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Oct 14, 2012LeMasterTJ posted a message on Will snow golems die in the jungle if there is snow all around themYes, it will die, Snow Golems burn anywhere in a Jungle biome except for in water (but they take damage in water anyways).Posted in: Survival Mode
Oct 14, 2012LeMasterTJ posted a message on Enderman grinder - How much efficiency is too much?Posted in: Survival ModeQuote from Sphlank
I built a DocM spawner on my friends SMP server, and it has 680 spawnable spaces, yet, no endermen are spawning at all. I'm not sure what i did wrong?
Wow, nice Necro'ing buddy. Also, you may want to ask on the actual vid or create a topic for it, not post on a random topic somewhat related.
Oct 14, 2012Posted in: DiscussionQuote from Sefirah
I don't see any point for desert wells to even exist, really.
They were added by Mojang to add a generated structure to deserts (now, of course, there's the remodled villages and pyramids), but they never actually had a use. It's neat to come across one, though. I don't see any point for desert wells to not exist, really.
Oct 14, 2012Posted in: Survival ModeQuote from blakee97
alright i think i am going to build it in the sky. i was just wondering if there is any problems with mobs spawning really high
and what y cord do you think i should start at if i want to get the whole avaible y 128 spawning space
If you're at sea level (y64) most of the time, then build it at about y120. Just 60 blocks above your average height tends to work best for me. Of course, if you want to build an EXP farm, then about 23 or 24 blocks is best.
Oct 14, 2012Posted in: Survival ModeQuote from Hemlas
He jumped into the waterhole I had made in the ice, and got under the ice. And then the water froze back up. He drowned
Reminds me of my first wolf. Ahh... The memories... Of his idiocy, of his curiousity, of his lack of common sense...
Oct 14, 2012Are you using the snapshots? Silverfish block "patches" will occasionally spawn randomly in Extreme Hills biomes in coal-sized veins. It's completely normal, and doesn't mean anything other than you're in an EH biome generated in one of the more recent snapshots. I like it, gives easy EXP. Just watch out for lava lakes!Posted in: Survival Mode
Oct 14, 2012Posted in: Survival ModeQuote from Villanelo
Well, if the beacon effect blocked the enchantment table, so would the rain, for example, or the smoke from a torch. You forgot the very effects that the bookshelves give out, the Standard Galactic Alphabet letters. So yes, you can design your new enchantment room with beautiful beams of power in it.
Quote from Ragezors
It won't. The beacon light is an effect, not a block like a torch.
No worries, visual effects don't block them.
These people are correct. I even tested it myself, and it doesn't. Just keep in mind that a block can't be anywhere above the Beacon block, or it won't work, nor will the beam appear.
Oct 14, 2012Posted in: Survival ModeQuote from IronMagus
SECTION 4: ZOMBIE SIEGES
"...braaains!" At night, there is a chance that a zombie siege might occur. This is when a large number of zombies spawn in or near a village, attacking what villagers they can reach, crowding around and pounding on the doors of those they can't. On hard or hardcore mode, they can actually break down the wooden doors of the villagers' homes (this is true of all zombies, not just during sieges.) A zombie siege requires a village of at least 10 houses and at least 20 villagers. I don't know the specifics of where exactly they will spawn or how often, so if you have any additional info on this subject please post or PM. I believe that during a siege, the zombies can spawn in any light level.
Zombies in Seiges ignore light levels and the 24-block minimum distance from the player, but other than that, behave absolutely normal (IE, they won't spawn on halfslabs or glowstone or anything like that, need a 2x1x1 minimum space, etc.). They can also spawn INSIDE doors, making Iron Golem farms difficult to build on hard, as zombies beat down doors on hard (they'll attempt to beat them down on other difficulties, but not succeed- of course, you DID mention this). However, zombies won't spawn 128 blocks away from you, even though the siege is technically happening in the game code, so you're safe if you build it high up.
