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Good Morning MineCrafters! Welcome to Day... 1625+ of the suggestion
(Name Changed From: OFFICIAL GOLD GOLEM THREAD)
Quote from Sacheverell.Surprisingly solid idea you have there. Not sure how much work it would be for Mojang to program it, but definitely interesting.
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When I found a pyramid it was just too easy to get my 11 gold, 2 emeralds, 3 diamonds, 12 iron, and 9 TNT. there needs to be something more to protect it. Such as "Desert Guardians" AKA "Gold Golems".
Health Points
200 (x100) (Debatable)
Armor 4 ()
-Includes Boss Health Bar
-They do not: Take fall damage, Drown in Water or Burn in fire/Lava
-Slow healing factor so that you can't attack then wait a long time then attack again
-High resistance to ranged attacks
Attack Strength
Melee Strike:
Easy 4 () Medium 6 (
) Hard 8 (
)
Charge Attack:
Easy 7 () Medium 9 (
) Hard 11 (
)
Laser Attack:
Easy 4 ()+
Medium 6 (
)+
Hard 9 (
)+
(see info below)
Spawn
-In Desert Temples
-Only ONE Gold Golem will spawn in the temple
-If a Gold Guardian generated as part of a Pyramid is killed, another will NOT spawn to take its place.
-The Golem WILL spawn in peaceful, but will stay inactive.
Drops
(5-10)(Why Gold? Because Ancient Egypt used Gold Plating on it's statues))
(3-6)(Why Lapis? EXCELLENT QUESTION! The golem has blue glyphs on it and i like Lapis)
( 1 )( Mob Head. Trophy/Used to create Inanimate Statues) (more info below)
( 1 )("Power Core". An Item Used To Revive The Fallen Boss) (more info below)
(Not so strange to think about now-a-days since the dragon can be re-summoned with a single purpose item)
Experience
50 EXP
(Iron Golems Drop 0)
(Wither Drops 50)
(Dragon Drops 1,200)
Movement
Rather slow unless charging
(more info below)
Does not need to jump to move up 1 block
Behavior
-The golem will stand dormant in the Pyramid like a statue until a player gets within it's line of sight
(10 Blocks), then it will "Wake Up" and attack the player.
(It will also awake if any chests within a 20 block radius are interacted with. Eyes are dark while Inactive)
Once awake, it's awareness of the player will extend 32? blocks.
If the player manages to escape, the Gold Golem will give up the chase and go back to its spawn point (or if target is killed).
It moves slowly, but when it gets close (5-8 blocks Ish?), it will begin its attack pattern:
-Attempting to Melee the player three times, raising it's arms for a moment then brings them down, giving about half a second to react and move away.
-After that, Its jaw will drop, the Eyes Glow Red and it will charge the player, making a low Roar as it attacks. This sprint can only be stopped by a wall (of at LEAST 2m tall) OR if the golem has charged for a distance of 10 blocks, causing a sort of bull fighter effect.
(Anything weaker than blast resistance 30 EXCEPT for sandstone/sandstone variants will be broken on impact. stones/sandstone will show damage cracks but never break from impact.)
-Finally, After it has come to a stop, It will look at the player, after a few seconds will shoot a beam from its mouth in a horizontal line with the player in the midpoint, causing a sort of sweep attack from left to right. (This laser will be able to break the same blockset as the charge attack, igniting any Mob/Player in its path as well as any blocks it comes in contact with. The point of this is to clear out possible barricades the player has built around it, or used to hide.)
-If the player cannot be reached for Melee attacks (Like, being stuck in a hole or a small doorway) The Golem will go strait to using its Charge (To break a wall that's possibly blocking it), Then continue with the Laser.
Gold Golems do not attack random monsters because random monsters don't want to steal treasure. A Gold Golem's primary purpose is to defend Pyramids from raiding players
(But using one as a guard in your prison/gladiatorial battle/boss for your dungeon, is also GREAT!)
(And Because they only target players they cant be used to make mob grinders to get items easier.)
WHY ATTACK PLAYERS?:
Gold Guardians are meant to protect Pyramids from THIEVES (Players) As Iron Golems protect Villagers from zombies.
(And YES, Players are thieving from the pyramid, there is no way to sugar coat it. You tomb raiding player you......)
Gold Guardians do not attack random monsters because random monsters don't want to steal treasure.A Gold Guardian's primary purpose is to defend Pyramids from raiding players (But using one as a guard in your prison/gladiatorial battle/boss for your dungeon, is also GREAT!)
And Because they target players they cant be used to make mob grinders to get items easier.
They do not; Take fall damage, Drown in Water or Burn in fire/Lava
The Guardian Can NOT Be Tamed!
(The Purpose of the Golem is to attack players. NOT RANDOM MONSTERS! If you want that then make IronGolems. Not Going To Debate It.)
Crafting A Statue/Reviving the Boss.
To craft An Inanimate statue place the dropped boss's head onto a T of gold blocks.
