- Registered Member
Member for 10 years and 13 days
Last active Sun, Oct, 4 2015 15:31:08
- 2 Followers
- 448 Total Posts
- 183 Thanks
Sep 1, 2015Well aro, some guards may not have an alt, so that's why I suggested. I don't think we should require them to purchase another account just to access the free world.Posted in: PC Servers
When people go off onto their alt, that's kind of like going off-duty, and as we know, when guards don't guard and use their alt, they get demoted if it's excessive. The same rule could apply to the duties.
Sep 1, 2015Posted in: PC Servers
It's come to my attention that guards want more freedom, so monkey and I have been talking and we have a suggestion for an On-duty and Off-duty system.
What's the difference between being on-duty and off-duty?
- Not able to access to free world/omega.
- Able to use guard commands
- Spawns with guard armor
- Is able to get their kit
- Has access to the free world/omega
- Cannot use guard commands/kits
- Does not spawn with armor (if possible?)
- Has no permission to their buff
Perhaps if anyone else has some ideas to add for this or completely change it, feel free to!
Apr 29, 2015Posted in: PC Servers
**** dudes, didn't know Noakii quit. Is viper still here? Any of the old wardens?
Yo, SDA, looks like you've been doing a fantastic job. What's your skype so I can hit you up sometime?
EDIT: Hahaha, just looked through the wiki, and I guess I'm not too popular with you guys anymore. Nevertheless, hope everything goes well for all of you and Convicted is able to get back into its glory days.
I'll see if I can hook you up with Noakii.
Mar 3, 2015Posted in: PC Servers
You are not able to join the server, we are shut down temporarily, we will update when we are up, then you can join us.
Just a reminder to anyone on the server, the plug dj is still open, and will remain open throughout the shutdown, so feel free to still use it. plug.dj/convictedprison
- To post a comment, please login.
Aug 13, 2011Posted in: PC ServersServer IP: MC-Convicted.orgTeamSpeak 3: MC-Convicted.org
- Looking for a classic, nostalgic, bare-bones prison server? You've come to the right place! Convicted is the longest running prison server of all time, and has set precedents for numerous servers of its kind.
- Since our creation, we've stuck to the same, competitive gameplay. None of that saturated, OP-Prison garbage.
No coddling. No unfair play. Just pure, raw, competitive pvp. Enjoy your time in prison.
You've been sentenced to life in Penitentiary. The Prison runs on a currency called Behavior Points. With BP you can buy items, plots, cells, and a higher prison rank. Most items can be sold for BP, but how you get these items is up to you. Will you work in the mines or shank your cellmate? Will you befriend the guards or become notoroius?=======================================================================================================================================================================================================================================================================================
Use /rankup to pay the required amount and ascend to the next rank.Only the worst prisoners will be sent here. Hard labor and dark, murky conditions make this block abundant with illegal activity. As a result, Guards rarely patrol the area.Cost: 2,500 BPThe default rank of convicts. Mining and chopping wood are your basic moneymakers. Most people live here, so crime and violence are everywhere. The cost only applies if you are ranking up from D-Prisoner.Cost: 15,000 BPCongratulations on ascending from the lowest block. But to continue progressing through the ranks, more BP is needed. New mines, new cells, and less PvP make prison life easier.Cost: 35,000 BPFinally, your first taste or luxury! You may find that ranking up is easier from here on out. Some of the fastest moneymakers as well as minimal PvP make this block a great reward.Cost: 65,000 BPYou've made it! You are now the highest rank of prisoners. You have every sector at your fingertips and are highly respected by prisoners and staff. Four incredible ways to earn BP, month-long cells, and absolutely no PvP make this block the best in the prison. Freedom is only one step away!Cost: 100,000 BP
Through good behavior, you have finally earned your freedom. You are now free to roam the wilderness. Prison rules are not enforced here. Stealing from others is allowed, but griefing is not. You may come back to the prison at any time, but you must follow prison rules while inside.
