• 0

    posted a message on Extra Minecraft Modes
    chezhead, you've been around long enough: Please, stop posting suggestions in the /indev/ forum. I know you weren't sure, but it's been made pretty clear: if it's not currently in /indev/ it needs to be talked about elsewhere. Topic moved to Suggestions.
    Posted in: Suggestions
  • 0

    posted a message on Minecraft get's a VG Cats Comic.
    ^ Could be worse. It could be the Atari Dragonball Z community. That's terror you've not known.
    Posted in: Discussion
  • 0

    posted a message on [Notch] Minecraft on VG Cats? Nice :-D
    ^ Ahh, that's my bad. I moved this topic from the /indev/ forum.

    But LG's thread was here first. As such, this one is hereby closed.

    Topic Closed.
    Posted in: Discussion
  • 0

    posted a message on What if Multiplayer was one Infdev Server...
    Please remember that /indev/ is only a temporary component of Minecraft.

    The title should say "What if Minecraft multiplayer was one infinite server..."

    The /indev/ forum is for discussion and display of the current version only. Thread moved to Discussion.
    Posted in: Discussion
  • 0

    posted a message on How is /indev/...
    At this point, yes, the /indev/ version is what has people's attention.

    Once the game enters Beta, this forum may very well go away. It was created to keep the multitude of threads that were arising due to the frequent updates from cluttering up the Creating, Survival, and Discussion forums.

    But once the Beta starts, there won't be an /indev/ version, as I understand things. Just "Minecraft beta." It may be that this forum morphs into a beta forum, but we'll see what the Admins want to do with it.

    The main point to take away is that despite it's popularity and perception, /indev/ isn't seperate from Minecraft....that's why we don't consider any suggestions made here to be "suggestions for /indev/," but rather "suggestions for Minecraft," and why talk not specific to the current /indev/ or /infdev/ versions are merely discussing Minecraft....hence all the moving threads.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on Ore in "Deep" maps.
    ^ And they only have about 10% of the resources of a normal map.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on Okay, now this isn't fair.
    Quote from salisburymistake »
    But acquiring the tools on your own is what makes it challenging, and therefore fun.


    This.

    NBT Forge/Edit is useful for trying things out, making things that would normally be next-to-impossible to do (like cannons), and just messing around.

    It's not really great as a shortcut, thus the disappointed comments you're getting, Aphtonites. The purpose of the game is to play it, so there will always be a certain amount of "suck," "lame," "fail," etc. comments when you use NBT and then either 1) claim you're awesome at Minecraft, or 2) do what you're doing and say it's not fair.

    I'll say what I always do: Man up. :tongue.gif: Play like you've got a pair instead of cheating your way to a full inventory and then complain that your skills don't match your equipment. I'm trying to put this as nicely as I can, but really players with your equipment would be drooling over the anticipation of the kills they're about to get rather than cower in fear. :wink.gif:
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on Does Notch really hate custom servers?
    I can completely understand any dislike for custom servers Notch may have.

    While some of the things they can do ARE amazing, they may not be what Notch wants out of the game. But the more people play them, the more they expect them to be there. And if Notch doesn't add them then he looks lazy or stubborn or whatever.

    Just look at the demand for "portals" that was there before Notch announced /infdev/.

    So he's not just losing control of the content in the current game, but may also feel like he's losing some creative control of the game he's still making.

    And in the end, NOTCH is the only one who should have the final say as to Minecraft's content.
    Posted in: Discussion
  • 0

    posted a message on THE MASTER TECH TREE
    Thanks for the mention! :biggrin.gif:

    I'd like any sort of Tech Tree. This would certainly work, and I wouldn't mind it at all.

    Although, I still like mine better: Clicky. :wink.gif: That's just "creator's preference," though.
    Posted in: Suggestions
  • 0

    posted a message on Clashing Swords
    Quote from Bonabopn »
    Shouldn't someone mention this thread is in the wrong place? I thinks there's a sticky on the /indev/ forum called "NO SUGGESTIONS (and bring me more cake)" or something?


    Yes, when this happens, please report the thread. We'll be more than happy to move it.

    Someday it'll get through everyone's heads that they're not actually suggesting things for /indev/ or /infdev/, but for Minecraft. All suggestions belong in the Minecraft Suggestions forum.
    Posted in: Suggestions
  • 0

    posted a message on Scrap Melting
    Moved to Suggestions.

    It's been suggested before, but it's not a bad idea. Although the amount of metals you get back from it should be relative to how worn it is. If it's almost completely dead you shouldn't get all your materials back. That'd just be cheap.

