Hi LemAdec, sorry for the delay to answer you about the topic at bottom (busy week in the real world!). I'm using "WarpDrive-1.7.10-1.3.21.-" version of the mod. I do have Thermal Expansion in my main world and do not want to clutter it with IC2 nor EnderIO (I do not like the latter and never used IC2 before :-)), I can wait for your fix...
Another glitch : the silktouch at the miner laser is not working... I wrote my own script to test (both with computercraft and opencomputers not to avail), onlyOres works fine but not silktouch, (i.e : the miner recover coal as coal not as ore same with diamonds, my final goal), any way to implement fortune III?
Regards!!
What version of the mod are you using?
In vanilla (no IC2, TE, EIO, etc.), the advanced hull is built using
obsidian and normal hull. We might be trying to use an oreDictionnary
name that isn't defined by Forge, we'll have to check that up.
Try adding EnderIO or IC2 until we can fix it (I need to rebuild my dev space, so it may take a bit of time).
The advanced hull recipe is fixed in dev, will be in the next update.
Fortune is disabled on the mining laser for balance reasons. I've not found a satisfactory solution for it yet.
Silk touch can be done with the original scripts. You need to disable the deuterium requirement in configuration for it to work.
So Lem... I was using the version of SGT2 from your modpack, and I noticed that I can only place one stargate at a time. there is also no sound for the elevator thing.
There's a minimum distance between stargates, check the config
Key 3 is literally the number 3 on your keyboard. That number isn't supported in the menu, hence the error.
Are you using a standard keyboard or some laptop integrated one?
What's your operating system?
Hi again LemADEC! I'm enjoying so much this mod!! but found a glitch : I cannot get the Advanced hull recipe (in order to create Superior hull to get the Reactor...) Any idea?
(I just tested in a new world with only warpdrive and nei mods not to avail, NEI keeps in a sort of loop showing the advanced hull recipe with advanced block as ingredient and a bunch of dyeing things...:-()
What version of the mod are you using?
In vanilla (no IC2, TE, EIO, etc.), the advanced hull is built using obsidian and normal hull. We might be trying to use an oreDictionnary name that isn't defined by Forge, we'll have to check that up.
Try adding EnderIO or IC2 until we can fix it (I need to rebuild my dev space, so it may take a bit of time).
Running MC 1.7.10, Forge .1614, CC 1.7.5, IC2 2.2.807, CodeChickenCore 1.0.7.47, and .21 WarpDrive.
Any ideas?
1- what key did you type to get that error? What's your keyboard layout?
2- on the connection screen, press 2 to switch to the legacy menu and set dimensions, etc.
3- warpupdater and its related scripts are maintained by YuRaNnNzZZ, only him can fix the pasterns. I've opened a ticket for him.
Hi lem I found a small bug. On my ship I have a Stargatetech2 ring platform and one below it works BUT when I move the ship when I try to teleport down I go straight to the ground even with no platform.Oh also when I did i looked at the previous platform on the ground the rings came out.
The reason I have so many mods is that I'm building a private mod pack.
Please excuse me for the lack of research I've done myself on this crash. I just went through several hours of debugging this pack on 1.6.4, and I'm quite fed up with errors right now. Besides, looking at the type of error (passing a completely wrong object to a method) I don't think I will be able to fix it.
Use latest beta of WarpDrive for 1.6.4, it's way more stable.
I decided to try out Machiens and Extensions but my Minecraft crashed. Here are the logs:
---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 4/26/16 6:54 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: hu.NVL.NVLWarpdriveExtensions.NVLWarpdriveExtensions
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: hu.NVL.NVLWarpdriveExtensions.NVLWarpdriveExtensions
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:440)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
... 10 more
Caused by: java.lang.UnsupportedClassVersionError: hu/NVL/NVLWarpdriveExtensions/NVLWarpdriveExtensions : Unsupported major.minor version 52.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Hey Lem, does Warp Drive mess up schematics still? It would always change the blocks to something else when I was copying modded blocks. Does WorldEdit do the same thing?
WarpDrive has basic support for schematics, I haven't been able to make it work since I've fixed the IC2 bugs in the original code.
Once I have time to work on it, I'll add a translation so it doesn't have the issue that WorldEdit has when transferring between maps.
This is an awesome MOD. I was using it when it was only on 1.6.4 and was trying to port it to 1.7.10. It is great that the "officials" ported to 1.7.10. Thank you!
I hope I'm not breaking any rules but I would like to introduce two of my MODs created to extend WarpDrive and IC2. Both are focused on things usable and cool in Space.
Both requires Java 1.8 and Forge 1.7.10.1558 or above.
The WarpDriveExtension as its name suggest depends on WarpDrive.
If this is not the proper way to introduce a MOD to the community then I apolgize, I am new to this forum and this two are really written for WarpDrive and mostly to myself and my friends.
I hope you enjoy them.
Can you summarize what does mods provide exactly? any screenshots?
I am not sure that I understand what you are trying to say. Could you please, to give an example, write out the code that would need to be executed n order to beam a player to relative coordinates 2000,0,0? The transporter has a completely full energy buffer.
Transporter block has no recipe because it's not considered stable. Others have been able to make it works, I don't have sample script on hand how to use it.
Also, how exactly does the transporter work? According to the config (max power and power per block) it should have a range of 10000 blocks. But when i try to energize to further away it does not work.
You need to stabilize the transmission by adding more powers or surrounding the source/target with beacons.
0
The advanced hull recipe is fixed in dev, will be in the next update.
Fortune is disabled on the mining laser for balance reasons. I've not found a satisfactory solution for it yet.
Silk touch can be done with the original scripts. You need to disable the deuterium requirement in configuration for it to work.
0
It does exist if you use the search function. It's just missing in the creative tab.
That issue is fixed in next release.
0
There's a minimum distance between stargates, check the config
0
You just connect it with your computer, and your laser cannons.
0
Key 3 is literally the number 3 on your keyboard. That number isn't supported in the menu, hence the error.
Are you using a standard keyboard or some laptop integrated one?
What's your operating system?
0
What version of the mod are you using?
In vanilla (no IC2, TE, EIO, etc.), the advanced hull is built using obsidian and normal hull. We might be trying to use an oreDictionnary name that isn't defined by Forge, we'll have to check that up.
Try adding EnderIO or IC2 until we can fix it (I need to rebuild my dev space, so it may take a bit of time).
1- what key did you type to get that error? What's your keyboard layout?
2- on the connection screen, press 2 to switch to the legacy menu and set dimensions, etc.
3- warpupdater and its related scripts are maintained by YuRaNnNzZZ, only him can fix the pasterns. I've opened a ticket for him.
0
Ok, nice catch. It's fixed in dev.
0
What are you talking about?
0
Ok thanks. There's indeed a missing transformation. I'll check it up.
0
What versions are you using?
Use latest beta of WarpDrive for 1.6.4, it's way more stable.
0
There's no access to a dimension until you add that configuration to the mod.
0
ok, thanks
You need Java 1.8
0
WarpDrive has basic support for schematics, I haven't been able to make it work since I've fixed the IC2 bugs in the original code.
Once I have time to work on it, I'll add a translation so it doesn't have the issue that WorldEdit has when transferring between maps.
Can you summarize what does mods provide exactly? any screenshots?
0
Transporter block has no recipe because it's not considered stable. Others have been able to make it works, I don't have sample script on hand how to use it.
0
Not date planned yet.
It provides a way to use laser weapons in varied ways.
All methods and properties of the ship controller are listed on the wiki.
You need to stabilize the transmission by adding more powers or surrounding the source/target with beacons.