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    posted a message on Small water 'animation' suggestion - wave
    Quote from Brocklehurst »
    I'd say this would look really nice, but in the subject of flooding it would cause all the more lag. It would have to process 2x more things than it does now (moving 'waves' then moving 'water').

    A bit like how placing admin blocks adds more chunk updates than normal blocks because it has to process both the normal rock block, then the admin block.

    I agree, but if the subject is "realism," then hopefully realistic water would be implemented and catastrophic flooding would be removed from the game.
    Posted in: Suggestions
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    posted a message on A different kind of anti-griefing
    I made a post in Ninteen45's thread in the Creative forum comparing griefers to Fraggles and regular players to Doozers (hence I chose a Doozer for my avatar).

    Nothing the Doozers ever did solved their problem either. It was the accepted way of life for them that Fraggles were going to eat their buildings.

    While I don't think that resigning to the inevitable is the answer, it does put a little perspective on the situation.
    Posted in: Suggestions
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    posted a message on Limited to 5 saved games?
    Someone had said that Minecraft may be going to a downloadable client soon....maybe then?
    Posted in: Suggestions
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    posted a message on Changing the cloth color palette to the standard MS Paint colors
    Thanks. I did try to keep it lower, but ya know, if you're going to cover some of the spectrum, you really have to cover it all. And then I wasn't sure about how many hues of each color to have, but cutting even one row out really seemed to leave it lacking.

    I know personally I wouldn't use all of them (over half maybe), but many of the arguments for "more color" that I've read have been for the people who do the pixel art, and I'm sure they'd love as many colors as possible.
    Posted in: Suggestions
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    posted a message on Changing the cloth color palette to the standard MS Paint colors
    ^I'd settle for that, certainly. It's much better than the XP palette.

    I took a stab at a palette I'd like to see, using that second link. I had to up the number to 54 to get a good spread, but I think this would cover everything anyone would need within reason.



    I'm not a fan of the Bright Orange, but I was trying to stay consistant around the wheel. It's all suggestion anyways.
    Posted in: Suggestions
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    posted a message on Trees that grow
    ^That would be nice. I was excited to see that for Survival, but I really just play Creative, and trees are a bit of a pain.

    I also wouldn't mind a feature where if you "cut" the trunk, the leaves die off by themselves pretty quickly. It'd save a lot of time when clearing land.
    Posted in: Suggestions
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    posted a message on Changing the cloth color palette to the standard MS Paint colors
    Quote from Cheeze »
    Except for that fact that that's... what, 256 colors? Let's NOT expand the filesize to infinity and beyond, shall we?

    I know nothing about coding.:smile.gif:

    Still, it might serve as a good starting point. Whittle out the colors that are too obscure or too similar.

    If you look at the second link, it breaks them up rather nicely. You could remove the outer "splash" groups, and from the inner 13 groups take all the greyscale and 3 from each of the others....that'd be 42 distinct colors. Would that be too hard on the filesize? There should a good "happy medium" between color choice and file size that can be reached.

    When I'm at work tomorrow and have Photoshop, I could take a stab at putting together a palette like that, if that's something people would like to see.
    Posted in: Suggestions
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    posted a message on Minecraft Level Uploader (for OMEN maps)
    Quote from name=Captain Fabulous »
    Quote from TheAlien »
    Ehm
    When i upload minecraft can't read the maps...

    Me too. I have Windows Vista, and I blame that. I could run the whole program and do everything, but when I try to use a map (one downloaded by this program) for my server it can't read it and generates a new level instead. Somehow the data is getting corrupted.

    Make sure that your sever_level.dat file is under 1MB in size. That's a problem I was having.
    Posted in: Classic - Survival Mode
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    posted a message on Changing the cloth color palette to the standard MS Paint colors
    Is there a limit on the number of colors that can be had?

    Why not implement the standard color hexagon?




    Even "simpler"..... http://www.visibone.com/color/poster4x.html
    Posted in: Suggestions
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    posted a message on Minecraft Level Uploader (for OMEN maps)
    ^Thanks Danneh! I'll try that tonight when I have some time to play around with it. I thought I had used "Moving Water," but honestly I didn't look that close at the other option for water. Hopefully that'll fix it.

    EDIT: That fixed it! "Still Water" will flood, but "Water" will not....might be something that needs fixing. Thanks again!
    Posted in: Classic - Survival Mode
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    posted a message on Minecraft Level Uploader (for OMEN maps)
    Quote from Peerko »
    If sand falls then water should also run. If you're trying to get water from the ocean edge, try removing the blocks at the edge which fill up instantly and one next to it which might not fill up at first. Then fill the second hole and open it up again. Removing blocks next to water should trigger the flooding.

