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    posted a message on [1.6.4] Better Snow Mod - Snow piles up, more layers of snow, and more! Forge-compatible!
    Quote from acomputerdog

    That is an interesting idea. I would have to look at how snow placement is actually calculated, but it should be doable.


    You might need to determine if the leaves (could do iron bars to if made into a ceiling) are inside or outside (covered by solid blocks). Then you could reduce placement by a % I got it to work on 1.4.7 with forge looking forward to a 1.5.1 forge version, not a lot of mods are 1.5.2 yet, so please keep a post 1.5.1 forge version when it's ready, even if it's not always the latest additions I'll be happy.
    Posted in: Minecraft Mods
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    posted a message on [1.6.2] [Forge] KK's Simple Arrows Mod v1.1.05 (SSP/SMP)
    Well as for the bows the I think easy way for compatibility is to just have your own set of bows :P have the animation be the same as longbow and just change it's colors a tad like you did with the arrows, durability and enchantability (for the enchantment table) are just item values. I think your longbow was a good idea maybe have it's recipe include an undamaged bow in top left square. I personally would have no other need at all for any other bow mod if i had yours :P

    I haven't seen the mod in action so it's hard to pinpoint retrievability. how does it work does it penetrate them and keep going or does it stop? Penetration would mean arrows are more likely to get lost. If the values are too low I feel people may avoid using diamond arrows or might not think it's worth it. Could make flint 20%, gold 40%, iron 60%, diamond 80%, obsidian 100%. The damage values I mentioned would be compared to vanilla arrow damage, not in addition to your values. maybe make wood .25, stone .5, and obsidian .75, the idea with obsidian is that the cheap people will use it but it will suck and thus they may take more damage and die :P . Another idea instead of reducing retrievability would be to have the arrow head recipes give less, 3 diamond = 4 handfuls of arrowheads then 4x4 = 16 arrows in stead of the 6x4 = 26 arrows, people might go for an even stack of 64 that way. That's a 33% reduction in arrows created.

    The velocity could actually be really easy, i don't know the actual math but let's say you % increase the velocity but at the same time the enchantment could reduce the damage by % divided by X, ((X * (1+%)) * (X / (1+%))) meaning you do the close to the same damage that's not exact though. I don't think you will need to animate the new arrow trajectory.

    Your current arrows do this, with % chance for retrieve

    / = *0.25
    = *0.75
    :arrow: = *1.0 [Original Arrows]
    = *1.5
    = *2.0
    = *2.5

    I'm thinking let's give the arrows penetrate % instead and be able to pick up of wall/ground still, arrows can fly through targets and get lost esp at higher velocities. A 3 diamond pickaxe has 1500 uses a 2 diamond sword has 1500 uses. People are gonna expect the diamond arrows to be worth getting so they gotta last a little while. Obsidian who cares, so easy to get it will be really weak anyway.

    / = *0.25 wood/paper (even when lit the fire damage will be extra enough) 0%
    = *0.5 stone 0%
    = *0.75 obsidian 100%
    :arrow: = *1.0 flint 20%
    = *1.33 gold 40%
    = *1.66 iron 60%
    = *2.0 diamond 80%

    The dispenser block may be easy, all it has to do is treat it just like a vanilla arrow except more damage which should be coded in the arrow not the dispenser.

    I think this would be balanced but still I'm not the one testing it so i don't know, If people think it's op we can adjust it. Lol I may sound a little stubborn :P
    Posted in: Minecraft Mods
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    posted a message on [GLSL shaderpack] Naelego's Cel Shaders
    Hey Great cel shader's I love them, try it out with sixtygig texture pack it's a WIP but it looks amazing!
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] [SMP] Emoticons - By Mudbill [Upd: 3. Oct/v1.2]
    only other idea would be to trade out the unicode with small images but that's up to you
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Hello, I have tried using this and SEUS in the past I'm gonna try it again with 1.5.1 I found some install videos on youtube, although I would feel better if I got the file directly from you, maybe I still am i don't know. I also get confused with the optifine versions I have no idea what the letters and numbers mean lol so I don't really know which one is best for me or why, i go for ultra lol. One thing I noticed when I tried this and maybe it's more on SEUS end or just the settings but I had bright light come through underwater making it way to easy to see, I could see 100+ blocks clearly underwater and it was bugging me so I'll give this a try again I'd love to get this working nicely. I have an Nvidia GTS 240 I'm not sure how good that is. Thank you for your wonderful work!
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] [SMP] Emoticons - By Mudbill [Upd: 3. Oct/v1.2]
    Quote from Mudbill

    If I can find out how to do that, then sure. Though to my experience, any Unicode symbol actually stored somewhere will be converted into a '?' as the server can't really handle them. I'll see what can be done, but I doubt I can do anything about that.


    Each symbol must have some kind of data value to identify it, maybe that could somehow be utilized.
    Posted in: Minecraft Mods
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    posted a message on ♦ SixtyGig Resource Pack ♦ (Cartoon Style, Clean, Semi Faithful) (Build 1-14-2014) -> Quartz added! <-
    Quote from andyz98

    This is a nice texture pack! Could you make the same texture pack with a 32x resolution? Please. Nice job. I hope that you will do this soon :D


    I don't know if you've heard of multimc but it is and awesome loader, modding becomes a breeze, try out 64x with fml and optifine, i think it has the texture patch built in too.
    Posted in: Resource Packs
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    posted a message on [1.6.2] [Forge] KK's Simple Arrows Mod v1.1.05 (SSP/SMP)
    Hey I took a break for a little while but I am very excited! I found a freaking awesome texture pack Rayvolution is making it is amazing called sixtygig I think. Finite Liquids along with better ore distibution which I want to experiment with sounds like their working towards forge compatibility which will rock I want to use them with BWG4 and block physics! I'm hoping RP2 and the shaders will be up to 1.5.1 soon as well.

