• 0

    posted a message on [Portal] PortalCraft V8_04 Beta! (WIP) - Works with Minecraft Version 1.2.5!
    Quote from iChun

    *completely ignored in chat room*


    Now I have ping sounds though. (:
    Posted in: Maps
  • 0

    posted a message on [Portal] PortalCraft V8_04 Beta! (WIP) - Works with Minecraft Version 1.2.5!
    Quote from iChun

    You said that was already done ._.


    I did? Whoops. :ohmy.gif:

    Well, actually, I'm not sure if it's done. He might have finished it, but hasn't applied it to our work yet. \:
    Posted in: Maps
  • 0

    posted a message on Blender 2.58 Minecraft Rigs
    Quote from Rekedens

    I'm not sure how to add multiple characters either. I'd download the character-only rig and try importing it.

    For a night scene, you need 1 lamp:

    Sun lamp; color: blue; low energy.

    I can post a blend if you want


    Yes, please do. I'm not sure if I understand fully yet, so a blend file for reference will help a lot.

    Also, does anyone have any tips and tricks for making realistic landscape? (I'm just asking so much questions, aren't I?) \:

    EDIT: Found out what you mean. Do you mind telling me what shade of blue you meant, because I've been tinkering around with it, but can't find just the right shade. Also, where do you recommend you put the lamp? Anywhere?
    Posted in: Skins
  • 0

    posted a message on Blender 2.58 Minecraft Rigs
    Question: I am still a complete Blender noob. Can anyone help me on creating a night scene (Dark sky, dark lighting thats lit up by torches, etc.)? All I need to know how to do is make the lighting dark, and the sky starry and black, like the Minecraft night sky.

    Thanks,
    Leggos_My_Eggos

    P.S. I still don't know how to add multiple characters into a blend file with different skins. Does anybody mind telling me how?
    Posted in: Skins
  • 0

    posted a message on [Portal] PortalCraft V8_04 Beta! (WIP) - Works with Minecraft Version 1.2.5!
    Quote from turtleguy1

    Woah. would it be possible for you to give me a link to this mod. im making a portal map and this would be so much better then pressure pads


    Sorry, but not only is it exclusive until we release the new map, but we plan on trying to make it exclusive for our map only. (which means we don't want others using it on their public maps without our permission)

    Quote from BarclayTech

    Its next update if portal gun i think.


    No, it was made exclusively for our map by our friend working with us on the map. Like iChun's Portal Gun mod, the mods made for our map will be installed by simply dragging a file into the mods folder, so don't worry about installing additional mods. Along with that, the mod creator might also work on a security method for protecting our stuff from being used in other maps. :biggrin.gif:
    Posted in: Maps
  • 0

    posted a message on Blender 2.58 Minecraft Rigs
    Ok, done rendering and uploading my blinking animation test. Here it is:


    How I Did It:

    It was kinda simple. First I made a plane and resized it so its width was about the width of the Minecraft character's eye, and its height so that it was almost invisible. Then I moved it right above one of the eyes. After that, I changed its color to something that wouldn't look too weird on the MC skin (experiment on what looks the best). Then, I duplicated the plane to the other eye. I attached them to the character's head using skarb's tutorial for attaching things to a player's hand:

    Quote from skarb

    ...attach it to the hand bone as in this example:

    when you first apply the modifier the tool/weapon will suddenly leap across the screen or just vanish. You need to click on the "set inverse" and/or "clear inverse" buttons until it lines up correctly.


    After that, I selected the plane(s), and in the properties menu I clicked the triangle icon. Then, under that, I checked the "Shape Keys" option. I added a shape key, which by default, was "Basis" (don't do anything with that one). Then I added another shape key, pressed Tab to go into edit mode, and resized them to go over the character's eye. Press tab, and rename it "blink."

