• 0

    posted a message on [Shaders] AstraLex Shaders V70.0 [11.01.22] [EN-FR]

    V4.5 Out :P

    Posted in: Minecraft Mods
  • 0

    posted a message on [Shaders] AstraLex Shaders V70.0 [11.01.22] [EN-FR]

    V4.4 Out ;)

    Posted in: Minecraft Mods
  • 0

    posted a message on [Shaders] AstraLex Shaders V70.0 [11.01.22] [EN-FR]

    V4.3 Out!

    Posted in: Minecraft Mods
  • 0

    posted a message on [Shaders] AstraLex Shaders V70.0 [11.01.22] [EN-FR]

    V4.2 Out !

    Posted in: Minecraft Mods
  • 0

    posted a message on [Shaders] AstraLex Shaders V70.0 [11.01.22] [EN-FR]

    V4.1 Out!

    Posted in: Minecraft Mods
  • 0

    posted a message on [Shaders] AstraLex Shaders V70.0 [11.01.22] [EN-FR]

    V4.0 Out !

    For HYPER_SPEED disable Perbiome Weather

    HYPER_SPEED fixed by Capt Tatsu thanks to him

    See Second Post for Changelog.

    Posted in: Minecraft Mods
  • 0

    posted a message on [Shaders] AstraLex Shaders V70.0 [11.01.22] [EN-FR]

    Little fix for 3.9 please re-download

    Posted in: Minecraft Mods
  • 0

    posted a message on [Shaders] AstraLex Shaders V70.0 [11.01.22] [EN-FR]

    Updated

    Posted in: Minecraft Mods
  • 0

    posted a message on [Shaders] AstraLex Shaders V70.0 [11.01.22] [EN-FR]

    Latest Changes:

    (For the full changelog go to shaders.zip. Thank you)



    #Version 69.1

    -Fix Compilation Error when switch OldPBR/LabPBR.
    -Added Majora's Mask Planet option.

    #Version 69.0

    -HyperSpeed now work with Downscale option.
    -Improve CRT border code.
    -Better visibility of weather Rain/Snow (Day/Night).
    -Adjust color intensity with Handlight Coloring Weather for Rain/Snow (Day/Night).
    -Added Aces Filmic Tonemap approximation Menu for:
    -Overworld (OFF/Day&Night/Only Night/Only Day) (ON by default)(Possible disable it in Post Process/Color Grading/Tonemap).
    -Nether (OFF/ON) (ON by default)(Possible disable it in Post Process/Color Grading/Tonemap).
    -Ender (OFF/ON) (ON by default)(Possible disable it in Post Process/Color Grading/Tonemap).
    -Decrease a bit Lensflare the night.
    -Code formatting again.
    -Various small adjustments and optimizations.

    Posted in: Minecraft Mods
  • 5

    posted a message on [Shaders] AstraLex Shaders V70.0 [11.01.22] [EN-FR]

    Hello after some confusion with the base shader (BSL) I decided to change the name of it to AstraLex!

    If you want me buy a coffee click here: Coffee

    After Dev my last Shader (LexShino Shaders Remade : LexShino Thread) I decided with the permission of Capt Tatsu (BSL) and EminGT (Complementary) to make my BSL Edit shader with options and modifications of Lexshino shader.

    This shader is for Minecraft 1.13.x -> 1.19.X. Use the lastest version of Optifine/Iris.

    PLEASE GO TO SHADER OPTIONS TO SELECT PRESET OR CHANGE OPTION MANUALLY

    Please do not Upload this shader. Just give this link. Do not recover code without my permission.
    You are allowed to modify the code for your personnal use. Thank you.

    Now This shader is Multi Language (French-English-Chinese)
    -The ressource pack is Vanillaccurate Modded by Me-

    AGREEMENT
    You're allowed to...

    • Use this shaderpack for taking screenshots and videos.
    • Modify the shaderpack for personal use.
    • Redistribute the shaderpack for modpack / server with my permission.
    • You can only share the direct link of the archive

    You're not allowed to...

    • Redistribute the shaderpack without my permission.
    • Distribute shaders link other than curseforge link.
    • Claim (and rename) the shaderpack (or its code) as your own.
    • Use monetized URL shorteners to my site or files.

