
INSTALLATION
- Download and install Minecraft Forge
- Download the dependency PCL v2.1.0
- Download the mod file
- Place the dependency and mod files in your mods folder (coremods folder if pre-Minecraft 1.6)
NOTES
2.1.0 (MC 1.6.4)
- Requires PCL v2.1.0
- Stop replacing vanilla torches to fix a lot of incompatibility issues
- Create new lit torch block
- Convert vanilla torches to modded ones on world random update tick instead
- Made torch recipe result in the new torch block
- Mark surviving vanilla torches so users know they haven't been converted yet
- Made unlit torches ignite when right-clicked if the player has an igniter (held or in inventory)
- Lengthened torch update interval from once per 3 ticks to once per 24 ticks
- Render torches at max lifespan differently to make things less confusing
- Added "eternal" torches available only through creative mode
- Added new torch repair recipe for unlit/used torches
- Added jack o lantern recipe that uses modded torches
- Added NEI support
- Added Forge Multipart compatibility
- Fixed torch age sometimes going past its max lifespan
- Fixed stick recipe to account for torch recipe yield count
- Fixed NPE possibly cause by incompatibility with MCA
If you are going to report a bug, please do the following:
- Make sure the bug is caused by this mod
- Make sure the bug is not listed in the "Known Bugs" section below
If the game crashed:
- DO NOT post/send the Minecraft crash log
- DO post/send the Forge crash log. You can find it by:
- Going to your .minecraft folder or your server folder
- Looking for the forgemodloader-client-0.txt or forgemodloader-server-0.txt
- Use spoiler tags when posting crash logs
OVERVIEW
Torches are no longer crafted as lit torches, but as unlit torches, so they will need to be lit with some sort of igniter first before it can be used as a light source. They are given lifespans so they become single-use torches and will eventually burn out. Also, they will revert to unlit torches when they come into contact with water.
Mob behavior is also slightly modified to make them interact with the torches. Villagers will kill the village torches during the day and ignite them again at night. Zombies and skeletons may occasionally attempt to take out lit torches as well.
DETAILS
Details of the mod can be found in the new wiki: http://minecraft.curseforge.com/mc-mods/unlittorch/pages/wiki/
Not even a week after putting up the wiki, Curseforge made the time I spent on it a total waste when they updated their site and removed the wiki feature (deleting my work in the process).
MOD SPOTLIGHTS
These are outdated but still give you a pretty good idea of what to expect from the mod. Anyway, thanks for these!
Don't really understand what he's saying here, but it seems to cover a lot of stuff
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Do you have plans to add more varied terrain types? I do like a lot of the mountains but their frequency in most biomes makes a lot of terrain look the same.
I'm especially talking about things like the cliffs in the BOP Jade Cliffs biome.
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Inspired by Dokucraft and other RPG texture packs, Tender Sugar is a handpainted 32x texture pack seeking to give Minecraft a more colorful and softer feel. It is still very much a work in progress, with almost all current blocks completed and items soon to be started.
More:
Download for 1.5.2
Download for 1.6
Progress
1.5.2 Blocks Completed: 100%
1.6 Blocks completed: 95%
Still missing
- Hardened Clay
Mobs 95%
Still missing
- Horses (ugh)
Items: 0%
There's only a little currently, but big plans for the future.
Better Grass and Leaves (Included in 1.6 and 1.5.2)
Status: Complete
A great mod that adds new life to Minecraft environment, managed by a dedicated developer.
Special Mobs (1.5.2 Only)
Status: Complete.... except for the Armored Spider mob
An excellent mod that adds special variations to mob types, including Zombies, Creepers, Spiders, Skeletons and Ghasts
Wuppy's Peaceful Pack (Included in 1.5.2 and 1.6)
Status: Blocks Complete. Items incomplete
This classic mod adds a way for you to obtain previously mob exclusive items, by mining, exploring and even farming.
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I really love the shape and cartoony feel of your textures. But right now, your color choices feel kind of constrained and limited, there seems to be little hue variation in shadows and highlights. Maybe some adjustments there might make the forms pop a little more?
In my news, I accidentally made what might be the King of all Cosmos in ghast form.
(King Ghast for Fathertoast's specialmobs )
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Finished my Enderman skin and immediately moved on to mod support, haha
FatherToast's SpecialMobs Enderman varients.
From left to right: normal enderman, Ancient, Ice, confusion, and Strike (i think)
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I'm using Grim3212's update of the Mystic ores + ruins http://grim3212.wiki...com/Mystic Pack
The file locations in the mod folder is mods/MysticPack/textures/blocks, and I copied the directory into my texturepack.
Great Nagastone, by the way, perfect for the boss.
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Got the Acid Grenade, Acid Goop, Acid Vial and a general battery done. I can recolor most of these if the design is good.
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I also added in some custom katana and musket+bayonet sprites
The files are here: http://filesmelt.com/dl/weaponmod_lastdaysretex.zip
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Yes I am thinking of assassin's creed here.
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