- Liquid_Metal_Slime
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Member for 10 years, 10 months, and 21 days
Last active Sun, Jan, 15 2017 15:37:50
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- 566 Total Posts
- 30 Thanks
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Oct 26, 2011Liquid_Metal_Slime posted a message on Minecraft Coming Soon For iOSThe makers of these posts should do their research. It's not Android-only, it came to Xperia PLAY first.Posted in: News
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Oct 21, 2011Liquid_Metal_Slime posted a message on Mod Spotlight: Tale of KingdomsAnd by a stack of 9999, I mean 99999. Having the money be an actually useful item in the game would be a great idea since you could get it by mining for gold rather than defeating enemies, and you could actually use it for stuff such as Glistering Melons and Powered Rails. I trust that when Minecraft and the unobfuscated source code are both released this mod's polish will be able to increase exponentially.Posted in: News
Thanks to the whole deal with mods, you could even sell it or maybe Notch may like it enough to make it into the game's Adventure Mode. -
Oct 21, 2011Liquid_Metal_Slime posted a message on Mod Spotlight: Tale of KingdomsThe Gold Coins should be replaced with Gold Nuggets that were introduced in 1.9. Gold Nuggets would go into a special slot in your inventory (your wallet, which could only hold Gold Nuggets but could hold a stack of 9999) and, like armor, you could move them to the main inventory so you could craft them into Ingots. And the Gold Nuggets that you can already get by crafting Ingots could be moved into the wallet.Posted in: News
And the Zombie Pigmen would have a chance of dropping Gold Ingots instead of Nuggets. -
Oct 20, 2011Liquid_Metal_Slime posted a message on Mod Spotlight: Tale of KingdomsAfter Minecraft is released, this mod should be changed so that the "overall enemy" is the Enderdragon.Posted in: News
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I guess the logic is that iron can't be fully resmelted because it's a pure metal and not an alloy, and that would also apply to gold. Although even if you have a gold farm, it's much better to use the gold for more gearboxes.
edit: If you think about it, it isn't really realistic that you can get full ingots from melting down alloys but the same process makes you lose a portion of pure metals, that's sort of backwards. So it's just one of those things that is the way it is because the game would be unbalanced otherwise.
Edit 2: My point was the realism doesn't actually matter. Since the logic is fictional, it can be anything. If only one metal was nerfed then there would be a different, more arbitrary explanation for why that metal is different from the others. But gold gear is so weak and unimportant that it wasn't even worth sparing it the nerf.
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I understand why iron resmelting was nerfed, but why gold? The durability of gold gear is way too low for it to be exploited in the same way as iron. It is even worse than stone. Even though it has some niche purposes, gold gear is not worth wasting gold both in vanilla and BTW, and the problem is worse when gold gear is 9x more expensive to begin with and gold has much more important uses. At least when you could get all of the gold back again, you had more opportunity to try to get some good use out of gold gear. Was there something super cheesy you could do as a result of being able to resmelt gold losslessly that justified the nerf?
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I may have accidentally broken my windmill in the snow when I missed that the lever wasn't on, but at least I have the mechanism in the right place.
EDIT: I've decided to hook it up to a pressure plate for next time.
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Do windmills drop themselves or are they destroyed like furnaces? I don't want to waste all that hemp just to test whether or not I can adjust the position a bit.
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I had to use MCEdit to get out. And now I'll have to do that again because I got stuck when I fell in the lava pit during the boss battle and couldn't take any damage.
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https://i.imgur.com/OqDIOqS.png
I'm stuck in the dropper and I can't use /kill
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There was a skeleton outside that wasn't burning up despite being in broad daylight. I was confused until I killed it and it dropped a skeleton skull. It had been wearing a skull that dropped from a different skeleton and that somehow gave it complete protection from sunlight. I suppose that is vanilla behavior which never happened in practice since skulls didn't randomly drop.
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There's a mistake in the description. It's not "Hardcore Spawning", isn't it supposed to be called Hardcore Spawn?
Speaking of puns, I noticed what you've done with the new update names and I love it.
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I wonder what was the intention of taking away the ability to use doors from stone age Steve, when you thought of it in the first place. I like to read about all the good reasons you had for making the various changes to how we play the game.
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But it turns out that you can still craft doors with wood planks in this version. It was only the fence, fence gate, and trapdoor recipes that were removed, the door recipe is still there.
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"Incompatible with Everything" does include Bukkit, of course.
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Apparently it's called "combat logging" and it's a big deal on vanilla PvP or hardcore servers. It seems that the only way that vanilla servers have been able to prevent abuse is by using plugins, but I can't speak for the quality of their solutions.
It is possible to track every time a player disconnects (for any reason) because it's in the server log. Maybe not as simple to distinguish abuse.
I didn't see the wolf before it attacked me so it probably was already angry at me. I was worried about it killing me but a stone axe finished it off.
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A wolf just walked off the cliff that my home is in and fell in front of my door, but the fall damage made it want to kill me for some reason. Is this a bug? I didn't do anything to it.
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I've been playing this on a server with my buddy since a week ago. He had started a world in the 10 beta around the same time, and in only a few days he had a giant elaborate base. Now we still don't have enough iron for two ingots, not in one place anyway. If this were vanilla I would probably be at the End by now. Actually, I don't know if there was ever even one time when I kept one world for long enough to get to the End legitimately, and I've had the game since they added it. I have gotten bored and deleted the world every time I have played vanilla survival. Deleting a world and creating a new one was refreshing, but it's the same feeling when you die in BTW and respawn in a different area.
I do regret not being able to put signs on every landmark, I think only a few places have signs. There are times when I was getting my bearings in non-forest areas and I wished I could write down the surrounding biomes and locations, and leave more notes for myself and the other player. When I'm in that situation I think that the sign recipe is uneconomical for Hardcore Wood. Although I don't have a problem when I happen to be in the woods, except for when the two extra signs from the recipe just go in a chest unused. I guess it was intentional to leave the sign recipe the same as vanilla, or else it wouldn't have been left the way it is at the same time as adding a simpler saw-exclusive recipe.
I have a confession to make, we have been abusing the disconnect button to get us out of trouble. When we respawn in the middle of nowhere during nighttime, we disconnect, but that at least is fair because BTW adds a feature in single-player to auto progress to day in that situation. But other times we use it like a bed. Getting attacked by zombies and spiders outside when trying to get back to shelter? Disconnect for 10 minutes and then come back to see them burn and go passive. Need to idle the night while indoors without losing hunger or risking a monster coming? Disconnect. Zombie banging on the door? Disconnect and reconnect to make it stop again, although yesterday as I was going back through a tunnel I was digging, a zombie broke my door just as I got close enough to hear it and it killed me anyway. Stuck outside during a new moon? Disconnect! I know it's cheesy but it's hard for me to break the habit because it's saved my stuff more than once. Unfortunately I don't think it's possible for the game to discourage this behavior because it's fundamental that players shouldn't be able to be killed while they can't be on a server.
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