Quote from Coolio678
snow behemoth? with a tiny pumpkin head?
Yep, that will shoot freezing cold snowballs at you which will freeze you...
(Like my pet Ghast!)
ItemID_WaterskinFull=15001 //The item ID for a full waterskin ItemID_EnergyBar=15002 //The item ID for an energy bar BlockID_SoulShrineActive=241 //The block ID for an active Soul Shrine BlockID_SoulShrineInactive=240//The block ID for an inactive Soul Shrine ItemID_WaterskinEmpty=15000 //The item ID for an empty waterskin ItemID_SoulOrbEmpty=15003 //The item ID for an empty Soul Orb ItemID_SoulOrbFull=15004 //The item ID for a full Soul Orb debugMode=false //Turns on debugging info so that variables can be watched
v1.4.5 Updated for 1.7.3. v1.4.4 Fixed hunger not resetting on death. v1.4.3 Fixed lives from one save bleeding into another. Fixed Soul Orbs not working correctly. Fixed player spawn not being wiped correctly in succession games. v1.4.2 Fixed a sudden needs loss when importing an old world. v1.4.1 Fixed needs counter not updating. Fixed lives being lost too rapidly leading to premature epitaph. v1.4 Refactored code. Allow drinking water direct from source. Changed needs HUD to scale better with screen. Tweaked Soul Orb recipe. Renamed fatigue and rest options. Added succession game modes. Added epitaph screen. Added graves. Added needs HUD position toggle. Added bed check to prevent energy loss on waking. Added beginnings of per-game stat tracking. Added "off" mode. Added notification toggle. Added first achievement. Fixed waterskin emptying bug. Fixed exhaustion message spam. Fixed crash on joining smp server. v1.3.1 Changed waterskin to be refillable even when only partially empty. v1.3 Rewrote needs handler to sync with changes in world time. Now cannot drink water when bar is full. v1.2.1 Fixed lives exploit. v1.2 Added MOAPI support. Moved options in to GUI. Added FiniteLiquids v3 support. v1.1.2 Fixed needs not being reset on death. v1.1.1 Fixed exhaustion event not triggering. Disabled hunger/thirst modification while sleeping for now. v1.1_3 REALLY fixed needs not updating. Derp. v1.1_2 Fixed needs not updating. v1.1 Existing worlds have this mod disabled by default. To enable Survivalism on an existing world press CTRL+R. v1.0 Initial Release
Quote from Charlie Brown
The old way was the armor-not-working-at-all-or-so-it-seems way. I'm glad it finally works in a way that can be perceived. But it's a bit overpowered indeed, I do agree on that. Considering iron is so cheap. I haven't tried diamond armor yet, but I'm guessing that one is even worse.
But I don't know if the problem is the armor or something about the enemy AI or maybe Mojang is thinking of adding more hostile mobs that may balance it a bit. I heard the diamond armor is pretty much unbalanced in PvP though.
First, his post didn't even have any answers before your post, where you jumped head on into the unfundamented conclusion that he's the only one who wants it changed.
Second, this is a forum, where people discuss their opinions and doubts. If you don't agree with what people say, at least be constructive while saying so. No one forces you to agree with anything, but nothing gives you the right to insult people you don't know from anywhere just because your opinion is different. Beligerent people usualy aren't helpful anywhere.
Third, his point is very valid, and maybe it's your point of view that's alone here.
Fourth, if I was a moderator, you'd be either warned or banned for your rude and childish attitude.
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