To revive, use the "Power Core" on the statue to bring it back to life with a mighty roar and a short "Boot up" time
Here is a Concept model done by
____________________Frequent Comments/Questions____________________________
If you have been to one of these temples. you will see THIS BLOCK all over. It is the reason for the creeper faces and the Lapis bands. There ya have it.
I will not make a poll. This thread has had a number of polls, each having up to a thousand "yes" votes, so I don't find much of a reason to make one.
____________________________!DISCLAIMER!:___________________________
THESE MODELS AND TEXTURES ARE JUST EXAMPLES, GIVEN BY THE COMMUNITY AND MAY NOT BE HOW IT ACTUALLY LOOKS IN VANILLA GAME!
________________________________________________________
Thank you for your time and patience!
This topic has grown a lot from the suggestions of the people. and i thank each criticism because it gives me a way to let the idea grow.
SHOW YOUR SUPPORT!
(Copy This Into Your Signature To Show Your Support!^)
POSSIBLE CHANGES?
-A Larger/Alternate Temple Just for the boss? Up To Mojang.
(Open to Suggestions)
Found an error? Something I forgot to change? Tell me! I'll fix the problem!
COMMENTS? QUESTIONS? CONCERNS? POST BELOW!
-Dingo_Winterwolf
(vvv I Did This First vvv)
CHECK OUT THE REDDIT POST!
Don't Forget To Come Back Later!
In Other News
Found A Modder!
Facebook:Dingo Winterwolf Skype:DingoWinterwolf Or HERE On The Forum
1
1) Pay to play (Minecrosoft pay to play, only 20$ a month!!)
2) Ads (In the middle of you playing a horror map, suddenly a big popup ad for nikes scares you half do death.)
3) Pay for DLC(Hey, they just added the red dragon in minecraft, it's only 5$!)
4) Make minecraft unmoddable(Microsoft will think Hey, why not make payable dlc and make mc unmoddable)
5) Pay to change skins (Only 10$ for 3 skin changes!)
And last of all, i hope they still implement some of the stuff I was excited for like,
Mod API,
and Name changes
6
I call this the house challenge, it is where you have to put everything (or as much as possible) on this list into your house.
EDIT: 3/7/13 I am updating this house challenge to 1.6.1!
List:
Core rooms:
Core Rooms
There are several things every Minecraft shelter should have. They can be in your actual house, underground, or just within an area you know is safe from mobs. Keep in mind that multiple rooms can be combined in one room, or connected by a doorway. Crafting Room This is the single most important room and should be the first one built. A crafting room should include a crafting table, at least one furnace, and a sufficient number of chests containing common crafting materials found while mining or exploring, such as wood, cobblestone and iron. This room should also contain a chest of supplies so you can quickly get what you need and leave without needing to enter the other side of your shelter to access it. This should be well-defended and well-hidden as it's generally a main entrance to your base. As an added precaution, you may build a snow golem or iron golem to guard your items. Smelting Room This is important if you are a big miner and adventurer as you can smelt large numbers of ores quickly. Make a large room and line the walls with furnaces, possibly keeping a chest of fuel inside as well. The benefit of having multiple furnaces is an extremely fast smelting time for many items, since each furnace is able to run independently. Having each furnace full of fuel is also helpful. This room could easily be merged with the Crafting Room, and it'd likely be most convenient to do so. Also, bear in mind you can use hoppers to automate your smelting operations. Storage Room A room full of chests for storing all of the dirt, cobblestone and other less-valuable materials that accumulates in your inventory while mining. This should be built once your main craft room's chests start to overflow. You may also build another store room, with a guarded and hidden entrance though this store room is usually filled with more valuable and rare materials, i.e. gold, iron, diamonds, etc. Note that as of Beta 1.8, chests are transparent, and can therefore be stacked on top of each other, saving space. As of 1.5, Trapped Chests can also be placed next to regular chests, saving even more space. Entrance to your Mine It's generally a good idea to put the entrance to your mine inside your shelter, simply so that, if you return at night, you won't have to make a mad dash to your house. It's probably a good idea to make sure your mine is well lit, or have a decent way you can enter your shelter from the mine or vice versa without mobs being able to do the same. Back Door The vast majority of basic shelter designs have only a single entrance, but you should always add a second if at all possible. This gives you another way in or out, especially if the main entry-way is temporarily too dangerous to use. (e.g. There is a Creeper at your front door.) Make it a very long passage way so you can connect the entrance from your old base to your new base. To cut the time taken to walk to it, use a railway powered by redstone for max speed. (You can also add traps like panels which release lava or water to stop a mob or simply blow up the track.) Bedroom Sleeping in a bed resets your spawn point to that bed. A bedroom often shares purpose with another room, such as a crafting room. It's a pretty good idea to have this in a secure bunker. It's also a good idea to keep this room far from the outdoors, so a mob cannot prevent you from sleeping or blow up your bed. Nether portal Room It's a good idea to make a portal room inside your house, to prevent you coming back after a blaze rod trip only to find a creeper trying to give you a hug. Make sure you put this far away from regular rooms, so you don't have to worry about Nether mobs coming through your portal and wreaking havoc. If on multiplayer, it is a good idea to have 2 nether portals next to each other this will prevent any random players from gaining access to your things by coming back through your nether portal. Brewery Once you've been to the Nether and gathered some Blaze Rods, you can create a Brewery, which is simply a room with a Brewing Stand and a Cauldron(however a water source works just the same and doesn't run out). It is great to be able to brew some potions to prepare yourself for leaving your base. Include a chest with some potion ingredients such as sugar, redstone, blaze powder, nether wart, glowstone dust, spider eyes, magma cream and fermented spider eyes and a well as it is an unlimited water supply. Positive Effect Potions and an example of a brewery can be found, at the brewing page. Enchanting Room After gathering some diamonds, obsidian, sugar cane, and leather (to make a book),you can build an Enchantment Table. This lets you enchant your items (See Enchanting for help on design), and since bookshelves give you higher level enchantments, this room could also be a good use for your sugar cane. It's also a good idea to keep this room close to your mob grinder for easily regaining your xp and to keep a chest with books in this room to enchant them and of course store enchanted book. Farm Unless playing on peaceful mode, you will want a source of food readily accessible from your shelter. Wheat seeds are the easiest food to get, so start with them. Later, you can plant other crops.