Chain Armor Protection IICongratulations on being accepted! You must now prove yourself worthy to become a full guard. If you work hard, a promotion won't be far off.Chain Armor Protection IVYou are now a full-fledged Guard. Patrol the prison and make sure the rules are being enforced. Break fights, kill offenders, and confiscate contraband items. You also now have access to Block-B, and are invulnurable to hunger.Chain Armor Protection VIYour trust and loyalty has attained you the prestigious rank of Alpha Guard. Your powers are like that of a moderator; you have the ability to mute, kick, ban, and warp. Your recommendations now mean a lot to newer Guards. Your influence upon server decisions is greatly increased. The only rank left to attain is Warden.Wardens maintain the server. We regulate events, glitches, rules, and strive to keep the server at its best.
Breaking these may result in temporary confinement, but will not result in a ban
- Do not attack other prisoners/guards.
- A Guard will kill all who attack regardless of who started it.
- If you kill the guard, he won't attack you again unless you break another rule
- No Running to Non-PvP after a guard hits you
- Results in jail time
- No starting 5+ fights in a short timespan
- Results in demotion to Block-D (applies only to C's)
- Never be in possession of contraband items.
- A Guard will count down from 5.
- If you do not hand it over, the following will happen:
- In a PvP-Zone: The guard will attack
- In a Non-PvP Zone: Results in jail time
- If you throw your item to another player and not a guard, the guard will decide whether it was intentional or an accident. The following will happen based on the guard's decision:
- Intentional: The guard will attack you as if you didn't give the item. The guard will not attack the other player
- Accident: The guard will count down again for the other person
- Do not abuse PvP zones
- No camping outside any Non-PvP area to kill other users
- No hopping back and forth between PvP and Non-PvP while a Guard is counting
- No running into Non-PvP during a Guard fight
- Plots and warp signs are treated as Non-PvP zones
- All will result in Jail time
- Do not grief mines/other areas in which you can build
- Destroying saplings in Tree Farm:
- Results in jail time
- Placing Lava
- Results in jail time if used to grief
- Results in tempban if used to kill
Breaking these may result in a ban
- Do not use mods or hacks
- Do not spam the server
- Do not abuse glitches
- Do not advertise other servers
- Do not grief the Free Wilderness
- Do not sell items/BP for actual money
Think you have what it takes to guard? Follow these steps:
- Read the Guard Rules before applying.
- Fill out the application and post it below.
- Wait for it to be reviewed. Do not ask a Warden in-game, or it will automatically be denied.
- Within one week we will make the decision. If you are not promoted, consider your application denied and try again.
1) Username:2) Your age:3) How long have you been playing the server? (Minimum of 3 days)4) Have you read the Server, Prison, and Guard Rules?5) Any experience with the prison genre?6) What is your time zone?7) Why are you the best choice for guard? (1-2 paragraphs)8) Do you understand that nagging Wardens in-game to read your app will result in immediate decline?9) What is your current prison rank? Do you understand that we will require a screenshot of this when/if you retire from guard?
New guards are first set to the "Trainee" rank. A Trainee Guard is upgraded to full guard through a recommendation from an Alpha or Warden. Full Guards are upgraded to Alpha Guard through recommendations from Wardens only.
What to jail for:(Standard jail time is 10min) (5 sec countdown must be given)
- Refusal to give contraband (In Non-PvP Zone)
- Abuse of Non-PvP Zones (Includes plots)
- Griefing Mines, Tree Farm, etc.
- Running into Non-PvP during a guard fight (includes plots)
- Breaking a server rule (Alert a Warden afterwards)
- Logging off during PvP with a guard
- Trapping a guard in a plot
- Kill anyone that attacks you or another prisoner.
- If a prisoner is being attacked but does not fight back, do not kill the victim unless he/she fights.
- If a contraband item is seen, order the prisoner to give it over.
