Short summary of why we should put you in the server:Well, I have experience in playing RPG like this. I would be a good fit for whatever job I get because I can stick to the role. I respect the rules as well.
How frequently you think you'll be able to get on:Normally everyday after school for a few hours.
If you want to be in a faction or you want to be a hermit:Faction
Optional but encouraged: Questions or suggestions: Everything I was questioning has been answered. Thx. (;
Your account isn't made on citiesofwesternesse. Or it isn't activated.
All you have to worry about is applying. I will then put you in a faction (unless you said you wanted to be a hermit) and your governor will put you to work. I should explain this.
There is no rules for skins-just don't make them offensive or nude or anything.
Btw, I added a section in the application format and you forgot to tell me what your citiesofwesternesse.com account is.
okey ;D i just made one, ijsselzichta haven't posted anything on there ;D
and if this is a roleplay don't we have to make background stories?
Read your messages. You've been accepted. And look in the forums for background stories, it's hard to miss.
Short summary of why we should put you in the server: I love old western style RPG's and think that it would be awesome to try one on Minecraft and I've never once been banned from a server
If you want to be in a faction or you want to be a hermit: Faction
Optional but encouraged: Questions or suggestions: Is there a skin requirement for this?
Sorry but our server isn't really theme-based, but Sapphire dawn is in the desert. The "time playing Minecraft" meant how long you have played. btw. I'll accept you anyways though :smile.gif:
Hey, I think you need to activate your account, I can't find it.
Short summary of why we should put you in the server: I'd like to think of myself as a good builder, with a good idea of what makes a good/aesthetically pleasing building, with an alright knowledge of redstone. I used to run my own dedicated server, so I'm 100% against griefing and naturally have no problem helping others.
If you want to be in a faction or you want to be a hermit: Faction.
Optional but encouraged: Questions or suggestions: What plugins are in place for the trading aspect of the server?
Trading is traditional. There is no official currency system. We barter.
Short summary of why we should put you in the server: I am a great RP player and have been doing RP for about a year now and i have run 3 servers of my own but all have failed :sad.gif:
If you want to be in a faction or you want to be a hermit: A faction please
Optional but encouraged: Questions or suggestions: Add an elf faction and i would gladly join without any question!
Time playing Minecraft meant how long you have played. Also, you NEED a citiesofwesternesse.com account.
Time playing Minecraft:for some months i don't really know ;D i played with a friend when it was in alpha but i bought it around christmas ;D
Short summary of why we should put you in the server:well, i am and will be(if its a good server) dedicated to this sever, im a good builder, i understand the rules, im the first poster ;D, and i will try to be a good addition to the server and help you guys with building it.
Optional but encouraged: Questions or suggestions:is there any guideline for skins?, i like to know if i can just wear my normal skin ;D, and do we have to select a job in-game?, because you should ask the preferred job in the application.
All you have to worry about is applying. I will then put you in a faction (unless you said you wanted to be a hermit) and your governor will put you to work. I should explain this.
There is no rules for skins-just don't make them offensive or nude or anything.
Btw, I added a section in the application format and you forgot to tell me what your citiesofwesternesse.com account is.
Hello my fellow Minecraftians. I'm looking for some recruits for the server that Blizzlock is kindly hosting us, called "Westernesse." He is also hosting our official website, http://www.citiesofwesternesse.com. Big round of applause to him. Roleplaying in this server means that you have a role in the world in some way. Jobs include crafter, miner, guard, explorer, and more. Basic server rules include NO GRIEF, NO PERSONAL INSULTS, ROLEPLAY, NO HACK OR CHEAT. We have Bukkit, Whitelist, PVE and PVP, Nether, local/global chat, a very very powerful server with no lag, 90 simultaneous player cap, and more. Our main goal on this server is to have fun but make some pretty sweet stuff while doing it. This server is still a work in progress and we need you! P.S. We aren't going to continually accept people; we will accept a large group of people, let them play, kick the inactive ones or whatever ones we don't like, and hire more people later.
The order this long thread will go is as follows:
-Guidelines
-Job descriptions
-Requisites for applying
-Application format
Guidelines:
The Capital:
The original place of spawn will be transformed into a place called the Capital, where neutral buildings will go. Factions/cities can trade goods with each other in the marketplace, part of the Capital. Caravaneers are responsible for international trade. An arena for games will be placed in the Capital as well. A multitude of sports will be in this arena. A jail will also be there, to contain disorderly members of factions and also people that died on the battlefield periodically. Additionally, festival buildings will be included. These will be used on some real life holidays and times in great peace and power. The factions CANNOT attack the Capital. The Semi-faction The Capitalists have the biggest influence there and have built most of the Capital.