    I then changed the timeline to the dope editor (or w/e it's called), and made sure it was on the Shape Key editing mode. Then I selected one of the planes, set the first keyframe to be 0, then 5 frames later, set it to be 100, then 5 frames after that, set it back to 0. You can adjust this to make it go faster or slower, or make the value less than 100 for a squinting affect.

    If you have any more questions about this, feel free to ask me. I'm going to start working on animating the mouth soon.
    Posted in: Skins
  • 0

    posted a message on Blender 2.58 Minecraft Rigs
    Quote from Rekedens

    You can't animate eyes or mouth, since they are apart of the texture. My guess is that in the video, the eyes/mouth are separate objects parented to the character.


    I finally managed to animate the eyes. I'll post a video and explain soon.

    But one question, whenever I press undo/redo, Blender crashes. Anyone know what might be causing this?
    Posted in: Skins
  • 0

    posted a message on Blender 2.58 Minecraft Rigs
    Hey, sorry for being a pest and asking so much questions, but is it possible to animate the mouth/eyes in this rig?


    EDIT: Also, is it possible to add half-steps, stairs, and/or fences?

    EDIT 2: One last question, how do you append a person into a different blend file from your rig? Also, how would you add multiple people with different skins?
    Posted in: Skins
  • 0

    posted a message on Blender 2.58 Minecraft Rigs
    Quote from skarb

    The textures are there, you are just using a solid viewport rather than a textured one. I have it set to this so that the file doesn't crash older computers when they open it. This should help you change it if you want:




    Thanks a billion! :biggrin.gif:
    Posted in: Skins
  • 1

    posted a message on Blender 2.58 Minecraft Rigs
    Hey guys, hoping you could help me out.

    I'm an extreme blender newb, and was utterly confused when I loaded up the .blend file in Blender.



    How come none of the textures are loading? \:

    EDIT: If it matters, I have blender version 2.59.

    EDIT 2: However, when I render it, all the textures show up in the render...

    Posted in: Skins
  • 0

    posted a message on [Portal] PortalCraft V8_04 Beta! (WIP) - Works with Minecraft Version 1.2.5!
    Quote from BarclayTech

    OH YEAH. **** JUST GOT REAL!


    Quote from gargroyal

    what, how....... AWESOME :laugh.gif:

    I can not wait for the new map!


    Thanks for the support! :biggrin.gif:

    There is lots more like this to come. (:
    Posted in: Maps
  • 0

    posted a message on [Portal] PortalCraft V8_04 Beta! (WIP) - Works with Minecraft Version 1.2.5!
    PortalCraft 2.0 Update - 1500 Megawatt Aperture Science Heavy Duty Super-colliding Super-button:


    This is a demo of one of our most recent mods we're implementing into the map, and was made by our good friend nickguletskii specifically for this map. Let us know what you think of it! (:
    Posted in: Maps
  • 0

    posted a message on [Portal] PortalCraft V8_04 Beta! (WIP) - Works with Minecraft Version 1.2.5!
    Quote from iChun

    Yea people think its your fault not mine, Leggos. :tongue.gif:


    Yeah. Blame everything on iChun from now on. :biggrin.gif:
    Posted in: Maps
  • 0

    posted a message on [Portal] PortalCraft V8_04 Beta! (WIP) - Works with Minecraft Version 1.2.5!
    Quote from coolomancp

    I keep getting this error...:
    #
    # A fatal error has been detected by the Java Runtime Environment:
    #
    # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x6d0b70d0, pid=6992, tid=4384
    #
    # JRE version: 6.0_26-b03
    # Java VM: Java HotSpot(TM) Client VM (20.1-b02 mixed mode windows-x86 )
    # Problematic frame:
    # C [awt.dll+0xb70d0]
    #
    # If you would like to submit a bug report, please visit:
    # http://java.sun.com/webapps/bugreport/crash.jsp
    # The crash happened outside the Java Virtual Machine in native code.
    # See problematic frame for where to report the bug.
    #