- If the prisoner does not comply, begin counting down from 5.
- After 5 seconds, you may do the following:
- PvP Zone: Attack the user
- Non-PvP Zone: Jail the user
- NO GRUDGES.
- If a prisoner kills you, you may not spawn, find him, and revenge kill him.
- To attack him, you must wait for the prisoner to attack you again.
- Put "Noakii" somewhere in your app or you will be denied.
- Non-PvP means a "clean slate" for prisoners
- If a prisoner hits you and runs into NON-PvP, you cannot attack them when they leave unless you sucessfully hit them before they entered.
- Do not jail users for more than 30 minutes.
- Only exception: Users breaking server rules
- All Guards MUST join the Guard Faction
- Ask an AlphaGuard for an invite
- Do not store Guard Kits.
- Guards abusing kits will be demoted or banned depending on the situation
- /kit guard
- Supplies a diamond sword
- /kit potion
- Supplies health potions
- /jail temp
- Jails the user. Brackets only designate a value that must be entered. Use "m" for minutes. (10m = 10 minutes)
What to mute for: (Standard Mute time is 30min) (Always give a warning, then mute if they continue)
What to ban for:
- Manual spam: Temp mute
- Auto spam: Perma mute or ban
- Harassment/chat fights
- Out-of-control chat fights, racism, etc.
- Includes links, minecraft servers, etc.
What to demote to D for:
- Abusing major glitches
- Ex: Duping
- Using mods or hacked clients
- PvP hacks, speed hacks, wall hacks, x-ray
- AlphaGuards are allowed to use the x-ray mod to catch x-rayers.
- 3+ jailable offenses within one hour
- (User is jailed and returns to break another prison rule- 3 times)
- 5+ fights in a short timespan
Use this form to appeal an unban
- /mail send
- Used to demote C's to D
- Demote a user after 3 jailable offenses in one hour
IGN:Current rank on the server:Reason you were banned:Warden/Alpha that issued your ban: (N/A if you don't know)Approximate time of ban: (Include time zone)Why you deserve to be unbanned:Any additional information:
Aug 9, 2011Jigarbov posted a message on [ADV] Eronev Mansion Adventure [1,000,000+ Downloads!] 1.9 Verified. The Classic Pumpkin Adventure.Posted in: MapsWorks in Minecraft V1.8!Eronev Mansion AdventureAfter your adventure in the wild, you return to your home town of Eronev. From the beginning though, something seems wrong. There is a meeting being held at the town hall due to the villagers going missing. Can you help them? Can you uncover the secrets within?
Original Release Trailer (made over 3 years ago!)
Beta 1.8 Upgrade Trailer
Reviews and High Scores!
Relinquo_Spes Text Review: "I suggest everyone who enjoys adventure maps and intriguing new ideas play this one, because it is brilliant!" 95%
Opening thought:A while ago when I was struggling with how to do a review of Wileynator's Minecraft Town I had written up part of an opening that suggested that larrge and expansive worlds are somewhat flawed because players aren't going to want to spend hours walking the game world... I think this map may have proved me wrong... lets see.
Visual:The views on this map are something different, most maps I do revolve around buildings and strngish imagery. This map, by comparrison, seems to be centred around the terain, every different section within in the map has been sculpted within an inch of their lives, in a good way. The colours of woods, sand and snow are niceley varied over the areas. It would also be very remiss of me to point out the endings, right here and now I am going to start with some spoilers, if you don't want to know then go to the Final Thoughts now. Now I've spoken before about a center piece that can truely make a mp, and here it takes the form of multiple endings with each of them having a fully recreated version of your starting area, in differing stages of hellish possesion, it is really impressive when you consider the smallish area that the creator is working within.
Challenge:This map is mostly adventure, but alot of the next natural steps require some serious thought on how to proceed. But when puzzles do show up they work well in slowly building their way from simple jumps through trees to truley difficult jumps in mid-air.