Factions/nations and more:
Factions are the basis of the game. If you want to change factions both governors must agree. You can become a raider/hermit at your own whim, but you cannot join a faction at your own whim. The Governor needs to accept you first. You can secede and create your own faction for whatever reason (limit: 6 factions total). You wouldn't be able to take ANYTHING at all from your former faction though. A faction must have at least 3 people to be recognized.
Semi-Factions are a band of hermits/raiders that work together in collaboration, but are not quite yet considered a real faction. Anybody can join them at their own whim, unlike factions, and do not really have a basis of jobs like governor. The main difference between a semi-faction and a faction are that a SF is decentralized and a faction is centralized and organized.
Hermit/Raiders: You can also join the game as a hermit/raider. Hermits are people who live as peaceful freelancers and roam the forest as they please. Raiders are similar except they raid people for goods and are much more evil. If they choose to be a raider, a hermit that raids other factions for benefit, (NOT GRIEFING ANYONE IN THE PROCESS) they can ambush, pillage, or steal, but 2 people must be online in the faction they are hurting.
Riots:
Don't like the governor and want to take the nation for yourself? Riots and coups are startable! Four people in the same faction must agree to this. These 4+ people will decide who will then be governor, after the other is scared off or replaced.
Foreign laws:
Defensive pacts can be issued between factions. If a faction A declares war with faction B, and if faction B has a defensive pact with faction C, faction C also declares war with faction A. An alliance is a pact that allows workers of different factions to work together on building, mining, gathering, etc. An alliance issues an automatic defensive pact. Factions can work together without an alliance but will not be officially bond to each other.
Wars:
Wars are carried out between different recognized factions. The governors participating in the wars must agree to the status of war, or else there will not be battle. However, if one faction wants to war another faction and asks 9 different times in different days in two weeks, those factions will have to go to war, in order to be fair. When war is declared, Governors will have to set a time for their members to show up. It should take about 3 or more days to muster up your optimal fighting force to join at one time to fend off the enemy. In this time period war plans will be discussed as well. The soldiers on any side shouldn't outnumber the other player anything above 3:1. Once a member in a war dies, he has to go to the jail, to ensure fighting forces don't just endlessly come back with no resolution. He will be in jail until the battle is resolved. If a faction is captured completely the members of said faction need to start anew or assimilate into their victors. The victor has 3 choices: Annexation, Puppetry, or Conditional liberation. Annexing the lands captured will give the land to the victor state immediately but the actual people conquered will roam free. Puppetry means that the conquered faction will work for the victor state but be considered a sister state to that faction. The Sister state cannot resist for 1 week. After one week the Sister state can choose to continue work for the victor state or secede non-violently to start anew but give up all their former lands while doing so. Conditional liberation gives the victor state power to take part of the conquered state's land and items fully, while leaving the rest of the land and items to the conquered state. This would be most likely used if 2 factions had a battle over a farm or a mine and the victor only wanted to keep that farm or mine.
Fighting: Fighting will be implemented in the traditional roleplaying sense. Look in our official forums to learn more.
Borders:
Borders will be marked with redstone torches (torches until we have enough redstone). Borders will have to be agreed on with neighboring states.
Political system/government:
Executable office - The faction votes an autocrat by majority rule. This ruler also acts as the supreme judge, and can issue punishments. The ruler is known as the governor. He can decide the fate of the faction and other factions through Defensive pacts, alliances, trade embargos, wars, etc. He also commands the faction members on what to do, assigns jobs, and has the last say in where things go and where to put things etc. He needs a democratic vote, however, to declare war on other nations and to issue trade embargos. His term would be 14 days. He can be re-elected, however, for as many times as the people want.
Court system - The governor acts as supreme judge.
Punishments -
Jail-time. Convicts will be put in a jail at capital or faction. Maximum sentence is 3 days.
Temporary expulsion. The criminal is kicked out of the faction for a minimum of 1 day, maximum 1 week.
Exile. The criminal is outlawed from the nation forever. If he comes back he can face death.
Warping. The criminal is banned from the server. Admins have the power to overrule governors even from other factions at anytime and ban any member they want.