Eventually, you will use up all the trees in your immediate surroundings, so you will want to replant them. Keep it well lit, both to keep away mobs and speed up the growth of trees. Birch is recommended, because it grows fastest, but Oak and Jungle trees are also a good choice, due to their apples and immense size respectively. It is difficult to build an indoors or underground tree farm that will supply your wood needs, unless you use bone meal. Armory An armory is a room near the front door with chests containing food, armor; and weapons, this is for easy access when you are going outside, and so you can quickly prepare yourself to retrieve your lost items. For an even faster alternative, this room consists of a number of Dispensers, activated by a single button or pressure plate, providing the adventurous player a way to get started immediately. This is very useful for exploring dangerous caves and going on night expeditions to get your dropped diamonds before they despawn. Blacksmith After building an Anvil, you might want to make a room with a crafting table, a chest, easy access to an enchanting room, and of course the anvil. Handy if you fight monsters or other players a lot.
Expansions
These projects, while not entirely mandatory, make your base more useful and interesting. Kitchen This is basically a crafting room, but you only craft food. The chest(s) should contain most basic foods, including wheat, milk, eggs, etc. Many people, instead of having a kitchen, just craft food in the crafting room, but a kitchen is a nice expansion, because it separates crafting materials so that you don't fill your crafting room's chests with wheat instead of wood. Pantry This is basically an expansion of a kitchen. Make sure that they are categorized so you don't get mixed up. You can use a chest or dispenser to use everything in them. Put some raw meat, bread, cookies, cakes and melons in them.
Note: If you are using a dispenser, you will need to activate it with a redstone signal Control Room This is a common room to find in most advanced player's houses. It usually consists of:
Levers/Buttons- These are used to activate/deactivate redstone signals.
Redstone torches/Redstone lamps- These are mainly used to determine whether the signals are on or off.
Signs- These are probably the most important thing you can have in your control room. These help you determine what each lever/button does. Bakery This is basically an expansion of a kitchen. You could build this and a kitchen, and just connect them. You would use this to make cakes and bread. Place a crafting table, chest, and, if you want, a display table for cakes. If you want to make a large amount of cakes, make a cake farm under or near the bakery. Maze This is mainly for if you get bored. It's quite simple and obvious how to build and use. Mob XP Farm/Drop Collector An XP farm uses water currents to push most mobs into a central area. With mobs in the nether, pistons are used. Use a piston crusher or a long drop to get the mobs to a 1/2 heart. Mobs can be killed by hand or with a splash potion of harming to get XP. Note: This is more efficient with multiple spawners, as more spawners mean more spawning opportunities. You will also obtain drops from each mob killed. This can also be done with large dark rooms with platforms. The mobs spawn and fall into water currents, where you can choose what happens to them once they are out of the spawning chamber; rebuilding Wall If for some reason you want to have a wall that you can get rid of, you can make a cobblestone generator, and make pistons push the cobblestone (which reforms) up into the wall, unless there are no missing blocks in it. Look at Sethblings channel for more information. Garden This is a large room with a floor made of grass and well lit. You can plant bonemeal and get flowers to use for wool. Redstone Lab A laboratory is a large, clear, secure area where you can safely test designs without distractions. When building large projects with complicated parts, it can save you time and effort if you test the ideas first. Cake Factory A cake factory simply provides the avenue to quickly produce cake by having the necessary ingredients nearby and produced in a close area, most commonly in one large factory type building. To make a cake factory, make a Wheat Farm, a Sugar Cane Farm, an Egg Farm, and a cow in a cage (make the cage so you can milk the cow.). Place a crafting table and a chest. Once you have enough materials from the farms, start making cakes. This is a good thing to put under/next to a dining hall in SMP. Path/Road How about building a road or a path between your buildings or to the