    --------------- T H R E A D ---------------

    Current thread (0x4a915400): JavaThread "AWT-Windows" daemon [_thread_in_native, id=4384, stack(0x4add0000,0x4ae20000)]

    siginfo: ExceptionCode=0xc0000005, reading address 0x00000000

    Registers:
    EAX=0x4ae1faa8, EBX=0x4a960eb8, ECX=0x0000007e, EDX=0x000000c0
    ESP=0x4ae1fa90, EBP=0x00000000, ESI=0x00000000, EDI=0x000000c0
    EIP=0x6d0b70d0, EFLAGS=0x00010216

    Top of Stack: (sp=0x4ae1fa90)
    0x4ae1fa90: 4ae1faa8 00001000 00000000 4a958f70
    0x4ae1faa0: 00000001 4ae1fa98 4ae1fa9c 6d0aea9d
    0x4ae1fab0: 00000000 00000000 4a958f70 6d0aeb6a
    0x4ae1fac0: 00000000 4a958f70 00000001 6d0aec6e
    0x4ae1fad0: 4a958f70 6d063c92 4a92d678 00000000
    0x4ae1fae0: 6d0b0ba0 00000001 6d103f60 6d103940
    0x4ae1faf0: 4a92d678 6d0b1fd2 6d103f58 6d0b21b9
    0x4ae1fb00: 6d09aa03 00000000 74d31450 00001120

    Instructions: (pc=0x6d0b70d0)
    0x6d0b70b0: d8 56 8b b3 10 a0 00 00 1b c0 57 25 00 f0 ff ff
    0x6d0b70c0: 05 00 20 00 00 50 c1 e2 05 8d 44 24 14 50 8b fa
    0x6d0b70d0: 8b 16 57 c1 e1 05 51 56 ff 52 2c 85 c0 0f 8c 93
    0x6d0b70e0: 00 00 00 8b 53 04 8b cf 8b 7c 24 10 8b c1 c1 e9


    Register to memory mapping:

    EAX=0x4ae1faa8 is pointing into the stack for thread: 0x4a915400
    EBX=0x4a960eb8 is an unknown value
    ECX=0x0000007e is an unknown value
    EDX=0x000000c0 is an unknown value
    ESP=0x4ae1fa90 is pointing into the stack for thread: 0x4a915400
    EBP=0x00000000 is an unknown value
    ESI=0x00000000 is an unknown value
    EDI=0x000000c0 is an unknown value


    Stack: [0x4add0000,0x4ae20000], sp=0x4ae1fa90, free space=318k
    Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
    C [awt.dll+0xb70d0] D3DVertexCacher::Render+0x50

    [error occurred during error reporting (printing native stack), id 0xc0000005]

    Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
    j sun.awt.windows.WToolkit.eventLoop()V+0
    j sun.awt.windows.WToolkit.run()V+52
    j java.lang.Thread.run()V+11
    v ~StubRoutines::call_stub

