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    posted a message on [1.6.2] [Forge] KK's Simple Arrows Mod v1.1.05 (SSP/SMP)
    I agree, I think the power enchant can be replaced by Drawback enchantment. 2x the damage of the low velocity bow, not regular bow, it's only a 33% increase over the regular bow.

    I believe a 33% damage increase will barely make diamond arrows 1 shot targets, and iron arrows 2 shot targets but I could be wrong. I think you should allow for the one shot kill if a player has a high velocity diamond bow and diamond arrows. Vanilla MineCraft potentially allows for 1 shot kills with the power enchant 5 and infinite arrows. Iron arrow is 1.66 x 1.33 = 2.20, Diamond arrow is 2.0 x 1.33 = 2.66, 2.5 would be = to the power 5 enchant on a 1.0 arrow. If we reduce drawback adjustments anymore the low velocity bows will become slower.

    I thought you wanted the diamond arrows to get about 250-350 kills. The arrows still have to be retrieved, and can be lost in lava/nether, oceans, ravines, the end. If the high velocity arrows always penetrate they will be harder to find. If your getting swarmed by cave spiders the high velocity bow is not a good choice :P

    If a player uses obsidian arrows (85%) on a low velocity diamond bow with infinity bonus and take 4 shots to kill a target (if obsidian = 1.0 damage) with the new bonuses 7.5% x4 = 30% vs. A diamond arrow (75%) with high velocity diamond bow getting a single 15% kill bonus, without a 1 shot kill the bonus is at least halved (iron arrow). With a longer drawback, and a kill only bonus, you will naturally want to 1 shot targets.
    Posted in: Minecraft Mods
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    posted a message on [1.6.2] [Forge] KK's Simple Arrows Mod v1.1.05 (SSP/SMP)
    But then you have .75x drawback vs 1.5x drawback doing the same damage, nobody will use the 1.5x at all. 2x the drawback should = twice the damage, the fast bow can shoot 2 arrows in that same amount of time.

    Maybe the infinity enchantment should grant only a constant bonus of 5% for low velocity, and only a kill bonus of 10% for high velocity, and med velocity gets half of each.

    Current "kill bonus" could become a boost for only diamond bows, as an incentive, it could be adjusted per bow type 2.5% constant bonus only on low velocity, and 5% kill bonus only on high velocity, med velocity could have both of these.

    Maybe the bows need to be adjusted. 33%/4 = 8.25%
    At diamond bow stage 1562 durability,
    Low = 67% velocity/drawback/knockback/2077 durability
    High = 133% velocity/drawback/knockback/1047 durability.
    The velocity/drawback enchantment, doesn't have to modify damage/durability, but could go 7% deeper.

    Do you think these changes would balance it out? I think these changes could keep 3 diamond at 32 arrows and 3 obsidian at 16 arrows. The ideal balance will have people using both bows situationally.
    Posted in: Minecraft Mods
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    posted a message on [1.6.2] [Forge] KK's Simple Arrows Mod v1.1.05 (SSP/SMP)
    That example I gave you would have max retrieve set at 95% for low velocity, 97.5% for med velocity, and 100% for high velocity, but only with obsidian arrows and only on a kill. My idea for switching potential values for flint and obsidian arrows was mostly based on this. High velocity with with velocity/drawback enchant would be at 150% velocity and diamond arrow 2.0 is about 3.0 damage. A low velocity bow with velocity/drawback enchant would be at 75% so if we set obsidian arrows at 1.0 is about .75 damage. This would make 4 shots with low velocity obsidan arrow = 1 shot high velocity diamond arrow. If you take .75 * .75 = .5625 that would mean 6 shots to basically kill something, no one would like that. There would also be nothing wrong with making flint and obsidian both damage values of 1.0 either. Then maybe wooden arrows could improve to .33, and stone arrows to .66. For anyone who is lost, he is thinking about implementing low, med and high velocity bows, the low velocity would shoot faster.
    Posted in: Minecraft Mods
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    posted a message on [Aesthetic] Animated Player - Compatibility and Flying! [v1.5.1]
    Great mod! I saw a video, the guy mentioned running and jumping looks funny. Maybe upward motions in the air could look different than downward motions? Just an idea, I don't know how feasible that would be.
    Posted in: Minecraft Mods
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    posted a message on The BigTrees Mod
    Quote from Karob

    LeoTiger, I think I did fix that problem by supporting decimal numbers instead of just integer inputs. Making trees from other mods be configurable would be a suicidal project. But it may be possible in the future to replace a mod's trees with custom trees that might be configured to look similar.


