• 0

    posted a message on Minecraft Map: Lab Rat V2.7 (1.12 - Snapshot 17w06a)

    It is!

    Posted in: Maps
  • 0

    posted a message on Minecraft Map: Lab Rat V2.7 (1.12 - Snapshot 17w06a)

    Finally, after a long time, I finished this map, not so much time like this...

    And yes, I'm terrible with names...

    The map has a history, and has around 1 hour, but it is not that big...

    I will update the map from here some time...


    Download V2.7 (1.12):
    http://www.mediafiregaming.com/file/gg2q577foam11uc


    Download V1.3 (1.11.2):

    http://www.mediafiregaming.com/file/d7198815ym7d9uw


    Rules:


    Play only in Gamemode 2 (Adventure Mode), change only when the map allows you


    Play only in version 1.11.2 (Version 1.3)


    Play only in version 1.12 (Snapshot 17w06a) (Version 2.5)


    Can be played in Multiplayer (Two Players), I recommend playing in Singleplayer (One Player)


    Map requires no texture pack


    Map of Puzzle and Parkour...


    The story can be created by the players, but...
    You are stuck in a complex, and to get out of there, you will need to go through challenges, and parkour, but, what are you doing there? And how did you get there?
    You're trapped just like a lab rat running tests for the fun of the people who are there...


    V2.5


    I put "almost" all the mazes of my map The 28 Mazes...

    More levels and...
    Oh, and I decided to make that basic decoration!


    V2.6


    I edited the finals!


    V2.7


    Bugs fixed!


    Creator:
    Leandroluiz2210


    For better understand:
    The 28 Mazes:
    http://www.minecraftforum.net/forums/mapping-and-modding/maps/2650204-minecraft-map-the-28-mazes-v2-0-english

    The End...:
    http://www.minecraftforum.net/forums/mapping-and-modding/maps/2758599-the-end-english

    The Game (Portuguese):

    http://www.minecraftforum.net/forums/mapping-and-modding/maps/2593050-the-game-v2-0-portuguese


    Download in Portuguese V1.0:

    http://www.mediafire.com/file/bk2pyt0rlmiohyb/Lab Rat Portuguese.rar

    Posted in: Maps
  • 0

    posted a message on Minecraft Map: The 28 Mazes v2.0 Portuguese

    Terminei o mapa mais recente, provavelmente meu último, talvez

    Posted in: Maps
  • 0

    posted a message on Lab Rat Portuguese

    Finalmente, depois de muito tempo, terminei esse mapa, nem tanto tempo assim...


    O mapa possui uma história, e tem em torno de 1 hora, mas não é tão grande...


    Atualizarei o mapa daqui algum tempo...


    Download:

    http://www.mediafire.com/file/bk2pyt0rlmiohyb/Lab Rat Portuguese.rar


    Regras:


    Jogue apenas no Gamemode 2 (Modo Aventura), mude apenas quando o mapa lhe permitir


    Jogue apenas na versão 1.11.2


    Pode ser jogado em Multiplayer (Dois Jogadores), recomendo jogar em Singleplayer (Um Jogador)


    O mapa não requer nenhum pacote de textura


    Mapa de Puzzle e Parkour...


    A história pode ser interpretada pelos jogadores...


    Criador:

    Leandroluiz2210


    Para entende melhor:

    The 28 Mazes:

    http://www.minecraftforum.net/forums/mapping-and-modding/maps/2643756-minecraft-map-the-28-mazes-v2-0-portuguese

    The End...:

    http://www.minecraftforum.net/forums/mapping-and-modding/maps/2758597-the-end-portuguese


    Thread in English:

    http://www.minecraftforum.net/forums/mapping-and-modding/maps/2795459-lab-rat

    Posted in: Maps
  • 0

    posted a message on The End... (English)

    After times... Put times it!
    I finished a "sequel" to The 28 Mazes!
    SUFFERING IS JUST BEGINNING! If you are good at parkour, it may be easier ... or not, calm down, just have a sequel! It has a small problem, some parts after a good progress! Will command blocks! and some pressure plates! These are the checkpoints! Some are well spaced, so, you already know what will happen! And do not forget! He is still alive! So is this really, The End ...?
    AND...
    I bet the labyrinths were not enough for you, is not it?
    These random stories are just messing with you! Next map, you certainly know what happened!


    Download:
    http://www.mediafire.com/file/8rzek3ccy8bi1tt/The_End..._English.rar


    Notices:


    The map can be played in multiplayer! But I do not recommend! (I have not yet been tested in this multiplayer map)


    Play only in version 1.10.x


    The map is more focused on parkour, however, with some mazes!


    The map has nothing to do with the end! (Ie where the EnderDragon)


    The story told is just an illusion!


