• 0

    posted a message on Anyone recommend me a map ?

    Title says it all i would like to be co op and for 3 persons or so.. we would like to play parkour maybe adventure maps and survival...

    but mainly adventure ...

    Posted in: Maps Discussion
  • 0

    posted a message on Pistols

    clearly suggested like a million times it will never happen lmao

    Posted in: Suggestions
  • 0

    posted a message on Iron Nugget Used To Create Chain armor?

    Is it a bad idea ? :I ?

    Posted in: Suggestions
  • 0

    posted a message on Iron Nugget Used To Create Chain armor?

    title says it all

    Posted in: Suggestions
  • 0

    posted a message on [1.8+]X-Run&Dropper/parkour/maze FUNNIEST AND RAGEST MAP Refix all [1000+dls] Played by Lach and Vikk [Reupload]

    bump
    im posting very new map soon until i updated it on 1.11

    Posted in: Maps
  • 0

    posted a message on Help How to change my email address ?

    Pls help it says transanction id thingy need help where do i put it

    Posted in: Discussion
  • 0

    posted a message on [1.8+]X-Run&Dropper/parkour/maze FUNNIEST AND RAGEST MAP Refix all [1000+dls] Played by Lach and Vikk [Reupload]
    Quote from KorsaKrush»

    Hey, I just started playing through this map and uploading it on my channel, here it is:


    Cool id love to watch it
    Posted in: Maps
  • 0

    posted a message on My Minecraft Server Crash in 1.9

    ---- Minecraft Crash Report ----
    // You should try our sister game, Minceraft!

    Time: 3/20/16 11:29 AM
    Description: Watching Server

    java.lang.Error
    at aia.a(SourceFile:68)
    at lp.d(SourceFile:198)
    at net.minecraft.server.MinecraftServer.D(SourceFile:617)
    at la.D(SourceFile:339)
    at net.minecraft.server.MinecraftServer.C(SourceFile:553)
    at net.minecraft.server.MinecraftServer.run(SourceFile:457)
    at java.lang.Thread.run(Unknown Source)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at aia.a(SourceFile:68)
    at lp.d(SourceFile:198)
    at net.minecraft.server.MinecraftServer.D(SourceFile:617)
    at la.D(SourceFile:339)
    at net.minecraft.server.MinecraftServer.C(SourceFile:553)

    -- Thread Dump --
    Details:
    Threads: "File IO Thread" Id=39 TIMED_WAITING
    at java.lang.Thread.sleep(Native Method)
    at bbd.c(SourceFile:44)
    at bbd.run(SourceFile:30)
    at java.lang.Thread.run(Unknown Source)

    "Server Watchdog" Id=35 RUNNABLE
    at sun.management.ThreadImpl.dumpThreads0(Native Method)
    at sun.management.ThreadImpl.dumpAllThreads(Unknown Source)
    at lb.run(SourceFile:43)
    at java.lang.Thread.run(Unknown Source)

    "Netty Server IO #3" Id=30 RUNNABLE (in native)
    at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
    at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
    at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
    at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
    at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
    - locked [email protected]
    - locked [email protected]
    - locked [email protected]
    at sun.nio.ch.SelectorImpl.select(Unknown Source)
    at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
    at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
    ...

    "Netty Server IO #2" Id=29 RUNNABLE (in native)
    at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
    at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
    at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
    at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
    at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
    - locked [email protected]
    - locked [email protected]
    - locked [email protected]
    at sun.nio.ch.SelectorImpl.select(Unknown Source)
    at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
    at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
    ...

    "Netty Server IO #1" Id=28 RUNNABLE (in native)
    at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
    at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
    at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
    at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
    at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
    - locked [email protected]
    - locked [email protected]
    - locked [email protected]
    at sun.nio.ch.SelectorImpl.select(Unknown Source)
    at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
    at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
    ...

    "Netty Server IO #0" Id=27 RUNNABLE (in native)
    at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
    at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
    at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
    at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
    at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
    - locked [email protected]
    - locked [email protected]
    - locked [email protected]
    at sun.nio.ch.SelectorImpl.select(Unknown Source)
    at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
    at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
    ...