    --------------- P R O C E S S ---------------

    Java Threads: ( => current thread )
    0x4e22c000 JavaThread "Thread-1" daemon [_thread_in_native, id=5652, stack(0x4b130000,0x4b180000)]
    0x4e229400 JavaThread "Thread-1315" [_thread_blocked, id=5144, stack(0x4dd00000,0x4dd50000)]
    0x4e227c00 JavaThread "Thread-1314" daemon [_thread_blocked, id=1000, stack(0x51640000,0x51690000)]
    0x4e227400 JavaThread "Thread-12" daemon [_thread_in_native, id=4868, stack(0x581b0000,0x58200000)]
    0x4e228c00 JavaThread "Minecraft main thread" daemon [_thread_blocked, id=2568, stack(0x52020000,0x52070000)]
    0x4e22a800 JavaThread "Timer hack thread" daemon [_thread_blocked, id=6240, stack(0x4dac0000,0x4db10000)]
    0x4e226800 JavaThread "DestroyJavaVM" [_thread_blocked, id=5940, stack(0x002d0000,0x00320000)]
    0x4e227000 JavaThread "TimerQueue" daemon [_thread_blocked, id=4928, stack(0x4df30000,0x4df80000)]
    0x4d323400 JavaThread "AWT-EventQueue-0" [_thread_blocked, id=6512, stack(0x4db60000,0x4dbb0000)]
    =>0x4a915400 JavaThread "AWT-Windows" daemon [_thread_in_native, id=4384, stack(0x4add0000,0x4ae20000)]
    0x4a912c00 JavaThread "AWT-Shutdown" [_thread_blocked, id=6628, stack(0x4ad40000,0x4ad90000)]
    0x4a910400 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=5324, stack(0x4ab00000,0x4ab50000)]
    0x4a7a3c00 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=5988, stack(0x4a9e0000,0x4aa30000)]
    0x023cb400 JavaThread "C1 CompilerThread0" daemon [_thread_blocked, id=3420, stack(0x4a750000,0x4a7a0000)]
    0x023c8000 JavaThread "Attach Listener" daemon [_thread_blocked, id=5224, stack(0x4a6c0000,0x4a710000)]
    0x023c4800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=6696, stack(0x4a630000,0x4a680000)]
    0x02379c00 JavaThread "Finalizer" daemon [_thread_blocked, id=4636, stack(0x023d0000,0x02420000)]
    0x02378400 JavaThread "Reference Handler" daemon [_thread_blocked, id=7164, stack(0x00bc0000,0x00c10000)]

    Other Threads:
    0x0236ec00 VMThread [stack: 0x004b0000,0x00500000] [id=6420]
    0x4a7b6800 WatcherThread [stack: 0x4aa70000,0x4aac0000] [id=2816]

    VM state:not at safepoint (normal execution)

    VM Mutex/Monitor currently owned by a thread: None

    Heap
    def new generation total 157376K, used 6642K [0x044a0000, 0x0ef60000, 0x199f0000)
    eden space 139904K, 4% used [0x044a0000, 0x04b1cb58, 0x0cd40000)
    from space 17472K, 0% used [0x0cd40000, 0x0cd40000, 0x0de50000)
    to space 17472K, 0% used [0x0de50000, 0x0de50000, 0x0ef60000)
    tenured generation total 349568K, used 120952K [0x199f0000, 0x2ef50000, 0x444a0000)
    the space 349568K, 34% used [0x199f0000, 0x2100e148, 0x2100e200, 0x2ef50000)
    compacting perm gen total 18176K, used 18073K [0x444a0000, 0x45660000, 0x484a0000)
    the space 18176K, 99% used [0x444a0000, 0x45646438, 0x45646600, 0x45660000)
    No shared spaces configured.

    Code Cache [0x024a0000, 0x02b50000, 0x044a0000)
    total_blobs=3173 nmethods=2837 adapters=269 free_code_cache=26557824 largest_free_block=256

