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    posted a message on Better Than Wolves Total Conversion!
    Quote from KO_Teknik»

    No it's logic ... And it encourage to make farm in the nether



    I guess the logic is that iron can't be fully resmelted because it's a pure metal and not an alloy, and that would also apply to gold. Although even if you have a gold farm, it's much better to use the gold for more gearboxes.


    edit: If you think about it, it isn't really realistic that you can get full ingots from melting down alloys but the same process makes you lose a portion of pure metals, that's sort of backwards. So it's just one of those things that is the way it is because the game would be unbalanced otherwise.


    Edit 2: My point was the realism doesn't actually matter. Since the logic is fictional, it can be anything. If only one metal was nerfed then there would be a different, more arbitrary explanation for why that metal is different from the others. But gold gear is so weak and unimportant that it wasn't even worth sparing it the nerf.

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    I understand why iron resmelting was nerfed, but why gold? The durability of gold gear is way too low for it to be exploited in the same way as iron. It is even worse than stone. Even though it has some niche purposes, gold gear is not worth wasting gold both in vanilla and BTW, and the problem is worse when gold gear is 9x more expensive to begin with and gold has much more important uses. At least when you could get all of the gold back again, you had more opportunity to try to get some good use out of gold gear. Was there something super cheesy you could do as a result of being able to resmelt gold losslessly that justified the nerf?

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    I may have accidentally broken my windmill in the snow when I missed that the lever wasn't on, but at least I have the mechanism in the right place.


    EDIT: I've decided to hook it up to a pressure plate for next time.

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    Do windmills drop themselves or are they destroyed like furnaces? I don't want to waste all that hemp just to test whether or not I can adjust the position a bit.

    Posted in: Minecraft Mods
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    posted a message on Diversity 2 [World Record Holder]
    Quote from TheEssemCraft»

    Try the Open to LAN trick.

    I had to use MCEdit to get out. And now I'll have to do that again because I got stuck when I fell in the lava pit during the boss battle and couldn't take any damage.
    Posted in: Maps
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    posted a message on Diversity 2 [World Record Holder]

    https://i.imgur.com/OqDIOqS.png


    I'm stuck in the dropper and I can't use /kill

    Posted in: Maps
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    posted a message on Better Than Wolves Total Conversion!

    There was a skeleton outside that wasn't burning up despite being in broad daylight. I was confused until I killed it and it dropped a skeleton skull. It had been wearing a skull that dropped from a different skeleton and that somehow gave it complete protection from sunlight. I suppose that is vanilla behavior which never happened in practice since skulls didn't randomly drop.

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    There's a mistake in the description. It's not "Hardcore Spawning", isn't it supposed to be called Hardcore Spawn?


    Speaking of puns, I noticed what you've done with the new update names and I love it.

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    I wonder what was the intention of taking away the ability to use doors from stone age Steve, when you thought of it in the first place. I like to read about all the good reasons you had for making the various changes to how we play the game.

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild»

    -Changed brown mushrooms so that they'll only spawn deep down in the earth (or on mycelium), to make their initial acquisition more interesting, and to prevent swamps being a horn of plenty. I figured out a way to do this without messing with overall worldgen so this and the following changes shouldn't cause seams in existing worlds. Note that this also applies to the nether as I wasn't down with free food being everywhere in hell :)

    -Changed reeds to only spawn in swamps, for similar reasons.

    -Changed pumpkins to only spawn in plains biomes, and reduced the size of clusters in which they appear.

    -Changed swamp biomes to only spawn pigs and chickens (no cows and sheep), and reduced the overall number of animals found there, to make them a little less zoo-like and more distinct.
    I haven't gotten far enough to take advantage of any of these things except for having a bunch of reeds planted in the desert, so I might resolve to destroy anything "unnatural" in my existing world as I see it.
    Quote from FlowerChild»

    -Removed the vanilla wood fence, fence gate, trap door, and door recipes. This means that you'll need a Saw to craft these items.
    I use doors in a lot of places and design my homes around having them. For example, digging through the three other walls in order to have a door on every side of the mountain, that would be impractical without doors at my disposal. After reading this I was worried that my existing doors give me too much of an advantage and I would have to make a new world.

    But it turns out that you can still craft doors with wood planks in this version. It was only the fence, fence gate, and trapdoor recipes that were removed, the door recipe is still there.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from AzDroneX»

    I know it's unlikely to be the case, but do you know if there might be such plugins that would be compatible with BTW?

