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    posted a message on A post I made in RP2 that I want more people to see
    I also have an idea for a mod feedback system that could be included in Mojang's API. If they would like to learn more, I would be more than happy to share! :D
    Posted in: Mods Discussion
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    posted a message on A post I made in RP2 that I want more people to see
    I just noticed the 13w16a snapshot, so I HIGHLY recommend all mods/forge/players (who mod) stay with 1.5.2 until the last 1.5.x is complete, use that, then wait for the last 1.6.x to be complete and so on. If you don't know how to maintain your 1.5.2.jar, try Multimc it will let you have any number of .jars at the same time, all modded out, and each with their own save files! You can also preserve your latest fully functioning mod pack if you keep it backed up and are careful. You can also easily test out snapshots and still provide feedback. Let's see how well this works shall we? :D Modders should NOT be expected to update to 1.5.2 right away. Please be patient, we might have to wait for the last 1.5.x before we are completely synchronized. Once we are, everything will be smooth I promise! Communities are not communities without communication :)
    Posted in: Mods Discussion
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    posted a message on Shaders Mod (updated by karyonix)
    Quote from EskimoNoise

    There isn't one, B3 is as good as you're going to get for now

    In the ShadersMod-mc1.5.1-ofuB3-1.45.1.zip the ofuB3 part means it would need Optifine Ultra B3
    The mc1.5.1 part obviously specifies which minecraft version it needs, and the 1.45.1 part is the mod version number.
    If you try using an Optifine or Minecraft version that isn't listed in the Karyonix filename you'll get an error or the game won't start at all.

    Quote from SuporeMaster

    Minecraft 1.5 has a new textue loading system, which takes a lot of work for karyonix to update. So be patient!

    Quote from Embrek

    also we must wait 1 Month, then comes the Mod for 1.5.2, but Minecraft 1.6 is out.... and nothing play with 1.5.2 anymore..... :unsure:


    The versions aren't posted yet around are for testing and feedback purposes, might not be stable yet.

    We wouldn't have to wait for much of anything if the all modders, forge, and players stayed with 1.4.7 until the last 1.5.x is completed. We would actually get more content from them in the long run, I'm gonna guess that updating is boring and it sucks.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from haart »

    just made a great expansion for this
    http://adf.ly/OU88q


    Not sure what it is or why it was posted here, briefly saw Karma in there, it isn't what people think it is. It's not revenge, it's guilt and sympathy, you felt so bad for something you did in a previous life/situation that you put yourself in their position to understand the pain you caused them.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Kye_Duo

    DEV versions are not meant for the public but for other devs to use for updating their mods that use the IC2 API


    Basically someone from somewhere wanted a vanilla hopper and then claim on youtube, "they got it first"...
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from YaNKeeR

    General question - I see a lot of people using things like "Sequencers" and some other stuff that I cannot find a recipe anywhere for. Is this part of RP2?

    Also, just a general comment to those who are saying "Stick with 1.4.7... why do you need hoppers etc". The reason I upgraded to 1.5.1 was totally non-hopper related. Some of the other mods I enjoy (like the Modular Powersuits" as the prime example) has several limitations in the older versions. The main one being that I cannot RECHARGE my power glove, or armor etc in my MFSU without the updated mod version for 1.5.1. So therefore I spent countless hours updating everything to the new version.

    I hope I am not offending anyone, but I am not sure of the best way to proceed (trying like crazy to figure out an automated tree farm using forestry - but not finding an arboretum, or sequencer or half of the stuff that seem to be red power 2/forestry related). Someone please help?


    I'm not offended at all, the reason for this is because modders and forge went beyond 1.4.7 If they had stayed with 1.4.7 everything would work and RP2 would be available still! It was actually them not Eloraam that are making this harder than it needs to be, but WE THE PEOPLE demanded the updates (vanilla hoppers) and we got them :P Hopefully they will realize this sooner than later.

    EDIT* adding to YaNKeer below here, RP2 also has a wiki page! :)
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Nisheeth

    A beta version of it is out though.

