• 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Cybercat5555

    BlockPhysics ONLY focus on editing the vanilla block physics. MoC focuses on WAY more, and we don't even have a 1.7.10 update, which will probably come before your "health/drop/nearly everything about a mob" config, if that config ever comes at all. I don't think that any mod has any config like that, and I don't see why MoC needs one either. A mob drops something you don't want? Don't pick it up. Don't like that mob spawning at all because its too hard or too annoying to fight? Disable it. Not to sound rude, but your config idea would take way more time to make than it's worth, and that time could be spent on making new mobs and other updates for MoC.

    Yes, the creator only edited vanilla blocks in Block Physics but you had the ability to edit blocks for mods and that's what I did. Why is what you want more important than what I want? I think it would be worth it, can't you just appreciate and be content with the mobs he has added for a while? I don't expect him to do it or complete it before the 1.7.10 version either. You know what is a waste of time? People asking him to update to the latest version, he could add even more content if he just stayed with 1.6.4 until the last 1.7.x is completed and all the bugs are fixed. That would be 1 update to 1.7.10 (if that is the last one), rather than 10 seperate ones, how much time do you think that takes? Updating is not as much fun as adding new content. I don't go reply to every person asking for a new creature, saying he needs to do what I want first, so don't do it to me. If you don't want to configure any mobs, you don't have to, so why do you care?
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    For Dr. Zhark I don't think it would take him long to figure out a way to do it, implementing it may be time consuming depending on how he codes it. As for us players to configure a config file it should be easy once you understand how it works, there should be some explanation somewhere.

    The Block physics mod had a config file, he allowed you to configure the physics for any block that he was able to change. It was very time consuming but I rewrote the rules for every block I could not just for vanilla but some other mods too, now that was hard and very time consuming. Setting values for health, damage, size(maybe just a percentage of default size), on hit effects and potential drops, now that is easy but you still have to test it out. Plus I don't want to be picking up drops for features I may not even want to use.

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1283267-blockphysics-mod
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Hi Dr. Zhark, I really like your mod, I don't have a mob request at the moment, but I do have a request to be able to configure mob difficultly, health, damage, size, on hit effects and their drops. I think we can already decide what spawns and what doesn't along with spawn rates. I'm looking for different and unique ways to make the game more difficult and challenging. Even if you can't do this for a while, I plan to use the mod to some extent anyway. It could make the game more unique for people depending on how they configure mobs. For example I think the treant should have a lot more health but obviously would need to reduce it's damage to balance things. The fall damage is what kills you but if you just fight it in water, it wouldn't do any fall damage but it's hit damage is pretty weak. I think if you allow your player's to configure things like this you might see some unique and fun variations rather than a 3 hit max kill with a diamond sword. I used to have to hit werewolves like 20 times with an iron sword in 1.2.5 I think, now that was intense especially if there were two.
    Posted in: Minecraft Mods
  • 0

    posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
    I just watched the video with the 960 block view and it didn't even look like it was a problem.
    Posted in: Suggestions
  • 0

    posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
    One possible solution to the chunk loading falling Lag, is to load a few extra chunks all the time beneath the player, maybe just enough chunks can keep loading while falling at the same rate for most users, perhaps an options for players to increase the loaded chunks below them if they have fall lag.
    Posted in: Suggestions
  • 0

    posted a message on [1.6.2] [Forge] KK's Simple Arrows Mod v1.1.05 (SSP/SMP)
    Quote from KILLINIADOR

    lol true! I hope I nobody had to deal with that crash! I don't know how I never noticed! I guess when you are testing a mod you try not to die.... =]


    Dude, so many factors when doing this kind of stuff, it just happens. I change a config in block physics thinking I know what's going to happen and then I realize, I screwed it up :P
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] [Forge] KK's Simple Arrows Mod v1.1.05 (SSP/SMP)
    Lol, death crash! Not as big of a deal in hardcore mode.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] [Forge] KK's Simple Arrows Mod v1.1.05 (SSP/SMP)
    you could always have the diamond bow only go up to 50% then the crap arrows won't get that big of a boost and why use them if you got diamonds and iron. I was thinking that people need an incentive to get the good bows.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] [Forge] KK's Simple Arrows Mod v1.1.05 (SSP/SMP)
    Sounds good! If the arrows give most of the damage do you think the bows should give most of the retrieve %s with small variations on the arrows?
    Posted in: Minecraft Mods
  • 0

    posted a message on TweaKrafT [1.5.1] UPDATED!
    I'm very glad that I found your mod! I've been looking for torches that can burn out. Your other mods sound interesting, I feel like you could go into more detail on some of them. I may end up trying them all out anyway, not sure if I'll use them all.

    Looks like they are all combined? I don't even know how I should install this, or how to separate the mods.

    I feel like burnt out torches should become sticks, like with pumpkins, maybe a 66% chance to drop.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] [Forge] KK's Simple Arrows Mod v1.1.05 (SSP/SMP)
    Quote from KILLINIADOR

    I also suck! =p that's why I wanted to ask you to make the textures =\

    I've tried some values with the wooden arrow... How many shots to kill do you think would be balanced?

    Edit: I think I have some values for wooden arrows... 0.25 = 11 shots!!!, 0.33 = 10 shots, 0.5 = 7 shots. I think I focused all my attention on retrievable arrows and did not noticed how unbalanced this is... sorry! I think 7 shots should be ok. What do you think?


    Yeah I was starting to think .5 wood and .75 stone myself. I didn't feel good last night and I threw up this morning, no fun. Maybe the bow can be re-textured with colors from other diamond items, for now.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] [Forge] KK's Simple Arrows Mod v1.1.05 (SSP/SMP)
    No, there's not a whole lot that I am good at.
    Posted in: Minecraft Mods
  • 0

    posted a message on A post I made in RP2 that I want more people to see
    That's not what I was saying. I think I understood you just fine, I'm supporting her... Why would I think she is not a real person?
    Posted in: Mods Discussion
  • 0

    posted a message on [1.6.2] [Forge] KK's Simple Arrows Mod v1.1.05 (SSP/SMP)
    blank diamond stick
    diamond blank string
    stick string blank
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.