Diplomacy/interactions - All negotiations will be carried out by the ambassador, if there is one. All information that needs relaying to other nations Will also be done by the ambassador. If the ambassador is unavailable, the governor or vice governor will carry these tasks out. For more information about the vice-governor and ambassador, see side jobs.
Contracts: Contracts allow you to temporarily hire members for other factions or hermits
Additional Rules
-There will be no greifing whatsoever!
-You will not try to escape the jail if you are imprisoned. It's pointless anyway, it will be made of obsidian, you won't have any items and there will be lava on all sides.
-You must follow the rules the governor makes unless in a strike (with 3 other members).
-You cannot kill or steal from members in your own faction unless in a riot or coup or that member escaped (impossibly) from the jail or unless the governor tell you to.
-You may not join a faction if you are a hermit, bandit, raider, or have seceded from a former faction without approval (more in guidelines) , even if you are somehow accepted by that governor!
-You may not abuse global chat by asking where others are, telling others what to do or where to go, or speaking in character in any way. Global chat is for out of character talk, meaning things like casual conversations and "brb or gtg."
Job Descriptions:
Jobs/roles:
Miner - Pretty self explanatory. Hunts for all the good ol' shiny gold and diamonds mankind has killed over for eons in the caves that the explorers find. Can also be escorted by guards for optimum effiency in mining. If everything works well, a miner will NEVER have a disruption in his schedule. A risky job if you don't mind the lava and black lung but probably the most rewarding job just for the sake of GASP, DIAMONDS!.
Guard - Guards the castle/base from all evils on the outside, if someone isn't mining, in which they are always at miner's beckoning call. If builders are working on building a new base, farm, path, whatever, it's the guards job to protect them. Needs to have a good sense of direction. Very risky job, but equally as important.
Explorer - Big job! People are depending on you to direct them to great building sites, caves, crop sites, city sites, oceans, islands, mainlands, and whatever. A very fun job and it will give you a great deal of power. You can give advice for where the best forests are, where we should put an animal pasture, how we may want to put our path, and all the things you can think of. Risky and you always need a compass.
Crafter - Fundamentally builds the faction from the ground up. He is in charge of making and keeping crops. Plays with Redstone. Builds, of course, everything needed building. It's a pretty safe job because of all the attention you get. Exciting because you are at the forefront of innovation, culture, and progress of you nation but is by no means an easy job. The most important job in Minecraft, second only to the governor himself.
Trader/caravaneer - Transport goods wherever they need to go, for example, miners relay to the caravaner so he doesn't have to make the trip all the way to the castle. This part of the job is direly needed when there is no minecart system available, and still a good thing to have if there is one. Responsible for going to the marketplace to trade goods with rival factions as well. Risk value generally low.
Governor/diplomat - Is in control of the city overall. Decides when roles are to be switched and how. Negotiates with other cities. Cannot declare war on another city without telling the other governor, and must have a >60% vote from his own city to declare war. Can also issue a trade embargo with >50% of the vote. War automatically issues a trade embargo. Doesn't matter if the other governor agrees to a trade embargo, you just have to let him know. Supervises to make sure everything is in line and is done correctly. He is in charge of zoning, i.e. where to put the next base. If people want to change the governor, we go as far to imply a working political system(full democracy) and the people will hold an 'election'. Also acts as a 'judge' when prisoners need punishment. Low to no risk job, but you are always the prime target in war. More description of the job is explained in politcal systems.
Side jobs/part-time jobs:
Assassin/spy - Works for one of the governors and collects information, eavesdrops, etc. Can steal or sabotage even when war is not declared. If used to wreak havoc, steal, or hurt the other faction on his own whims, he may suffer retribution. Can only sabotage any faction once a week.
Forester/gatherer - Cuts and gathers wood, building supplies and everything else needed for the adventure ahead that is needed at the moment. Expect to fend for yourself. Mediumly risky job and mediumly important, but only a part-time job if you will.
Mentor - This is useful for teaching new players. Whatever job you got, you would do it side-by-side with the other guy and give him tips and stuff.
Ambassador - Makes negotiations with other nations at their city/marketplace. When they are not there/unavailable, the governor will take his place.
Vice-governor - Fully takes over the governor's office when he is unavailable, imprisoned, or dead. This side job is required for someone to have.
Applicant requirements:
Applicants to Westernesse are required:
-to be on at least 3 times a week. I have been thinking about a way to reward those who are most active here. We appreciate above and beyond behavior at this server greatly.
