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    posted a message on Today in Minecraft - Pocket Edition, Gift Cards, & More



    Yes, what is a Nether reactor?

    It is a special PE feature. Its basically a building that has a core in the center, and when you activate it the area around it is covered by obsidian, with zombie pigmen spawning and special nether items and special items randomly spawning. The objective is to survive as long as you can, and grab items that may have not generated in your world (like cacti, sugar cane, and mushrooms). When you die the reactor “explodes", and a large chunk of the obsidian remains, so it also marks yout world.

    There are already Youtube videos showing it, they uploaded Jbernhardsson stream.
    Posted in: Minecraft News
  • 1

    posted a message on What's wrong with dubstep?
    Quote from zerasintherain

    seriously find some dubstep forum or something for this. like really MINECRAFT forum
    The topic in in Off Topic, it IS a rule to post non-minecraft related things
    Posted in: Culture, Media & Arts
  • 0

    posted a message on 0x10c emptyness
    I think that the forums are a bit difficult to the eyes, but thats just my opinion, and yeah, it is rather empty, but the real first video of ox10c came today so...

    EDIT:
    This are Curse forums? I made a account to the one on ox10c.com ... I like Curse's ones better
    Posted in: General Gaming
  • 1

    posted a message on The Best Minecraft PE Idea Ever
    I agree with sun and moons,etc. But items such as redstone and buvket should not be toggle-able, if your phone/tablet can´t use them without having lag, just don´t use them, as in PC Minecraft; some computers can´t run plent of redstone, others can, so you must see how much (If any) you can use,
    Posted in: MCPE: Discussion
  • 0

    posted a message on IOS 6 Or Not?
    I have 6 and my perfomance hnt decreased, but take in mind that there isnt a Jailbreak Untethered yet, so if you dont want to jailbreak, upgrade
    Posted in: MCPE: Discussion
  • 0

    posted a message on [REQUEST] Adventure Mode Upgrade
    Quote from kanokarob


    Gamerules. There's a few videos on it, if you just search Minecraft Snapshot Gamerules im sure youll find a video or even just some sort of thread or reddit post listing them their uses and syntax's.
    ok thanks for the help
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [REQUEST] Adventure Mode Upgrade
    Quote from kanokarob


    It would be near impossible to change the mob drops for different modes, or even with a gamerule like 1 and 3. And no, it wouldnt be more useful, like I said, we can use other stuff instead of Emeralds, or you can scatter them about the map in chests. Im a map maker, I know what map makers want use and need.
    hmmm ok then, could you PM me a way to do so? I havent heard of it.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [REQUEST] Adventure Mode Upgrade
    Quote from kanokarob


    Number 1 and 2 are both implemented already. In the snapshots, so will be in 1.4. Number 3 is unnecessary, as command blocks can set new spawnpoints, so basically do the same thing. Number 4 is also pointless because one could simply use Sethbling's MCEdit filter or some other form of program or mod to make villagers not even want emeralds, but rather natural mob drops.
    Really? I havent seen them. But about #4, I think It would be more, natural (?) if we set trading with villagers with emeralds, I think that it would be more useful to the player if mob drops where emeralds, as most dont have a use in the Adv Map
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [REQUEST] Adventure Mode Upgrade
    Hello modders of the Minecraft Community, Today I am asking for help so that hopefully one of you could help me.
    I want to make an Adventure Map, but there are some difficulties that are making me stop. I will list them here:

    1.- Creeper's or TNT's explosions destroying essential parts of the map.
    Solution: Making explosions only damaging mobs and players, not the blocks themselves.

    2.- Beds can only make checkpoints at night.
    Solution: Changing the ability of beds so that you can sleep at day, also disabling the Monster spawning near the beds.

    3.- Losing crucial items at death,
    Solution: Keep items at death. (I know there is a mod for that, but having it in a single mod will make it easier for the map's players.

    4.- Difficulties at making shops (As Emeralds would need to be in chest for order to aquire them to players)
    Solution: Make the hostile mobs drop emeralds at death (Randomly 1-3 emeralds per mob)

    Note: These features will only work if you have Adventure Mode, it won't affect Survival/Creative.

    So yeah, I think that Adventure Mode would be far better with this, I aren't a modder, but I think it wouldnt be too difficult, as you arent making any new blocks/entities/whatever. I also think that Map Builders would GREATLY apreciate this. If someone decides to make this, please make it for the latest snapshot, as many features of Adventure Mode are added in 1.4 snapshots; so with that, I ask: Is anyone willing to help with this mod, for the sake of Adventure Mode?
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Reaction to New Mods/Patches
    Its true, mods in the PC can always improve, but PE ones cant, because its just unlocking stuff. But apparently now they are making real small mods...
    Posted in: MCPE: Discussion
  • 0

    posted a message on Armor Concept and General Armor Talk
    Pretty good concept! Also, be sure to tweet Johan at a time he is connected, check the time from his latest tweet, if 2 hours or so have passed, I don't think he will reply...
    Posted in: MCPE: Discussion
  • 0

    posted a message on MAJOR GLITCH (MUST SEE)
    So this has become a forum game... Awesome!
    Posted in: MCPE: Discussion
  • 0

    posted a message on Possibly glows tone next update
    Quote from hanableking

    OK I have Mc for the pc but my post won't run it so I have to ask what's glow stone? Is it like torches?

    POS not post
    Let me google that for you: http://bit.ly/O9khdX ;)
    Posted in: MCPE: Discussion
  • 0

    posted a message on MAJOR GLITCH (MUST SEE)
    It happened to me. I was playing local multiplayer on a very weak internet connection, I also saw what the other player did, like a “past" of him. Pretty weird, perhaps thats why the devs havent added online multiplayer, weak internet signals could mess the game.
    Posted in: MCPE: Discussion
  • 0

    posted a message on Breakin' Bedrock.
    Quote from sucktude

    Breaking bedrock in creative has always been in Minecraft. I don't think it wasn't intentional.

    You can break it in PC creative too.
    You could not before in PE, at least in Vanilla.
    OT I am glad they made this
    Posted in: MCPE: Discussion
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