    Thank you Karob, I will be trying this out soon since I'm going through my configs again.
    Posted in: Minecraft Mods
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    posted a message on A post I made in RP2 that I want more people to see
    I disagree, I think we could be doing things differently. All the latest mod stuff including RP2 could be available, we just wouldn't have the latest MineCraft stuff. There really shouldn't have been any need to try and replace anything, it is not productive.
    Posted in: Mods Discussion
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    posted a message on A post I made in RP2 that I want more people to see
    I need to "chill" because I'm defending myself... lol, that's called propaganda...
    Posted in: Mods Discussion
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    posted a message on [GLSL shaderpack] Naelego's Cel Shaders
    Made a video, reduced the thickness of the Naelego cel shader lines from 0.0025 to 0.0012. This definitely makes mo creatures look better!

    Posted in: Minecraft Mods
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    posted a message on ♦ SixtyGig Resource Pack ♦ (Cartoon Style, Clean, Semi Faithful) (Build 1-14-2014) -> Quartz added! <-
    Made a video, reduced the thickness of the Naelego cel shader lines from 0.0025 to 0.0012. This definitely makes mo creatures look better! Leaves look better in game, in video is a little blurry. Wow you are in Overdrive man, at this rate you might finish in a week :P Are rain and snow completely finished? They weren't showing up yet in my HQ shader, I can wait though, just curious is all.

    Posted in: Resource Packs
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Dodge34

    Just a question here, not to press you to release this update but is there any chance for a 1.4.7 version of this one, for the new mobs and bug fixes, that would be nice, bur its not a top priority for now.


    This may be unlikely since forge has also moved ahead of 1.4.7 and therefore some bug fixes may not be actually fixed... :( I would like to see the mod makers and forge agree on a version for a while, that would make things easier.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Zera_Fox

    I think you are failing to realize what Zhark is asking you NOT to do here... He's not saying you can't have others use the mod, or whatever. He doesn't want the mod included in a pack. I.E: A zip file filled with a bunch other mods to install on a client. And I don't think that this is too much to ask!
    A donation is NOT something that Zhark is demanding, as I have heard from many many places, it is a gift. A reward for the author from the user saying "Thank you for your time in making something awesome!" NOT something that you should be paying for to use or include in these packs that you've been asking for...
    If you WANT to have a mod/plugin that is required for you to donate to use/include a pack I am sure there are those out there....

    Don't confuse a donation with something it is not! And don't decide just because you can't do what you want to with someone's else's hard work and time, that it doesn't deserve that donation. You have no right to do anything with this mod, and Zhark and his team has been kind enough to share it for free with the Minecraft public!
    So please, get off your high-horse and learn to be appreciative and thankful!

    Also, I think you need recheck your vocab. Because "griefer" is not the term you are looking for, you're using it incorrectly.



    Also, what makes you think Zhark and his team doesn't think of the people that use the mod? They do add things people have asked for, made changes people have requested. If they didn't, the mod wouldn't be as awesome as it is today! Have you even bothered to look at some of the other posts about requests for this mod? A lot of them I have seen have been added since they've been requested!
    So don't you DARE say that this team does not think of the people that uses this mod! You sir, are ignorant and as far as I can tell, selfish. Grow up please!



    Oh and one more thing...
    No we are not living in the 20th century... This is the 21st century....


    I agree with you 100% Great reply!!! :)
    Posted in: Minecraft Mods
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    posted a message on ♦ SixtyGig Resource Pack ♦ (Cartoon Style, Clean, Semi Faithful) (Build 1-14-2014) -> Quartz added! <-
    Great job on the bricks! I just now noticed Mojang didn't really make the corners look quite right on the bricks :P
    Posted in: Resource Packs
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    posted a message on A post I made in RP2 that I want more people to see
    Quote from ausador

    So really behind all the smokescreen of the thousands of other words and tangential issues you have written it all comes down to this.

    You are the self-appointed protector of Eloraam and the RP2 mod and want all activity in the Minecraft dev. community to stop until RP2 is updated again. You blame the fact that it hasn't been on the most recent updates by Mojang and want all further updates to comply with your own ideas for development from now on so as not to discourage or frustrate Eloraam Mod creators. :P

    Eloraam has not even logged into this forum for more than 9 months now, she left long before the last couple of updates you are blaming for her disappearance. Seriously, just go look at her profile page.

