• 1

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Hello Dr. Zhark and team, Great work on the mod. It would be nice see a configuration spoiler in the OP, I do understand most of it :P but stuff like mob strength, I would like more detail on, as well as being able to adjust it for all mobs, maybe with more than 4 values. The default strength for vanilla monsters should stay the same, for comparison purposes. I would like to make some of the creatures more rare and more difficult. You may want to put the creature spoilers in a spoiler/combine :P , leaving out the newest ones. Thank you guys, keep up the great work!
    Posted in: Minecraft Mods
  • 1

    posted a message on Shaders Mod (updated by karyonix)
    I'm gonna try photobucket sorry if there are ads, I'll probably upgrade at some point. I know it's the SEUS fix, but I like the SEUS texture fix effect, but day time isn't bright enough, being able to adjust sunlight and/or moonlight would be great maybe even separately if possible. This isn't the bump wave one i know but it illustrates the same issue and really shows the effects I like well. I suppose the adjustability can be added to the shaderpacks, but if you have a settings option to adjust this, it could be more of a universal fix for the lower quality shaders.

    http://s1301.photobu...r with SEUS fix
    Posted in: Minecraft Mods
  • 2

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Nry

    I hate that cool mod is created by someone unable to keep up with the changes and protected by sick US copyright laws from anyone wishing to keep it alive and kicking. Suing for copying some third-party, free-to-download modification that has no real legal documents and having even a slim chamce to succeed in such a stupid act... Sick law for sick and avaricious people.

    With all due respect, eloraam needs public relations manager and a enthusiast team to keep this mod up to date without once-a-month life signs and delaying a whole modpack from a full scale update.


    It's quite possible that when it's updated no one but some bunch of butt-kissers will give a damn about this mod, 'cause some clever people will recreate every aspect of it without most bugs and being a slowpoke burdening whole mod packs by not updating when everyone else did.
    It's awesome, I like most of its aspects, but I hate when sluggishness and social awkwardness along with those crappy copyright issues make awesome ideas slowly wither and die and be forgotten.


    Where is/are your mod/s? Have you written any? If so is it anywhere near as big? The last "CLEAN" version of minecraft is 1.4.7 You want her to update the mod constantly and never add anything to it? That will kill a mod. Go get multimc and play 1.4.7 with all your OP mods because you really don't need a hopper that badly. You can't even read two posts, either that or you don't understand how much work is involved before you make a spam post... If I only updated a mod 100 times over and over I'd quit too, she wants to add to it, personally I want her to add to it as well.

    And thank you bigeaspk! Nice to know a few people are on her side.
    Posted in: Minecraft Mods
  • 5

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    I'm pretty sure I understand what's going on, she is a perfectionist, nothing bad or wrong with it I am too. A lot of people have no idea how much work is going on here, modding takes time and RP2 is a big and awesome mod. She is probably rewriting a lot of RP2 maybe splitting things into modules and stuff like that. A lot of people are unhappy right now, but she knows that she is going to be dealing with a new api eventually so she probably wants to add less stuff for the moment, less to convert, and make what she has better as well as an easier conversion. Someone is gonna try to replace it, go right ahead, when she's done it won't be long before she blows it out of the water and you just wasted your time. Honestly it's silly to update to 1.5 right away because look at how fast 1.5.1 and 1.5.2 came out and would need new updates how much stuves is she gonna be able to add/improve if she is constantly updating? I think she likes to wait until Mojang is happy with the version and has fixed all the bugs before she updates, why waste your time? She is not a slave guys she is an awesome talented modder, just wait, she will BLOW YOUR MINDCRAFT!

    You want her to come out of her shell? Stop harassing her! Then thank her for not dumping the mod in the midst of all of it like I'm about to do, THANKY YOU ELORAAM!!! I don't understand this talk about replacements either, I see RP2 as well as BuildCraft and/or IndustrialCraft, Equivalent Exchange, ThaumCraft, and a few other mods as CORE mods. They each individually add to minecraft in a mostly balanced way, cough EE cough (they'll find a balance). I pick 1, if i do BD and IC2 I turn off quarrys, basically the whole auto build module and the suits/weapons that are retardly/retardedly (Couldn't decide :P ) OP, EE ones are OP too and the BD pipes are a little easy to make they can keep everything basically the same just make a pipe building block (require atleast some ironblocks maybe a diamond or two, 1 building material in middle 8 panes makes two pipes. I think a lot of us have strayed too far from vanilla MineCraft which is exactly what Notch and Jeb were/are being careful not to do themselves to avoid ruining the game. So I have replacements I can use until RP2 is updated and yes you can build quarries and auto builders with RP2 but they are homemade and lots of creative fun. You put a bunch of those mods together and your basically in creative mode, so why even bother adding the mods, just play in creative, some people play creative on top of all of them... lol (which it perfect for new players to learn about the mods and how to use them). I think it's time we all back into the adventure, the lurking dangers, and the sense of accomplishment when you build something you actually EARNED that made most all us fall in love with MineCraft to begin with.

    I propose that Mojang incorporate an OPTIONAL system that you could turn on or OFF, which would attempt to maintain their idea of balance within MineCraft, based on which mods are chosen, perhaps even down to modules, an OPTIONAL system for people that want to play MineCraft with mods in a balanced creative environment approved by Mojang, with possible suggestions to OP/afflicted mods that could offer ALTERNATE modules that could be included. Maybe sort mods by CORE, MODules (mods and partial mods where mods and modules get filtered by which CORE mod is chosen and can include partial CORE modules) and TWEAKS ("tweaks" could never be OP and only classified as that by Mojang as well as CORE). As well as explanations allowing modders to provide ALTERNATE modules, and to hopefully cure some cases of crabbies. This function would be OPTIONAL so don't squeal pigglets!

    A brand new version of MineCraft should really be treated more like a snapshot until all the bugs are fixed, how badly do you need hoppers when you got pipes??? MultiMC is an awesome program that let's you play older versions, and have multiple modded MineCraft jars, each with their own saves I highly recommend it! You can have Multiple single CORE modded jars and a sandbox jar, so you can still experience all your favorite mods, and not all at once if you want balance. Mojang would be wise to follow in it's footsteps. So stop harassing modders, stop spamming forums with useless info (if 5 people mention a bug that's more enough (but I don't want to read a 2000 page forum, yeah because of all the ******* spam...)) Forums need to be able to wipe their forum clean, an archive function could do this while still allowing access and improving development. Let them get more actual work done, and you will see an improvement in mod development improving your immunity to crabbies.

    I wasn't too harsh now was I? I posted a Red Torch Lever request in the request section that I think would look really good in RP2 if you like the idea Eloraam, again THANKY YOU so much and I can't wait to see what is to come. I'm sure there are tons of grammar/spelling errors, frankly who gives a ****, loosen up and have some fun! :P
    Posted in: Minecraft Mods
  • 1

    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Cool I'll be sure to try out 1.0.5b I'm still putting some mods together.
    Posted in: Minecraft Mods
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