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    posted a message on Sand in the Nether?

    I was mining Nether Quartz a little bit ago, and noticed there's a lot of Gravel, but no sand. I "Hmm" ed to myself, wondering why Nether Quartz can't be around/turned into Nether Sand (aka White sand).

    Or vice versa. Nine NetherSand equals one Nether Quartz, then, of course, Nine Nether Quartz to one Block of Nether Quartz.

    I love Nether Quartz, and there's sand and even Red Sand in the Overworld. So why not have Sand in the Nether?

    Posted in: Suggestions
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    posted a message on new texture: singed wood

    yeah, that's a good name for it. Come to think of it, wood *is* used to make charcoal, so charred wood would just be one step addded into the process once it's put into a furnace, right? :-)

    Posted in: Suggestions
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    posted a message on notes/letters/general communication

    I have a survival world on XBox One (not the XB1 edition, though) and I'm trying to develop communications between visitors to my world. Not everyone is on at the same time, and it seems like a waste to craft an entire book just to leave someone a note. I wish we could craft notes to either put in a box, or even have a message board to post notes to. Then again, I guess item frames could be put together like making one big map, but single-sheet notes don't exist in game. I think it would be very useful to add "notes' to the game.

    Posted in: Suggestions
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    posted a message on Block Entchantments

    So, I thought of this while working on underground Minecart tracks today.
    Why not have enchantable blocks?
    The reason is I was in a lava zone, and thought putting a glass ceiling on my cart track corridor would be awesome, but glass breaks waaaay too easily. Then I realized that if it was made more durable, like even cobblestone-level, that would be a plus.
    Sooo...

    Durability, Luminescence, I may have other attributes to suggest later.

    Luminescence would be the combination of a block and one glow ink sac, similar to how a glow item frame is made.
    As for Durability, this would increase the time required to mine a block, similar to the durability differences between materials. Tuff, Cobblestone, Deepslate, Obsidian being the hardest (I think).

    Posted in: Suggestions
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    posted a message on on wolves...

    any other animal in the worlds, including cxats have color variants. Why not wolves? even rabbits can be white, grey, black, or patchy. I've seen every kind of cxat there is, so why not tamed wolves? (it would also help distinguish between wild and tamed wolves, if ya wanna go that way with it, but I'm just interested in seeing something more than mundane, common light gray wolves. Sure, they have colored collars, but seriously? I'd like to see more.

    Posted in: Suggestions
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    posted a message on Smelting objects

    Good point, Ducky!

    although material seperation might come in handy. I don't know if the Education edition has that... it has some kind of material-bending thingy, but I think that's a creative mode thing.

    What about turning doors.stairs, etc into sticks? a minor return, if sticks could be crafted back into planks with enough of them?


    yaknow what they say, Save the Planet, Recycle ROTFL (just kidding) Just a random thought.


    Hi!

    Posted in: Suggestions
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    posted a message on Locked box

    Could be created by adding three items (instead of a code), in proper order, to the box "lock" to open it. Once closed, the items are ejected.


    I think this would be comparative/related to the item change/redstone charge/whatever that is used in an observer, but I've never actually used an observer before, so I don't know how comparable the two are.

    I think the exact item/sequence match would be simpler and a better idea.

    If not programmable in the game data, could it somehow be donw using a command block?

    anyhoo, just some food for thought!

    Posted in: Suggestions
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    posted a message on new texture: singed wood

    would happen over the course of degradation of a block caused by fire. Applies to wood planks, maybe logs, but nothing else. I just think it would be cool. Especially for abandoned villages. Singed Oak Wood Planks, etc.

    Maybe even broken glass panes. Yeah, I'm thinking a tad destructively lately, but that would be so ominous (creepy) for abandoned villages and stuff.

    Maybe even "broken" items... I dunno.

    Posted in: Suggestions
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    posted a message on Minecraft Noob Test!

    I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


    To take the test, check out
    https://minecraftnoobtest.com/test.php

    Posted in: Discussion
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    posted a message on Food Effects

    I was playing Minecraft (on XBox One), and discovered Glow Berries are edible. I had been saving them for making a glowing item frame, but was out of other food. Then it struck me, why can't a person eat glow berries and glow? like how eating one of those enderberry things makes person teleport? or at least be able to turn a glowberry into a potion that makes a person glow for a designated period of time?

    Posted in: Suggestions
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    posted a message on Destiny mashup pack

    Minecraft has a Halo pack, a Skyrim pack, a Fallout pack... All popular videogames.


    Minecraft needs a Destiny mash up, or a theme at the very least!

    Posted in: Suggestions
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    posted a message on Work together to create the world you wanted. Build everything from scratch.

    GT is LavenderNight67

    Thanks!

    Posted in: MCX360: Servers
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    posted a message on Smelting objects

    Smelting should be available to turn objects back into their base metals.


    More than once I have made something out of iron using the last of my ingots only to discover I already had that in another location.

    I really wished I could turn that bucket or whatever back into ingots.


    It would also be nice to be able to separate combined materials such as granite, which contains nether quartz.

    Or Andesite, which is diorite and cobblestone (I think).

    Posted in: Suggestions
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    posted a message on The Tutorial World

    Secret loot!


    1. The enchantment building (library) in town has a box in the back corner atop the bookshelves. Just jump up the bookshelves to your right (as you come in) and turn left, keep going up to the highest one.


    2. What I like to refer to as the "water pit of doom" actually has a corridor at the bottom that leads to a treasure chest. It is more easily accessed by going to the edge of the water closest to the building (at the edge of they ring-shaped walkway around the waterpit 'o doom, and make a stairs up to it with blocks or whatever. Then just use a button or lever to open the iron door.

    A button takes less materials (some wood) and there is a pressure plate inside, so you don't have to worry about being trapped.

    Once inside, there is an iron trap door in the floor. You can use a lever or whatever to open it and just go down the ladder to that corridor to the chest. you may want to have torches on hand in case it's hard to see down there.

    If you decide to take the wetter route, you may want to have a potion of night vision first. The first time I dove in I couldn't see the corridor, freaked out and died. I'm not sure if the water will push you into the corridor or not, hence the need for a night vision potion.


    More coordinates and such coming soon.


    P.S. I have been playing the tutorial for about a month now off and on. I lost the last one but I'm working on rebuilding what I had. I'll post stuff as I (re)find it.

    Posted in: MCX360: Discussion
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    posted a message on The Tutorial World

    There are several. I have been playing it for a while now trying to find the third wither skeleton skull. I will loo for my list and upload the coordinates I have found so far. :-)

    I have coordinates for the end portal and a nether portal that puts you right in the middle of the nether fortress, if anyone wants them.

    Posted in: MCX360: Discussion
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