    Quote from Kye_Duo

    not a PUBLIC beta, that is a DEV beta


    If all modders agreed on one version at a time we would have all of them available to use.
    Posted in: Minecraft Mods
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    posted a message on A post I made in RP2 that I want more people to see
    Quote from ausador

    No he wants Mojang to institute an "optional" system that takes controls of all the mods and only lets you use the parts/modules of them that they consider to be balanced for the game and not too "OP".

    LOL... :D

    Guy is already out there in lala land somewhere with 47,000 mods installed to his game and is still bored and wants Mojang to somehow fix it for him. I guess some people just can't learn to be creative and have a good time just building new things. I'm not talking about slavishly copying the latest automatic soul shard spawner pipe collecter thingy or whatever the hell else you just saw on Youtube. I'm talking about actually creating something yourself with no help in designing it by anyone.

    Try it sometime, it can be a lot of fun. :)


    Where did this come from? I'm working on a personal modpack that only uses RP2, not BD, not IC2, not EE, not Thaumcraft, and none of those other ones, because adding too many of these affects the balance, I pick one, I could pick any one of them if I get bored, but I avoid breaking the balance. I'm not saying you should never use RP2 circuitry but if I wanted BD I would drop the RP2 frames and RP2 pipes. Overall I bet it would improve performance as well.

    I never claimed to have created any mod so how could I copy anyone? The only thing I could take credit for is how I bring them together using the config files IF I alter them. I just have some experience with programming, I can relate to and understand how a lot of these mods come together and how much effort really goes into them. I can think of fun ideas and suggestions for how things could be done. I'm looking for creative ways to make MineCraft, if anything, more challenging, My modpack (WIP) currently has "32 mods" (from the MineCraft title screen, not including RP2) I have 4 that I'm really looking forward to using and 1 I want to mess with to see if I like it. Is my mod count higher than yours? If not, I bet it's not much different. I'm looking for creative ways to make the game more challenging, forcing me to think of creative solutions. Here are some pictures and videos, enjoy! I took a lot of pictures for the sixtygig texture pack (WIP) so he could see them. I haven't adjusted these configs yet, I did adjust the shaders.

    http://s1301.photobu...r with SEUS fix

    http://s1301.photobu...ithout SEUS fix

    http://s1301.photobu...r nVidia shader


    Posted in: Mods Discussion
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    posted a message on A post I made in RP2 that I want more people to see
    Quote from SnubMansters

    Updating/Keeping it up to date is way easier than Jumping over a update in my opinion.


    Are you a modder? First you have to adjust for bugfixes if they are affecting your mod. Then you have to fix it again when Mojang fixes it. A clean 1.4.7 update to a clean 1.5.x finished is gonna be way less time consuming and way easier! All the time you would spend on the other updates is production and new content. Why do you want vanilla hoppers? Why do you want to deal with the MineCraft bugs? There is no need for it, you could have all the new stuff from the mods and RP2 if we had this system!

    The good news is that this is up to the modders, and not the players who want the vanilla hoppers... They will understand this and they will do this in the future. When 1.5.x is finished, clean, and stable we should stay with it until 1.6.x is finished, clean, and stable. Either it will work or the world will end...
    Posted in: Mods Discussion
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    posted a message on A post I made in RP2 that I want more people to see
    Here's another one, I feel for you guys I really do... Well, I really just want this fixed... :P



    Nry, on 06 May 2013 - 10:19 AM, said:

    All I want is up-to-date feed the beast, where minecraft and mods are made better than they are in 1.4.7. If I could have everything neatly packed as it is for 1.4.7, I'd be happy. But I don't feel like throwing everything out, bothering with configurations, ID conflicts and possible gamebreaking crashes and bugs. Support Eloraam as much as you want - It's her to blame in stripping FTB users of the latest minecraft and mod versions.
    I understand what you are saying, but If you could imagine for a second the system I proposed in action. Everyone agreed to 1.4.7, all mod progress would stay with 1.4.7, forge would stay with 1.4.7 everything would work. The problem is for some reason there are people who think they need vanilla hoppers :P This will never get better if we don't fix it. Not only that but mods won't have to spend so much time and energy updating as often and/or working with/around MineCraft bugs that are Mojang's responsibility not theirs. This means more content for us in the long run! Eloraam is trying to do exactly would she should be doing, the problem is that people don't understand why she's doing it. If people drop 1.4.7 there is no point updating new content because people won't use it. If we can all communicate and understand this, she will be seen.