    Real People™ have Real Issues™ in the Real World™ and sometimes have to walk away from volunteer efforts like updating the Red Power Mod for your own personal benefit. They get sick, they get married, they have a child, they get busy at work or at school, they change jobs, they change locations, they have an illness in their family that eats up all their free time to deal with, they also sometimes get tired of dealing with obsessive people demanding updates and support for the mods that they only created for the fun of it.

    My point being that there are a thousand or more possible reasons why Eloraam has not wanted/been able to update the RP2 mod that you seem to be so obsessed with. You discard all of the other reasons and focus on only one not all that likely cause as if it were the only possible and logical explanation.

    From an outsiders point of view your efforts and perspective seem more than just a little skewed and obsessive. Here is my suggestion, uninstall Red Power and forget that it ever existed, try something new instead and go back to having fun playing the game.


    It would be for the best, for all of us, for the mod makers to work together and synchronize their efforts. It's silly for them to spend all this time updating and dealing with MineCraft bugs that Mojang is going to fix anyway. I mention RP2 because so many people attack her for not updating, when if we had all stopped at 1.4.7 until the last 1.5.x is ready they would still have RP2, whether she has a personal issue come up or not. Even if someone does have something come up, they will let a friendly and supportive community know, and we may have to go without for a while. Last we heard she is working on it. I would also like to see more mods become forge compatible, and it's hard for them to do that when they aren't given time to catch up.

    I can't uninstall RP2... Because I'm not on 1.4.7... But I am willing to patiently wait, while supporting and encouraging Eloraam. It's not very nice to imply that I'm not a "Real Person"... That I don't have "Real Issues"... And/or that I don't exist in the "Real World"... You try to say I'm manipulating people... And because I care about other people, I am obsessive... Attacking people because you don't agree with them, and/or because you lack substance, will not get you very far... Telling someone to forget that a mod ever existed, what a terrible thing to say... Terrible...
    Posted in: Mods Discussion
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    posted a message on [1.6.2] [Forge] KK's Simple Arrows Mod v1.1.05 (SSP/SMP)
    Quote from KILLINIADOR

    I like the idea! 3 different bows "more velocity = more drawback, another low velocity = less drawback and one that stays the same" The enchantments look also really thought and solid. I will have to learn how to do the enchantment things ASAP! Also this: "low velocity, surviving arrows always bounce off, medium velocity, some surviving arrows bounce some penetrate, high velocity, all surviving arrows penetrate" I like it! Simple, but effective! It's good to have pros and cons on the different items, since crafting will not be much more expensive for those two new bows; I think the velocity/drawback ratio could be a nice feature.

    PD: The mod is almost finished! There where lots of tiny bugs that were found and fixed! I have also been working on the add-on system of the mod, which let me include optional arrows with ease. All seems to be working right now but I want to run some more tests. Expect the mod and the first add-on soon!


    I would also decrease the default durability for the high velocity by half, and double the low velocity, otherwise people will only use high velocity. well at stage 4, other wise make it % of drawback of the bow, not including enchantment.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Ankou

    I look forward to the new version, Mo'Creatures has been one of my favorite mods for a very long time and it's wonderful it's still maintained and growing.

    Unfortunately 4.7.0, for 1.4.7 has some major issues, and my server is not ready to update to 1.5.1 yet. I don't expect these to be resolved, development on the "real" version should always take priority, I just want to make people aware this is happening, or confirm to other posters that they are not the only ones with this issue.
    -Only "sun" wyverns spawn (the yellow ones)
    -They drop "unknown" eggs which hatch into tame baby scorpions. No wyvern egg exists according to TMI.

    Other than that, in SMP, everything seems to work pretty well. I've added wyverns on a very low spawn to the overworld just to have another mob to worry about. :)

    I hope the issues with wyvernlair can be resolved. I would love to see it expanded slightly, it's beautiful and an interesting idea. If not, I don't mind wyverns being given a low spawn rate or a biome in the overworld either.


    If mod makers and forge can agree on the last 1.5.x (of each version) until the last 1.6.x (of each version) is complete, then all mods would be up to date on their content and fixes all the time and almost always compatible. We just have to be patient for new MineCraft content is all, which we can usually find a way to get by, with mods.

    I am not fond of the dragon dimension myself and would like to config dragons to be extremely rare and only spawn at high altitudes in the overworld (I use BWG4 :P ).
    Posted in: Minecraft Mods
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