    "D3D Screen Updater" Id=25 TIMED_WAITING on [email protected]
    at java.lang.Object.wait(Native Method)
    - waiting on [email protected]
    at sun.java2d.d3d.D3DScreenUpdateManager.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)

    "DestroyJavaVM" Id=23 RUNNABLE

    "Server thread" Id=21 RUNNABLE
    at aia.a(SourceFile:68)
    at lp.d(SourceFile:198)
    at net.minecraft.server.MinecraftServer.D(SourceFile:617)
    at la.D(SourceFile:339)
    at net.minecraft.server.MinecraftServer.C(SourceFile:553)
    at net.minecraft.server.MinecraftServer.run(SourceFile:457)
    at java.lang.Thread.run(Unknown Source)

    "TimerQueue" Id=19 TIMED_WAITING on java.u[email protected]294b6b47
    at sun.misc.Unsafe.park(Native Method)
    - waiting on java.u[email protected]294b6b47
    at java.util.concurrent.locks.LockSupport.parkNanos(Unknown Source)
    at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.awaitNanos(Unknown Source)
    at java.util.concurrent.DelayQueue.take(Unknown Source)
    at javax.swing.TimerQueue.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)

    Number of locked synchronizers = 1
    - [email protected]

    "Thread-4" Id=18 WAITING on java.u[email protected]5452c81e
    at sun.misc.Unsafe.park(Native Method)
    - waiting on java.u[email protected]5452c81e
    at java.util.concurrent.locks.LockSupport.park(Unknown Source)
    at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(Unknown Source)
    at java.util.concurrent.LinkedBlockingQueue.take(Unknown Source)
    at com.mojang.util.QueueLogAppender.getNextLogEvent(QueueLogAppender.java:77)
    at ld$4.run(SourceFile:129)
    at java.lang.Thread.run(Unknown Source)

    "AWT-EventQueue-0" Id=17 RUNNABLE
    at java.lang.Object.wait(Native Method)
    at java.lang.Object.wait(Unknown Source)
    at sun.java2d.d3d.D3DScreenUpdateManager.runUpdateNow(Unknown Source)
    at sun.java2d.d3d.D3DBlitLoops.IsoBlit(Unknown Source)
    at sun.java2d.d3d.D3DRTTSurfaceToSurfaceBlit.Blit(Unknown Source)
    at sun.java2d.pipe.DrawImage.blitSurfaceData(Unknown Source)
    at sun.java2d.pipe.DrawImage.renderImageCopy(Unknown Source)
    at sun.java2d.pipe.DrawImage.copyImage(Unknown Source)
    ...

    "AWT-Windows" Id=15 RUNNABLE (in native)
    at sun.awt.windows.WToolkit.eventLoop(Native Method)
    at sun.awt.windows.WToolkit.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)

    "AWT-Shutdown" Id=14 WAITING on [email protected]
    at java.lang.Object.wait(Native Method)
    - waiting on [email protected]
    at java.lang.Object.wait(Unknown Source)
    at sun.awt.AWTAutoShutdown.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)

    "Java2D Disposer" Id=13 WAITING on [email protected]
    at java.lang.Object.wait(Native Method)
    - waiting on [email protected]
    at java.lang.ref.ReferenceQueue.remove(Unknown Source)
    at java.lang.ref.ReferenceQueue.remove(Unknown Source)
    at sun.java2d.Disposer.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)

    "Server Infinisleeper" Id=12 TIMED_WAITING
    at java.lang.Thread.sleep(Native Method)
    at la$1.run(SourceFile:77)

    "Snooper Timer" Id=11 TIMED_WAITING on [email protected]
    at java.lang.Object.wait(Native Method)
    - waiting on [email protected]
    at java.util.TimerThread.mainLoop(Unknown Source)
    at java.util.TimerThread.run(Unknown Source)

    "Attach Listener" Id=5 RUNNABLE

    "Signal Dispatcher" Id=4 RUNNABLE

    "Finalizer" Id=3 WAITING on [email protected]
    at java.lang.Object.wait(Native Method)
    - waiting on [email protected]
    at java.lang.ref.ReferenceQueue.remove(Unknown Source)
    at java.lang.ref.ReferenceQueue.remove(Unknown Source)
    at java.lang.ref.Finalizer$FinalizerThread.run(Unknown Source)

