrow a single thread for discussing Tall Worlds. In a huge thread, sometimes good suggestions get lost. If you feel like you want more room to talk, or a place to put your suggestions so people can actually find them later, header over to the dedicated forums.
Development Status: Backburner'd!
I'm taking a break from working on Tall Worlds for a while.
All of the fun technical challenges have been solved and all that's left to do is a massive amount of tedious cleanup work. This is a hobby project. I'm going to enjoy doing the fun bits, but there's no reason I need to slog through all the tedious bits. The tedious work left to do includes things like finding all the places in vanilla Minecraft that broke because of the new engine changes and trying to add compatibility with every modded thing ever imagined.
The only reason to do boring work is if someone is paying a decent wage, and that's definitely not the case here. I ran a poll for about a month asking if players would donate to a Patreon. The answer was very clear: the donations wouldn't come anywhere close to paying a decent wage, or even make a dent in my rent payments.
I general, I think making massive changes to Minecraft's core game engine and seeing them through into a finished product is far larger in scope than any one person can really do for hobby without getting seriously burned out. I put up a prototype mod to show the idea actually works, but I don't really have any interest in turning it into a finished product. Perhaps it's up to Mojang now to decide if they want cubic chunks or not, but it's just too much work for a single unpaid modder.
The entire project is open source of course. Contributions are always welcome from other modders. None of this technology is disappearing any time soon, it's just going to start gathering dust.
In the meantime, I'm going to focus all of my energy into my Ships Mod and make that mod the best mod it can be.
Since I'm no longer splitting my time among too many projects, I should be able to make some real progress, so look forward to some exciting new features there!
- Added Elytra sound effects
- Improved AI
- Improved entity selectors
- Tweaked cooldown mechanics to be less confusing
- Loot tables now also work in dispensers and droppers
- Hoppers can now pull items out of blocked chests
- Increased limit for “executed command blocks per tick”
3 issues fixed
From released versions before 1.9.1
From release version 1.9
- MC-96219 – Block duplication bug with pistons (ghost blocks).
- MC-98327 – Elytra texture transparency issues.
So I'm going to try to go over most of new underwater content from the recent snapshots, this includes the new ocean monument, hostile mob, blocks, sponge, and enchantment. Spoilers ahoy! Don't read this if you want to learn these things yourself. This is all new as well, so there may be inaccuracies.
Guardian (Hostile water mob)
I'll try to keep this up to date as more things are found.
If it is a public server, it is a bad idea. You don't have any mods, including the basic multiplayer administration tools. If it is just you and family or close friends, I upgraded my family server this afternoon with no ill effects.
Day of Thread: 988
Health: 80 ( × 40)
Armor: 10 ()
Hard Attack Strength: Fire effect
Spawning: One per dragon lair
Size: A little smaller as the Ender dragon
Details: The red dragon is a neutral mob that spawns in dragon lairs. They do not break terrain. They usually rest in the dragon lair, but can occasionally fly around it. If you attack it or try taking anything in the dragon lair, it will attack you. It attacks you by breathing fire on you. The "fire" is a lot of fire particles that fly up to seven blocks away. The particles cannot go through blocks. If the fire particles touch you, you get lit on fire. The dragon can breath fire for around three seconds. All of its body is protected by its scales, except for its underbelly, which has no armor. Snowballs harm it, even through its armor
Tamed Dragons: You can tame dragons as well. Dragon taming works like horse taming, meaning you get on the dragon to tame it. But you can't tame a dragon without giving it gems, like wheat for horses. Dragons will take iron ingots, gold ingots, lapis lazuli, and diamonds. When tamed, the heart particles will appear. You can now get on the dragon, but like horses you cannot move the dragon unless you put a saddle on the dragon. The movement is normal, but instead of jumping, the spacebar makes the dragon fly. The spacebar flaps the wing once, and you can flap the wings ten times before it has to touch the ground again. Each wing flap raises the dragon two blocks. The dragon will breathe fire on any mob that attacks it, not you.
Drops: A dragon drops 2-5 scales,0-3 teeth, 0-3 gold, 1-3 iron, and rarely a diamond
Health: 90 ( × 45)
Armor: 10 ()
Hard Attack Strength: 6 () plus freezing effect
Spawning: One per ice cavern
Weakness: Fire and lava
Size: Same as red dragon
Details: Frost dragons are bright blue dragons only found in mountains in taiga and tundra biomes. They stay peaceful toward you, unless there is any other dragon near, or there is flint and steel in your hand. They also attack if there is fire nearby. They still attack you like red dragons, except with ice particles that freeze you a little and do some damage. They only spawn in ice caverns, which are the dragon lairs in the winter biomes. Wherever these dragons land, snow appears much like snow golems.