    Dynamic libraries:
    0x00400000 - 0x00424000 C:\Program Files (x86)\Java\jre6\bin\javaw.exe
    0x77210000 - 0x77390000 C:\windows\SysWOW64\ntdll.dll
    0x74d20000 - 0x74e30000 C:\windows\syswow64\kernel32.dll
    0x75600000 - 0x75646000 C:\windows\syswow64\KERNELBASE.dll
    0x74f00000 - 0x74fa0000 C:\windows\syswow64\ADVAPI32.dll
    0x74bd0000 - 0x74c7c000 C:\windows\syswow64\msvcrt.dll
    0x75100000 - 0x75119000 C:\windows\SysWOW64\sechost.dll
    0x75000000 - 0x750f0000 C:\windows\syswow64\RPCRT4.dll
    0x74900000 - 0x74960000 C:\windows\syswow64\SspiCli.dll
    0x748f0000 - 0x748fc000 C:\windows\syswow64\CRYPTBASE.dll
    0x75760000 - 0x75860000 C:\windows\syswow64\USER32.dll
    0x74c90000 - 0x74d20000 C:\windows\syswow64\GDI32.dll
    0x74c80000 - 0x74c8a000 C:\windows\syswow64\LPK.dll
    0x76680000 - 0x7671d000 C:\windows\syswow64\USP10.dll
    0x71e60000 - 0x71eac000 C:\windows\system32\apphelp.dll
    0x6bac0000 - 0x6bb4d000 C:\windows\AppPatch\AcLayers.dll
    0x75860000 - 0x764aa000 C:\windows\syswow64\SHELL32.dll
    0x74b70000 - 0x74bc7000 C:\windows\syswow64\SHLWAPI.dll
    0x76760000 - 0x768bc000 C:\windows\syswow64\ole32.dll
    0x768c0000 - 0x7694f000 C:\windows\syswow64\OLEAUT32.dll
    0x72ef0000 - 0x72f07000 C:\windows\system32\USERENV.dll
    0x72ee0000 - 0x72eeb000 C:\windows\system32\profapi.dll
    0x70680000 - 0x706d1000 C:\windows\system32\WINSPOOL.DRV
    0x72130000 - 0x72142000 C:\windows\system32\MPR.dll
    0x640a0000 - 0x642b8000 C:\windows\AppPatch\AcGenral.DLL
    0x70a00000 - 0x70a80000 C:\windows\system32\UxTheme.dll
    0x72d40000 - 0x72d72000 C:\windows\system32\WINMM.dll
    0x70920000 - 0x7092f000 C:\windows\system32\samcli.dll
    0x708d0000 - 0x708e4000 C:\windows\system32\MSACM32.dll
    0x72dc0000 - 0x72dc9000 C:\windows\system32\VERSION.dll
    0x745f0000 - 0x745f3000 C:\windows\system32\sfc.dll
    0x74600000 - 0x7460d000 C:\windows\system32\sfc_os.DLL
    0x71060000 - 0x71073000 C:\windows\system32\dwmapi.dll
    0x75240000 - 0x753dd000 C:\windows\syswow64\SETUPAPI.dll
    0x75210000 - 0x75237000 C:\windows\syswow64\CFGMGR32.dll
    0x765d0000 - 0x765e2000 C:\windows\syswow64\DEVOBJ.dll
    0x75650000 - 0x75760000 C:\windows\syswow64\urlmon.dll
    0x753e0000 - 0x75598000 C:\windows\syswow64\iertutil.dll
    0x764b0000 - 0x765ca000 C:\windows\syswow64\WININET.dll
    0x74b60000 - 0x74b63000 C:\windows\syswow64\Normaliz.dll
    0x63e40000 - 0x64099000 C:\windows\AppPatch\AcXtrnal.DLL
    0x745d0000 - 0x745d6000 C:\windows\system32\SHUNIMPL.DLL
    0x745e0000 - 0x745ed000 C:\windows\system32\SortServer2003Compat.dll
    0x755a0000 - 0x75600000 C:\windows\system32\IMM32.DLL
    0x74e30000 - 0x74efc000 C:\windows\syswow64\MSCTF.dll
    0x7c340000 - 0x7c396000 C:\Program Files (x86)\Java\jre6\bin\msvcr71.dll
    0x6d7f0000 - 0x6da9f000 C:\Program Files (x86)\Java\jre6\bin\client\jvm.dll
    0x6d7a0000 - 0x6d7ac000 C:\Program Files (x86)\Java\jre6\bin\verify.dll
    0x6d320000 - 0x6d33f000 C:\Program Files (x86)\Java\jre6\bin\java.dll
    0x74b50000 - 0x74b55000 C:\windows\system32\PSAPI.DLL
    0x6d7e0000 - 0x6d7ef000 C:\Program Files (x86)\Java\jre6\bin\zip.dll
    0x6d000000 - 0x6d14b000 C:\Program Files (x86)\Java\jre6\bin\awt.dll
    0x723e0000 - 0x7257e000 C:\windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\COMCTL32.dll
    0x720a0000 - 0x72124000 C:\windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.17514_none_ec83dffa859149af\comctl32.dll
    0x6d230000 - 0x6d27f000 C:\Program Files (x86)\Java\jre6\bin\fontmanager.dll