-You must be an experienced, dedicated Minecraft player. (Dedicated does not mean addicted).
-You must read and understand the rules and guidelines. The server rules are most important. Questions and suggestions are encouraged.
-You must use the application format if you are applying as shown below or your post will be skipped over without regard.
-You must make an account at http://www.citiesofwesternesse.com (preferably using your IGN) and you must make 2 posts a week there. You must also join your group (you will be PM'd that here). That's not hard at all, it's an active forum.
-You must not only read and understand the guidelines but agree to them all as well.
About applying
When you apply and if I choose you to be in the server I will put you in one of the four current factions. The governor of that faction will then contact you about what job you are getting and also if you got a side job he'll tell you that. Then on the forums you will join your group, that faction, and be active there and you're done. Easy as lemon squeezy!
Application format:
All applicants are required to copy/paste this format and use it to apply. IF YOU ARE ACCEPTED I WILL CONTACT YOU VIA http://WWW.CITIESOFWESTERNSESSE.COM!
In-game name (IGN):
Name of citiesofwesternesse.com account:
How long you have played Minecraft:
Short summary of why we should put you in the server:
How frequently you think you'll be able to get on:
If you want to be in a faction or you want to be a hermit:
Optional but encouraged: Questions or suggestions:
my ING is 2468bannana i was rejected by adriul because it was full
i would like to be a miner or a vice governer if those two are possible that would be great
i have been playing minecraft for about 6 months but im addicted
i want to join the the Sapphire Dawn because i like the name and my good friend in real life looperjay is in this faction
thank you for considering me
I suggest you wait until Anduril is free to have members
0
Your account isn't made on citiesofwesternesse. Or it isn't activated.
The rest of you got in.
0
0
0
0
Read your messages. You've been accepted. And look in the forums for background stories, it's hard to miss.
0
Yes indeed :smile.gif:
0
Sorry but our server isn't really theme-based, but Sapphire dawn is in the desert. The "time playing Minecraft" meant how long you have played. btw. I'll accept you anyways though :smile.gif:
Hey, I think you need to activate your account, I can't find it.
0
Trading is traditional. There is no official currency system. We barter.
0
Time playing Minecraft meant how long you have played. Also, you NEED a citiesofwesternesse.com account.
0
All you have to worry about is applying. I will then put you in a faction (unless you said you wanted to be a hermit) and your governor will put you to work. I should explain this.
There is no rules for skins-just don't make them offensive or nude or anything.
Btw, I added a section in the application format and you forgot to tell me what your citiesofwesternesse.com account is.
0
The order this long thread will go is as follows:
-Guidelines
-Job descriptions
-Requisites for applying
-Application format
Guidelines:
The Capital:
The original place of spawn will be transformed into a place called the Capital, where neutral buildings will go. Factions/cities can trade goods with each other in the marketplace, part of the Capital. Caravaneers are responsible for international trade. An arena for games will be placed in the Capital as well. A multitude of sports will be in this arena. A jail will also be there, to contain disorderly members of factions and also people that died on the battlefield periodically. Additionally, festival buildings will be included. These will be used on some real life holidays and times in great peace and power. The factions CANNOT attack the Capital. The Semi-faction The Capitalists have the biggest influence there and have built most of the Capital.
Factions/nations and more:
Factions are the basis of the game. If you want to change factions both governors must agree. You can become a raider/hermit at your own whim, but you cannot join a faction at your own whim. The Governor needs to accept you first. You can secede and create your own faction for whatever reason (limit: 6 factions total). You wouldn't be able to take ANYTHING at all from your former faction though. A faction must have at least 3 people to be recognized.
Semi-Factions are a band of hermits/raiders that work together in collaboration, but are not quite yet considered a real faction. Anybody can join them at their own whim, unlike factions, and do not really have a basis of jobs like governor. The main difference between a semi-faction and a faction are that a SF is decentralized and a faction is centralized and organized.
Hermit/Raiders: You can also join the game as a hermit/raider. Hermits are people who live as peaceful freelancers and roam the forest as they please. Raiders are similar except they raid people for goods and are much more evil. If they choose to be a raider, a hermit that raids other factions for benefit, (NOT GRIEFING ANYONE IN THE PROCESS) they can ambush, pillage, or steal, but 2 people must be online in the faction they are hurting.
Riots:
Don't like the governor and want to take the nation for yourself? Riots and coups are startable! Four people in the same faction must agree to this. These 4+ people will decide who will then be governor, after the other is scared off or replaced.