    Sounds like your mod is making a lot of progress, can't blame you for the minecraft bugs. I don't think the infinite arrows would have to make any arrows more retrievable I think the %s made a lot of sense. A homing enchantment would be over powered. Does the long bow arch the same as a reg bow? You could replace the infinite enchantment with a velocity increase matching to retrievable %s for each arrow would be pretty cool! Thus lower arch shots, so something like a 45 degree angle shot for 100 meters might turn into a 30 degree angle shot. I think the fire rate you have seems good (I haven't tried your mod yet lol), and don't add extra rapid fire that's op too unless it could be turned off. I hate seeing good mods get ruined because they do something completely op and you can't change it lol. Maybe even switch the iron and gold arrows damage and retrievability then it would be more like how the tools are. Maybe try out stone 20%, gold 40% iron 60% and diamond 80% retrieveable and velocity enchantment buff if it's on the long bow, wood/fire arrows would not get a velocity bonus. Do you think adding obsidian arrows at 100% retrievablility/velocity with enchant but damage of stone arrows would be balanced? Arrows are gonna get lost so it's not that crazy is it (esp at higher velocity)? Also gotta consider power enchantment as well maybe adjust damage modification .33 wood, .66 stone, 1.00 fire/vanilla, 1.33 gold, 1.66 iron, and 2.0 diamond damage. Diamond with power enchant 1 or 2 you will still 1 shot creepers I bet but maybe not without which I think will be balanced. I just thought about durability, is it the same as a reg bow? I suppose you could even have 3 flint become 6 flint arrow heads and then make flint arrows for your long bow, 1.00 damage and 30% retrievable/velocity bonus from enchantment. I hope I mentioned some interesting ideas, a lot of that would be small adjustments to code, lol once I get going I don't stop :P lol do the arrows fire out of dispensers? You could keep durability the same as a regular bow and use a longbow recipe with an undamaged longbow (enchantable 1) in the top left corner and iron instead of sticks to add 50% durability and call it a reinforced longbow (enchantable 2) and a decorated longbow (enchantable 4) with a reinforced bow top left two diamond then two gold ingots in 2 corners and two string this would be double the durability of a reg longbow and slightly improve enchanting just to help make up for the low durability/enchantability of a bow compared to an iron or diamond sword that's 770 uses I think, pretty sexy for a bow. one wood arrow and 1 paper make the paper arrows, but 4 arrows and 2 paper get 4 arrows it looks like maybe add two paper more so it's comes out the same, paper is easy to get anyway :P
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Could you please post the other files needed for the previous versions, I can't find the gui api for 1.4.7. I'm not fond of the dragon dimension, so a config option for normal world spawn would be nice, I would want them to spawn at high altitudes with BWG4, and be very deadly :P
    Posted in: Minecraft Mods
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    posted a message on ♦ SixtyGig Resource Pack ♦ (Cartoon Style, Clean, Semi Faithful) (Build 1-14-2014) -> Quartz added! <-
    I got to look at the texture pack in game and I do think the stone looks good I just love your style, Does this work with 1.4.7? I want to try some shader mods with this texture pack, then I'll need tissues for all the drooling :P, GLSL shaders is still on 1.4.7 and several mods are still 1.4.7, so I may not really play a lot of 1.5.1+ yet.
    Posted in: Resource Packs
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    posted a message on [1.6.4] [SMP] Emoticons - By Mudbill [Upd: 3. Oct/v1.2]
    Hey I just thought of nice touch for your mod maybe someone else has thought of it too. I would like to be able to use the symbols on signs and in books, and maybe when naming items, and pets would be fun.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] FiniteLiquid v5.93
    Hey I'm excited to see your working on a forge version, I was able to run it with forge but it wasn't functioning the way it should water wasn't flowing and I didn't try out the gas. I did get your water buckets to drop puddles and they flowed a tiny bit and then I filled a 2x2 space 1 block deep with water the water did not fill to the brim (wasn't flush) but what looked like vanilla water height, i don't know why, when I tried again shortly after it stopped working although I didn't try a new bucket (the puddles had stopped flowing). To get it to run with forge, zip the folder contents directly into the zip file and put it in the mods folder, instead of the folder containing the contents in a zip file. Wasn't sure if you knew about this but I figured it may give you away to jump in with forge version and test things in case you didn't know about it. Once it works with forge I imagine it will be compatible with a lot more mods and become more popular.
    Posted in: Minecraft Mods
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    posted a message on MultiMC 5 [Windows / Linux / Mac]
    Hey Forkk13, pure awesomeness I love this, I tried to find a little more of an explanation of how compatibility mode works. Does it try to let you use mods that haven't finished updating yet, or does it just tell you what is causing compatibility issues?
    Posted in: Minecraft Tools
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    posted a message on ♦ SixtyGig Resource Pack ♦ (Cartoon Style, Clean, Semi Faithful) (Build 1-14-2014) -> Quartz added! <-
    Hey Ray I just thought about paintings, did you have any special plans for paintings?
    Posted in: Resource Packs
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    posted a message on The BigTrees Mod
    Yeah, good point, i don't plant many trees anyway so i don't mind either way.
    Posted in: Minecraft Mods
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