Quote from zennyrpg
Pretty much my thoughts. Iron is un-renewable without golem farming. And since that kind of farming (mob grinding) is (i believe) discouraged, its weird to assume players would have that much iron laying around on a renewable basis.
I guess it depends on how many uses it gets.
Actually, Iron Ingots are a rare drop from Zombies. Also, they last a long time for their price (unless you use them in cannons), it's the EXP cost that brings the nerfs into play.
Also (not talking to you here, zenny), no one complained about the old 1.9 (well, technically 1.0) repairing method (which is still in, BTW), so why complain about an improved version?
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Actually:
Farmer: Brown
Priest: Purple
Librarian: White Robe
Blacksmith: Black
Butcher: White Apron
http://www.minecraftwiki.net/wiki/Villager#Professions
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Sharp 4 Loot 3 Fire 2
Sharp 4 Loot 3 (nothing else)
Sharp 4 Loot 3 Knock 2
Sharp 4 Loot 3 Fire 2 Knock 2
All pretty good. I just wish they were in my current world! (P.S. I frequently enchant Gold Swords with 30 once I have a pigmen farm going for hopes of Looting, which means better drops from EXP farms)
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They spawn in a certain type of roo in Nether Fortresses, beside a staircase. Check the wiki.
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Actually, animals have a 1/4 chance of spawning in any non-desert-or-ocean 16x16 chunk, with a 1/4 chance of it being a cow (biome-dependent; chickens have a greater chance of spawning in jungles, sheep in plains, etc.), and they tend to spawn in groups of 4. With a 60,000,000x60,000,000 world, there's an average of 900,000,000,000,000 cows per world, but that's without taking biomes into the mix (biome spawn frequencies, animals can't spawn in desert or ocean-based biomes, etc.). More than enough cows, if you ask me.
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Correct.
The Diamond Tools breaking thing's true, but other than that, nothing else is scientifically proven to exist.
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Passive mob spawning: http://www.minecraft...Animal_spawning
Breeding: http://www.minecraft...t/wiki/Breeding
Cows: http://www.minecraftwiki.net/wiki/Cow
Cow farming: http://www.minecraft...iki/Cow#Farming
Edit: Ninja'd.
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Exactly my point.
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Why are we bringing logic and science into the mix? This is Minecraft, where blocks float, you travel to new dimensions, Obsidian (which is actually very glass-like) is almost unbreakable, and green p-things (if you know what I mean) explode on a regular basis!
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Actually, Iron Ingots are a rare drop from Zombies. Also, they last a long time for their price (unless you use them in cannons), it's the EXP cost that brings the nerfs into play.
Also (not talking to you here, zenny), no one complained about the old 1.9 (well, technically 1.0) repairing method (which is still in, BTW), so why complain about an improved version?
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I can imagine a police officer trying to convice the judge to arrest someone for their choice of font on a forums. XD
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Lol, I meant to type "burn," not "die." I know they die in water. I'll fix it!
Also, they actually survive in most biomes, like plains, forests, etc. (though they may not leave a snow trail). And snow blocks can be placed anywhere.
Although, this raises an interesting question: will a splash Fire Resist pot save them from hot enviroments? I wonder...
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Desert Village Blacksmiths may have saplings in their chests (not to mention lava and furnaces), and farms have dirt (and water, for a cobble gen, plus food). Besides, there is trading!
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What do you mean, "new minigames"? And how is it in any way related?
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