- Registered Member
Member for 11 years, 4 months, and 15 days
Last active Fri, Dec, 28 2012 20:19:47
- 0 Followers
- 121 Total Posts
- 1 Thank
Dec 17, 2012Light_Squid posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)A few suggestions:Posted in: Maps
1. Regarding criticism that is not constructive
A critic whose opinion is worth listening to does not need to create a map if a critic makes their taste and the rationale behind their ratings known; because the skill and enjoyment of playing a map is something experienced independently from making a map. Making a map lets one know what is possible, playing a map is something anyone can do even if they've never made a map; and a playable map is what consumers who download these maps want to do.
However, if a critic's criticism is not defined and boils down to "that's crap, etc." it's solipsistic wallowing and it is unlikely that anyone will care what they state or if they will pay attention to them, because the critic did not have anything to add to other peoples' knowledge. All I know is that the one fellow did not like the map- I'm not familiar with their sense of aesthetics or their playstyle.
A constructive critic would explain pros and cons in certain areas of a map, evaluating it and suggesting the ways certain things are weak.
2. Regarding Reviewers who are rude
Frankly, if certain people are acting like a primadonna or like Gordon Ramsay from Hell's Kitchen, or Simon from the music judging competitions when he cannot be bothered to be polite, then I'd just ignore those people until they make a post that violates terms and conditions on the site and then I'd report the post.
3. Regarding a very self-important person
I wonder, what is Hybran's favorite map? And did he enjoy all portions of that map? Did he enjoy even half of any map? Does any map live up to Hybran's sense of aesthetics and fun for playability? If no map can live up to Hybran's high standards, then perhaps he needs to form different standards, reevaluate his standards and determine what is possible in Minecraft when he is giving criticism, or he needs to play a different, better game that can give him joy and happiness.
Otherwise, his opinions are worthless since it is impossible to satisfy them. The only worthwhile part of his suggestions are ones that can actually be achieved in Minecraft. I've noticed good ideas in what he's posted and I've seen him post constructive suggestions, but a rude person's wishes are often ignored... Santa doesn't give toys to bad girls and boys.
Dec 13, 2012Light_Squid posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)Posted in: MapsQuote from inferachnid
That's not what he meant at all. He meant that the victory monument would be found inside a dungeon and that dungeon would have base adapting capabilities. All Linear Branching SH maps have you take on some dungeons before finding the VM.
Ok. Thank you for the clarification. So it would be like the VM in open-world Canopy Carnage to the extent that a stray creeper might blow it up.
Dec 13, 2012Light_Squid posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)Posted in: MapsWhat if you had to clear a dungeon just to get to the victory monument? The dungeon would be relatively easy (its' the first intersection), and instead of finding the wool at the end, they would find the victory monument.
Additionaly, the dungeon would have pre made rooms that people would want to have in their base. For example, one room would have a bunch of chests for storage, another would have furnaces and crafting tables, etc.
Good idea, but how is that any different from Legendary? You had to clear the starter dungeon to get to the VM.
And Blight Castle by thadiwin had a similar situation with some pre-made rooms.
Essentially, good idea, it already seems to have been done, but good luck if you get around to also doing it.
Nov 19, 2012"Fleecy Boxes" are what Joe Hills calls the glass boxes that contain wool chests. I believe that Vechs and others now also use the term as well.Posted in: Maps
Some of the best Youtube Vechs map viewing, however, I think is in the original race for the wool leagues. Season 2 also has an amazing intro (produced by Coestar).
Season 2: (Zombie Cleo) ; (Pause- at the end of the video, you can click on links to the others' viewpoints)
Be sure to watch the multiple viewpoints. This series is the most enjoyable Minecraft series I have ever watched on Youtube.
Nov 19, 2012In response to a question of which Legendary playthrough to watch:Posted in: Maps
Quote from inferachnid
Joehill's Legendary playthrough is aging a bit, but I've been watching it for the past two weeks and I'm loving it.
My recap from watching the full playthroughs of all of the below:
OOG goes through Legendary in a somewhat frantic manner. Watch if you enjoy banter and battles and sophomoric humor and actions. They compete at times and they have a death counter.
Joe Hills keeps running through very incautious and dying a great deal... then he realizes he needs to gear up and his style changes a bit halfway throught. He tells entertaining stories and jokes. If I recall properly, he was getting his microphone worked out over the first 5-6 episodes; if you can deal with some technical issues in the first few episodes, he is well worth it. Pleasant, easy to hear.
Zombie Cleo, female commentator. British. Much cursing. Has a forthright style and plans ahead. Some technical issues related to volume levels, if I recall properly, but watchable and enjoyable.
Zisteau takes his time and builds wonders. He is cautious and inspirational. I'd recommend him the highest. He spends hours fishing and creating megaprojects but he highly edits his work on Youtube so you are never going to be bored by watching him fish for hours... In Legendary, he built a mega library in his base and engaged on some odd terraforming in East Commons.