    "Reference Handler" Id=2 WAITING on [email protected]
    at java.lang.Object.wait(Native Method)
    - waiting on [email protected]
    at java.lang.Object.wait(Unknown Source)
    at java.lang.ref.Reference$ReferenceHandler.run(Unknown Source)


    Stacktrace:
    at lb.run(SourceFile:59)
    at java.lang.Thread.run(Unknown Source)

    -- System Details --
    Details:
    Minecraft Version: 1.9
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_73, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 321756040 bytes (306 MB) / 399507456 bytes (381 MB) up to 716177408 bytes (683 MB)
    JVM Flags: 0 total;
    IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
    Profiler Position: N/A (disabled)
    Player Count: 1 / 20; [lr['LeihrodXD'/2858, l='1.9', x=69.81, y=72.00, z=225.07]]
    Is Modded: Unknown (can't tell)
    Type: Dedicated Server (map_server.txt)

    Posted in: Java Edition Support
  • 0

    posted a message on When do you think 1.10's first snapshot will be released?

    I think 1.9 is nearly done so i think they will be doing 1.10 soon but not litterally rushing it

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on [1.2.2] MCAnimator | Windows, Mac & Linux | Important fixes! | Create your models, animate them, paint your textures
    Quote from AXELTOPOLINO»



    MCAnimator Beta 1.2

    1.2.2 version is a minor important update that fixes 4 bugs:

    - Texture can be loaded in Macs
    - Fixed wrong rotations at the first frame
    - Fixed wrong translations at the first frame
    - Fixed lag after the very last frame‏
    We suggest you to update to this version and to update your MCALibrary inside your mods.

    1.3 version will be out soon and will have a lot of useful features like exporting for items and blocks and even support for Minecraft 1.8.

    MCAnimator Beta 1.2.2 for Windows: Download (*)
    MCAnimator Beta 1.2.2 for MacOs: Download (*)
    MCAnimator Beta 1.2.2 for Linux: Download (*)

    How to use: read the simple instructions in the README.txt file. You need Java 7.


    THE DEVELOPMENT OF THIS SOFWARE IS TEMPORANELY DISCONTINUED. WE'LL TRY TO GO ON DEVELOPING AS SOON AS POSSIBLE :)

    Forget Techne and all its bugs and limitations!

    MCAnimator is a new free editor that lets you create your own Minecraft models and animate them without knowing how to code.


    Similar to Techne graphic, but completely made in Java for a perfect compatibility with all the computers, the MCAnimator will make your life a lot easier.







    Creating a new model is simple and the new parent-child box system will let you easily create complex animations, something that you cannot do withother softwares without a good Java knowledge.

    Many tools are included in the software and the texture offsets won't be aproblem anymore, you can just drag and drop the textureMap with fewclicks!




    MAIN FEATURES



    Tutorials and Tips


    SCREENSHOTS



    Sir ill truly support this modelcreator But Can u possible add Mine-imator Support
    Posted in: Minecraft Tools
  • 0

    posted a message on [1.8+]X-Run&Dropper/parkour/maze FUNNIEST AND RAGEST MAP Refix all [1000+dls] Played by Lach and Vikk [Reupload]
    Quote from DannieJ»

    For the last few days, I've been watching Logdotzip play all kinds of different speed maps with the Pack, so I wanted to try out some extreme parkour as well. I wasn't even looking for any of the maps they did, just maps in general, but I am glad I found this one. I think this is the one where the command blocks don't work though. Idk I'll check it out


    We did fix it :v
    Posted in: Maps
  • 0

    posted a message on Skin Making Question..
    Quote from DrWeegee»

    Making any part of the playermodel completely invisible would be unbalanced. The head would probably be worst case as you can run behind lower walls and be completely invisible even if you're head were to show normally

    OK thanks :D For answering my problems so it is impossible to do it. I was testing about something like custom hats using heads but nah its impossible :(
    I
    Posted in: Discussion
  • 0

    posted a message on Skin Making Question..
    Quote from DrWeegee»

    There's a reason why you can't add transparency to the first layer.

    It's so you don't make invisible skins, which seems like you were directly trying to do.


    If you could make completely invisible skins, that would give a huge unbalance on servers, especially PvP servers as it would be extremely difficult to see your opponent.


    Ok Yes Your Correct Can they just only delete the black effect on head ? But
    Posted in: Discussion
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