• 0

    posted a message on [1.16.1] AtomicStryker's Infernal Mobs - Diablo Style Modifiers

    Reporting a bug. Health scaling on elite/ultra/infernal mobs does not appear to be working properly in 1.12 versions. On mob/entity spawn, it would seem that max health is getting set properly, but current health does not. Or neither are being set properly.

    Edit: For example, a 20 health zombie when elite with 4 modifiers will still spawn with only 20 health. The game seems to think this is it's maximum health - but -

    Regenerating mobs will regen to proper values and 1UP mobs will *sometimes* heal to proper values when the effect is triggered.

    Edit: The same issue appears in 1.10 and 1.11 versions as well. I also looked up infernal mob mod spotlights for all of these versions and confirmed the issue was present in said spotlights, to rule out the case of it only happening to me.

    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.