    And it should work the same way for repairing: The more damaged it is, the more materials it'd take to fix it.
    Posted in: Suggestions
  • 0

    posted a message on LightWarriorK's Big Book of Alchemy
    Quote from Cheeseyx »
    If there was going to be a magic station, it would have to be almost as hard to make as an alchemy station, because of how good it would be. With enchantments, they would reduce the durability of the item with the exception of the durability enchantment, which would reduce the speed of it slightly. An item would only be able to have one enchantment, and enchantments would cost diamond, gold, gems if added, and other valuable things to make.


    Makes sense. I certainly can't argue there. Mages should be just as difficult to accomplish as Alchemists. A lot of people in favor of magic would balk at making it so advanced, but that's exactly how it should be.

    Quote from Conundrumer »
    http://www.minecraftforum.net/viewtopic.php?f=1&t=9468&start=0
    Consider using alchemy to bring life to inanimate objects.


    It's a good idea, and one certainly worthy of Alchemy if you look to the extremes of what they wanted to accomplish. The Elixir of Life could have done that. But being scientific, something like using Alchemy would be so extremely limited or so extremely powerful....I don't know if it'd be worth it. Good idea, though!

    Let's see....it's certainly an enchantment, so you'd need 3 Sulfur for the catalyst. You'd also need a binder: an object to which the enchantment would be bound that would then serve as a core for the Golem. I'd say for artificial life, nothing less than a diamond block would suffice. As for the materials, maybe some other compounds that embue life, perhaps cooked up at an Apothecary station. Which wouldn't be cheap themselves. Certainly doable.
    Posted in: Suggestions
  • 0

    posted a message on Diamond rarity, too much?
    ^ And what would those ores be? Multi-colored nameless ores don't make much sense to me, not when there are so many actual ores that can be implemented.
    Posted in: Suggestions
  • 0

    posted a message on LightWarriorK's Big Book of Alchemy
    Quote from Cheeseyx »
    Quote from LightWarriorK »
    I've never even played Minecraft, and have no idea how it works or what's in it.

    I assume you mean Runescape, not Minecraft.

    Crap, yeah, thanks.

    Quote from Cheeseyx »
    About magic, I am 100% against fireballs and lightning. I think that magic should work like this: You can give an item one enchantment at a costly rate: increased speed, increased damage, longer stun, more pushback, or decreased damage gained. Most of the enchantments are weapons only. You would place the ingredients for the magic on a 3x3 grid, place the item to be enchanted in it's own slot, and take out the enchanted item. You can also use magic to upgrade the material in a tool, so you can make some higher level tools with only a magic station. If you put paper in the slot to be enchanted, you can give it a spell. Spells could temporarily make you faster, do slightly more damage, jump higher, breathe longer underwater, see better int eh dark, etc. They would only have a few uses, and wouldn't be offensive, so no one gets fireballs or lightning.

    As long as I am talking about Magic, why not have a summoning circle block that would spawn a specific type of monster randomly? I am not talking about you summoning, but a block you can place in your opponent's base to spawn mobs.

    The "two slots on the forge" comment meant that there would be multiple outputs for something so that you could have more than one item use the same recipe.

    As for enchanted arrows, I guess a quiver slot in the items screen would work, especially if Notch also added a left hand slot to hold secondary items in.

    Secret recipes would still be fun trying to figure out, and even if they aren't secret, if Notch just added a lot at once, it would be fun trying to figure them out for yourself.


    Yeah, I can understand all that, and I see your point. I'm not really sure if I agree with it all, since I'm afraid that too much enchanting would render the physical crafted items less worthy. I just think that if someone goes through all the trials to get a diamond sword, it shouldn't be negated simply because someone made a simple enchantment or spell. But that's all game balancing. It's hard for me to picture enchanting until there's a little more guidance from Notch as to what his thoughts are on it.
    Posted in: Suggestions
  • 0

    posted a message on Diamond rarity, too much?
    ^ Correct. The second paragraph qualifies it. Moved.


    I'm not worried about diamonds.

    Notch still has stuff to add to the game, and it's still in Alpha testing.

    Game balancing doesn't usually happen until the Beta test, which is when he'll take a close look at things like mob strength, weapon strength, ore frequency, and ore placement, among MANY other things.


    But I'll say what I usually do in this sort of case: What right do YOU have to the best material in the game?? :ugeek:

    I jest, but honestly, you don't want everyone running around with diamond weapons and armor. It cheapens the value if it's too easy to get or find.
    Posted in: Suggestions
  • To post a comment, please .