    Okay... we may have to apologize too... But I'm cool with that! :D
    Posted in: Mods Discussion
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Nry

    All I want is up-to-date feed the beast, where minecraft and mods are made better than they are in 1.4.7. If I could have everything neatly packed as it is for 1.4.7, I'd be happy. But I don't feel like throwing everything out, bothering with configurations, ID conflicts and possible gamebreaking crashes and bugs. Support Eloraam as much as you want - It's her to blame in stripping FTB users of the latest minecraft and mod versions.


    I understand what you are saying, but If you could imagine for a second the system I proposed in action. Everyone agreed to 1.4.7, all mod progress would stay with 1.4.7, forge would stay with 1.4.7 everything would work. The problem is for some reason there are people who think they need vanilla hoppers :P This will never get better if we don't fix it. Not only that but mods won't have to spend so much time and energy updating as often and/or working with/around MineCraft bugs that are Mojang's responsibility not theirs. This means more content for us in the long run! Eloraam is doing exactly what she should be doing, the problem is that people don't understand why she's doing it. If people drop 1.4.7 there is no point updating new content because people won't use it. If we can all communicate and understand this she will be seen.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Better Snow Mod - Snow piles up, more layers of snow, and more! Forge-compatible!
    Quote from acomputerdog

    Thanks for trying anyway. If you end up updating to 1.5.2 you can try that forge version as a jar/coremods mod. Now that I have gotten BetterSnow fully up to date I have been working on some new features, but I will probably not be able to do much until the weekend.


    Yeah I've been trying to tell people that constantly updating MineCraft slows down mod production, hopefully people will understand sooner than later.
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Quote from Salacious

    Yea as the guy above said, some texture packs are adjusted to work with shaders. Your textures look exactly as if they have been adjusted and your shader pack is incompatible with them.


    I know it is, I did it purposely to show you what could be awesome! Did you see the moon lighting? Did you see the torch lighting? That's is what I like! It looks awesome! It doesn't look like that without the texture fix! It doesn't have to be fancy light rays like SEUS, more adjustable options will never hurt anything, well... put a restore defaults in there :P MineCraft could have those effects even without shaders added!
    Posted in: Minecraft Mods
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    posted a message on ♦ SixtyGig Resource Pack ♦ (Cartoon Style, Clean, Semi Faithful) (Build 1-14-2014) -> Quartz added! <-
    Np, I really liked how the leaves look with the cel shaders, so I think it's worth keeping in mind. I'll ask him if the lines can be made thinner. It's probably not gonna change what you are planning anyway, so it will still look great. I liked both the cel shaders, and the sildurs, some of the blocks didn't have their textures yet either, like in the nether and lava. I'll post more as it progress not as many though I think that was enough there :P I'm not worried I trust your instincts and I know your style will work! Did the ice change? It's not bad, I thought it looked different. Also some of the blocks may have been moving and they can turn dark for a moment... :P In an actual session the world would have time to load as well I was flying around pretty fast.
    Posted in: Resource Packs
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    posted a message on [1.6.2] [Forge] KK's Simple Arrows Mod v1.1.05 (SSP/SMP)
    Just saw the video of the arrow glitch, my response "Don't Miss" :P This is a perfect example of what I've been trying to tell people in this thread I'll link it for ya. It's long :P

    http://www.minecraftforum.net/topic/1797207-a-post-i-made-in-rp2-that-i-want-more-people-to-see/
    Posted in: Minecraft Mods
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