Foreign laws:
Defensive pacts can be issued between factions. If a faction A declares war with faction B, and if faction B has a defensive pact with faction C, faction C also declares war with faction A. An alliance is a pact that allows workers of different factions to work together on building, mining, gathering, etc. An alliance issues an automatic defensive pact. Factions can work together without an alliance but will not be officially bond to each other.
Wars:
Wars are carried out between different recognized factions. The governors participating in the wars must agree to the status of war, or else there will not be battle. However, if one faction wants to war another faction and asks 9 different times in different days in two weeks, those factions will have to go to war, in order to be fair. When war is declared, Governors will have to set a time for their members to show up. It should take about 3 or more days to muster up your optimal fighting force to join at one time to fend off the enemy. In this time period war plans will be discussed as well. The soldiers on any side shouldn't outnumber the other player anything above 3:1. Once a member in a war dies, he has to go to the jail, to ensure fighting forces don't just endlessly come back with no resolution. He will be in jail until the battle is resolved. If a faction is captured completely the members of said faction need to start anew or assimilate into their victors. The victor has 3 choices: Annexation, Puppetry, or Conditional liberation. Annexing the lands captured will give the land to the victor state immediately but the actual people conquered will roam free. Puppetry means that the conquered faction will work for the victor state but be considered a sister state to that faction. The Sister state cannot resist for 1 week. After one week the Sister state can choose to continue work for the victor state or secede non-violently to start anew but give up all their former lands while doing so. Conditional liberation gives the victor state power to take part of the conquered state's land and items fully, while leaving the rest of the land and items to the conquered state. This would be most likely used if 2 factions had a battle over a farm or a mine and the victor only wanted to keep that farm or mine.
Fighting: Fighting will be implemented in the traditional roleplaying sense. Look in our official forums to learn more.
Borders:
Borders will be marked with redstone torches (torches until we have enough redstone). Borders will have to be agreed on with neighboring states.
Political system/government:
Executable office - The faction votes an autocrat by majority rule. This ruler also acts as the supreme judge, and can issue punishments. The ruler is known as the governor. He can decide the fate of the faction and other factions through Defensive pacts, alliances, trade embargos, wars, etc. He also commands the faction members on what to do, assigns jobs, and has the last say in where things go and where to put things etc. He needs a democratic vote, however, to declare war on other nations and to issue trade embargos. His term would be 14 days. He can be re-elected, however, for as many times as the people want.
Court system - The governor acts as supreme judge.
Punishments -
Jail-time. Convicts will be put in a jail at capital or faction. Maximum sentence is 3 days.
Temporary expulsion. The criminal is kicked out of the faction for a minimum of 1 day, maximum 1 week.
Exile. The criminal is outlawed from the nation forever. If he comes back he can face death.
Warping. The criminal is banned from the server. Admins have the power to overrule governors even from other factions at anytime and ban any member they want.
Diplomacy/interactions - All negotiations will be carried out by the ambassador, if there is one. All information that needs relaying to other nations Will also be done by the ambassador. If the ambassador is unavailable, the governor or vice governor will carry these tasks out. For more information about the vice-governor and ambassador, see side jobs.
Contracts: Contracts allow you to temporarily hire members for other factions or hermits
Additional Rules
-There will be no greifing whatsoever!
-You will not try to escape the jail if you are imprisoned. It's pointless anyway, it will be made of obsidian, you won't have any items and there will be lava on all sides.
-You must follow the rules the governor makes unless in a strike (with 3 other members).
-You cannot kill or steal from members in your own faction unless in a riot or coup or that member escaped (impossibly) from the jail or unless the governor tell you to.
-You may not join a faction if you are a hermit, bandit, raider, or have seceded from a former faction without approval (more in guidelines) , even if you are somehow accepted by that governor!
-You may not abuse global chat by asking where others are, telling others what to do or where to go, or speaking in character in any way. Global chat is for out of character talk, meaning things like casual conversations and "brb or gtg."
Job Descriptions:
Jobs/roles:
Miner - Pretty self explanatory. Hunts for all the good ol' shiny gold and diamonds mankind has killed over for eons in the caves that the explorers find. Can also be escorted by guards for optimum effiency in mining. If everything works well, a miner will NEVER have a disruption in his schedule. A risky job if you don't mind the lava and black lung but probably the most rewarding job just for the sake of GASP, DIAMONDS!.