Nov 16, 20121. Re: Apollo. Good luck with your game.Posted in: Maps
"because there's not really much more to talk about, at least until a new map is released."
There is plenty to talk about regarding the actual maps- there are around 10 maps. Most threads have only a few posts a day; is there a reason why this one needs around 30-50 (or in today's case, around 230 to 300) that are discussing things other than the maps?
Some On-Topic Items that are likely to have been missed by people who are not able to read about 20-30 pages of comments written in two days:
(1) In just the past few days, Vechs has discussed plans for a new map.
(2) Steelfeathers asked for feedback on how to deal with a level in Legendary now that the hunger bar has been introduced. (it appears the issue was resolved to Steelfeather's satisfaction).
(3) dragonsrule's questions about Kaizo Caverns (resolved apparently, but anyone with a similar question is highly unlikely to ever see the resolution because the questions became buried)
(4) questions about waking up (post 40172; resolved)- note: that post was made in the last 24 hours and yet it's nearly 300 posts prior to this one.
(5) discussions about progress in the maps.
Verdict: people's legitimate questions about the map do appear to be answered, but there are certainly a lot of distracting posts, and interesting/relevant posts, like Vechs' news posts, are getting buried not by responses to Vechs' news, or by discussion about the maps, but by wholly unrelated items. (by around 300 posts in 24 hours today).This thread has been acting more like a forum in itself, a word-association forum game, or a branching forum with disparate threads than an on-topic thread.
Still, I am not a moderator- I do not have authority to enforce anything and I am not the thread creator- these points are being made by a thread reader who is having difficulty monitoring on-topic information that I want to see due to the amount of information not related to Super Hostile gameplay that buries the on-topic information.
Nov 16, 2012Perhaps a less ambitious (and more likely to be successfully achieved) way to create your game would be to make it in RPG Maker (in which Vechs has previously made games) and to make it like a traditional "final fantasy-esque" game. http://www.rpgmakerweb.com/ ;http://www.rpgmakerw...ct/rpg-maker-xp (of the several varieties of RPG Maker, RPG Maker XP is probably the better system to go with here). In less than a week and with only minimal scripting knowledge and talent (less than 30 hours) you could have the bare bones of the game. It would be playable, it would run well, and it would look good.Posted in: Maps
That being said, could those of you talking about something other than Vechs' actual Minecraft series here please discuss your plans in another thread? It is increasingly difficult to see and keep up with relevant posts that are mixed in with (1) the cluttering 'page get' discussions around 'page 2000' as well as (2) off topic discussions about proposals for a non-minecraft game.
Conclusions: (1) You may want to try RPG Maker to rapidly create a fast spin off game; (2) please only talk about Vechs' Super Hostile series here- Vechs' posts and plans for future maps are lost quite rapidly, as is discussion about the actual maps.
Nov 15, 2012Re: Pain Water; Although the previously linked Youtuber, Zombie Cleo "beat" painwater, Zisteau swam it without potions (note: before hunger bars) [see below]:Posted in: Maps
Nov 8, 2012I appreciate that this thread has the most detailed reviews of all the previous CTM central threads. I also appreciate that it is easy to locate the good quality maps via this thread. I look forward to seeing more updates of it in the future.Posted in: Maps Discussion
Nov 8, 2012I am having trouble finding a 'stay logged in' option for Curse. Before the upgrade/integration of the forums with the Curse network I 'stayed logged in', but now I cannot find that link.Posted in: Forum Discussion & Info
Any advice on locating that option so that I do not have to log in every time I visit the site is appreciated.
May 25, 2012>>Honestly, you guys remind me of my dad talking about how the world changed the day the internet was inventedPosted in: Maps
At a minimum it made the exorbitant hint books for Adventure games obsolete
May 3, 2012While I'm not a fan of the "hardcore" mode maps, I can very much respect Vechs' genius here.Posted in: Maps
He makes widely different types of maps and he keeps inventing new genres- the way he describes Fallen Kingdom (with descriptions of needing to conserve food to keep from starving to death) indicates to me that food rationing and scavening will be important in a Fallout-esque way. I don't think there are any other Minecraft maps designed with that concept in mind. That inspires me to check out the map- which I had been reluctant to do given the hardcore setting.
Vechs not only invented Complete the Monument, but he also invented Capture the Wool, Pigget Panic, and other genres. He is an artist.
Mar 22, 2012I am looking forward to seeing Vechs' commission project for Joe Hills next week.Posted in: Maps
One wonders when it will see a public release, but I seem to watch youtube videos more than I actually play the maps.
It would be equally amusing if the starting biome is the "Extreme Hills" biome.
Justification for comments: A while back (perhaps 3 months) I seem to recall Joe discussing a commission project with Vechs (around the same time that he acquired early access to Spellbound Caves)... and it seems more and more likely given his recent comments on his channel coinciding with Vechs' comments regarding a commission project.
- To post a comment, please login.