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    posted a message on One of notch's "suprises?"
    SHiLLySiT, for the love of God, move to something better like Photobucket.
    Posted in: Alpha - Survival Single Player
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    posted a message on Better Than Prey!
    dehodson has posted a good number of them here: http://www.minecraftforum.net/viewtopic.php?id=6618&p=2

    I haven't seen any others myself yet.
    Posted in: Alpha - Survival Single Player
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    posted a message on A secret update?
    ^ There's a lot of balancing that needs to happen in the game. Just because something has suddenly become "less easy" doesn't mean it's worse.

    I prefer to think that Notch knows what he's doing and he's not going to make anything unnecessarilly hard just to be a ****. It's not like we're entitled to iron. He could make it so that you'd need 100 ingots to make an iron block if he had a good reason to do it. Wait and see.
    Posted in: Alpha - Survival Single Player
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    posted a message on OLD MODELS!
    It's weird being up close and personal with the mobs. Kinda sureal.
    Posted in: Alpha - Survival Single Player
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    posted a message on Diamond T-shirts
    Thaaaaat.....doesn't really make a whole lot of sense. :|
    Posted in: Alpha - Survival Single Player
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    posted a message on crafting idea [Edit: craft guns]
    ^ That'd be a nice quick way to cross the map, especially if we can accurately control the landing zone.

    It wouldn't be the first game to use "travel by cannon."
    Posted in: Suggestions
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    posted a message on item dropping
    If we get chickens as benign mobs, we would be able to make arrows without having to kill enemies.
    Posted in: Alpha - Survival Single Player
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    posted a message on crafting idea [Edit: craft guns]
    Belongs in Suggestions.

    I'm not a fan of guns in Minecraft. It remains to be seen what the end tech level will be, but personally I don't see it happening.
    Posted in: Suggestions
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    posted a message on Setting open chest and use craft table to E instead of right click
    I agree that "E" should not be used instead of a right-click, not for building or attacking.

    But I have no problem at all with "E" being used as an "Activate" and "Use" key. Accessing Chests and Crafting, eating food, etc. Not with stuff in your hands, but with stuff in the world.

    Think of it this way: If you are holding it in your hand, right-click to use. If it's standing in front of you, "E" to use.

    That'd be the best way for me. But that's just me.
    Posted in: Suggestions
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    posted a message on Repair Hammers
    ^ Agreed.

    Or maybe they just break really, really quickly with very, very little repair accomplished. So if you want to use ~500 iron hammers to repair a diamond sword, more power to ya.
    Posted in: Suggestions
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    posted a message on Make hostile mobs optional
    Well, I've said my piece. As I said, we'll have to agree to disagree.

    I'm glad for you that Notch is including a "no mob" easy level, and I agree that it should be a score multiplier attached to it.
    Posted in: Suggestions
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    posted a message on Repair Hammers
    Would these work like the Repair Hammers in Oblivion, where they themselves would wear out? And instead of "repair skill" keeping them from breaking, the material used in the hammer keeps it working longer?

    I like the idea, there's certainly a lot of merit to it. And I like the grid, although that was what I would think would be the schema if we ever got knives.

    Maybe two ingots, side-by-side?
    Posted in: Suggestions
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    posted a message on Make hostile mobs optional
    Quote from dlseth »
    I highly disagree on nearly all points.

    Then we're probably going to have to agree to disagree.

    Quote from dlseth »
    First of all, I suggested it to be optional. Thus, if you wanted mobs, you can have them. People here have suggested difficulty modes, which in my opinion is an excellent idea. No mobs if you don't want them and any option in between 'a few' and 'suicide' would be available. Really, whatever you want. Scores be damned; I play for fun, not to 'win', which isn't even possible at the moment...

    But it will be possible to win once the game (I assume that means Survival) is done. Notch said so on that page I linked to. Survival is scored. Survival has mobs. If you have difficulty levels and scale the scoring, fine. But you can't remove the mobs and win Survival. It doesn't make sense at all.

    Thus the argument for "No Mobs" to be in a seperate new mode, where you can have your mobless maps all you want.

    Quote from dlseth »
    And of course the fun never lasts. Why do you think EA and Blizzard churn out expansions and new content that often? People get amused, they play around with stuff and eventually get bored with it. Such is life and trying to change that would imply trying to change the human nature itself. Rather, make things optional; it's not as if removing mob spawns is an impossible and monumental task. Just a few more buttons and variables, that's all.