Length:As I said in this opening this map is really long, and it took me forever to get to the end... but I did get to then end, the map made me want to keep playing because of the way it is all conneted, the extra challenges of hunting gold and bedrock in the overworld is made fun by the continued upgrading of your tools to access new areas. And whats even more supprising s when you finally make it to the end you might want to keep playing! The irst time I got the average eding because I missed one rescue and as such I went back and spent another hour messing around just to reach the full end.
Story:I've played through 3 endings and can honestly say at this point that I have never seen a map so ambigious in its plot, from what I am sure you are returning to your home village only to find an old frined of some description who may or may not be evil and he is kidnapping villigers, but because you're a great guy you try to help and screw everything up. The whole lot is a tad unclear in its inception but one you get into the thing it begins to make a lot more sense, however not in its entirity and this is the part that I persoanlly enjoyed, having the ability to draw your own interpretation of a story adds to its personal and engrossing nature.
Redstone:Yep Im once more dragging out an 'other' category, not to add to the score but to give some serious props for some brilliant work. I can't even descibe how well the redstone works within its self, but let me give you one example. As you run around looking for a way down a tower, once you work it out you walk a bit more only to end up where you began, confsed you alk abck to your 'quest giver' only todiscover you've opened up a new way somehow? This is probably the simpleit redsone use but it really is awesome.
Things that need Improvement:- ... Make it clearer that you need to visit the man at the top of the mansion after the garden?? Thats all I've got.
Things that need No-Improvement:- EVERYTHING ELSE
Final Thoughts:As you may have gatthered I really enjoyed and was really impressed by this map, it does so well in not oly making a good looking and engrossing map, but it also has so many new and interesting ideas. This ends up tieing for my favourite map so as you may expect I suggest everyone who enjoys adventure maps and intriguing new ideas play this one, because it is brilliant!
Percentage Score: 95%
Synthion Text Review: "Adventure (at its finest) This map is intriguing, fun, funny, long, (but not too long), diverse, original, has multiple endings, dynamic NPC's (No mods required), holy crap this list is long. Its pure epicness. (Is it epicity? IDK) You deserve so much praise, but, you are not without flaws. Review time. Yeah, I just did that.
The plot origins are a play off of the minecraft journey itself, which I thought was quite interesting. Apparently you have gone out to have some adventure, mining, crafting, building, and so forth, and now, more mature, you come back to your hometown. Unfortunately, people are disappearing, and everyone suspects the old man who owns this enormous mansion.
The story itself is a bit out there, and it twists in on itself creating a very strained ending sequence, but what's cool about it is that there are multiple endings. Spoiler Alert: I got the WORST ONE. There are all sorts of gold bars everywhere, and those are your score, I got Explorer Jr., which is the 3rd rank up. So... yay?
You may have noticed that I did not summarize the plot, this is for two reasons.
1: I do not know all the endings
2: You really should just play this yourself
There are several features that make this map easy to love. Redstone work is absolutely STELLAR. Just the little things make it SO AWESOME. The specialized too feature was interesting, basically you need a sword to cut through cobwebs, a diamond pick to break through Mossy Cobble, a diamond Shovel to break through clay, and a diamond axe to break through Birch. This was very interesting because it created a progression of sorts while saving space. THe corruption of Hades did a similar thing, but yours was much more finely executed.
The feature that pushed me over the edge? The NPC's.
Yes they are pumpkins on sticks, that is not what matters. What matters is that the old man will actually have different signs after you do certain tasks, I guess its done using explosions? Or pistons? I really don't know, I didn't investigate because I didn't want to lose the immersion I experienced.
There are flaws believe it or not. Besides some typos, your tasks were often unclear, and ill-defined. I usually just wandered around (finding a lot of gold) until I saw signs. The minecart room could have been done a little better, it was confusing at its best, and downright ugly and bothersome at its worst. Don't criss-cross all your tracks! Keep them isolated. There were a few areas where I fell into the redstone chambers, but that was probably my fault in retrospect.