    Screenshots:








    Options:


    Based on Latest Dev Shader of BSL with all BSL Options


    Have ADD:

    -Add Distance Blur (work with DOF at same time)
    -Techno XP
    -Add Fresnel Option
    -Modify the Bloom
    -Add DirtyIMG with 6 .png for Bloom Overlay
    -Add Caustics (Credits EminGT)
    -Change the default BSL Dirt.png
    -Increase a bit lighting
    -Add Rapid Clouds, and Dither in END dimension
    -Disable LensFlare in water
    -Add new Portal for Ender
    -Add SHOW LIGHT LEVELS (for see the dark area)
    -Add Option for opacity for SHOW LIGHT LEVEL
    -COLORED_EYES for color Spider, Enderman, Dragon Eyes
    -Increase Stars luminosity
    -Add many levels for MotionBlur
    -Removing drag on the hands with the MotionBlur
    -Cinema mod with distortion of optional tapes
    -2 grains film style with settings ( do not choose both at the same time)
    -Berserk mod with setting (just red vignette or red vignette + red hand) with a weapon equipped
    -Possibility to choose 6 color for bloc selection
    -Rainbow with settings (I used the idea of Builderb0y)
    -2x Raindrop on the screen
    -Chromatic abberation
    -New rain
    -Water blur with blur adjustment
    -Hand movement (2 options)
    -Movement Camera
    -Mod Flash Victim for see Mobs in dark
    -Water refraction
    -Cel-Shading with settings
    -Add Cel Strenght
    -Add Heat Haze for Nether !!
    -Add Heat Haze Refraction slide for adjust strenght
    -Fix Thunderbolt with shader!
    -Add DISTANT_FADE Spherical or Cylindrical effect
    -Ultra Vignette with settings
    -Possibility to remove blocking texture from blocks
    -AIM for the bow, snowball, trident ...etc
    -LensFlare (2 Modes, Normal and Double Rainbows)
    -Add BLUR_QUALITY in Dof menu for choose 60 or 119 Offsets
    -Delete BSL vignette (replace by Ultra Vignette on Lex Menu)
    -Modify dither bayer for DiSTANCE_FADE
    -Add Quality Offsets for Shadows (OFF/NORMAL/HIGH_QUALITY/EXTREME)
    -BOTW tonemap only for OVERWORLD
    -Add CRT/Scanline Mod
    -Add CRT Border Credit to Seishin
    -Add CRT_BORDER_STRENGHT for adjust
    -Add New Movement for Hand with possibility of using the 2 movements options at the same time for a better effect
    -Add HDR
    -Added AMBIANT for tint a bit the world with Worldtime

    -Add HYPER_SPEED Effect

    -Add MAGICAL_GLINT for enchanted stuff

    -Add MODE_RAGE Effect on Swords

    -Add DYNAMIC_HAND_LIGHT + COLORED_DYNAMIC_HAND_ITEM

    -Add SUNVISIBILITY_FOG
    -and many more...


    Download:



    HAVE FUN!

    Thanks to:

    -Capt Tatsu for The base (BSL Shader)
    -Seishin for CRT Border (Raspberry/Molly Shader)
    -EminGT for Color Selector and many more
    -sp614x for magic Optifine :)
    Posted in: Minecraft Mods
  • 0

    posted a message on LexShino Shaders Remade V2.30 [13.10.19] [EN-FR]

    #Version Remade V2.30 (1.14.X)


    -Fix the lighting of the vanilla water.
    -Fix Shadows on water and underwater.


    Ok for the moment for play with Vanilla Water, disable WaterFog in option. Need to rewrite the shader completely for fix the problem. Version 2.30 is a last version of LexShino Shaders Remade. Me and Shinopusu we see together to offer you an improved version of it in a future build. Thanks and good game !

    Posted in: Minecraft Mods
  • 1

    posted a message on LexShino Shaders Remade V2.30 [13.10.19] [EN-FR]

    #Version Remade V2.29 (1.14.X)


    -Add BOTW Tonemap

    -Add Filmic Tonemapping with settings
    -Add Dither Screen in option
    -Possibility to adjust Dither Screen
    -Possibility to set Color Compress to On/Off in option

    Posted in: Minecraft Mods
  • 0

    posted a message on LexShino Shaders Remade V2.30 [13.10.19] [EN-FR]

    #Version Remade V2.28 (1.14.X)


    -Fix Entity Brightness Option

    Posted in: Minecraft Mods
  • 0

    posted a message on LexShino Shaders Remade V2.30 [13.10.19] [EN-FR]

    #Version Remade V2.27 (1.14.X)


    -Fix Lightmap Particules

    Posted in: Minecraft Mods
  • 0

    posted a message on LexShino Shaders Remade V2.30 [13.10.19] [EN-FR]

    #Version Remade V2.26 (1.14.X)


    -Code cleanup and fix for gbuffers_entities
    -Add possibility to change Mobs Damage Colors With RGB Sliders
    -Add possibility to change opacity to Color Damage. 0.0 = Full Trasparent (No color) - 1.0 = Opaque ( step by 0.025 ).

    Posted in: Minecraft Mods
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