    0x6ac00000 - 0x6adc3000 C:\windows\system32\d3d9.dll
    0x6ab70000 - 0x6ab76000 C:\windows\system32\d3d8thk.dll
    0x73830000 - 0x738ba000 C:\windows\system32\aticfx32.dll
    0x67950000 - 0x6795a000 C:\windows\system32\atiu9pag.dll
    0x64ab0000 - 0x64e9e000 C:\windows\system32\atiumdag.dll
    0x64740000 - 0x64aa4000 C:\windows\system32\atiumdva.dll
    0x6d600000 - 0x6d613000 C:\Program Files (x86)\Java\jre6\bin\net.dll
    0x76720000 - 0x76755000 C:\windows\syswow64\WS2_32.dll
    0x771e0000 - 0x771e6000 C:\windows\syswow64\NSI.dll
    0x72aa0000 - 0x72adc000 C:\windows\system32\mswsock.dll
    0x729c0000 - 0x729c6000 C:\windows\System32\wship6.dll
    0x6d620000 - 0x6d629000 C:\Program Files (x86)\Java\jre6\bin\nio.dll
    0x72a90000 - 0x72a95000 C:\windows\System32\wshtcpip.dll
    0x70940000 - 0x70961000 C:\Program Files (x86)\Bonjour\mdnsNSP.dll
    0x72a70000 - 0x72a8c000 C:\windows\system32\Iphlpapi.DLL
    0x72a60000 - 0x72a67000 C:\windows\system32\WINNSI.DLL
    0x72940000 - 0x72984000 C:\windows\system32\DNSAPI.dll
    0x6d400000 - 0x6d427000 C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL
    0x73160000 - 0x73166000 C:\windows\system32\rasadhlp.dll
    0x723c0000 - 0x723d6000 C:\windows\system32\CRYPTSP.dll
    0x72160000 - 0x72198000 C:\windows\System32\fwpuclnt.dll
    0x72380000 - 0x723bb000 C:\windows\system32\rsaenh.dll
    0x74470000 - 0x74480000 C:\windows\system32\NLAapi.dll
    0x74460000 - 0x74470000 C:\windows\system32\napinsp.dll
    0x73180000 - 0x73192000 C:\windows\system32\pnrpnsp.dll
    0x73170000 - 0x73178000 C:\windows\System32\winrnr.dll
    0x6d780000 - 0x6d788000 C:\Program Files (x86)\Java\jre6\bin\sunmscapi.dll
    0x74a30000 - 0x74b4d000 C:\windows\syswow64\CRYPT32.dll
    0x750f0000 - 0x750fc000 C:\windows\syswow64\MSASN1.dll
    0x50a20000 - 0x50a8b000 C:\Users\Theo\AppData\Roaming\.minecraft\bin\natives\lwjgl.dll
    0x53240000 - 0x53308000 C:\windows\system32\OPENGL32.dll
    0x6d1a0000 - 0x6d1c2000 C:\windows\system32\GLU32.dll
    0x53310000 - 0x533f7000 C:\windows\system32\DDRAW.dll
    0x70930000 - 0x70936000 C:\windows\system32\DCIMAN32.dll
    0x6d350000 - 0x6d356000 C:\Program Files (x86)\Java\jre6\bin\jawt.dll
    0x745b0000 - 0x745b7000 C:\windows\system32\atiglpxx.dll
    0x69030000 - 0x69ffc000 C:\windows\system32\atioglxx.dll
    0x745c0000 - 0x745ca000 C:\windows\system32\atigktxx.dll
    0x53500000 - 0x5353d000 C:\windows\system32\atiadlxy.dll
    0x72f10000 - 0x72f1d000 C:\windows\system32\WTSAPI32.dll
    0x751b0000 - 0x751dd000 C:\windows\syswow64\WINTRUST.dll
    0x558f0000 - 0x55903000 C:\Users\Theo\AppData\Roaming\.minecraft\bin\natives\jinput-dx8.dll
    0x73e60000 - 0x73e90000 C:\windows\system32\DINPUT8.dll
    0x74590000 - 0x74599000 C:\windows\system32\HID.DLL
    0x57c20000 - 0x57c32000 C:\Users\Theo\AppData\Roaming\.minecraft\bin\natives\jinput-raw.dll
    0x6ab80000 - 0x6abf2000 C:\windows\system32\dsound.dll
    0x729d0000 - 0x729f5000 C:\windows\system32\POWRPROF.dll
    0x765f0000 - 0x76673000 C:\windows\syswow64\CLBCatQ.DLL
    0x6b560000 - 0x6b599000 C:\windows\System32\MMDevApi.dll
    0x71fa0000 - 0x72095000 C:\windows\System32\PROPSYS.dll
    0x6aff0000 - 0x6b020000 C:\windows\system32\wdmaud.drv
    0x6afb0000 - 0x6afb4000 C:\windows\system32\ksuser.dll
    0x70060000 - 0x70067000 C:\windows\system32\AVRT.dll
    0x6b090000 - 0x6b098000 C:\windows\system32\msacm32.drv
    0x6afc0000 - 0x6afc7000 C:\windows\system32\midimap.dll
    0x6b030000 - 0x6b066000 C:\windows\system32\AUDIOSES.DLL
    0x72710000 - 0x727fb000 C:\windows\system32\dbghelp.dll