The combat seemed like a "For the hell of it" addition. Yeah, it was fun, but it felt a little out of place.
This is a great balance of Linear gameplay and Open world exploration and choice. Speaking of which, I decided to not save any of the people, and I brutally mrdered the captured ones with lava... (BY ACCIDENT MIND YOU!) So, maybe I could have done a little better.
This is an RPG reminiscent of Fallout or Elder Scrolls. (That is a BIG complement mind you.) More people should play this. Its no wonder Albarel(?) recommended this to me. Simply Fantastic.
Play this. If you play nothing else, play this.
Kmilley Text Review: "Wow. That was something." 9.1/10
Wow. That was something. Eronev mansion is definitely one of the best maps I have played. So many unique things I have never seen before made this experience an exciting one. But before I start, let me just confess that because of me, all the villagers are dead. Yes, my ending wasn't the best.
Lets start with the unique things. Pumpkin npcs. Ok, I have actually seen these before in maps, but how they were implemented was done very well. The creator even made fun of the fact that they were pumpkins quite a lot, which I found very entertaining. The dynamic text boxes were amazing. I didn't even know that was possible. Definitely helps it stand out from other maps. And unique buildings. The buildings in this map were all different in size, shape and material. Even your house looks like it should, cozy and homely. Multiple endings helped make this map that much more unique.
What blew me away with this map, is the amount of redstone circuitry it would have taken to make this. I can't imagine how much work it would have taken to even make the mine cart station(which was amazing by the way). This map was pieced together extremely well, as I did not find any typos or large bugs, which is saying something for the amount of things that could have gone wrong with the redstone.
Every map has its flaws though, and now I will explain why it did not get a perfect 10. Unfortunately, I got extremely confused at some points during the map, and at one point, almost quit. The story got pretty confusing after leaving the mansion through the painting hallway. I think the creator should give better directions on what you need to do during this part in the map. Other than that, the story could have been better. My tips for that are below.
Overall, this is a fantastic map, and I highly recommend it to anyone who likes adventure maps.
StreamofAdventure Text Review: "The construction here was just incredible. So go ahead, readers, give the map a shot. You won't regret it. That, I DO guarantee."
A fairly long, interesting, and sweet map, this particular adventure has a ton of new features including talking NPCs and upgrades. With tons of action, puzzles, redstone areas, and piston projects, it will disappoint only the most brutal of map reviewers - and even then I am probably wrong. The construction here was just incredible. So go ahead, readers, give the map a shot. You won't regret it. That, I DO guarantee.
A collection of well thought-out features in this map were just a few of the things that made me excited for what was waiting around the next turn. A unique upgrade system that allowed you to break certain blocks only after achieving goals was very original, fun, and neat. It wasn't messy, with things laid out all over the place - it was very casual, which in this case is a very good thing. Another really nice feature were talking NPC's with pumpkin heads. I know this wasn't really supposed to happen, but with the texture pack I was using (Europhia's Clean Pack 2.4) they looked like they had huge grins on their faces. Still, the effect on the player's attention span was quite nice, as they were a key feature. It is too bad that they slowly began disappearing as the map progressed - I would like to see more of those, Jigarbov! I really liked them. Another feature, which is not particularly new, is a scoring system, having diamonds / gold bars (I can't remember which) laid out throughout the map. It didn't have a huge effect on me, though overall I'm glad it was implemented. The map took me about 95 minutes to complete, though I have a feeling there was a bit of stuff I missed. The interesting features of the map, two of which are completely original, support the length greatly. Overall, everything is held up, with just a little difficulty, in Eronev Mansion Adventure's length aspect.