    "Incompatible with Everything" does include Bukkit, of course.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from AzDroneX»

    Players on the server I play on have been abusing the hell out of this. I've witnessed various instances of this, like "player gets a squid attached to them, then they disconnect and reconnect when it's daytime, and the squid is no longer attached so they are able to swim away safely", and "a jungle spider is trying to attack them, so they disconnect, then reconnect and move 2 feet, then disconnect, etc, until they've managed to get away from the spider", and the list of exploits goes on.


    While one person has been removed from the server because their abuse was extremely flagrant and the admin was present at the time, the fact is that there's no way to track this and no way to prevent it. Unless they're being really stupid about it, it's not behavior that can be punished or even detected.


    Apparently it's called "combat logging" and it's a big deal on vanilla PvP or hardcore servers. It seems that the only way that vanilla servers have been able to prevent abuse is by using plugins, but I can't speak for the quality of their solutions.

    It is possible to track every time a player disconnects (for any reason) because it's in the server log. Maybe not as simple to distinguish abuse.
    Quote from FlowerChild»

    There are many reasons why wolves would want to kill you in this mod, so I think you might be jumping to conclusions about it being the fall that set it off.


    I didn't see the wolf before it attacked me so it probably was already angry at me. I was worried about it killing me but a stone axe finished it off.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    A wolf just walked off the cliff that my home is in and fell in front of my door, but the fall damage made it want to kill me for some reason. Is this a bug? I didn't do anything to it.

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    I've been playing this on a server with my buddy since a week ago. He had started a world in the 10 beta around the same time, and in only a few days he had a giant elaborate base. Now we still don't have enough iron for two ingots, not in one place anyway. If this were vanilla I would probably be at the End by now. Actually, I don't know if there was ever even one time when I kept one world for long enough to get to the End legitimately, and I've had the game since they added it. I have gotten bored and deleted the world every time I have played vanilla survival. Deleting a world and creating a new one was refreshing, but it's the same feeling when you die in BTW and respawn in a different area.


    I do regret not being able to put signs on every landmark, I think only a few places have signs. There are times when I was getting my bearings in non-forest areas and I wished I could write down the surrounding biomes and locations, and leave more notes for myself and the other player. When I'm in that situation I think that the sign recipe is uneconomical for Hardcore Wood. Although I don't have a problem when I happen to be in the woods, except for when the two extra signs from the recipe just go in a chest unused. I guess it was intentional to leave the sign recipe the same as vanilla, or else it wouldn't have been left the way it is at the same time as adding a simpler saw-exclusive recipe.


    I have a confession to make, we have been abusing the disconnect button to get us out of trouble. When we respawn in the middle of nowhere during nighttime, we disconnect, but that at least is fair because BTW adds a feature in single-player to auto progress to day in that situation. But other times we use it like a bed. Getting attacked by zombies and spiders outside when trying to get back to shelter? Disconnect for 10 minutes and then come back to see them burn and go passive. Need to idle the night while indoors without losing hunger or risking a monster coming? Disconnect. Zombie banging on the door? Disconnect and reconnect to make it stop again, although yesterday as I was going back through a tunnel I was digging, a zombie broke my door just as I got close enough to hear it and it killed me anyway. Stuck outside during a new moon? Disconnect! I know it's cheesy but it's hard for me to break the habit because it's saved my stuff more than once. Unfortunately I don't think it's possible for the game to discourage this behavior because it's fundamental that players shouldn't be able to be killed while they can't be on a server.

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    It's a bit strange that obsidian beacons aren't a thing anymore. Then again, it's not like it's the only rare material that can't be used to create a beacon. I suppose it would be insensible to have every rare material in the game be usable to make a beacon just for the sake of it. They have to be balanced. For example, if you asked someone what the Lapis Lazuli beacon's effect should be, then they would probably say Water Breathing. But that would just make Respiration Arcane Scrolls completely useless. In Better Than Wolves, Lapis has a different effect which is fitting because of the way Lapis Lazuli was used in ancient artwork. While it has the same effect as another item, it does not replicate the full functionality of that item. It probably wouldn't be worth the time to think of a useful and fitting, but not game-breaking, beacon effect for every rare material in the game.
    Posted in: Minecraft Mods
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