nearest village? Remember to keep it well lit so no mobs spawn! Cobblestone Generator A cobblestone generator provides a safe and convenient way to gather cobblestone. They typically involve mixing water and lava. Bunker Sometimes called a panic room, a Bunker is a small room made of strong materials (obsidian for example) with an iron door with the open/close system inside the room. This room must have a bed, a crafting table, a furnace and also a chest with the basic materials (food, tools, and weapons are a must). It also has to have a high interior luminosity to avoid monsters spawning inside. It should also be only two blocks tall so Endermen can't teleport inside. Scout Tower A cheap and safe way to survey the land. Note that these are mostly obsoleted by maps, should you have the resources to make them, although a map doesn't tell you if there are any aggressive mobs outside. Beacon/Lighthouse A tall tower with some sort of light source on the top means that you can see your base from a long distance away. Handy if you go exploring a lot, your spawn point is a long way from your base, or you have not made a bed yet. Kennel If you have tamed a lot of wolves, a kennel is a good place to keep them. A simple shed-like structure will suffice, but be sure to keep it well lit for the wolves' safety. Well A renewable water source is useful for a variety of projects. Put water in a 1x3 ditch and you can take water repeatedly from the center! For a more aesthetically pleasing pool, a 2x2 well works as well, and you can take water from any of the squares. Melon Farm A Melon farm produces the obvious, melon slices. Which can be used as a valuable food source that keeps your hunger bar up. Pumpkin Farm A Pumpkin farm obviously provides pumpkins. These pumpkins can be used for souls for Snow & Iron Golems, pumpkin pie, Enderman protection as well as jack-o-lanterns and ,of course, simply for decoration. Mushroom Farm A big room with flat floor. You can light your farm by torches or glowstone, placed on ceiling, to prevent mobs from appearing. Just make sure that there are no places on the floor where the light level is greater than 12. More about this can be found on the Mushroom Farming page. Alternatively, find a small cave or make one, put somemushrooms inside and completely seal it off without torches and check on it/clean it out. Also provides the drops from hostile mobs. Carrot or Potato Farm Basically the same thing as wheat farm (see above), but using the new crops from 1.4.2, carrots and potatoes. Seeds can be obtained from zombies as a rare drop, and these crops provide a very good food source. Sugarcane and Cactus Farms Easier to manage but somewhat less useful than the above two projects, farming Sugarcane and cactus underground requires little effort. A cactus farm requires sand to grow, and Sugarcane needs to be properly irrigated with water within one block of it. If you don't want to spend lots of time harvesting your cactus, place a three-block-tall pillar next to where you want your cactus (See Farming for more info). Indoor animal farm Light up a large area with a grass floor. Then put two of the same kind of passive mobs (i.e., two pigs or two cows) inside. You can then breed them together and you can gather wool, leather, pork, beef and raw chicken safely. You might want to put trees inside so the animals feel more comfortable, or, if you're really ambitious, build a man-made forest. Incinerator A room with lava, for disposing of unwanted materials. A good way to do this is to create a two block high corridor with lava at the end, and a slab block just before the lava. This results in you being able to walk up to your incinerator but not into it, eliminating fear of death. Be careful with lava around flammable materials. You may replace thelava with a cactus block, or burning netherrack.
Make this room by digging a 6x6x6 hole and building the base pyramid out of your selected material (Iron, Diamonds, Emeralds, Gold).Also, you could put in a few chests with diamonds, iron, emeralds and gold . Bridge
If your base is near a lake, a bridge can help you cross to get resources and give you a safe spot to fish. Just create a 3-block wide path (using cobblestone would be a good idea) through the water, and you have a basic bridge! When you have time, you may want to add a ceiling+walls (for safety at night from mobs and during storms) and slits in the side (as either a dock or a place to fish.) Bathroom
If you want to fish indoors, poop for laughs or drown yourself, a bathroom is perfect for you! Make a bath, a toilet and if you are good with redstone, a shower with pistons is always a good idea.
