• 0

    posted a message on A post I made in RP2 that I want more people to see
    I responded to someone on the RP2 forum they basically said this

    "You are speaking too much from your own perspective and mod load-out... ...and you're trying to bring too much 'general minecraft modding' material into this one specific instance."

    He then explained that he can't go back to 1.4.7 because forge and other mods are already in 1.5.x and bugfixes and went on to blame Eloraam for our torn community. Here's my response.

    "You certainly are a feisty one. My modpack includes RP2 at its CORE, and here I am supporting Eloraam, not begging/criticizing her for not having a 1.5.1 version. I'm using 1.5.1 because I'm addicted to the sixtygig texture pack plus I have the shaders working for it and it's too much work to try to update all of it for 1.5.2 and I'm not even programming mods, this is just updating a modpack testing new things and all that, I can't go back to 1.4.7. Am I angry that's my modpack is incomplete? No I'm not, I'm excited because it has so much potential, I have several mods I'm so excited about and I'll be able to use most and hopefully all of them. I'm encouraging them and supporting them because I like their ideas. I'm not thinking about now, I'm thinking about later. So If your not in my position and your modpack is complete, why leave 1.4.7? You would have RP2. I support her and I am willing to wait, You don't support her and you are not willing to wait... Why is that? The reason your mods are acting up like that is because some modders are working with 1.5.1 rather than still using 1.4.7 If all the modders had agreed on 1.4.7, forge would have no need to go beyond 1.4.7. Communities aren't communities without communication. You just have to do some research to get all the versions matching but you'll lose some of the latest stuff, if we were all on 1.4.7 we would have all latest stuff except vanilla hoppers..."

    Does anyone remember 1.2.5? Remember how long it took for 1.3 to come out? I remember some people were complaining about it. It was the most productive growth period for mods that I have seen, because they did not have to worry about updating anything to a new MineCraft version or dealing with the new bugs. The MineCraft bugs are not their responsibility to deal with, those are Mojang's responsibility. Not only did Forge make a lot of progress too, a lot of mods became more compatible with forge during this time as well. Communities are not communities without communication. Play dangerously! You'll have more fun :P You could always make the first MineKraft cheese mod.
    Posted in: Mods Discussion
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    You certainly are a feisty one. My modpack includes RP2 at its CORE, and here I am supporting Eloraam, not begging/criticizing her for not having a 1.5.1 version. I'm using 1.5.1 because I'm addicted to the sixtygig texture pack plus I have the shaders working for it and it's too much work to try to update all of it for 1.5.2 and I'm not even programming mods, this is just updating a modpack testing new things and all that, I can't go back to 1.4.7. Am I angry that's my modpack is incomplete? No I'm not, I'm excited because it has so much potential, I have several mods I'm so excited about and I'll be able to use most and hopefully all of them. I'm encouraging them and supporting them because I like their ideas. I'm not thinking about now, I'm thinking about later. So If your not in my position and your modpack is complete, why leave 1.4.7? You would have RP2. I support her and I am willing to wait, You don't support her and you are not willing to wait... Why is that? The reason your mods are acting up like that is because some modders are working with 1.5.1 rather than still using 1.4.7 If all the modders had agreed on 1.4.7, forge would have no need to go beyond 1.4.7. Communities aren't communities without communication. You just have to do some research to get all the versions matching but you'll lose some of the latest stuff, if we were all on 1.4.7 we would have all latest stuff except vanilla hoppers...
    Posted in: Minecraft Mods
  • 0

    posted a message on A post I made in RP2 that I want more people to see
    Quote from ausador

    No he wants Mojang to institute an "optional" system that takes controls of all the mods and only lets you use the parts/modules of them that they consider to be balanced for the game and not too "OP".

