Quote from Plutarch
Awesome. I might be going. Just have to purchase the tickets on either the 3rd or 1st day. Those will be the best since the 3rd starts at 12:00 AM in the morning when all the little kids are asleep and on the 1st, I won't have to stress over it on the 3rd day. Also, doesn't the MCF team get in for free like in 2012 or was that only last year?
It's really not the little kids that you have to worry about....they don't have $150 in any case. It's the losers buying all the batches they can to resell them at a premium on Stub Hub that you need to watch for.
Thankfully the batch limit of 6 tickets should slow them down, but I highly recommend making your purchase as soon as they're made available.
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I haven't seen any others myself yet.
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I prefer to think that Notch knows what he's doing and he's not going to make anything unnecessarilly hard just to be a ****. It's not like we're entitled to iron. He could make it so that you'd need 100 ingots to make an iron block if he had a good reason to do it. Wait and see.
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It wouldn't be the first game to use "travel by cannon."
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I'm not a fan of guns in Minecraft. It remains to be seen what the end tech level will be, but personally I don't see it happening.
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But I have no problem at all with "E" being used as an "Activate" and "Use" key. Accessing Chests and Crafting, eating food, etc. Not with stuff in your hands, but with stuff in the world.
Think of it this way: If you are holding it in your hand, right-click to use. If it's standing in front of you, "E" to use.
That'd be the best way for me. But that's just me.
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Or maybe they just break really, really quickly with very, very little repair accomplished. So if you want to use ~500 iron hammers to repair a diamond sword, more power to ya.
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I'm glad for you that Notch is including a "no mob" easy level, and I agree that it should be a score multiplier attached to it.
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I like the idea, there's certainly a lot of merit to it. And I like the grid, although that was what I would think would be the schema if we ever got knives.
Maybe two ingots, side-by-side?
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Then we're probably going to have to agree to disagree.
But it will be possible to win once the game (I assume that means Survival) is done. Notch said so on that page I linked to. Survival is scored. Survival has mobs. If you have difficulty levels and scale the scoring, fine. But you can't remove the mobs and win Survival. It doesn't make sense at all.
Thus the argument for "No Mobs" to be in a seperate new mode, where you can have your mobless maps all you want.
Naturally people get bored and look to the next thing. But can you remove the Zerg in Starcraft just because you think it'll be more fun without them? Would Starcraft be the epic game it is if you could? You CAN'T design a game that assumes people will never be bored with it, but you CAN design a game based upon a set of principles, and according to Notch, he wants Survival to be challenging.
Then don't play Survival. Go play Creative. Or, once again, press for an "in-between" mode. Don't try and ruin a good idea like Survival with an option that lames it down.
Wrong. There's a differnce between listening to suggestions (like he does) and giving them everything under the sun they want (like no good developer does).
It's Notch's game and you are paying for the right to play it. It's not "your game" that Notch develops to your every whim.
It's important to remember the difference between a "commission" and a "purchace." The pre-order we bought is a purchace of the final product in whatever form Notch sees fit to release it in, even if he suddenly decided that the current /indev/ version is going to be it. The difference is that a "commission" is when a publisher like EA hires a developer like Maxis to design a game how EA wants it. It's important to understand that distiction. "We," the community, do not commission Notch for Minecraft. Notch designs it as he sees fit and we pay for the privalige to play it. Our payment does not imply creative control over what he does.
If you decide you don't want to play it, fine. Go play something else. This community and the 4210 purchases so far signify that Notch is on a positive track, and even if it wasn't it doesn't mean Minecraft would fail. Indie developers are different than huge corporate publishers like EA.
But in the end, it's all philosophy. Mine is based on 25 years of gaming experience, and my arguments here are based primarilly on the statements Notch made on that page I linked to. If he wants to allow a "no mob" option for Survival, that's his choice, but I do not think it's going to happen. [EDIT]
And if it doesn't happen will you not play Survival? It's your choice, and I don't think anyone who welcomes Notch's challenge is going to miss you. From everything I know Survival is meant to be a challenge, and not a variable experience to coddle spoiled teenagers who only want to screw around.
I probably made a number of people mad just now, and from my experiences across the forums I know I'm in the minority with my opinion. I just can't stand the whiny babies young gamers are, and won't ever apologize for my scorn of that mentality.
Thanks for the input, Notch.:smile.gif: That sounds great.
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This.
For the most part, I think the community is against any sort of skill leveling or leveling period. Increased power by "experience points" or "skill points" negates actual skill.
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There IS somethink to having Fall damage and crafting and all that without enemy mobs, but it's not Survival. Maybe a new mode....Crafting Mode? Not a swarming with killer mobs, but not a vanilla sandbox either? Definately not scored (you don't deserve one).
But Survival without the mobs isn't Survival. And I doubt that mode will ever support that option. From Notch's Development and Philosophy:
It seems that Notch understands a lot of the problems with gaming today: Instant gratification, autosaves, respawns, and completely customizable gameplay sounds fun, but kills the challenge and the fun never lasts.
Never overestimate your own importance just because of the regular /indev/ updates and frequent development news: You play Minecraft how Notch wants it to be played, not how you demand to play it.
I would suggest that everyone get used to having to deal with the mobs. If you get an option for them, I fully expect it'll be in a different mode.