Thanks for the video.
Also the Hodor repsawning thing is a feature, He's so boss that he's immortal, lol.
And for Hodor's sound it's somewhat un-hearable, but i actually recorded it with my somewhat crappy microphone, Once my new recording stuff comes i'll record a better sound.
And the unit hiring issue was cause only great house soldiers can be hired(Stark,Lannister,Baratheon,Targaryen,Tully,Bolton,Frey,Tyrell,Arryn,Martell)
And the dragons were suppose to be removed and all 3 were already in the mod.
And the ancestral weapon request doesn't work cause ancestral weapons will be obtained through questing once it's added in.
Also the path of being a Knight and being a Maester were both removed, I might add them in with the quest system.
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Sep 26, 2014Leonar4 posted a message on Game of Thrones Mod for Minecraft [1.6.4] - MOD DISCONTINUED - 1.7.10 OPEN SOURCEPosted in: WIP Mods
Sep 25, 2014Leonar4 posted a message on Game of Thrones Mod for Minecraft [1.6.4] - MOD DISCONTINUED - 1.7.10 OPEN SOURCEPosted in: WIP Mods
1.The guide.pdf(or .txt i don't remember) In the mod's .zip file has a section talking about factions and how to join them.
2.Maybe as an easter egg or a joke, lol.
Sep 21, 2014Leonar4 posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3Posted in: Minecraft Mods
If you mean crafting tables, of course he did.
Also please don't quote the entire thread. it just makes a mess.
Sep 21, 2014Leonar4 posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3Pacozz, As far as i know it is Paulsoaresjr. 100% positive that it is. No way it's a fake.Posted in: Minecraft Mods
Sep 21, 2014Leonar4 posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3I think alot of people have been having this bug, I think Mevans will fix it soon, hopefully.Posted in: Minecraft Mods
(Also, nice to meet you.)
Sep 21, 2014Leonar4 posted a message on Game of Thrones Mod for Minecraft [1.6.4] - MOD DISCONTINUED - 1.7.10 OPEN SOURCETo anyone having issues with the download:Posted in: WIP Mods
Works for me. It's an issue with Minecraft Forums, probably.
Sep 16, 2014Important service announcement:Posted in: WIP Mods
There was an issue involving getting the companions update ready for release(Missing textures)
The issue has been fixed, Please download this link below to fix the issue
Sep 15, 2014The Game of Thrones:Minecraft Edition Update VI:The Companions Update has been released.Posted in: WIP Mods
The update introduces Mormont,Tarth and Crackehall Soldiers,Re-skinned Bolton and Targaryen Armor
First Men Barrows and equipment have been introduced
Abandoned Reyne Forts and Lannister Mines.
More Realistic Soldier fights(All northern soldiers fight all westerlands soldiers)
Soldiers now have varied Weaponry and sometimes don't have helmets
White Walkers and Wights have been re-skinned.
The North is now snowy, A full-on guide has been made to describe how to properly use and play the mod
And most of all, The mod now works on Multiplayer.
Download it here: http://www.mediafire.com/download/ycod8zymla4ya1o/GameOfThronesMod06Beta.zip
Sep 3, 2014Leonar4 posted a message on Setting Up Your Development Workspace (Specifically for Mac!)Thanks! It worked perfectly.Posted in: Mapping and Modding Tutorials
Sep 2, 2014Side Note:If you are just going to say:"I don't want to spoon-feed you code" or you don't know a solution(or something close), then don't post.Posted in: Modification Development
Hello! i am Japanga and i'm wondering something about modding.
I want to add sub-biomes into my mod's dimension to have more variety in the landscape. I refered to Jimmy04creeper's Tutorial For making the dimension originally. I can't seem to find out how to do it by looking into vanilla code(I've tried, to no avail.) If anyone could link me to somewhere that explains how to do this(Or you yourself knows how to do this), that would be great and i would give you credit on my GOT mod page.
Aug 28, 2014Thanks for the support. The f9 button was removed as it din't work on Multiplayer. And multiplayer compatability is required to make this a good mod.Posted in: WIP Mods
Aug 21, 2014(Sorry for bumping)Posted in: WIP Mods
Ideas! I am in need of ideas for the mod. If anyone has Aaaany ideas they wish to share be sure to post here or PM me! Thanks
Aug 17, 20140.6 will contain a changelog. As for all the changes for 0.5 let's see if i can remember them all:Posted in: WIP Mods
--* Factions implemented and joinable
--* New Structures:Tyrell Carridge,Dornish House,Dornish Watchtower,Improved Weirwood,Sept, and Commoner House
--* Bandits are newly introduced hostile mobs that spawn anywhere except the Iron Islands,Dorne and the North.
--* Crannogmen are newly introduced hostile mobs that are exclusive to the North.
--* Re-textured Frey armor
--* Improved Banner Textures
--* New blocks that spawn in the riverlands
--* New Northern Soldiers in the service of House Manderly,Hornwood and Umber
--* House Corbay Soldiers introduced
--* House Captains were removed as unit hiring was overhauled with the faction implementation
--* Ancestral Weapons can be obtained through the faction system
--* Faction Armor can be obtained through the faction system
--* Hireable Units can be obtained through the faction system
--* Social Standings were introduced. Allowing the player to go through the different stages of Knighthood(Squire,Knight and Kingsguard) And the different stages of being a Maester(Wiseman,Chain-Forger and Maester)
--* Dornish Bricks were added in to replace Andal Bricks.
--* Dragonstone Soldiers now have proper armor and skins to be more consistent with the other soldiers.
There could be other changes in 0.5 besides the ones listed above but that is all i remember at the moment.
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