The Herobrine Mod V3.6
Please note: This mod is officially discontinued and only works till Minecraft Version 1.7.10, but I will keep this page up. You can get the mod here http://proseda.bplaced.net/herobrine/herobrinemod.html#.Vv_iFvmLSUk Thank you all, it was a great time You can download the source code here http://www.mediafire.com/download/lz1csg0t8usjyai/HerobrineModSRC.zip
You can get the updated version here:
Disclaimer
Use at your own risk! Im not accountable for random hearth attacks, poop in the pants, and other paranormal things I won't buy you new pants! Do not even ask!
I DO NOT grant redistribution rights to this mod to anyone that asks.
Thanks for over 2'200'000 Downloads!
Navigation
Trailer
Showcases
Installation
Backup your minecraft world, you've been warned then copy the zip file into the mod folder
How to use

BBB
BSB
BBB
B= bone S = SoulSand
DO NOT PLACE TWO TOTEM BLOCK IN A MAP! HEROBRINE WON'T WORK WITH TO TOTEM BLOCKS!
Totem building guide

Download
You can not upload this mod to another website, but you are allowed to use my original adf.ly link (this one http://adf.ly/cnkOO) , this will lead all the time to the newest version, everything else is forbidden.
How to use uploaded.net
GET FORGE
Random fact
- There is a new config file in the config folder, check it out.
News
- Few bug fixed
Important
Bugs
-Report them-Totem might not working well, work around: activate prank mode
Source Code
1.6.4: http://www.mediafire.com/download/7gm3j9grj6cnw66/herobrine_source_1.6.4.zip
1.5.1: http://www.mediafire...rva5736jbt388b71.4.7: http://www.mediafire...hyea1h52k57hka3
1.3.2: http://www.mediafire.com/?g62ee1e61dchheg
1.2.5: http://www.mediafire...1r12251x6cj18tc
You are allowed to use this code in your project, but you are not allowed to use it in your ownherobrine mod.
Change Log
22.03.2014: 3.6 Bugfixes and Spanish Language Files thanks to janitoalevic
06.03.2014: Long time no see, its for 1.7.2
23.10.2013: 3.5 balancing, spawnbug fixed, added different new stuff
05.10.2013: 3.45 fixes
28.09.2013: 3.4 for 1.6.4 + balancing
23.08.2013: Fixes

02.08.2013: Bug fixes, readded update checker and records
28.07.2013: 3.2 forge only
21.06.2013: 3.11 bug fix
17.05.2013: Soundbug fixed
03.05.2013: 3.1 for 1.5.2
22.04.2013: The Virus update, new content
21.04.2013: Bug fixes
20.04.2013: 2.97 Added a new mob
11.04.2013: Forge fix 2.96
24.03.2013: Bug fixes
22.03.2013: Ready for 1.5.1 Version 2.95
16.03.2013: Ready for 1.5 Version 2.9
11.01.2013: 2.85 Ready for 1.4.7
30.12.2012: 2.841
21.12.2012: Ready for 1.4.6, but nevermind, the end is near!
14.12.2012: Reminderbug fixed
08.12.2012: Forgebugfix
23.11.2012: Ready for 1.4.5 + Bugfixes
16.11.2012: Ready for 1.4.4 + Bugfixes
29.10.2012: Ready for 1.4.2
08.10.2012: Small bug fix
30.09.2012: Fixed the spawn issue
27.09.2012: 2.54 bug fixes and added a configurator
18.09.2012: 2.53 Tweaks
11.09.2012: 2.51 bug fixes and readded chuck norris
09.09.2012: 2.5 Partially rewritten the mod FACELIFTING after a year
08.09.2012: 2.42 Bugfixes
30.08.2012: 2.41 with bugfixes and update reminder
27.08.2012 2.4 for 1.3.2 finally..
07.04.2012: 2.31 fixed every bug i know
06.04.2012: 2.3 is here, lot of bug fixes and a contest!
05.04.2012: now for 1.2.5
12.01.2012: Herobrine is back
04.01.2012: Removed Santa, Fixed dreams
21.12.2011: 2.0 Christmas Edition
20.12.2011: 1.91 pre-christmas stable
20.12.2011: 1.9 pre-Christmas realease
19.09.2011: Notch is fixed + MCP ting item bug too
18.09.2011: Its out for 1.8.1
06.09.2011: Added Nightmares, 1.8 Final is out
01.09.2011: New Notchbug fixed, sorry for that
30.08.2011: 1.53 is near, added two disc's and made herobrine stronger
27.08.2011: Fixed bugs added new features
23.08.2011 Fixed a tunnel bug hope it works
21.08.2011: Updated Notch, fixed bugs
20.08.2011: Notch is tamable, heroswine and cowbrine do now things
19.08.2011: Lot of things are adjustable with the herobrine.ini
19.08.2011: Chuck Norris and Notch added
19.08.2011: More Polterbrine events
19.08.2011: You can now add your own buildings or traps
19.08.2011: 1.5 Beta is out
06.08.2011: Removed Notch
01.08.2011: It's done
31.07.2011 0823PM: Nearly done
31.07.2011: Betatesting done, time for a break
31.07.2011: Made the night through, added lot of scary stuff
31.07.2011: The update is near
30.07.2011: Added sound
Support HIM
And Credits goes to
- Lockn'Load for helping me with 1.3.2
- BlahBlahBlahGAMING for his herobrine song
- Orchid for his awesome banner
- Gothtigger92 for her herobrine song
- pitman-87 for the magicbox support and the code
- Halucid for the Notchskin
- Studnicky for the Chuck skin
- Koquitlum for making this awesome banner
- theshrimpy1 for testing the mod for hours, and correcting the readme file
- Killtherun1 for supporting me and making two good videos
- GameChap for his awesome video
- Redworthy for beeing Redworthy
- Remlly for the screenshots
TERMS AND CONDITIONS. RESPECT COPYRIGHT!
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.MOJANG - Mojang ABburnner- , Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft
(http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
5. LINKS
You can not upload this mod to another website, but you are allowed to use my original adf.ly link to provide a downloadlink on your webpage, this link will lead all the time to the newest version, so you do not have to check for updates. Everything else is forbidden.
6. ADS
This mod is supported by ads from adf.ly,google adsense and ads from my own game (Monsters In Love). Ads might be shown during playing Minecraft.
7. MODPACKS
You are not allowed to use the mod in "modpacks".
8. VIDEOS
You are allowed to use this mod in your videos (Let's Play, etc.).
Nostalgia
Him:
Please Donate
If you like my mod and want to donate, anything you can give would be appreciated. Feel free to donate. I need my coffee... With a donation you support me and the development of the mod.
Users who did donate
-10$ crafter93
-10$ LegoManLiam3000
- 5$ andriyasdf
- 5$ Speed
Thank you guys!