Defense
These additions make your base safer and provide a certain amount of entertainment. Self-Destruct Button Pretty self-explanatory, a button that blows up your base and kills the mobs and/or griefers in your house. Remember not to be near during the blast(or you can hide in your bunker with the switch inside)! Arrow Slits These are small holes in a wall that you can shoot arrows through but are small enough so that skeletons and other players have a hard time shooting back at you. This can be accomplished by stacking up the new stone fences (the holes can be shot through) or simply digging a one-block hole through the wall and putting a slab on the bottom. Murder Holes First, dig a 2 block deep hole in the ground. Dig another hole 3 blocks deep, 1 block away from the first hole. Dig out the block that separates the bottom of the 2-deep hole with the middle of the 3-deep. If done correctly, this should allow all mobs (except for spiders) to fall into the 2 block hole. Then, you simply go into the 3 block hole and attack their feet. Murder Holes often function best alongside a perimeter wall of some sort, with the 2 deep outside and the 3 deep inside. An extra addition to this is to make a large amount of murder holes, and form a tunnel system of sorts, so you can watch multiple holes at once. These were featured by Paulsoaresjr in his minecraft tutorial videos. This works best before version 1.2 because the mobs have new coding that makes it hard to get them to fall in holes. They will simply navigate around holes deeper than 2 blocks. A solution to that is to put signs around the holes but is usually more effort than worth. Skylight Although this may not sound like much of a defense, building a small skylight above your entrance/exit will allow you to easily see any mobs (especially spiders) waiting to pounce on you from above. Not recommended in SMP, as it acts as another way for griefers to find your base. Anti Hostile Mob Passageway You can use the fact that snowballs push hostile mobs, by building a 1-wide bridge over lava and putting snow golems on the side (see gallery). The player and passive mobs can pass through safely, while hostile mobs will be pushed to the lava by the snow golems' snowballs. Overhang Since Spiders can climb walls, a base needs to have either a ceiling or an overhang along the outside walls to be safe. The walls must be at least four blocks high (since spiders can jump up to three blocks high). Of course, a closed roof with a lava pond on top is also nice... Perimeter Adding torches around your base can reduce the amount of monsters that spawn nearby, so add some light to your lawn! You can also use fences, cacti, and burning netherrack to keep enemies out. Just remember that spiders can jump your fences. Floodgate Using a fairly simple redstone circuit connected to a lever at one end, and one or more pistons at the other end, you'll be able to build some simple floodgates. If you extend the pistons first, and then place water, or even lava behind it, you can get rid of or even kill any mob passing by pulling the lever and letting the water or lava flow! For a quick morning mob clean-up and a strong sense of catharsis, you can place lava floodgates surrounding your entire shelter, facing out. One throw of the lever reduces the surrounding landscape to a barren, hellish wasteland! Not to be used in wooded areas. Moat The simplest of these is a "dry moat" or trench, a couple layers deep so that skeletons and zombies can't get across. This can provide you with a reasonably safe area that is outside. This can be filled with water to push the enemies to a mob grinder, or simply filled with lava which has more dramatic and obvious effects. Please note: It might not be a good idea to use lava when having a shelter built out flammable blocks such as wood, wool or wooden planks. Tower shelters would do well to have a three-block deep water moat to break the player's fall so they can safely fall to the bottom. Lake If a moat does not feel sufficient, build a lake around your base, preferably several levels below the entry level and with a bridge to allow easy access back and forth. Again, it can be water, or, if you want a dramatic flair, use lava. Remember to protect the bridge well, though, and be sure you are protected from within the island in case you miss a spawner. Making a drawbridge out of trapdoors is a fun alternative to the actual bridge. Archery Tower If you have a plentiful supply of arrows, building a small tower to pick off nearby monsters can be fun and provide useful resources such as gunpowder. Dispenser Turret Put a dispenser with some arrows at your desired location (preferably next to a door) and a Stone Button/Lever/Pressure Plate attached to it. This is handy if mobs want to pay you a visit. Splash Potions can also be used as ammo, but are harder to obtain. The benefits of using potions is that they can affect a wider area than arrows. Traps If you're not satisfied with moats or a perimeter fence, consider adding a trap or two. If you're up to a challenge (and on a SMP server), you could even make an entire trap, designed to look like a base! Dark rooms with no way out for mob spawning, entire mazes made of glass, and traps using pistons and lava. The possibilities are endless. Drawbridge Using trapdoors, some redstone, and switches, a simple drawbridge can be made. Dig a moat around your base and make sure it is too long to jump across. Now, make short walls next to your entrance. Depending on whether you have a single door or double door, you will have to use one row or two rows of trapdoors respectively. Run redstone next to the trapdoors and connect them to switches inside your base, then cover up the redstone walls. This prevents mobs from getting close to your door while you are inside your base, but the bridge will have to be left open while outside your base, otherwise you'll have to find another way back in. Alternatively, you can make a T Flip-Flop gate and place another switch outside your house to trigger the drawbridge from anywhere. Sticky Piston Drawbridge
It is possible to make a drawbridge using sticky pistons that is very difficult for a mob to cross. This draw bridge also involves the use of a moat or lake. A knowledge of redstone logic gates and how power is supplied to blocks is needed as the mechanism uses multiple redstone repeaters, NOT Gates and a T-Flip Flop. Using the T-Flip Flop one can wire the drawbridge so that it becomes accessible or inaccessible with the touch of a button from either side of the bridge. When the player(s) wants to cross the button is pressed causing both ends of the drawbridge and the center to be even allowing the player(s) to cross. When activated to keep mobs out both ends of the drawbridge are raised 1 block higher than the water level making it impossible to jump from the water to dry land and the center blocks are lowered 1 below the water level causing the center area to flood. Assuming both areas are properly lit and secured this creates an impassable entrance to one's base. Secure Waterfront Because zombies and skeletons can survive sunlight in water and hostile mobs can swim, if you have a base on the coast it's a good idea to