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    posted a message on Game of Thrones Mod for Minecraft [1.6.4] - MOD DISCONTINUED - 1.7.10 OPEN SOURCE
    Quote from lilpanek11

    I've been searching for a Game of Thrones mod/server for a good amount of time now, and none of the previous mods/servers I've tried did the series any justice. What you have here seems to be exactly what I have been looking for. Just want ya to know that people appreciate what you are putting together here. Keep working at it man!

    Thank you so much. I sometimes feel like i'm not adaptating the GOT world right when making this but when i get comments like this i just feel happy. You are a good person and thank you for supporting :)
    Posted in: WIP Mods
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    posted a message on Game of Thrones Mod for Minecraft [1.6.4] - MOD DISCONTINUED - 1.7.10 OPEN SOURCE
    Quote from DoctorElyk

    Every time I try and run a server with this mod it crashes. Any idea why?

    Edit: I just read through some of the posts and apparently you already answered this. My bad. When can i expect it to start working?

    The main things that don't work is primarily the Keybindings(The GOT Menu the main function for houses) and the Dimension. I'll get around to it
    Posted in: WIP Mods
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    posted a message on Game of Thrones Mod for Minecraft [1.6.4] - MOD DISCONTINUED - 1.7.10 OPEN SOURCE
    Quote from bojan99

    Mac:Your user/Library/Application Support/minecraft/mods what is that?

    Command + Shift + G then paste in: ~/Library/Application Support/minecraft
    Posted in: WIP Mods
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    posted a message on [1.7.9](WIP)Mob Slayer!
    Description
    Mob Slayer is a mini-game(Oddly modders are now Map-makers as well XD) that mainly involves the usage of Monster Spawners.
    It is a fairly basic mini-game and is currently mostly a W.I.P (Some spawn-point and difficulty issues are present.) But it is mostly playable.

    Requirements
    You MUST Log in to Mob Slayer on Peaceful or else when you goto an arena there will be pre-spawned mobs and it adds some un-needed challenge. If you goto an arena and you are already on normal mode re-set your difficulty to peaceful and then normal to have the arenas work normally.


    Difficulty Options
    There are chooseable difficulties in Mob Slayer: Those are:

    Pipsweak:Easy difficulty, generally good for people wanting to test out the map. Only Spiders and Zombies spawn.
    Warrior:Normal difficulty, generally good for average players not wanting it to be too easy or too hard, Only Spiders,Zombies,Creepers and Skeletons spawn.
    HARDCORE:Hardest Difficulty,Only recommended for people wanting a true challenge, Endermen,Silverfish,Witches,Spider Jockeys and Charged Creepers spawn. Yeah it's hard.


    Videos
    None yet. be the first!


    Downloads
    Download Zombie Slayer version 0.1



    Screenshots


    What Happens if you play this and you are not on peaceful upon log-in:






    Posted in: WIP Maps
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    posted a message on Game of Thrones Mod for Minecraft [1.6.4] - MOD DISCONTINUED - 1.7.10 OPEN SOURCE
    For anyone encountering errors here is some basic fixes:
    Do you have Forge 1.6.2 or 1.6.4 If not than it is a possible solution as the mod does not work for 1.7.2 nor any 1.7 version.
    Do you have the mod's .zip in the mod's folder found after installing forge? If not than that is a possible solution
    It is reccomended to play the mod on Forge 1.6.2 as that's the version the mod was made on and it works better on it.

    If none of this works tell me in what way it isin't working(If not how can i help?)
    Hope this helps you guys that had issues getting the mod to work.
    Posted in: WIP Mods
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    posted a message on Game of Thrones Mod for Minecraft [1.6.4] - MOD DISCONTINUED - 1.7.10 OPEN SOURCE
    As much as you guys might hate this i have removed Essos,Sothyros and Beyond the Wall until further notice. Once i convert everything over into one big realm dimension it will be much better(Or if i make some custom map)
    The update isin't out yet and if you don't like their removal i'll put up a poll on the post or something

    Quote from VeytonVX

    You should definitely make the Children of the Forest, if you aren't working on them already. Oh and don't call those towers forts, Forts are huge defensive buildings.

    Children are being implemented. They use the player model only slightly shorter
    Posted in: WIP Mods
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    posted a message on Game of Thrones Mod for Minecraft [1.6.4] - MOD DISCONTINUED - 1.7.10 OPEN SOURCE
    Okay everyone having issues with the mod please tell me what's not working. I need information on in what way it isin't working(Nothing shows up, it crashes ect.) PLEASE Give me info about how it won't work or else i cannot provide support
    Posted in: WIP Mods
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    posted a message on Game of Thrones Mod for Minecraft [1.6.4] - MOD DISCONTINUED - 1.7.10 OPEN SOURCE
    Quote from apjacob

    Hey, it's me again. Same thing going on and I've tried 5 kinda of forge. Can you send me the right one? The one on this page doesn't work.