A great variety of puzzles, all of which are unique, fill this map with enjoyment. They often have old features which are then upgraded to change them around into something you've never seen before. More on that in the puzzle section. Meanwhile, mob fights are unfortunately scarce. For an adventure map, this is sad, as they are a main part of the genre, though it still holds up in the end. While immersed in one of the amazing, well-crafted puzzles, you will hardly notice this. Still, I believe that some more fights would be nice. They would add more flavor, I guess.
The story is new and unseen, though it is not the most incredible. While it feels very original and exciting at the beginning when you talk to a large number of Pumpkin-People, it slowly goes down the drain as puzzles begin filling up the rest of the length. Basically, you return from a great journey looking for your parents. Your home town of Eronev has changed since then; it is no longer bright and sunny, and instead it seems "filled with panic". The place is built with a lot of brand new buildings which compliment the plot well, though the mansion is just a little too big for the little town. It towers over them, which I believe happened purposely, yet something is out of place there. Anyway, back to where I was, the old man in the mansion is supposedly kidnapping people and, though you just got back, you must rescue the unfortunate missing people - by going on a one of a kind adventure into Eronev Mansion. Like I stated before, the plot is thick with drama, then fades into almost nothing but a few encounters here and there, though luckily it picks back up at the end. This story format is unfortunately typical in most adventure maps these days, yet in this map I don't mind it as much. Maybe it is the charm of the construction and that the very interesting encounters you DO get in the map (though they may be few) are fun.
The puzzles were THE highlight from this map. They kept it alive, with old and new features and, to my pleasure, the SLIGHTEST bit of parkour. In fact, I don't even believe there was any parkour; I played this map over three days ago, and my memory is anything but eidetic. I particularly loved the note block puzzle where you heard the music and then had to play it by pressing pressure plates. I have honestly never seen anything like that - quite a nice idea. The concept for repairing the different railway systems with some redstone along the way was a nice touch.
The atmospheric aspect was very quest-worthy and perilous at the beginning, with warnings from the townspeople about the man - yet like the plot dilemma of the map, this begins to fade into a more rushed phase. Still, I didn't give this gold for nothing. There is still that hint, that air of mistrust against the old man that really gets you going while you "play along" with what he orders you to do. The lack of NPCs is luckily compensated by an creepy sense of the old man watching you. Despite its problems here, Eronev Mansion Adventure still holds up strong here.
Overall, Eronev Mansion Adventure is a great adventure map with enjoyable features all around. It covers up everything neatly, pays great attention to detail, and makes for an incredibly enjoyable experience. The 3 great features that hold your attention span really upgrade this map to a whole new level I have not seen before. While it may not be the best made, or have the best plot, or even be the most enjoyable map I've played, IT IS PRETTY DAMN CLOSE!!!
Here is the armor set for Eronev Mansion Adventure:
No iron! Sweet!
Wileynator Text Review: "This adventure map has been doing quite well and for a good reason. Some of the sights a brilliant and the mix between linear and open is fairly good.
This is an adventure map which seems to be doing fairly well. I watched some of the videos and read the thread and I gather that villagers are going missing. I sincerly hope there is more to it than that.
I start off in a nice little beach, I can see some buildings here and there and I can tell that the creator has put some effort into making the buildings look nice. There are a few NPc's around, each not being very helpful. So I follow a little path and think 'thats whatI'm talking about'. Many of the maps I've reviewed don't get great marks when it comes to the looks. But ahead of me I can see a huge mansion - and it looks amazing. Some zones of the map are aboslutley amazing and most are hand made. However I would love to see this quality of work in all areas of the map. There is nothing worse than one average spot in an amzing map - it seems worse then it really is.
Hidden around there area are also lot's of chests, most of the time they have gold ingots - which is the scoring system. These chests are everywhere and I can't imagine how many ingots there are to collect. Maybe it's overdoing it? No. I think it gives the map that great exploration factor.