    LOL... :D


    In relation to what mods you have selected... If you want full RP2 (pipes and frames), you can't get BuildCraft's quarries, builders, or pipes or IndustrialCraft's machines. That's an example to give you an idea. The CORE and MODules you select would filter the remaining mods you could add, if they affect balance. An optional system, that let's you choose, within reason. This would mostly remove redundancies and exploits. Like with Equivalent Exchange putting blaze rods into the IndustrialCraft machines. I did it! I'm guilty too. I think you would have to experience it to appreciate it.
    Posted in: Mods Discussion
  • 0

    posted a message on A post I made in RP2 that I want more people to see
    Please read the entire post and just think about it for a few minutes. No insults just my opinion of what is going on and how we can fix it. I could be wrong, but you won't know if you don't read it and consider it. I want to improve MineCraft for everybody. We all have one HUGE thing in common MINECRAFT!!! Yet we have a community that is torn apart and inefficient.

    I'm not trying to argue with people or stir people up, I'm actually trying to help people. The way I look at it is 1.5 and 1.5.1 and 1.5.2 are NOT for people who mod, they are for people who play vanilla. 1.4.7 which is stable/clean and finished is for people who DO mod, If you use mods there rarely is anything you need from 1.5/newest version anyway. I'm not saying that mods should never update, but there is way too much pressure and insults being tossed at the modders if they don't update to 1.5, 1.5.1, and 1.5.2 immediately. They are torn because they have to choose between giving you more content, or constantly updating (really boring...). There is a cycle that would be the most efficient in the long run if you want to improve your MineCraft experience so here it is.

    Okay so 1.5/newest version comes out, this is what I think should happen. They should keep adding to the 1.4.7 mods, adding new stuff and features once they are relatively stable and clean, and support it with fixes and improvements. Modders should not update their MineCraft, if it ain't broke don't fix it. When the finished, stable/clean version of 1.5.x/ect. comes out, they should work on updating it. Players should not update their MineCraft until all the mods they want have been updated as well, and if one is behind throw them some ENCOURAGEMENT and SUPPORT. A lot fewer mods will die if the modders aren't harassed/ridiculed all the time. With this system you should always have a relatively stable/clean modded MineCraft at all times, it would also maximize productivity. This means that the mods will improve our MineCraft experience overall at a much faster rate. I wouldn't be surprised if Eloraam is working with 1.4.7 which many people have already dropped, she isn't hiding anything from us. This would set in place what is universally to be expected from BOTH sides. I'm not saying there won't be occasional exceptions, some awesome new feature, as long as the version is stable/clean, it doesn't have to be finished, but it has to be something significantly worth it. Maybe even have the modders agree to what versions they will update to, if some want to update more often they can. As long as the agreed version if readily available.

    But here's the twist, what is really going on here? Ultimately I think people are getting bored, and are anxiously awaiting the new version of MineCraft hoping that it will somehow spark the life back into MineCraft. SOME NOT ALL are getting more excitement or even a high out of harassing/ridiculing and criticizing/trash talking, than they do from playing the game. If the mods aren't updated immediately, they go TURBO! ("TURBOTASTIC!"...) Others get caught up in the drama, they pick sides, then you have fights and arguments breaking out. This is what breaks Eloraam's heart, she can't stand the drama anymore. She wants to improve the MineCraft experience for all of us.

    So why are people getting bored? I think it's because their MineCraft is overloaded with mods, making the game too easy. All of a sudden building anything you want is a breeze, and there is no challenge because your armor is indestructible... I'm not saying that there is anything wrong with having a lot of mods, but I think people need to attempt to preserve the balance (which Notch/Jeb have/are delicately trying to maintain) in their MineCraft.

    So how do we decide what is balanced and what isn't? I propose that we don't! I thought of a system it's in my earlier post.
    Posted in: Mods Discussion
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Please read the entire post and just think about it for a few minutes. No insults just my opinion of what is going on and how we can fix it. I could be wrong, but you won't know if you don't read it and consider it. I want to improve MineCraft for everybody. We all have one HUGE thing in common MINECRAFT!!! Yet we have a community that is torn apart and inefficient.

    I not trying to argue with people or stir people up, I'm actually trying to help people. The way I look at it is 1.5 and 1.5.1 and 1.5.2 are NOT for people who mod, they are for people who play vanilla. 1.4.7 which is stable/clean and finished is for people who DO mod, If you mod there usually isn't anything you need from 1.5/newest version anyway. I'm not saying that mods should never update, but there is way too much pressure and insults being tossed at the modders if they don't update to 1.5, 1.5.1, and 1.5.2 immediately. They are torn because they have to choose between giving you more content, or constantly updating (really boring...). There is a cycle that would be the most efficient in the long run if you want to improve your MineCraft experience so here it is.

