- Liquid_Metal_Slime
- Registered Member
-
Member for 12 years, 7 months, and 14 days
Last active Sun, Jan, 15 2017 15:37:50
- 0 Followers
- 566 Total Posts
- 30 Thanks
-
Oct 26, 2011Liquid_Metal_Slime posted a message on Minecraft Coming Soon For iOSThe makers of these posts should do their research. It's not Android-only, it came to Xperia PLAY first.Posted in: News
-
Oct 21, 2011Liquid_Metal_Slime posted a message on Mod Spotlight: Tale of KingdomsAnd by a stack of 9999, I mean 99999. Having the money be an actually useful item in the game would be a great idea since you could get it by mining for gold rather than defeating enemies, and you could actually use it for stuff such as Glistering Melons and Powered Rails. I trust that when Minecraft and the unobfuscated source code are both released this mod's polish will be able to increase exponentially.Posted in: News
Thanks to the whole deal with mods, you could even sell it or maybe Notch may like it enough to make it into the game's Adventure Mode. -
Oct 21, 2011Liquid_Metal_Slime posted a message on Mod Spotlight: Tale of KingdomsThe Gold Coins should be replaced with Gold Nuggets that were introduced in 1.9. Gold Nuggets would go into a special slot in your inventory (your wallet, which could only hold Gold Nuggets but could hold a stack of 9999) and, like armor, you could move them to the main inventory so you could craft them into Ingots. And the Gold Nuggets that you can already get by crafting Ingots could be moved into the wallet.Posted in: News
And the Zombie Pigmen would have a chance of dropping Gold Ingots instead of Nuggets. -
Oct 20, 2011Liquid_Metal_Slime posted a message on Mod Spotlight: Tale of KingdomsAfter Minecraft is released, this mod should be changed so that the "overall enemy" is the Enderdragon.Posted in: News
- To post a comment, please login.
0
The container item of a bucket of milk/water/lava is an empty bucket.
0
0
Also I was wondering how to make a mob that always glows if you have this mod.
0
But what values are like vanilla?
0
And there's no point in trying to get a mod to convert to ModLoader just for Better Than Wolves. That's FlowerChild's problem, not Forge's. He did call it the mod that's incompatible with everything. Use another mod that lets you change the resources folder and edit the sounds yourself.
0
OK I figured it out, this was the code I needed. Didn't need to nullify the entire thing, and I don't know if that's even possible anyway.
0
This is the thirst mod.
What I want a plugin for is for all the Coffee and Booze from IC2 to restore thirst instead of hunger. Also, the Juice and Honey Cans and Capsules, as well as Mead and Ambrosia, all from Forestry, should restore thirst instead of hunger. And the Milk Bottle from this mod should be the same as the Milk Bottle from Thirst Mod.
0
0
Also, would it be possible to do anything about equivalent Forge Ore Dictionary things showing up alternately in the recipes?
0
0
Actually, an official Minecraft Sound Pack update from Mojang is somewhere on the horizon. Dinnerbone said this yesterday:
0
This is my setup. Each group of changes that apply to a certain range of light levels have their own color.
Sunlight: Yellow
Bright: Green
12: Mushrooms will survive even if they are not on mycelium. (Dark Green)
11. Blazes spawn. Snow and ice won't melt. Spiders will be hostile. (Orange)
10: Snow and ice will form. (Gray)
8. Crops and trees won't grow. Grass can't spread to dirt. (Dark Gray)
7. Flowers will not survive. Normal mobs spawn. (Red)
3: Grass in this light level can't spread to dirt. (Dark Red)
Also, mlx is my name for the units of Minecraft light. It is short for Minecraft lux.
0
0
Minecraft. When I load a world it says your mods have updated.
0
When I put the zip files of the plugins in the mods folder, they didn't work.