- Leggos_My_Eggos
- Registered Member
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Member for 13 years, 3 months, and 8 days
Last active Fri, Aug, 17 2012 12:37:59
- 1 Follower
- 486 Total Posts
- 86 Thanks
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May 20, 2011Leggos_My_Eggos posted a message on Digital Diamonds: Portal 2 - MineCraft Test Chamber PreviewAlso, don't forget to look at the work he stole from me too. He stole my map and my name. http://www.minecraftforum.net/topic/204347-portal-portalcraft-v7-01-beta-wip/Posted in: News
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May 20, 2011Leggos_My_Eggos posted a message on Digital Diamonds: Portal 2 - MineCraft Test Chamber PreviewAlso, don't forget to look at MY work that he stole, too (He stole one of my chambers, and my name). The ORIGINAL link: http://www.minecraftforum.net/topic/204347-portal-portalcraft-v7-01-beta-wip/Posted in: News
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May 20, 2011Leggos_My_Eggos posted a message on Digital Diamonds: Portal 2 - MineCraft Test Chamber Preview@Em0srawk Yes, please do look at my hard work before you credit THIS guy (lolmastergeneral). I tried to politely ask him to remove his video so people don't get confused and think that HE did anything, but he replied "I don't think I will." He LIKES feeding off of other peoples' fame, and it sickens me.Posted in: News
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May 20, 2011Leggos_My_Eggos posted a message on Digital Diamonds: Portal 2 - MineCraft Test Chamber PreviewGuys, he didn't make any of it. He just added/destroyed a few blocks on Test Chamber 6 in my map PortalCraft (The one that got featured by Yogscast @Citricsquid). Then he just modified some textures from PortalCraft's official texturepack by Verticity. And to finish it off, he didn't make the mod either he just used iChun's.So, to summarize what this man has done, he's just destroyed/added a few blocks on my map PortalCraft, modified a few textures in Verticity's PortalCraft texturepack, and used iChun's mod. Oh, I almost forgot. He also used the name "PortalCraft 2" without my permission.This doesn't deserve front page.Posted in: News
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Now I have ping sounds though. (:
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I did? Whoops. :ohmy.gif:
Well, actually, I'm not sure if it's done. He might have finished it, but hasn't applied it to our work yet. \:
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Yes, please do. I'm not sure if I understand fully yet, so a blend file for reference will help a lot.
Also, does anyone have any tips and tricks for making realistic landscape? (I'm just asking so much questions, aren't I?) \:
EDIT: Found out what you mean. Do you mind telling me what shade of blue you meant, because I've been tinkering around with it, but can't find just the right shade. Also, where do you recommend you put the lamp? Anywhere?
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Thanks,
Leggos_My_Eggos
P.S. I still don't know how to add multiple characters into a blend file with different skins. Does anybody mind telling me how?
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Sorry, but not only is it exclusive until we release the new map, but we plan on trying to make it exclusive for our map only. (which means we don't want others using it on their public maps without our permission)
No, it was made exclusively for our map by our friend working with us on the map. Like iChun's Portal Gun mod, the mods made for our map will be installed by simply dragging a file into the mods folder, so don't worry about installing additional mods. Along with that, the mod creator might also work on a security method for protecting our stuff from being used in other maps. :biggrin.gif:
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How I Did It:
It was kinda simple. First I made a plane and resized it so its width was about the width of the Minecraft character's eye, and its height so that it was almost invisible. Then I moved it right above one of the eyes. After that, I changed its color to something that wouldn't look too weird on the MC skin (experiment on what looks the best). Then, I duplicated the plane to the other eye. I attached them to the character's head using skarb's tutorial for attaching things to a player's hand:
After that, I selected the plane(s), and in the properties menu I clicked the triangle icon. Then, under that, I checked the "Shape Keys" option. I added a shape key, which by default, was "Basis" (don't do anything with that one). Then I added another shape key, pressed Tab to go into edit mode, and resized them to go over the character's eye. Press tab, and rename it "blink."
I then changed the timeline to the dope editor (or w/e it's called), and made sure it was on the Shape Key editing mode. Then I selected one of the planes, set the first keyframe to be 0, then 5 frames later, set it to be 100, then 5 frames after that, set it back to 0. You can adjust this to make it go faster or slower, or make the value less than 100 for a squinting affect.
If you have any more questions about this, feel free to ask me. I'm going to start working on animating the mouth soon.
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I finally managed to animate the eyes. I'll post a video and explain soon.
But one question, whenever I press undo/redo, Blender crashes. Anyone know what might be causing this?
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EDIT: Also, is it possible to add half-steps, stairs, and/or fences?
EDIT 2: One last question,
how do you append a person into a different blend file from your rig?Also, how would you add multiple people with different skins?0
Thanks a billion! :biggrin.gif:
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I'm an extreme blender newb, and was utterly confused when I loaded up the .blend file in Blender.
How come none of the textures are loading? \:
EDIT: If it matters, I have blender version 2.59.
EDIT 2: However, when I render it, all the textures show up in the render...
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Thanks for the support! :biggrin.gif:
There is lots more like this to come. (:
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This is a demo of one of our most recent mods we're implementing into the map, and was made by our good friend nickguletskii specifically for this map. Let us know what you think of it! (:
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Yeah. Blame everything on iChun from now on. :biggrin.gif:
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Please post this on iChun's Portal Gun Mod thread.
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No, I've used an iMac (before it broke on me) and currently a MacBook, and I just delete the whole META-INF folder and everything works fine.