Notable bugs: Also, whenever you log out and log back in in a SP world on a difficulty where mobs can spawn, a siege will most likely occur once you log back in. Someone reported a while back that zombies can spawn in a siege on Peaceful, but there is no proof of this bug's existance, and I even tested it myself.
Oct 14, 2012Posted in: Survival ModeQuote from MazeCraft
Today I worked more on my farms. Covered stone bricks with snow and wool from below. Added pressure plates upon entrances to the domes and redstone wires running to and from my base. Currently I have 7 farms finished: red and brown mushrooms, reeds, carrots, potatos, nether warts and wheat. 3 domes are empty yet, there will be pumpkins, melons and cacti.
Wow... That build's really coming together! Can't wait to see the insides of the domes once they're all done!
Meanwhile, all I did was mine more, build a little more and get started on the storage islands (I desperately NEED the space!).
Oct 14, 2012Posted in: Survival ModeQuote from DiogoUlissa
Are you sure? I read two days in the Minecraft wiki http://www.minecraft...iki/Cats#Taming
Although now I realize it says "it is also possible" for it to go untamed after two days without being fed, which I suppose could mean it doesn't always happen. Or it's just not updated. I hope you're right, because fishing is the most boring thing.
It is also possible for the Ocelot to become untamed if it goes 2 days without being fed or following you. I see now. Hmm... This must be a bug or something. Let's read the "Bugs" section...
Well, I didn't find it their, even though there's like 20 million other bugs, but who knows? I might be misinformed. However, I believe the wiki's wrong or it's a bug. Not sure. It's never happened to me. However, it says "following you", so I suppose if you give it walks, then it won't. But even when left idling forever in mob sorters on my old world, they ever became untames. Sorry if I'm wrong, but I think the wiki's outdated, misinformed or just THINKS it isn't a bug. Remember the wiki can be editted by anyone.
Oct 14, 2012I'll give you my 2 most recent:Posted in: Survival Mode
"Doggy" (never got a name for him :P): The moment he was born (I had just bred his parents) he went out to fight a skele for me. In my wolf graveyard, it days he lived for 0.1 days. A little too long, but close enough. RIP Doggy.
Solar: Glitched into + through a block on a bridge of my floating islands and fell to his death. RIP Solar.
Oct 13, 2012Posted in: Survival ModeQuote from isaac_bardin
Beta 1.8, for Xbox, if I understood correctly (is it possible to "understand wrong"?).
Anyways, just a few tips:
Orange, Cyan and Lime Green wools and Netherrack go well together.
Soul Sand gives a place a worn-down feel, along with anything mossy or cracked.
Cobble and End Stone look ugly if used wrong or overused, but amazing when used right.
Redstone Lamps look a lot better than Glowstone with smoother, more modern blocks, like the Brick types, but not with things like Cobble.
Keep animal farms at least 16 blocks away from you whenever possible; you won't hear the mooing and clucking and baaah-ing and snorting.
Oct 13, 2012Posted in: Survival ModeQuote from DiogoUlissa
Then again, I read that you have to feed them raw fish every two days to keep them loyal. Is that two game days, or two real days?
Actually, I think you confused millenia for days. It takes 2000 real-life years before you must tame them again. (JK, they never become un-loyal once tamed)
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Oct 14, 2012Posted in: NewsQuote from zennyrpg
Pretty much my thoughts. Iron is un-renewable without golem farming. And since that kind of farming (mob grinding) is (i believe) discouraged, its weird to assume players would have that much iron laying around on a renewable basis.
I guess it depends on how many uses it gets.
Actually, Iron Ingots are a rare drop from Zombies. Also, they last a long time for their price (unless you use them in cannons), it's the EXP cost that brings the nerfs into play.
Also (not talking to you here, zenny), no one complained about the old 1.9 (well, technically 1.0) repairing method (which is still in, BTW), so why complain about an improved version?
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