    This map was made by a Brazilian!


    Play on Easy, Medium, or Hard!


    Play in Adventure (Gamemode 2) mode! Or Survival (Gamemode 0) mode (When the map permitting)!


    Suffers with moderation!


    Creator:


    LeandroLuiz2210


    Play also maps:


    The 28 Mazes & The Game


    I hope you enjoy...


    The 28 Mazes Portuguese:
    http://www.minecraftforum.net/forums/mapping-and-modding/maps/2643756-minecraft-map-the-28-mazes-v2-0-ptbr


    The Game Portuguese:
    http://www.minecraftforum.net/forums/mapping-and-modding/maps/2593050-the-game


    The 28 Mazes English:
    http://www.minecraftforum.net/forums/mapping-and-modding/maps/2650204-minecraft-map-the-28-mazes-v2-0-eng


    The Game English:
    Soon


    The End... Portuguese:
    http://www.minecraftforum.net/forums/mapping-and-modding/maps/2758597-the-end-portuguese


    It's a rather simple map! But I think it pays...

    Posted in: Maps
  • 0

    posted a message on The End... (Portuguese)

    Depois de tempos... Coloque tempos nisso!

    Eu terminei uma "continuação" para The 28 Mazes!

    O SOFRIMENTO ESTÁ APENAS COMEÇANDO! Se você for bom em parkour, talvez seja mais fácil... Ou não, acalme-se, apenas terá uma continuação! Tem um pequeno problema, algumas partes, depois de um bom progresso! Terá blocos de comandos! e algumas placas de pressão! Esses são, os checkpoints! Alguns estão bem distanciados, por tanto, você já sabe o que vai acontecer! E não se esqueça! Ele ainda está vivo! Então, será que este é realmente, O Fim...?

    E...

    Aposto que os labirintos não eram o suficiente para você, não é?

    Essas histórias aleatórias estão apenas mexendo contigo! No próximo mapa, você certamente saberá o que houve!


    Download:

    http://www.mediafire.com/file/udu9apyr3qvm927/The_End..._Portuguese.rar


    Avisos:


    O mapa pode ser jogado em multiplayer! Mas, não recomendo! (ainda não foi testado o multiplayer nesse mapa)


    Jogue apenas na versão 1.10.x


    O mapa é mais voltado para parkour, porém, com alguns labirintos!


    O mapa não tem nada a ver com o fim! (ou seja, onde se encontra o EnderDragon)


    A história contada é apenas uma ilusão!


    Este mapa foi feito por um Brasileiro!


    Jogue no Fácil, Médio, ou Difícil!


    Jogue no modo Aventura (Gamemode 2)! Ou no modo Sobrevivência (Gamemode 0) (Quando o mapa permitir)!


    Sofra com moderação!


    Criador:


    LeandroLuiz2210


    Jogue também os mapas:


    The 28 Mazes & The Game


    Espero que goste...


    The 28 Mazes Portuguese:

    http://www.minecraftforum.net/forums/mapping-and-modding/maps/2643756-minecraft-map-the-28-mazes-v2-0-ptbr


    The Game Portuguese:

    http://www.minecraftforum.net/forums/mapping-and-modding/maps/2593050-the-game


    The 28 Mazes English:

    http://www.minecraftforum.net/forums/mapping-and-modding/maps/2650204-minecraft-map-the-28-mazes-v2-0-eng


    The Game English:

    Soon


    The End... English:

    http://www.minecraftforum.net/forums/mapping-and-modding/maps/2758599-the-end-english


    É um mapa um pouco simples! Mas, acho que dá pro gasto...

    Posted in: Maps
  • 0

    posted a message on Mantle Crash

    Thanks! And I found out what it was: Outdated version of Forge

    Posted in: Java Edition Support
  • 0

    posted a message on Tinkers' Construct 2

    Thanks!

    Posted in: Minecraft Mods
  • 0

    posted a message on Mantle Crash

    Hello everyone! I have a little problem when starting my game with the following mods: Mantle, Tinker's Construct and Natura.
    Before I thought it was the Tinker's Construct, but I was testing with Natura and has the same problem, then come to the conclusion that the crash of the game only when the mods that depend on Mantle try to start, and tried now to test with a each, and the game only works when just let the Mantle mod, what can this be?


    This is the crash report:




    ---- Minecraft Crash Report ----
    // There are four lights!