make sure it isn't vulnerable to mob attack. Building canals, lighting nearby islands, and building walls on areas of water you don't use can stop very rare, but still as deadly, attacks from the sea. Land Mines If you like to blow up stuff, you might like this. All you need is a lot of pressure plates (wood) and TNT. Once you found your spot dig two blocks down. Then place the TNT then another block, then the place the pressure plate. You can have a big mine field but usually more effort than it's worth. TNT Cannon TNT cannons are a good destructive way to take out mobs. Make a TNT cannon(a chaos cannon is also nice) and have a chest full of TNT. For more detail go to Tutorials/TNT Cannons. Iron Golem Trap If you have a lot of iron, you can create a separate room containing multiple iron golems. This can be opened via a piston door to allow iron golems into a courtyard or garden. This will allow them to be sent to kill zombies if your house is under siege. Cactus Wall If you have a small house near or in the desert, and you want some more protection because you're just starting out, or if you're a veteran and you want a cheap, effective wall, then this is the wall for you. It's basically composed of cactus blocks, placed about 3 blocks high, and all around your base in a way like this:
o o o o o o o o
and only make one path to your door, this will trip up most mobs, other than skeletons because they shoot, and spiders, and they tend to jump over it, but it's an excellent defense for a beginner. Snow Golem Sentry Place a snow golem in a small booth and give it a hole to throw snowballs at mobs through. It might be a good idea to elevate the golem so creepers can't blow him up and zombies can't smash him. Outer Walls The best material to construct these are stone, stone brick or brick. They should be at least 4 blocks high and 2 iron doors for the exit. Make sure to build ramparts and cover walls, and fill with lava/water. Also have a 1x1x1 moat of lava/water with a torch in front like this:
wi wO
where i= torch, w=wall and o=water Weaponry room This is a room you can solely use to make weapons and store them. You'll want a crafting table and some chests for materials. This is useful since you can then use your original crafting room for things other than weapons, therefore leaving more space for such. Some holes in the side would be useful for sniping all the mobs and creepers outside. Blacksmith This room is where you can put your anvils and some chests with tool making materials (eg. iron ingots, sticks, wood). Also put a good bit of furnaces, for all your mined ores to be smelted. This can also be used for good looks if you do it right. Alarm Tower This can be used to signal if enemies are near your base. Using the command block, you could make it so a message gets sent out when you pull a lever or press a button, and could also turn on a source of lighting so people can see the signal from far away. Can be fun on single player or LAN, but it is also quite useful for SMP. Drop Trap This is useful for those short corridors from one part of your building to the other, as when you pull a lever at one side of the corridor, the floor would open making enemies fall down who are chasing you. Very easy to make, all you need is a couple of sticky pistons and redstone, and optional lava, then you're set! Retractable Blast Shields These are an easy way to keep mobs at a distance, and are especially effective against mobs which use sight as a weapon, such as Creepers and Endermen, however it can be tough to collect the necessary resources for this mechanism. Say we're going to protect a window which is two blocks from the ground and four blocks wide. To start, count three blocks out from the window, and then dig a 6-block-wide, 3-block-deep, 3-block-thick (6x3x3) trench, and then line the far edge of the trench with pistons pointing upwards. Next, place three blocks of gravel on each piston so that there is one block of gravel sticking up above the ground. Behind each piston, place a solid block that accepts redstone, and then place a bit of redstone on each of these blocks, as well as the blocks behind them. From there, run a redstone line to the lever which we'll use to work the blast shields, keeping in mind that redstone can accept a signal from the block above it (making it feasible to have the lever inside your house, preferably near the window you wish to protect).
The final product should look like this (P=piston, B=any block which you can place redstone on, I or -=redstone, and L=lever):
PPPPPPBBBBBB------ I I L
After that, cover the redstone circuitry with whatever you wish to protect it against damage, and you're good to go!
Note: If you're good enough with redstone, you can also have all blast shields around your house hooked up to a single lever, which you can flip whenever you need to.
Other
There are infinite possibilities in Minecraft. These ideas are not always functional but can be fun to make and have. Secret room For your chests with many valuables, in case someone gets in base, he might not find your room. Nether Railroad Every block traveled in the Nether is equivalent to 8 blocks in the overworld. So why not use it to save on materials for building a long rail? You can have a portal in your house and a portal somewhere else connencted by a minecart rail in the nether. This can connect to a village, some cool mountains, a mushroom biome, or another place of interest that would take way too long to walk to. Extremely useful on Large Biomes and island worlds. Plus, you only use 1/8 of the materials you would use in the overworld. Statue This can be made out of any type of wool you want, but usually people build statues of themselves. This serves no purpose in single player except decoration. Trophy Room A room with framed trophies from your many victories: your first Ghast Tear, the enchanted sword you killed a Wither with, your first nether star, a block of emerald, etc. Use signs as plaques to mark the origin and perhaps the date of your trophies, give it fancy glowstone lighting, and have a pride-of-place shelf for a Wither Skeleton Skull or perhaps even the Dragon Egg. City This is a good way to put torches, cobblestone, gravel, and wood to use. First, you should dig out a road (as wide and long as you want it) then fill the holes in with gravel, then build as many cabins as you want in each cabin put a table, a chair, and a chest, then light it up and put a wooden door on each one. Then build a restaurant, this should have some chairs and tables, and in the kitchen put a chest full of food and coal, then put furnaces in the kitchen, if you want to make is really nice add outdoor seating, and if you're on multiplayer charge people to eat there. Then add a store (only build this if you're on multiplayer). It should have lots of sorted chests. It's recommended you hire a guard to guard the valuables. Now add your house, this should have a bed, a crafting table, and a chest, and anything else you want. Now add a fountain in the center of the city. Finally add a bunch of mini houses containing chests, and a crafting table. Museum This can be about various things. Minecraft, you, your worlds, or a favorite mob can be among ideas.