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First, there should be some description of the team before these events. We’ve always been a very loosely associated group. There were no contracts or anything, it was about as casual a set up that one could imagine as a work environment. None the less, we managed to be productive.
It began with Emile, the musician of the group. Emile has been studying a game design course at university and was using it as a means of getting leverage in the group. He and the project leader, King, had known each other five years prior to Gilded Games. Emile knows exactly how to pitch ideas to King and get him to accept them. Their long association would also suggest that the two are naturally more inclined to listen to one another and be more receptive to suggestions to one another.
He began to slowly insert the notion of absolute control over the project to King. Over time, King accepted this idea and began to be a lot more controlling and micro managing of the group’s activities. There were multiple things we were forbidden from doing, including no story plotting, I couldn’t write out character profiles, King cracked down on us working on any other projects. In multiple instances, King even declared that this was going to be run like a dictatorship. Emile and King were at the top and the rest of the group could only accept their edicts.
The disagreement between me and them began as something not wholly relevant to the project’s management. Emile had kept insisting on the idea of game-based storytelling being wholly different to other forms of narrative. Keep in mind that he is expecting me to gain full understanding of a topic he was formally studying at a universitydedicated to game design. I felt that I could use my intuition to guess at what needed to be done, but they continued to insist I study the topic further. They didn’t just give me an outline of what they wanted or anything, they just said “study”. The study was not what I had a problem with, but rather their insistence with it. I eventually wrote out a document in which I made my own observations about narrative in games. None of them found any points they disagreed with. But none the less they insisted I study and declared my observations to only be “basic” ones. In order to write anything other than world building, they seriously wanted me to write a document complete with academic sources just to prove that I was competent with my own job that I’ve been doing for months with good results. Keep in mind that they are making demands such as this for volunteer workers and we’re not actually being paid to do anything.
The conflict around this concept and the gradual control King and Emile were assuming over operations eventually blew out into a month long feud, where I had tried and tried again to voice my concerns about the direction they’re taking, but they simply chose to fully disregard it and continued to make edicts and absolute demands. I’m going to admit that I’m really bad at arguing and debating, which further lead to them solidifying their own personal point of view. I was not the only one who had disagreements with the idea of a dictatorship, either. Literally every other member of the team were hurt by King’s sudden turn around from being a co-worker to a boss on micromanaging steroids. Keeping in mind the previously casual atmosphere, this was truly a turn for the worse.
Every conflict ended with me being the one having to make amends, apologies and attempts to patch things up. King and Emile had not apologised once for their behaviour or made any gesture of goodwill. This all accumulated to the point where I began talking to the AetherComm chat about what was happening in the studio. This was the final straw for them. They revoked my access to the very documents which I wrote, they banned me from the official Aether Minecraft server, they removed me from every single group chat on Skype and attempted to silence me on every front. I can only presume that they didn’t want the bad publicity. They then declared that I was unable to discuss things in a civil manner at all and gave me several weeks to “cool down”, away from the work which I had been doing for nearly a year and the countless bits and pieces of lore. This was in a private chat with only King and Emile there, as the two are basically inseparable at this point. That was when I decided I couldn’t work with these people anymore.
Now, what happened next is probably what would make me seem the most unsympathetic in this whole event. I have the publishing rights to all the ideas I had ever made with the studio, as I never signed a contract. I had threatened to take legal action if they even so much as thought about using my work without my permission.
In the end, I decided against this course of action because it would hurt the people I liked a lot more than the people I hated. Negotiation is based on compromise and neither of them even made an attempt to compromise throughout this entire event. They simply made demands. Each argument ended with me giving in and giving them what they wanted, as opposed to us reaching a mutually agreeable solution. I see no good future for the project if they continue on this path. I bet even if the heavens were tore asunder and the Archangel Michael told them this management model was a bad idea, they’d continue with it anyway.
Why am I telling you this? Because they have tried their utmost to prevent you from knowing anything. They want to pretend that this didn't happen and I never existed. If you want to keep supporting them, go ahead. Just remember who you're supporting. It's now been over a year since they updated the mod. Just remember that.
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There's a configuration file which allows you to tinker with the spawn rates of mobs. You could make it so zephyrs don't spawn at all if you wanted that.
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Not exactly a "breath-taking adventure". More like a frustrating misadventure. I only started enjoying myself after reading the wiki and discovering how to craft items.