Tamed Dragons: These dragons can be tamed and ridden like red dragons
Drops: 2-5 scales, 0-3 teeth, and 1-5 ice blocks, 0-3 gold, 1-3 lapis lazuli, and rarely a diamond
Health: 90 ( × 45)
Armor: 10 ()
Hard Attack Strength: 4 () plus burn damage
Spawning: One per Nether lair
Size: Same as red dragon
Details: Nether dragons are dark red dragons. They spawn in Nether dragon lairs, but usually fly around the Nether. They still try to keep near the lair in case of invaders. Nether dragons are always aggressive toward you. Nether dragons are like red dragons, they burn you and are weak to snowballs, but Nether dragons are more like a Nether mini-boss. The will see you from 100 blocks like Ghasts, and will fly at you to attack you. Nether dragons sometimes attack Ghasts
Tamed Dragons: You cannot tame Nether dragons
Drops: 2-5 scales, 0-3 teeth, 1-5 Netherrack, 0-5 gold, 1-8 iron, and very, very rarely a Nether star
Size: Around 7 blocks high, 10 long, and 7 wide
Generation: Only in extreme hills biome
Details: The dragon lair is a rare cave-like structure only generated in extreme hills biome. They only generate on cliffs and hills. It looks like a tall and wide cave entrance, but it ends ten blocks in. The walls and ground have miscellaneous ores that appear by how rare they are. If you try to mine an of the ore, the dragon attacks you
Size: Same as dragon lairs
Generation: In big hills and mountains in taiga and tundra biomes
Details: These ice caverns are rarer than other dragon lairs, basically because there are not that many suitable locations for them to generate. These caverns look just like dragon lairs, but are made of ice. There are a bigger chance of different ores on the floor here
Size: Same as dragon lairs
Generation: In the Nether in cliffs
Details: These dragon lairs are made of Nether brick and Netherrack. The Netherrack in the lair burns constantly. The ground has the same treasures as other lairs. At the back of the lair is a chest. The chest contains some valuables inside, like ingots, tools, armor, and sometimes scale armor
Details: Scales are items dropped by dragons. Scales can be brewed to make a potion. Scales are different colors depending on the dragon that was killed
Details: Teeth drop from dragons. They can be brewed to make a potion, along with crafted into a spear
Details: Armor potions are potions that increase the players defense by 50%. This potion acts like any armor, protecting you from attacks and etc. This potion is made by brewing a red dragon scale with an awkward potion
Details: When drunk or thrown, the target player is frozen for a few seconds. They are vulnerable to attacks, but all damage taken is reduced to 50%. Made by brewing an frost dragon scale in an awkward potion
Fire Absorption Potion
Details: When this potion is used, you gain a regeneration effect while in lava. Made by brewing a Nether dragon scale into an awkward potion
Details: Burning potions light the player on fire, damaging them. This potion will not count if the player has a fire resistance potion, is in water, or if he/she is beneath rain. This potion is made by brewing a dragon tooth in a thick potion
Details: The tooth spear is a longer weapon made with two sticks and a dragon tooth. You can jab with them, dealing four damage (). You can also throw them for six damage (). But a downside is that tooth spears are as weak as gold. They break faster if you throw them
Details: Dragon armor is made by using any scale in an armor pattern. It will protect you against fire, and a little bit of lava. It has 18 armor points (). The armor has durability a little more than diamond
Questions and Answers-
Don't say this is OP, because the dragons have limits and weaknesses.Just to make clear, the dragons CANNOT BREAK LANDSCAPE.These would be hard to use as a griefing weapon. If you think they are too hard to beat, ask yourself why you attacked them in the first place.
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I have a few ideas for new gamerules, to give mapmakers and normal players alike more power
Just in case you don't know what gamerules are, here's a quote from the Minecraft Wiki: "Game Rules allow players and command blocks to adjust several base settings." In other words, gamerules are a set of commands that change the way each individual world works.
If you want to see the gamerules that already exist in Minecraft, go to this link: http://minecraft.gam...rule#Game_Rules
List of gamerules that would be added:
/gamerule enablePvp (True or false) Enables or disables PvP.
/gamerule enableFallDamage (True or false) Enables or disables fall damage.
/gamerule doMobSpawning (ID of mob*)(True or false) Enables or disables a particular mob to spawn. This gamerule already exists in vanilla Minecraft, but it doesn't have the individual mob selection.
/gamerule blockBreak (ID of block*) (True or false)Enables or disables that particular block to get mined, broken, griefed, etc.
/gamerule blockPlace (ID of block*) (True or false) Enables or disables that particular block to get placed.
/gamerule enableChat (True or false) Enables or disables chat.
/gamerule playerDamage (True or false) Enables or disables ALL damage that players can take.
/gamerule doIceMelt (True or false) Enables or disables ice melting. (Suggested by scorpionius)
/gamerule doLeafDecay (True or false) Enables or disables leaf decay.
/gamerule plantGrowth (True or false) Enables or disables all plant growth. (Suggested by Xannot)
/gamerule tntGriefing (True or false) Enables or disables block damage from ender crystals, TNT, bed bombs, and other explosions not mob-created. (Suggested by SiennaReborn21)
/gamerule doItemDurability (True or false) Enables or disables durability on tools, weapons, and armor. (Suggested by lovemooshroom1)
/gamerule itemBan (ID of item*) (True or false) Bans the ID of the item from the game. You can't use it, craft it, or have it in your inventory.
/gamerule enableDimensions (End/Nether) (True or false) Enables or disables the Nether/End.
/gamerule chatCharacterLimit (Character limit) Sets the chat character limit. (Would be very helpful for servers and spam) (Suggested by EmeraldsInCactus)
/gamerule doCritical (True or false) Enables or disables critical hits (Hits that deal more damage) (Suggested by EmeraldsInCactus)
/gamerule gamemode (survival/creative/adventure/spectator)(True or false) (Suggested by
Please tell me if the names should change, any gamerule ideas you may have, and support if you like If you do support, please hit the reputation button, that's the easiest way to know.
NOTE: On the gamerules with the "*" you can use "all" or "none"
Banner: (Feel free to make one, mine's not great, and it's outdated)
Copy this into your signature: (Thanks to hi9580 for making it directly take you to this topic when clicked!)
<a href="http://www.minecraftforum.net/topic/2322410-more-gamerules/"><img src='http://i.imgur.com/e6oV5uC.png' /></a>]
Supports so far: 308!!!