- Liquid_Metal_Slime
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Member for 12 years, 8 months, and 9 days
Last active Sun, Jan, 15 2017 15:37:50
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Oct 26, 2011Liquid_Metal_Slime posted a message on Minecraft Coming Soon For iOSThe makers of these posts should do their research. It's not Android-only, it came to Xperia PLAY first.Posted in: News
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Oct 21, 2011Liquid_Metal_Slime posted a message on Mod Spotlight: Tale of KingdomsAnd by a stack of 9999, I mean 99999. Having the money be an actually useful item in the game would be a great idea since you could get it by mining for gold rather than defeating enemies, and you could actually use it for stuff such as Glistering Melons and Powered Rails. I trust that when Minecraft and the unobfuscated source code are both released this mod's polish will be able to increase exponentially.Posted in: News
Thanks to the whole deal with mods, you could even sell it or maybe Notch may like it enough to make it into the game's Adventure Mode. -
Oct 21, 2011Liquid_Metal_Slime posted a message on Mod Spotlight: Tale of KingdomsThe Gold Coins should be replaced with Gold Nuggets that were introduced in 1.9. Gold Nuggets would go into a special slot in your inventory (your wallet, which could only hold Gold Nuggets but could hold a stack of 9999) and, like armor, you could move them to the main inventory so you could craft them into Ingots. And the Gold Nuggets that you can already get by crafting Ingots could be moved into the wallet.Posted in: News
And the Zombie Pigmen would have a chance of dropping Gold Ingots instead of Nuggets. -
Oct 20, 2011Liquid_Metal_Slime posted a message on Mod Spotlight: Tale of KingdomsAfter Minecraft is released, this mod should be changed so that the "overall enemy" is the Enderdragon.Posted in: News
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I'm using Forge.
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When 1.2.5 was out I made a mod called "Villager Hoods". It renders the unused hood layer on the villager, because I thought the villagers looked better that way. But, it didn't catch on. There were some texture packs (such as Faithful 32x32) that had something in the hood layer and it worked with the mod, but nobody tailored their texture packs to take advantage of it. I am hoping that you will integrate my mod into OptiFine, so that people will make villager skins for it since it is part of OptiFine anyway. Then I wouldn't have to update it myself, either.
One popular texture pack that would benefit from villager hoods would be Sphax PureBDCraft, so that the hoods on the Jawa-like villagers in that pack would be three-dimensional. Of course, it does not work for that texture pack right now, but if Villager Hoods were part of OptiFine they might change it since people already use OptiFine to get the texture pack to work anyway.
The villager classes that have hoods in their skins in the Default texture pack are the Priest, Librarian, and the unused green villager. See the mods page if you want to see what it looks like. The new Beekeeper from Forestry also has a hood.
I can PM you the edited ModelVillager class from 1.2.5 (the vanilla version of which should be no different from the 1.3.2 version in their deobfuscated states) if you want to add it. You will probably have to modify it further to make it a toggle in Video Settings.
Also, please make it so that the zoom button doesn't work when you're in a menu. It's jarring when I use it to ctrl-click items in the inventory. Even when I set it to a letter it zooms when I'm typing into the search window. You could at least make it another option.
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If it used a separate GUI process (which would require a block) it could bypass the problem of container items.
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Vechs doesn't make maps for mods, though, so he won't really be happy until it's in Vanilla. But it is still a neat mod.
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Forge is compatible with Optifine. I know because I have both. You install Optifine last.
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When I don't include 3D Items it works fine.
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