    VM Arguments:
    jvm_args: -Xms512m -Xmx1024m
    java_command: C:\Users\Theo\Desktop\Minecraft.exe
    Launcher Type: SUN_STANDARD

    Environment Variables:
    CLASSPATH=.;C:\Program Files (x86)\Java\jre6\lib\ext\QTJava.zip
    PATH=C:\Program Files (x86)\Java\bin;C:\Program Files (x86)\QuickTime\QTSystem\;C:\Program Files (x86)\Java\jre6\bin
    USERNAME=Theo
    OS=Windows_NT
    PROCESSOR_IDENTIFIER=AMD64 Family 20 Model 1 Stepping 0, AuthenticAMD



    --------------- S Y S T E M ---------------

    OS: Windows XP Build 2600 Service Pack 3

    CPU:total 2 (2 cores per cpu, 1 threads per core) family 20 model 1 stepping 0, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, popcnt, mmxext, lzcnt, sse4a

    Memory: 4k page, physical 5872504k(2948084k free), swap 11743160k(8386576k free)

    vm_info: Java HotSpot(TM) Client VM (20.1-b02) for windows-x86 JRE (1.6.0_26-b03), built on May 4 2011 00:50:59 by "java_re" with MS VC++ 7.1 (VS2003)

    time: Wed Aug 17 03:33:21 2011
    elapsed time: 6243 seconds
    I think thats the right error msg... it happends no matter what i do... and only with that map... I used method 3 cuz I use HD Patcher.


    Please post this on iChun's Portal Gun Mod thread.
    Posted in: Maps
  • 0

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Quote from aebluefusion1

    are you on mac, mac users (who ARE BETTER) only delete the 2 mojang files inside the META-INF


    No, I've used an iMac (before it broke on me) and currently a MacBook, and I just delete the whole META-INF folder and everything works fine.
    Posted in: Minecraft Mods
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