    Naturally people get bored and look to the next thing. But can you remove the Zerg in Starcraft just because you think it'll be more fun without them? Would Starcraft be the epic game it is if you could? You CAN'T design a game that assumes people will never be bored with it, but you CAN design a game based upon a set of principles, and according to Notch, he wants Survival to be challenging.

    Quote from dlseth »
    To me and other people here as can be read above, there is simply no gratification or fun to be had in dealing with mobs. There are people that love to build things, people that just use it as a way to chat or meet up with others and I'll be damned if there aren't a bunch of roleplayers around somewhere. Face it, not everyone is into PvP & PvE gameplay.

    Then don't play Survival. Go play Creative. Or, once again, press for an "in-between" mode. Don't try and ruin a good idea like Survival with an option that lames it down.

    Quote from dlseth »
    And remember, Minecraft is a commercial product. Notch can only ignore his customers for so long before they get pissed and move to another competeting product. That makes for a rather poor business model, but this is entirely not an issue right now.

    Wrong. There's a differnce between listening to suggestions (like he does) and giving them everything under the sun they want (like no good developer does).

    It's Notch's game and you are paying for the right to play it. It's not "your game" that Notch develops to your every whim.

    It's important to remember the difference between a "commission" and a "purchace." The pre-order we bought is a purchace of the final product in whatever form Notch sees fit to release it in, even if he suddenly decided that the current /indev/ version is going to be it. The difference is that a "commission" is when a publisher like EA hires a developer like Maxis to design a game how EA wants it. It's important to understand that distiction. "We," the community, do not commission Notch for Minecraft. Notch designs it as he sees fit and we pay for the privalige to play it. Our payment does not imply creative control over what he does.

    If you decide you don't want to play it, fine. Go play something else. This community and the 4210 purchases so far signify that Notch is on a positive track, and even if it wasn't it doesn't mean Minecraft would fail. Indie developers are different than huge corporate publishers like EA.


    But in the end, it's all philosophy. Mine is based on 25 years of gaming experience, and my arguments here are based primarilly on the statements Notch made on that page I linked to. If he wants to allow a "no mob" option for Survival, that's his choice, but I do not think it's going to happen. [EDIT]

    And if it doesn't happen will you not play Survival? It's your choice, and I don't think anyone who welcomes Notch's challenge is going to miss you. From everything I know Survival is meant to be a challenge, and not a variable experience to coddle spoiled teenagers who only want to screw around.

    I probably made a number of people mad just now, and from my experiences across the forums I know I'm in the minority with my opinion. I just can't stand the whiny babies young gamers are, and won't ever apologize for my scorn of that mentality.

    Quote from Notch »
    There will be a difficulty slider. The easiest setting will have no hostile mobs. =)

    Thanks for the input, Notch.:smile.gif: That sounds great.
    Posted in: Suggestions
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    posted a message on Eventual skill ups in a certain field
    Quote from 8bit »
    I'd prefer the proficiency is only effected by the items you have.

    This.

    For the most part, I think the community is against any sort of skill leveling or leveling period. Increased power by "experience points" or "skill points" negates actual skill.
    Posted in: Suggestions
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    posted a message on Make hostile mobs optional
    Survival - Enemy Mobs =/= Survival

    There IS somethink to having Fall damage and crafting and all that without enemy mobs, but it's not Survival. Maybe a new mode....Crafting Mode? Not a swarming with killer mobs, but not a vanilla sandbox either? Definately not scored (you don't deserve one).

    But Survival without the mobs isn't Survival. And I doubt that mode will ever support that option. From Notch's Development and Philosophy:
    It's like playing a first person shooter in god mode, or giving yourself infinite funds in a strategy game.. a lack of challenge kills the fun.
    For survival mode, I'd rather make the game too difficult than too easy.

    It seems that Notch understands a lot of the problems with gaming today: Instant gratification, autosaves, respawns, and completely customizable gameplay sounds fun, but kills the challenge and the fun never lasts.

    Never overestimate your own importance just because of the regular /indev/ updates and frequent development news: You play Minecraft how Notch wants it to be played, not how you demand to play it.

    I would suggest that everyone get used to having to deal with the mobs. If you get an option for them, I fully expect it'll be in a different mode.
    Posted in: Suggestions
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