The map also lets you use levers and buttons etc, however you can only place them at redstone ore blocks. Which is a great idea as they stand out and are easy to spot. SO after collecting some supplies I enter the big mansion , which still looks amazing. Another thing I noticed is how well the map is staged. It is quite a open place yet the creator still manages to direct you to places in order before you get to new areas. This makes the map more interesting and also adds a RPG feel.
I soon find a sort of transportation room which takes you too different challenges or outposts. Each outpost has a certain objective to be completed. I found this quite good and doesn't make the map very cluttered. However I don't feel like it suits the theme of the map. I also would have prefered if the tunnels weren't just stone with ores in it. I would have liked the tunnel to be all of one block for Aesthetic purposes. As the map continued I felt like the creator got a bit slack in some sections. Some things seemed like they were just MCedited out of the Earth.
I soon find what is the first of some great redstone puzzles which use pistons. I abosultley love this but once again, it wasn't that original. This didn't detract from the experiance though - I just was expecting a bit more from the map after exploring some of it. However one puzzle was great, it reminded me of Portal too. YOu use pistons to direct water flow to take out torches. These once all gone let you advance. I must say that alot of work went into this map when it came to redstone. I won't explain all the puzzles and the rest of the map because I reccomend you play this map as soon s possible, it's a great fun!
This map is a must for redstone puzzle fanatics, the story has some great twists and turns. The map itself is amazngly large and you can waste a good hour or so playing it. Some of the builds are great but there are times in the map when the work seems to be a bit sloppy or rushed.
for Plot: It started off pretty cliche but had some nice twists and redirections. There were also great multiple endings.
for Challenges: This map has loads of great redstone puzzles. Each one is different from the rest and the best way to improve on this is to satisfy some of the less redstone fanatics.
for Aesthetics: Some of the builds in this map look great and are so much fun to explore. However every now and then you find yourself in an area which doesn't live up to the rest of the map. Honeslty this mp has the potential to be one of the best looking maps.
for Grammer: There is a tonne of signs in this map and of all the ones I read they all seemed perfect. Amazing Job!
for Bugs: For all the stuff in the map, even with msot being redstone stuff I didn't find any back-breaking bugs.
for Extra: This map uses a new system of rules about breaking blocks, it's sort of a level up method. I have seen this before but in a badly implemented manner, so Kudos for doing this well.. Also whats even cooler is that the pumpkin NPC's say different things (different signs) after certain taks. Whatever you did, pistons etc is amazing, absolutley loved that.
3.5/5: This map is absolutley great, the reason it didn't get an amazing mark though is because it is missing a little bit in every section. However this still leaves it a great map and I reccomend you give it a go. It's one of the better adventure map's I have played in a while.
Albarel aka rsmalac Text + Video Review: "That was incredible. No question, the best adventure map I've ever played."
That was incredible. No question, the best adventure map I've ever played.
This map hits a perfect score on ALL of my rating criteria, and then goes above and beyond.
I was super impressed with the way the map maker 'contained' all of this goodness in what I would consider a medium-sized map area. The minecart and redstone tracks were just the right length.
I was also very impressed with the way they captured the Zelda-like feel and paced the armor and weapon upgrades, AND the tool upgrades, which gave us the opportunity to go back through past areas and use those tools to find more hidden stuff.
Not to mention the incredible redstone and noteblock contraptions.
In this map - you don't sit back and watch this stuff happen. You are part of the story at every turn. You are not just flicking a switch, you are placing blocks in the right places and then flicking switches to make things happen. The NPCs that you "save" along the way are re-used later to brilliant effect.
The story/dialogue is genius. Two specific examples that are repeated many times throughout the map;
1 - You read NPC dialogue from a sign, then you interact with the encounter, and that sign goes away. It's not just sitting there out of sequence.
2 - After major encounters, the dialogue in the quest hub "changes"! Meaning the signs get destroyed, blocks move, and reveal NEW dialogue for the next encounters. It's very very effective.