    Time: 09/10/16 16:07
    Description: Initializing game

    java.lang.Error: java.lang.reflect.InvocationTargetException
    at slimeknights.mantle.pulsar.internal.BusExceptionHandler.handle(BusExceptionHandler.java:30)
    at slimeknights.mantle.pulsar.flightpath.Flightpath.post(Flightpath.java:92)
    at slimeknights.mantle.pulsar.control.PulseManager.propagateEvent(PulseManager.java:203)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:239)
    at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:217)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:142)
    at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:609)
    at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:257)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:439)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.reflect.InvocationTargetException
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at slimeknights.mantle.pulsar.flightpath.Flightpath.post(Flightpath.java:89)
    ... 33 more
    Caused by: java.lang.NullPointerException
    at com.progwml6.natura.shared.NaturaCommons.preInit(NaturaCommons.java:167)
    ... 38 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Thread: Client thread
    Stacktrace:
    at slimeknights.mantle.pulsar.internal.BusExceptionHandler.handle(BusExceptionHandler.java:30)
    at slimeknights.mantle.pulsar.flightpath.Flightpath.post(Flightpath.java:92)
    at slimeknights.mantle.pulsar.control.PulseManager.propagateEvent(PulseManager.java:203)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:239)
    at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:217)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:142)
    at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:609)
    at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:257)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:439)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.10.2
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 180539880 bytes (172 MB) / 354717696 bytes (338 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP 9.32 Powered by Forge 12.18.2.2097 6 mods loaded, 6 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCH mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
    UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.2.2097.jar)
    UCH Forge{12.18.2.2097} [Minecraft Forge] (forge-1.10.2-12.18.2.2097.jar)
    UCH mantle{1.10.2-1.0.0.jenkins170} [Mantle] (Mantle-1.10.2-1.0.0.jar)
    UC natura{1.10.2-4.0.0.81} [Natura] (natura-1.10.2-4.0.0.81.jar)
    UC tconstruct{1.10.2-2.5.5.jenkins393} [Tinkers' Construct] (TConstruct-1.10.2-2.5.5.jar)
    Loaded coremods (and transformers):
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 372.90' Renderer: 'GeForce 710M/PCIe/SSE2'
    Pulsar/natura loaded Pulses:
    - NaturaCommons (Enabled/Forced)
    - NaturaOverworld (Enabled/Not Forced)
    - NaturaNether (Enabled/Not Forced)
    - NaturaEntities (Enabled/Not Forced)
    - NaturaOredict (Enabled/Forced)
    - NaturaWorld (Enabled/Not Forced)

    Pulsar/tconstruct loaded Pulses:
    - TinkerCommons (Enabled/Forced)
    - TinkerWorld (Enabled/Not Forced)
    - TinkerTools (Enabled/Not Forced)
    - TinkerHarvestTools (Enabled/Forced)
    - TinkerMeleeWeapons (Enabled/Forced)
    - TinkerRangedWeapons (Enabled/Forced)
    - TinkerModifiers (Enabled/Forced)
    - TinkerSmeltery (Enabled/Not Forced)
    - TinkerGadgets (Enabled/Not Forced)
    - TinkerOredict (Enabled/Forced)
    - TinkerIntegration (Enabled/Forced)
    - TinkerFluids (Enabled/Forced)
    - TinkerMaterials (Enabled/Forced)
    - TinkerModelRegister (Enabled/Forced)

    Launched Version: 1.10.2-forge1.10.2-12.18.2.2097
    LWJGL: 2.9.4
    OpenGL: GeForce 710M/PCIe/SSE2 GL version 4.5.0 NVIDIA 372.90, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: Yes
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs:
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    CPU: 4x Intel(R) Core(TM) i7-4510U CPU @ 2.00GHz

    Posted in: Java Edition Support
  • 0

    posted a message on Tinkers' Construct 2


    ---- Minecraft Crash Report ----
    // I blame Dinnerbone.