If you want it to look grand on the outside, place large pillars around it. Also, a grand staircase to a large front entrance helps.
If you build this in multiplayer, hire guards/security to guard your beautiful creation. Secret Base
If you are in SMP, you don't want anyone getting into an underground base, right? Well, dig down at least three blocks and make a room. Then get out and put a piece of dirt over the entrance and place a sapling. Put bonemeal on it. Then dig the piece of dirt out and make a hill one block away from the tree. Dig one block into the hill and place sticky pistons so that when they come out they stick to the tree trunks and pull it back or forth, thus opening the entrance and closing it. After that, you need to expand the base so it's actually useful! Zoo Ever wanted an area to see all the mobs in their epic glory? Build this! It's best if you use Bricks, Stone Bricks, or Stone. You'll also need fences or glass, and signs. First, build various pens for Mobs. Place glass on all sides, or just one. Alternitively, you could make a deep pit and put mobs in it. Put a fence around the outside.
When you're done with pens, place paths guiding players around. If you want it to look nice, place large fountains, flowers and hidden Noteblocks around. If you want it realistic, build restaurants, statues, and gift shops around. Natural Vacation beach This is VERY easy. Simply find a beach, dig out a large area, fill it with sand, and your own touches, and tada! You're done. Here is one way to make beach chairs:[1]
item, and then build your thing. Underground homes This is a very efficient way to have a surplus of players, so you can have a large number of places to live! Highway An extremely fast way to get from one place to another. A Minecart could be used on a Powered Rail to speed up the process. It can also look good with a Station.
Outside of base things
The Outside of base things are mostly used for aesthetical purposes but there are exceptions such as automatic farms located outside. Lava pit (sometimes outside of base) This is just a hole in the ground that can be 1x1 or 4x4. Fill it with lava, and then you can throw items you don't need or items taking up space into the hole to watch them BURN!!!! This isn't always outside your base but it is recommended if you have a floor or wall near if the base is made out of wood, Wood Planks or wool due to the risk of it catching on fire and your base burning down. Snow farm This is basically a caged snow golem arranged so that you can dig at the snow trail beneath it. (See the snow golem page for plans and tips.) Unfortunately, this doesn't work in all biomes: In a Jungle or Desert, or the Nether, snow golems will die quickly, and in several other biomes (Plains, Beaches, Swamp, Mushroom Island) they will not form a snow trail. However, they do form a snow trail (on solid ground) in River and Ocean biomes, so you can often manage by building a platform for them above the water. (Use the debug screen to check the actual biome of the spot before you start building!) Remember to protect your golem from rain and stray mobs -- especially, block off their firing capability so they don't provoke passing creepers and skeletons! (You can also use snow golems for defense towers, but that's very different from farming snow.) Zen Garden (mostly located outside,can be seen indoors sometimes) A Zen Garden's purpose is for aesthetics(looks).A Zen Garden is made by choosing the place where you want it to be. Then make the walls surounding the garden with any material you like. I like to use leaves or maybe cobblestone wall. Then fill the walled up space with any kinds of trees,flowers maybemelons,pumpkins,sugarcane,mushrooms and maybe even a small fountain. Do whatever but try to make it as natural as possible.I don't recommend to build this in SMP because griefers can find your house more easily but there is the exception of Faction servers in which you can claim land or servers in which you can buy a block that protects an radius. Pools These are sometimes,actually most of the time located in the interior of a house. But in the exterior of the house you have more space so you can add a bigger pool. Pools are a nice little addon to your exterior/interior. I reccomend the depth of the pool to be around 2(blocks).
