Perhaps, in exchange for lower attack damage when spamming, a fully charged attack should deal more damage.
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Aug 13, 2015TheBeast0911 posted a message on New Legend of Zelda map in the works!! (~20% Complete)Posted in: WIP Maps
Hey everyone! I'm back with some new exciting news! The team and I have gotten back in the mood to make Minecraft maps, and this time we're working on our biggest project yet! A new Legend of Zelda map! While we haven't come up with a working title just yet, we already have quite a bit of progress done!
As of now, we got about about an hour and a half to two hours of gameplay done (and yes, two hours of gameplay only makes up 15% of this map), including one village, three areas, and two dungeons! The map will feature a variety of locations to explore, an abundance of secrets to find, hidden collectibles, custom items to solve puzzles, and also custom boss battles! This is our biggest project yet!
I have a few screenshots here, showcasing what we got done so far! In case you were wondering, the map is highly recommend to be played with the Chroma Hills-64x 1.8 resource pack! I Hope you guys look forward to this map as we've already spent countless hours getting together as a team to make this! Thanks for reading!
Dungeon #1: Oaroplenty Cavern
Faron Woods (2):
Dungeon #2: Forest Temple
TheBeast ~ Director / Level Design / Lead Builder
WorldAura (PJs) ~ Lead Tech / Server Host / Builder
KNBrisson ~ Builder
NinjacadenOOG ~ Tech / Boss Editor
HeartAttack ~ Builder
Partyboy ~ Tech
TheOneBritishGuy (Sploosh) ~ Aesthetics
DawnOfTheRats ~ Aesthetics
Jul 14, 2015Megabob3 posted a message on The Legend of Zelda - A Link to the Past Project - Modded Map for best accuracy - 15% CompletePosted in: WIP Maps
This looks like a really awesome project! I can't wait until it's finished!
Jul 8, 2015Icegod101 posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)Posted in: Minecraft Mods
Wow I haven't been on this page in a while and let me say that I missed one of the greatest moment of the small key doors being added
Apr 12, 2015IvyRoseInsanity posted a message on The Legend of Zelda - A Link to the Past Project - Modded Map for best accuracy - 15% CompletePosted in: WIP Maps
For years, A Link to the Past has stood as one of the greatest Zelda games of all time. Several recreations of the map have been made before, however, none will be as accurate as this. The Legend shall be reborn again.
The Legend of Zelda: A Link to the Past is a popular map for recreations in Minecraft. The 16-bit art style makes it easy for map makers to recreate as every 16-bits is one block in minecraft. A perfect 1:1 scale. However, not every recreation is as accurate as they should be. Many creators tried to cram the dungeons into small areas, others just leave them out all together for the sake of the overworld beauty. My own creation will have the dungeons as they should be. Where they belong in their full size and full glory (minus some obvious things). As I can not do this without mods, I must thank the mod creators that have helped me so far just with the creation of their mods. Each one I use will be used in some aspect.
The light world of my recreation has been built so far. View it by opening the spoiler below.
How will I build the dungeons in such small spaces? By using Command Blocks, of course. While the creation of the overworld has gone on for the past few months, the addition of Command Blocks long ago had sparked my interest on how to continue this map. The answer was to build the Dungeons off map in the distance or underground, and to use command blocks to teleport you to either the entrance or exit. No dungeons have currently been built except for the "Castle Dungeon" from the beginning of the game, and that itself is not even fully finished as it requires several floors of precise placing.
The mods I am using are as follows:
-And several other client-side only mods
I will update this thread as much as possible with information such as "What I have done for this week" and "What is planned to happen". Some updates will include pictures, most will not as to keep suspense for the first release to the beginning of the Castle Tower dungeon. I hope you can wait patiently for updates and be prepared for Link to the Past in Minecraft completely.
I will also require an experienced modder's assistance. I need a half-height jump script to prevent climbing over blocks. I wish for them to still be able to "somewhat" jump over gaps, but not be able to jump over blocks and get out of the map or go to an area they are not allowed yet. I'm still allowing mostly open overworld as "flippers" will be a hard to make mod and instant death is not cool just for jumping in water.
Aug 2, 2014coolAlias posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)Posted in: Minecraft ModsQuote from Twilix01
Hello, I'm having a bit of trouble with the Mirror Shield in multiplayer. When playing on a server with this mod, it disconnects me from the server with "Internal Server Error" or "Connection Reset" when I try to use it to block. However, this does not occur when using it in a battlegear slot, so using it there is fine for some reason. Any possible way to fix this?
First I've heard of that - I'll check it out.
Quote from A_Fat_Hobo_101So while looking through my console log to find and fix item id conflicts when I found this
@ 2689 item slot already occupied by [email protected] while adding [email protected]Why is there Item id conflicts within the mod when all the items start from the same base id number?
2014-08-02 15:55:57 [INFO] [fml.ItemTracker] The mod zeldaswordskills is overwriting existing item at 2945 (tile.zss.dungeoncore from zeldaswordskills) with zeldaswordskills.item.ItemDungeonBlock
2014-08-02 15:55:57 [FINE] [fml.ItemTracker] Adding item zeldaswordskills.item.ItemDungeonBlock(2945) owned by zeldaswordskills
2014-08-02 15:55:57 [INFO] [STDOUT] CONFLICT @ 2699 item slot already occupied by [email protected] while adding [email protected]
2014-08-02 15:55:57 [INFO] [fml.ItemTracker] The mod zeldaswordskills is overwriting existing item at 2955 (tile.zss.dungeonstone from zeldaswordskills) with zeldaswordskills.item.ItemDungeonBlock
That happens when you update a mod - the world save still has all the old IDs mapped, and now there are new ones that are apparently trying to map to the same IDs. FML was supposed to take care of that with the whole GameRegistry thing, but it doesn't work perfectly, so you really should never add, remove, or update mods after you've started playing in a world with them.
Feb 18, 2013Hey if someone could please start a mod that randomly generates wild dragons throughout the world, and make them attack you if you attack them. Also this mod should be compatible with the Dragon Mounts Mod by Barricuda. If you're working on this mod send me an email to what it looks like (screenshots) to [email protected] Thanks in return!Posted in: Requests / Ideas For Mods
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