    Time: 09/10/16 10:50
    Description: Initializing game

    java.lang.Error: java.lang.reflect.InvocationTargetException
    at slimeknights.mantle.pulsar.internal.BusExceptionHandler.handle(BusExceptionHandler.java:30)
    at slimeknights.mantle.pulsar.flightpath.Flightpath.post(Flightpath.java:92)
    at slimeknights.mantle.pulsar.control.PulseManager.propagateEvent(PulseManager.java:203)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:239)
    at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:217)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:142)
    at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:609)
    at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:257)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:439)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.reflect.InvocationTargetException
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at slimeknights.mantle.pulsar.flightpath.Flightpath.post(Flightpath.java:89)
    ... 33 more
    Caused by: java.lang.NullPointerException
    at slimeknights.tconstruct.shared.TinkerCommons.preInit(TinkerCommons.java:329)
    ... 38 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Thread: Client thread
    Stacktrace:
    at slimeknights.mantle.pulsar.internal.BusExceptionHandler.handle(BusExceptionHandler.java:30)
    at slimeknights.mantle.pulsar.flightpath.Flightpath.post(Flightpath.java:92)
    at slimeknights.mantle.pulsar.control.PulseManager.propagateEvent(PulseManager.java:203)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:239)
    at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:217)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:142)
    at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:609)
    at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:257)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:439)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.10.2
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_102, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 106943384 bytes (101 MB) / 346337280 bytes (330 MB) up to 4281597952 bytes (4083 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP 9.32 Powered by Forge 12.18.2.2097 5 mods loaded, 5 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCH mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
    UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.2.2097.jar)
    UCH Forge{12.18.2.2097} [Minecraft Forge] (forge-1.10.2-12.18.2.2097.jar)
    UCH mantle{1.10.2-1.0.0.jenkins170} [Mantle] (Mantle-1.10.2-1.0.0.jar)
    UC tconstruct{1.10.2-2.5.5.jenkins393} [Tinkers' Construct] (TConstruct-1.10.2-2.5.5.jar)
    Loaded coremods (and transformers):
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 372.90' Renderer: 'GeForce 710M/PCIe/SSE2'
    Pulsar/tconstruct loaded Pulses:
    - TinkerCommons (Enabled/Forced)
    - TinkerWorld (Enabled/Not Forced)
    - TinkerTools (Enabled/Not Forced)
    - TinkerHarvestTools (Enabled/Forced)
    - TinkerMeleeWeapons (Enabled/Forced)
    - TinkerRangedWeapons (Enabled/Forced)
    - TinkerModifiers (Enabled/Forced)
    - TinkerSmeltery (Enabled/Not Forced)
    - TinkerGadgets (Enabled/Not Forced)
    - TinkerOredict (Enabled/Forced)
    - TinkerIntegration (Enabled/Forced)
    - TinkerFluids (Enabled/Forced)
    - TinkerMaterials (Enabled/Forced)
    - TinkerModelRegister (Enabled/Forced)

    Launched Version: 1.10.2-forge1.10.2-12.18.2.2097
    LWJGL: 2.9.4
    OpenGL: GeForce 710M/PCIe/SSE2 GL version 4.5.0 NVIDIA 372.90, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: Yes
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs:
    Current Language: Português (Brasil)
    Profiler Position: N/A (disabled)
    CPU: 4x Intel(R) Core(TM) i7-4510U CPU @ 2.00GHz


    My gives this error report, I joined with a modpack only after I get real it was the Thinker's mod.

    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft Map: The 28 Mazes v2.0 Portuguese

    Mudança de planos!

    Irei fazer algo a mais neste prólogo...

    Posted in: Maps
  • 0

    posted a message on Minecraft Map: The 28 Mazes v2.0 Portuguese

    Finalmente! O prólogo está quase no final! Aproximadamente 80% concluído!

    Posted in: Maps
  • 0

    posted a message on Minecraft Map: The 28 Mazes v2.0 Portuguese

    Estou refazendo o prólogo e estou fazendo a continuação, mas estou sem PC, então vai demorar um pouco, além de ter dois, o outro save está no PC que está na assistência, então por causa disso, meu projeto vai ficar guardado...

    Posted in: Maps
  • 0

    posted a message on Minecraft Map: The 28 Mazes v2.0 English

    -------------------------------------------------------------------------------------------------------------------------------------------------------

    The 28 Mazes American English, 28 Mazes is a map with ... 28 mazes, that's right, it took a lot to make this map, and it will take for you to spend too, the story has not been done completely then wait for the prologue and continuation of this map, the map can be played with a friend if you wish! I hope you enjoy! This is version 2.0 of the same map, with just a few more features were added only a few decorations.


    Download:


    The 28 Mazes v2.0:

    http://www.mediafire.com/download/d2dc1ng723pq5x4/The 28 Mazes 2.0 ENG.rar


    Notices:


    The map can be played both in Multiplayer and in Singleplayer!


    Play in Adventure mode and when the map sending in Survivor Mode!


    Play in Easy!


    Play only in version 1.9.X of Minecraft!


    If you have any questions let me know!


    The map is Mazes!


    History:


    Available at the end of the map, if I'm not mistaken...


    Contact email:
    [email protected] and [email protected]


    Map made by:
    Leandroluiz2210
    giih0908
    & LuizinCruz


    Mais informações:

    More information:


    Mapa em PTBR:

    Map in PTBR:

    http://www.minecraftforum.net/forums/mapping-and-modding/maps/2643756-minecraft-map-the-28-mazes-v2-0-ptbr

    -------------------------------------------------------------------------------------------------------------------------------------------------------


    Lab Rat:

    http://www.minecraftforum.net/forums/mapping-and-modding/maps/2795459-minecraft-map-lab-rat-v2-5-1-12-snapshot-17w06a

    Posted in: Maps
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