    I don't really know which one.
    The ones i used during mod testing was Forge 1.6.2 9.10.0.789,
    Forge 1.6.4 9.11.1.916
    Forge 1.6.4 9.11.1.965
    Posted in: WIP Mods
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    posted a message on Minecraft Character Rig (Blender) - [Advanced(ish) Face Rig] [Sharp Bends] [Extremely Long Title] Other snazzy things!
    Great rig! I added it to my Youtube About page so people can easily find it As well as get it some more attention :D:
    https://www.youtube.com/channel/UCf3fpDgofEIbxXxCn3domnw/about
    Posted in: Minecraft Tools
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    posted a message on [1.7.2] [FORGE] Countless Creepers Mod for Minecraft 1.7.2 by JuicyGoose
    Kinda want to showcase this.
    Looks cool, btw.
    Posted in: WIP Mods
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    posted a message on Game of Thrones Mod for Minecraft [1.6.4] - MOD DISCONTINUED - 1.7.10 OPEN SOURCE
    Quote from VeytonVX

    Great work so far! I suggest working on the models of most of the mobs before you continue with other features (And finish the features you're already working on, obviously).

    I have 2 modellers, The main modeller of the Monster Hunter Fronteir mod and one of the Pixelmon Modellers. The Monster Hunter Frontier Modeller made most of the needed models. but he hasn't sent em' yet.
    Posted in: WIP Mods
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    posted a message on Game of Thrones Mod for Minecraft [1.6.4] - MOD DISCONTINUED - 1.7.10 OPEN SOURCE
    I've considered re-doing the white walkers to instead of having their own model, Making them use the Zombie Model and replicate their book apperance(Even adon the name Others I.E Spawn Other) With their thin see-through swords and the clear armor that makes them hard to see. I'm going to add in a pool about it.
    Posted in: WIP Mods
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    posted a message on Game of Thrones Mod for Minecraft [1.6.4] - MOD DISCONTINUED - 1.7.10 OPEN SOURCE
    Quote from apjacob

    1. I love the idea of this mod!
    2. I downloaded forge and everything, along with the most updated version! But when I check in under mods, it says that there is no information found. And that is needs a mcmod.info file. I am on a mac. Any way to fix it so I can start playing?

    Odd error. I din't get that while testing. Try using another version of forge.
    Posted in: WIP Mods
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    posted a message on Game of Thrones Mod for Minecraft [1.6.4] - MOD DISCONTINUED - 1.7.10 OPEN SOURCE
    Quote from TechGaming

    i get this error, hope some of you know why

    ---- Minecraft Crash Report ----
    // You're mean.

    Time: 17-06-14 17:01
    Description: Initializing game

    java.lang.RuntimeException: Duplicate stat id: "Unknown stat" and "achievement.BendTheKneeAchievement" at id 5242986
    at net.minecraft.stats.StatBase.func_75971_g(SourceFile:32)
    at net.minecraft.stats.Achievement.func_75985_c(SourceFile:51)
    at gameofthrones.GOTMod.load(GOTMod.java:607)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:231)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:507)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:18)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.stats.StatBase.func_75971_g(SourceFile:32)
    at net.minecraft.stats.Achievement.func_75985_c(SourceFile:51)
    at gameofthrones.GOTMod.load(GOTMod.java:607)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:231)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:507)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:18)

    -- System Details --
    Details:
    Minecraft Version: 1.6.2
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.7.0_60, Oracle Corporation
    Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 155337136 bytes (148 MB) / 436207616 bytes (416 MB) up to 954728448 bytes (910 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.04 FML v6.2.62.871 Minecraft Forge 9.10.1.871 4 mods loaded, 4 mods active
    mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FML{6.2.62.871} [Forge Mod Loader] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Forge{9.10.1.871} [Minecraft Forge] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized->Initialized
    GOT{0.1} [Game of Thrones Mod] (GameOfThronesv03Alpha.zip) Unloaded->Constructed->Pre-initialized->Errored
    Launched Version: 1.6.2-Forge9.10.1.871
    LWJGL: 2.9.0
    OpenGL: AMD Radeon R9 200 Series GL version 4.3.12682 Compatibility Profile Context 14.200.0.0, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Pack: Default
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null


    I get that error during testing.
    It only happens every once and a while You should be able to just try a few more times(Even if so i've removed achievements)


    Quote from KingoftheNorth

    Can you maybe send me a link with the correct forge

    Minecraft Forge 1.6.4 9.11.1.965
    Posted in: WIP Mods
  • 0

    posted a message on Game of Thrones Mod for Minecraft [1.6.4] - MOD DISCONTINUED - 1.7.10 OPEN SOURCE
    Quote from irdoom1337

    Here are some ideas. If possible I could help build them.
    taverns.
    Windmills.
    Small camp sites for each house.
    If possible you could redesign Minecraft villages to make the building better fit the game of thrones theme.

    I'll look into it.
    With camp sites I tried to do House Fortresses Although the spawners and chests with loot both din't work.
    I will attempt to add them in again, though.

    Also i saw the latest Game of Thrones..
    SPOILERS BELOW:

    JOJEN!!! :( I'm so sad he's dead. He was awesome.
    Also the Hound's death was sad as well.
    Shae and Tywin had it coming, though.
    I did like how they did the Three-Eyed Crow, however.
    Posted in: WIP Mods
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