    Okay so 1.5/newest version comes out, this is what I think should happen. They should keep adding to the 1.4.7 mod adding new stuff and features once they are relatively stable and clean, and support it with fixes and improvements. Modders should not update their MineCraft, if it ain't broke don't fix it. When the finished, stable/clean version of 1.5.x/ect. comes out, they should work on updating it. Players should not update their MineCraft until all the mods they want have been updated as well, and if one is behind throw them some ENCOURAGEMENT and SUPPORT. A lot fewer mods will die off if the modders are not harassed/ridiculed all the time. With this system you should always have a relatively stable/clean modded MineCraft at all times, it would also maximize productivity. This means that the mods will improve our MineCraft experience overall at a much faster rate. I wouldn't be surprised if Eloraam is working with 1.4.7 which many people have already dropped, she isn't hiding anything from us. This would set in place what is universally to be expected from BOTH sides. I'm not saying there won't be occasional exceptions, some awesome new feature, as long as the version is stable/clean, it doesn't have to be finished, but it has to be something significantly worth it. Maybe even have the modders agree to what version they will update to, if some want to update more often they can. As long as the agreed version if readily available.

    But here's the twist, what is really going on here? Ultimately I think people are getting bored, and are anxiously awaiting the new version of MineCraft hoping that it will somehow spark the life back into MineCraft. SOME NOT ALL are getting more excitement or even a high out of harassing/ridiculing and criticizing/trash talking, than they do from playing the game. If the mods aren't updated immediately, they go TURBO! Others get caught up in the drama, they pick a side, then you have fights and arguments breaking out. This is what breaks Eloraam's heart, she can't stand the drama anymore. She wants to improve the MineCraft experience for all of us.

    So why are people getting bored? I think it's because their MineCraft is overloaded with mods, making the game too easy. All of a sudden building anything you want is a breeze, and there is no challenge because your armor is indestructible... I'm not saying that there is anything wrong with having a lot of mods, but I think people need to attempt to preserve the balance (which Notch/Jeb have/are delicately trying to maintain) in their MineCraft.

    So how do we decide what is balanced and what isn't? I propose that we don't! I thought of a system it's in my earlier post.

    http://www.minecraft...-people-to-see/
    Posted in: Minecraft Mods
  • 0

    posted a message on ♦ SixtyGig Resource Pack ♦ (Cartoon Style, Clean, Semi Faithful) (Build 1-14-2014) -> Quartz added! <-
    Quote from Sir_Vincent

    I am using 1.5.2.
    What now? =(


    Unless the the 1.5.1 issues are unbearable checkout multimc it will let you play 1.5.1, easiest solution and it won't distract him :P
    Posted in: Resource Packs
  • 1

    posted a message on Shaders Mod (updated by karyonix)
    I'm gonna try photobucket sorry if there are ads, I'll probably upgrade at some point. I know it's the SEUS fix, but I like the SEUS texture fix effect, but day time isn't bright enough, being able to adjust sunlight and/or moonlight would be great maybe even separately if possible. This isn't the bump wave one i know but it illustrates the same issue and really shows the effects I like well. I suppose the adjustability can be added to the shaderpacks, but if you have a settings option to adjust this, it could be more of a universal fix for the lower quality shaders.

    http://s1301.photobu...r with SEUS fix
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] [Forge] KK's Simple Arrows Mod v1.1.05 (SSP/SMP)
    Sorry about that I grabbed photo bucket I'll probably upgrade it eventually so sorry if there are ads. feel from to download and post. k sounds cool I'm kinda one 1.5.1 with all my stuff but I can easily try things out since i have multimc, can't wait for 1.5.x to be clean cut with all my mods included. I still haven't configured the mods so i could improve performance yet. Either system will work well, but I think chasing down your arrows is gonna be fun, mob next to a ravine? Goodbye arrow :P All I'm doing is optimizing things really but damn it's sexy, I want to create my own modpack, that maintains a reasonable sense of balance.