SMP-only ideas
These ideas are quite pointless if you play by yourself (unless you have a VERY smart mod!), but are fun additions to a multiplayer server! Party room(s) This is a large room (or small rooms). You can have a table and chairs or a bar and you can charge people to have a party there. Mailbox Simply put a chest on top of a fence post, then other players can give you gifts. Be wary of thieves! Alternatively you can leave messages as books. Bank Make a bank to store items. Players could pay Gold or Diamond to store their valuable items in a 'vault'. If you're really ambitious, the Vault could be lined with lava or obsidian (or bedrock if you're an Admin) to make it super secure. Tollhouse For bridges/roads that lead to your property. Inn/Guesthouse Build a large and well-defended structure with private rooms each containing a bed and chest (possibly a furnace and crafting table too). For additional style points, decorate the rooms nicely. Use a locking mod, and charge people to stay at the inn; when they rent a room, add them to the list of people who can unlock the door and chest. You may want to hire people to man the front desk, keep records and collect bills. This is especially useful if you build it near a dungeon, as players will want to have a well-protected "base camp" when setting off to explore. Army Make an army from other players. People can pay the army in valuables to protect their homes. Charge based on location and how long. National Park Corner off a HUGE area of land with big mountains and amazing caves on a multiplayer server. Put in information signs for landmarks and charge people to visit. Make some camp-sites to house players while exploring, and put chests with food or weapons in the camp-sites. Be sure that players give back any items they use. SMP-Railway Charge other players to ride on it, a perfect way to get coal or emeralds. Make a deluxe version for long journeys. Make windows in the tunnel. Another idea is to make a subway. See Tutorials/Train Station for more information. Spleef Arena Great way to have some fun with your friends on multiplayer. You should make a Snow Golem room to be able to collect snow balls easy to craft into snow blocks. You can bet on games, build a score board and have stands for people to watch. You can also make it so the loser faces a little more punishment and humiliation by making the bottom out of lava so if someone falls they will burn to death. This makes it a little more fun and pleasurable to watch your opponent burn. You could also make a long drop that kills the loser, and the winner can take all the dropped items after the game. PvP Combat Arena Create a huge room and fill it with obstacles and platforms. Make a roof with beds on it, that players will respawn in, and chests to take equipment from. Make holes in the roof to allow players to enter the arena at different places. Use ladders or water holes to prevent falling damage. You can give the arena a theme, like a forest, and decide what equipment should be available when players respawn. Courtroom Useful on any server with a problem with griefers, stealing, or PvP. If an admin is online (or with use of a command block), it is advised to turn everyone present to adventure mode and separate them, to prevent PvP and/or griefing of the courtroom A courtroom usually involves a chair or place for the judge, the jury, the defendant, and others wishing to speak. It is much easier to maintain a trial with everyone there in the Courtroom rather than just over chat, as there will be no distractions and the defendant and others can be kept under control. Depending on the government system chosen, the jury can vote on the punishment, or the final say can be up to the judge. Due to number restraints, it will often be hard to have a completely unbiased jury, but try to have at least one person who wasn't involved or biased. If the defendant is deemed guilty, a punishment will be decided, which can range from having to give back what they stole or repair the damage griefed, to a restraining order, a banishment from the town, or even being banned from the server. Optionally, you can have a Records Room to keep track of the trail using a Book and Quill (just be wary of offenders trying to clear their name by destroying the book or editing it), but can also be tracked with .txt files outside the game (which might be a better idea if things are really geting out of hand). Jail The Jail/Detention Center is where criminals go if the punishment agreed on is not an execution/banishment/ban. Build a secure room with traps outside cells to prevent criminals from escaping, via bugs and digging, like lava flowing from the top of the jail.
It is very hard to make a secure jail without using Bedrock or obsidian. An alternative is to have the walls of the room constantly being moved by pistons, so the player has no time to break through them. However, this will create a lot of lag. You can make a regenerating wall using water and lava as well. Be warned, however, that if the spawn is outside the jail, the criminal can use the /kill command to escape or blow themself up with TNT. Also NEVER send an admin to jail without reverting their admin status first or they can just switch themself to creative mode and mine the thing you made the jail out of. Restaurant The restaurant can be a place where people pay in goods or money for you to give then food. You could plop a few chairs down too and make a kitchen full of furnaces and chests full of food. Out the back of the restaurant you can make a farm to get some food. Shop Simply put a pit with a pressure plate with redstone leading up to a dispenser above the pit where a shopper is standing and when they toss a the item you're charging them, the item they want will fall down to them. This method is very useful on an SMP server, but can be made on a single player server to make it look nice.
Armor shop- This shop sells armor for protection.
Tool shop- This shop sells tools for breaking things faster.
Potion shop- This shop sells potions for health.
Food shop- This shop sells food for hunger. Note: Rotten flesh, Poisonous potatoes, Raw chicken, and Spider eyes have food poisoning so do not sell those in a food shop.
Weapon shop- This shop sells weapons for killing animals. Library Put some bookshelves on for the walls and then add your own touches!
Instead of having one big ugly house, I suggest that you make most of the things/rooms underground.
If you really like this challenge, try making the same thing In the nether and/or end.
I shall be attempting this challenge myself.
Wall of fame(people who finish the challenge go here)
Wall of shame(people who cheat go here)
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EDIT: Maybe the ability to choose your name color too?
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edit: I really should look at other people's posts before posting..
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Plz don't hate! if you don't have anything nice to say, dont say it!
BUT feel free to tell me if you think anything needs improving!
Please comment on what i should make next.
Pics:
-With captions:
-Without captions:
Thank you for looking!
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