Guard - Guards the castle/base from all evils on the outside, if someone isn't mining, in which they are always at miner's beckoning call. If builders are working on building a new base, farm, path, whatever, it's the guards job to protect them. Needs to have a good sense of direction. Very risky job, but equally as important.
Explorer - Big job! People are depending on you to direct them to great building sites, caves, crop sites, city sites, oceans, islands, mainlands, and whatever. A very fun job and it will give you a great deal of power. You can give advice for where the best forests are, where we should put an animal pasture, how we may want to put our path, and all the things you can think of. Risky and you always need a compass.
Crafter - Fundamentally builds the faction from the ground up. He is in charge of making and keeping crops. Plays with Redstone. Builds, of course, everything needed building. It's a pretty safe job because of all the attention you get. Exciting because you are at the forefront of innovation, culture, and progress of you nation but is by no means an easy job. The most important job in Minecraft, second only to the governor himself.
Trader/caravaneer - Transport goods wherever they need to go, for example, miners relay to the caravaner so he doesn't have to make the trip all the way to the castle. This part of the job is direly needed when there is no minecart system available, and still a good thing to have if there is one. Responsible for going to the marketplace to trade goods with rival factions as well. Risk value generally low.
Governor/diplomat - Is in control of the city overall. Decides when roles are to be switched and how. Negotiates with other cities. Cannot declare war on another city without telling the other governor, and must have a >60% vote from his own city to declare war. Can also issue a trade embargo with >50% of the vote. War automatically issues a trade embargo. Doesn't matter if the other governor agrees to a trade embargo, you just have to let him know. Supervises to make sure everything is in line and is done correctly. He is in charge of zoning, i.e. where to put the next base. If people want to change the governor, we go as far to imply a working political system(full democracy) and the people will hold an 'election'. Also acts as a 'judge' when prisoners need punishment. Low to no risk job, but you are always the prime target in war. More description of the job is explained in politcal systems.
Side jobs/part-time jobs:
Assassin/spy - Works for one of the governors and collects information, eavesdrops, etc. Can steal or sabotage even when war is not declared. If used to wreak havoc, steal, or hurt the other faction on his own whims, he may suffer retribution. Can only sabotage any faction once a week.
Forester/gatherer - Cuts and gathers wood, building supplies and everything else needed for the adventure ahead that is needed at the moment. Expect to fend for yourself. Mediumly risky job and mediumly important, but only a part-time job if you will.
Mentor - This is useful for teaching new players. Whatever job you got, you would do it side-by-side with the other guy and give him tips and stuff.
Ambassador - Makes negotiations with other nations at their city/marketplace. When they are not there/unavailable, the governor will take his place.
Vice-governor - Fully takes over the governor's office when he is unavailable, imprisoned, or dead. This side job is required for someone to have.
Applicant requirements:
Applicants to Westernesse are required:
-to be on at least 3 times a week. I have been thinking about a way to reward those who are most active here. We appreciate above and beyond behavior at this server greatly.
-You must be an experienced, dedicated Minecraft player. (Dedicated does not mean addicted).
-You must read and understand the rules and guidelines. The server rules are most important. Questions and suggestions are encouraged.
-You must use the application format if you are applying as shown below or your post will be skipped over without regard.
-You must make an account at http://www.citiesofwesternesse.com (preferably using your IGN) and you must make 2 posts a week there. You must also join your group (you will be PM'd that here). That's not hard at all, it's an active forum.
-You must not only read and understand the guidelines but agree to them all as well.
About applying
When you apply and if I choose you to be in the server I will put you in one of the four current factions. The governor of that faction will then contact you about what job you are getting and also if you got a side job he'll tell you that. Then on the forums you will join your group, that faction, and be active there and you're done. Easy as lemon squeezy!
Application format:
All applicants are required to copy/paste this format and use it to apply. IF YOU ARE ACCEPTED I WILL CONTACT YOU VIA http://WWW.CITIESOFWESTERNSESSE.COM!
In-game name (IGN):
Name of citiesofwesternesse.com account:
How long you have played Minecraft:
Short summary of why we should put you in the server:
How frequently you think you'll be able to get on:
If you want to be in a faction or you want to be a hermit:
Optional but encouraged: Questions or suggestions:
0
I suggest you wait until Anduril is free to have members
0
50.22.167.9:25580
0
Do not mistrust me, I am being fair with my member count. A member transferred to me, however, and it makes the numbers look wacky.
0
It shouldn't be down.