• 0

    posted a message on 'RPG Personality Test' results

    sweet
    Posted in: Forum Games
  • 0

    posted a message on △ Arisen Kingdom Creative and RPG Survival Server △
    Rank I

    IGN: Greenriders88
    Posted in: PC Servers
  • 0

    posted a message on △ Arisen Kingdom Creative and RPG Survival Server △
    Rank I

    IGN: leoworm
    Posted in: PC Servers
  • 0

    posted a message on Risugami's Mods - Updated.
    he isnt updating the mods anymore because they all need modloader.but that has been replaced by forge
    Posted in: Minecraft Mods
  • 0

    posted a message on Skulduggery Pleasant Mod
    okay, as it seems no one is making this mod. I would like to try programming it but i have no idea how to. Could anyone send me a tutorial link so i can start coding?
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Base Defense Mod - Focus on building rather than protecting!
    maybe you could also in the future add screens, so if you havent got a defense bot or dont want one that you could see through the camera on the screen
    Posted in: WIP Mods
  • 1

    posted a message on Seasons, Weather, & Natural Disasters! - The Weather Update
    This dude,is a awesome idea!Everyone Support!
    [/url]
    Posted in: Suggestions
  • 0

    posted a message on Skulduggery Pleasant Mod
    maybe add a air power to block of the air of a victim so he takes damage cause he cant breathe like in the faceless ones
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Looking for Plugin Know-How Admins for MC Server (Plugins like Vault,GroupManager usw..)
    Hello i am new to minecraft server plugins and have opened an server.Being baffled by the (kinda)complexity of some plugins (Vault,GroupManager,Regios usw..) So i decided i need a plugin Admin.

    If you want to apply for Admin (also normal) please PM me with this Applying form:

    Age:
    Are you Admin on other Server:
    If yes,which one:
    Time for the server:
    IGN:
    Do you have some Plugin knowlegde:

    Thank you,
    leoworm

    PS: server ip: explosivecraft.serverminer.comor just post here
    Posted in: PC Servers
  • 0

    posted a message on Better Archery v1.6.2 (Adds new bows, arrows, quivers, more)
    Quote from Zaggy1024

    Quivers are already rendered on the player's back, and I think making the quivers able to be put in an armor slot wouldn't be very good because you wouldn't be able to wear normal armor in that slot as well.

    what i meant was that you could make a extra slot for the quiver.also this would be nice because i think the idea of having to have many quivers to actually properly use multiple arrows without having to open the quiver to take out arrows.so what would be cool if you could press + and # to change the arrows that you have on the quiver in the extra slot
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Archery v1.6.2 (Adds new bows, arrows, quivers, more)
    Hello,i really like this mod and would have some ideas to make it more Awesome!
    What my idea is,is that you could add a special armour slot for the quiver where you can put it in so you wear it on the back.Then you also could maybe add a Key e.g. R so when you press that Key it opens the Quiver on your back kinda like a rucksack.The Animation thing on the top of the screen would then be shown with the Arrows youve currently got in the Quiver on the back.Then if you press +,the next arrow slot is selected and with # the last arrow slot is selected.I think that would make the mod even more epic.
    Would be nice if you could add it. :) What also would be nice is if you could add RopeArrows that deploy ropes on which you can climb up.
    Epic Idea P.S.Mega cool would be if theres a ravine or something and you build a fencepost on your side,rightclick the fencepost with a rope arrow and then shoot the arrow on the other side of the Ravine so it makes a rope that you can climb on to get over the Ravine
    Would be nice if you could also add that.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] Ancient Warfare [Forge][SMP][WIP][D/L]
    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Failed to start game
    This error has been saved to C:\Users\leoworm\AppData\Roaming\.minecraft\crash-reports\crash-2012-10-21_10.57.53-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.



    --- BEGIN ERROR REPORT a88a88e4 --------
    Generated 21.10.12 10:57

    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (amd64) version 6.1
    - Java Version: 1.7.0_07, Oracle Corporation
    - Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    - Memory: 378981232 bytes (361 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
    - JVM Flags: 2 total; -Xms512m -Xmx1024m
    - FML: FML v3.1.1.368 Minecraft Forge 4.1.1.254 4 mods loaded, 4 mods active
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed
    mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed
    CatapultMod [Catapult Mod] (shadowmage) Unloaded->Errored
    - LWJGL: 2.4.2
    - OpenGL: AMD Radeon HD 6320 Graphic GL version 4.1.11013 Compatibility Profile Context, ATI Technologies Inc.
    - Is Modded: Definitely; 'forge,fml'
    - Type: Client
    - Texture Pack: Default
    - Profiler Position: N/A (disabled)

    cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: shadowmage.catapult_mod.CatapultMod
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:459)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:144)
    at net.minecraft.client.Minecraft.a(Minecraft.java:405)
    at net.minecraft.client.Minecraft.run(Minecraft.java:737)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: shadowmage.catapult_mod.CatapultMod
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:125)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:341)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:458)
    ... 4 more
    Caused by: java.lang.NullPointerException
    at org.objectweb.asm.ClassReader.<init>(Unknown Source)
    at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:27)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:167)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:118)
    ... 31 more
    --- END ERROR REPORT de4b558c ----------

    plz help
    Posted in: WIP Mods
  • 0

    posted a message on [1.5.2] AMCO: About 150 of the best mods all working together
    the installer dosnt work for me it always gives a error report
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] [ModLoader] Super Hero Mod V1.0 (The Avengers Update)
    can you please update for 1.3.2 :D oh and nice mod. diamonds for you :Diamond: :Diamond: :Diamond: :Diamond:
    Posted in: Minecraft Mods
  • 0

    posted a message on Inactive



    Ign: leoworm
    why i want to join:i love survival battle servers and ive been looking for a zombieapocalypse server for long
    faction humans
    Posted in: Minecraft Survival Servers (archive)
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