    Nope, sorry. It's weird; I would agree that the water should fill. I tried deleting several blocks of sand mid-map that should have been filled in, and nothing.

    http://minecraft.net/play.jsp?user=LightWarriorK&id=3
    There's not much to see there, I haven't really started yet. But anyone should be able to confirm the problem from that link.
    Posted in: Classic - Survival Mode
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    posted a message on Minecraft Level Uploader (for OMEN maps)
    I've got a little issue....

    The program worked great getting the map into the game (OMEN gave me a little trouble, but I've gotten past it).

    However, while gravity works and blocks like sand and gravel will fall, the water isn't updating or spreading. Is that still something that isn't solved, or did something go wrong?
    Posted in: Classic - Survival Mode
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    posted a message on My one wish.... Edited maps in single player.
    This is what I get for not refreshing my search today. Thanks, Danneh! That tool would certainly do the trick.

    Although, as great as clients are, it'd still be nice the function as part of Minecraft itself. Maybe I'm just being silly. It's not like OMEN or any other editor is part of Minecraft. Thanks again!
    Posted in: Suggestions
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    posted a message on My one wish.... Edited maps in single player.
    Ok, well, my one wish right now. But it's one that I couldn't let just slide without posting about.

    First, though, an introduction (this being my first post here): I've been playing Minecraft for a little while now....ever since it was posted at Jay Is Games and I was made aware of it. Imagine my surprise! A simple but deceptively complex open-ended game? It immediately pulled me in. I've been lurking here ever since then.

    No, I haven't purchased the full game yet. I have a pretty good reason, although it's only going to hold up so far: I mostly play at work. I know it's unethical, but I run GIS mapping programs and when you run a script that takes several hours to run, there is only so much other work you can do. I get very bored and Minecraft (among other online games) keeps me awake. But I'm not only running on outdated Java (which causes crashes) that I'm not allowed to upgrade, but our Information Services department regularly blocks sites that eat too much bandwidth so I'm worried that at any moment they'll cut Minecraft and I'd be out $15. But as I said, that argument won't hold forever. I'm already tempted to just do it on the basis of supporting Notch, but I'm of the mindset that money I spend needs to provide me with something, and the Survival Mode isn't my cup of tea; I'm a Creative player and I'm not even going to try Multiplayer at work.

    Ugh, sorry. I do feel the need to explain a little too much on new sites. On to my suggestion:


    Edited Maps in Single Player

    That's all.

    OMEN seems to be a great tool, but to require a server to use the maps made by it is a big letdown. Not only can I not host servers at work, but playing a multiplayer game surely will push bandwidth beyond what they'd like.

    Aside from my own selfish problems, I'm sure it'd be a welcome inclusion.
    - A number of threads I've seen have inquired as to whether this option is possible, but all have been turned away disappointed or helped with hacked maps (which I know the powers-that-be around here don't aprove of).
    - Some of the videos I've watched around here seem to have those flat maps with players almost competing for space (I won't even get in to griefing), and I'm one of those players that derives more fun from the casual fun of just creating something by myself and sharing it when complete. I'm sure I'm not the only one who enjoys this way of playing.
    - [EDIT] - Sorry, I forgot about this one: It's the Creative Mode, right? It seems silly that a segment of players can't be as creative in single player as they can in multiplayer. Not that it's anyone's fault, it just seems like the perfect reason to allow edited maps.[/EDIT]

    As alternatives to the above (which I would asume would require Java to have to read the file that the editors create without the sever software), I have two options which would also serve the basic same result:

    1) Allow multiplayer maps to be saved as single player maps to be played later. This would be very useful for backing up a great creation that you made in multiplayer and want to keep for singleplayer, but more directly it would allow people to make the edited map they want (flat land, all water, higher heights, custom landforms, etc.) and then bring it into the single player without much fuss.

    2) Have options in the single player to adjust the "random" generation of new maps.
    - Map Size
    - Map Height
    - % Water (surface)
    - % Trees
    - Variable settings
    ---Average land height
    ---Likelyhood for cliffs
    ---Likelyhood for caves
    ---Tunnels vs. large caverns
    -Preset settings
    ---Flat Grass
    ---All water (to adminium bottom)
    ---All land/cave (to max height)
    -etc.

    Any of the above (the main wish or either alternative) would probably tip me over and get me to purchase the full version....but that's not saying much since I'll probably buy it the next time Creative Mode is updated anyways.:smile.gif:

    Anyways, that's all. Feel free to comment and discuss. And please, if I've missed anything which makes this post incredibly stupid, let me know. Thanks.

    -LWK
    Posted in: Suggestions
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