    http://s1301.photobu...r with SEUS fix

    http://s1301.photobu...ithout SEUS fix

    http://s1301.photobu...r nVidia shader

    Posted in: Minecraft Mods
  • 0

    posted a message on ♦ SixtyGig Resource Pack ♦ (Cartoon Style, Clean, Semi Faithful) (Build 1-14-2014) -> Quartz added! <-
    Sorry about that I grabbed photo bucket I'll probably upgrade it eventually so sorry if there are ads. feel from to download and post. GLSL's shader has same issues as the cel shader, basically a lower quality version of Sildurs nVidia shader that's less intensive. So I'm gonna pass on that one for now but I took a butt ton of pictures

    http://s1301.photobu...r with SEUS fix

    http://s1301.photobu...ithout SEUS fix

    http://s1301.photobu...r nVidia shader

    Posted in: Resource Packs
  • 0

    posted a message on [GLSL shaderpack] Naelego's Cel Shaders
    Sorry if the link was bad I got photo bucket now so let's try that. Let me know if it doesn't work. Feel free to download and post.

    http://s1301.photobu...r with SEUS fix

    Can the thickness of the lines be adjusted?
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Azzarr

    Minecraft is a wonderful thing. RP2 is an awsome mod but it doesnt control anything about minecraft. Unfortunately for redpower2 mods are being created whenever a need for them arise. Not updating a mod in time creates a need and I'll bet some even better mods are now being created as a result to this "need" (Power Crystals has some pretty nifty ideas). I would not be surprised that if Redpower2 does not update before long then there wont be a point to its update unless some new and useful content is introduced. I am already looking at installing replacement mods and if I do this then chances are I wont ever use Redpower again. I have found mods that nearly replace everything so now its probally a race for the Redpower2 1.5.2 release. From what I can tell I don't see that happening.


    I'm not being rude to anybody, I just don't understand why people absolutely have to have the lastest version of minecraft modded. They added hoppers right? Do we really need hoppers when we are using mods? Nothing wrong with modding it, it's just sad that people go into a rage because a mod isn't updated to 1.5.1 when it still has bugs that will require additional updating in new 1.5.x versions. Modders will get more added to the mods if they don't update so frequently which means more content for us in the long run. "Good things come to those who wait..." was it? I use Multimc I can play 1.4.7 if I want and I can also play 1.5.1 both are there with their own save files. When 1.5.x is clean/finished and my mods are up to date, I'm planning to use that until 1.6.x is clean/finished. If she didn't have 1.4.7 working by now then I could understand the frustration, but the 1.4.7 version is working.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Better Snow Mod - Snow piles up, more layers of snow, and more! Forge-compatible!
    Quote from acomputerdog

    Tell me if it works. If not, I will see what I can do.


    I will try the coremods folder, if not i will try again to find a non-video forge mod tutorial.


    It didn't work but I'm ok with that i have 5 other mods that I am not able to add to 1.5.1 yet. I still have to configure what I have now which shouldn't be too hard I still have my configs from 1.4.7. I don't want to harass you about it lol. I would normally use 1.4.7 still, but I need to have this sixtygig texture pack and it's new to 1.5.1 :P Once 1.5.x is clean of bugs it'll be my baby for a while, I think some big mods are waiting for that, like RP2 which is smart, everyone was amazed at how fast 1.4.7 was updated. She would literally be updating almost 24/7 otherwise and have less time to add/improve it. I'd rather see you include more features instead of updating 1.5.1 just for me in the long run I'll end up getting more out of the mod. Thank you.
    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    Quote from EskimoNoise

    If you want to share pics, you might want to post them somewhere else
    A lot of people won't want to have to sign up to Dropbox to see them

    Really? I didn't know people had to be signed up, that's lame. I'm new to sharing stuff like this, what do you recommend?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Better Snow Mod - Snow piles up, more layers of snow, and more! Forge-compatible!
    I'm gonna try it on 1.5.1 hopefully it'll work if not I can pick it up later.
    Posted in: Minecraft Mods
  • To post a comment, please .