If you've read any of my other map reviews, I typically don't play for score. I play to get to the end of the story and if I happen to pick up some hidden score along the way, so be it. I typically end up with about half of the 'best available score'. But this time I was sucked into the hunt.
My Total Playtime: 5.5 hours
My Final Score: 38 gold blocks plus 4 gold ingots, all 8 villagers
Map Total Rating (out of 20): 20
Calm Apple Snake Video Review: "Eronev Mansion Adventure is an exceptional adventure map. It has an immersive story, a great atmosphere and well crafted locations."
Contrary Text Review: "Truly unique in so many aspects"
The map's knife edge was it's personal style, the messages feel like they are talking to you, and not to just anyone, the multiple endings. Although I really think you could have expanded more on those personal messages, I thought it was very unique and made the map much more compelling to play.
The story wasn't amazing, but it was enough to keep the player wanting to find all the villagers, find out who the old man really is. Even though the gameplay did not draw back in the final parts of the map, the story definitely did. I was expecting a bigger and more unexpected ending, but the fact that a demon was released once the man stopped the sacrifices was a little depressing. Plus we never find out who the main character is, what he's like. He needed more of a backstory, then just "out surviving."
Nevertheless, the gameplay was stellar. Better than I have seen in a long time. It was fun, it wasn't redundant and the map kept introducing new and unique gameplay aspects that utilized Minecraft's engine to the fullest. Exploring the village was fun and rewarding and kept me wanting to search some more. I didn't mind because I would come across something promising so often. That was something that really gave the map it's final push. The dialog was very well done, it was very funny and the grammar and spelling made the extra difference.
There were a few bugs, I got stuck a few times, but it didn't matter too much. What I would like to see next time (I'm pretty sure there will be a next time) is getting closer to the other characters. I want to feel compassion and sadness for the people who made sacrifices to save the villagers and yourself. I would also like to see the personal style put into effect more. And it should go without saying, a better story. Though, I am absolutely certain you are capable of all of these aspects, as I have seen in the map.
The map wasn't the hardest map out there. Not that it's a bad thing, I mean, it is an adventure map. I don't think it should have been harder. The difficulty really suited the map and it's style.
I am eagerly awaiting the arrival of the second part, and I truly hope that you will use my service again to review it as I thoroughly enjoyed playing to the fullest extent.
High Scores! (no longer being updated)The total amount of gold in the map is a secret, however if you really want to know I can PM you with the amount. Please know however if you have been told the amount you can no longer submit your score for the high score count.
Download The Map!
If playing on SMP ensure enable-command-block is set to true in the server.properties file!If something weird happened and you didn't spawn at the beginning (usually happens on bukkit smp's) Then the coordinates are: x=-131 y=68 z=257
A Pretty Screenshot
The village of Eronev with mansion looming in the background.
I am Jigarbov and I made the whole thing with some help from Feylina. I used worldedit, mcedit and a tonne of redstone.
Special thanks to some of my youtube subscribers and friends who helped test the adventure for bugs and balance and thanks to those that have been waiting for it. I am HOPING there isn't any game destroying bugs.
For more of me, check out my channel at www.youtube.com/jigarbov
Thanks for reading and I hope you enjoy the map.
Feeling Generous? Had fun playing? I greatly appreciate it!
Featured Let's Play:
The8BitMonkey Episode 1:
Aug 28, 2015Posted in: PC Servers
I'm no longer AlphaGuard or member of Staff in this server. (I retired) I serve currently under C-Rank and maybe later as Trainee/Guard depending how things turns out. (Guarding has always been the thing I really like to do). I have no other plans from future, but I hang around just like before.
Lot of weight on my shoulders has been dropped and I feel good about it.
C'ya around, one more hippie has reborn.
Aug 20, 2015Posted in: PC Servers
I understand that we're still within the first week of the reopening, however, I must say that I've found the server to be disappointing. I understand the lag is inevitable on the first couple of days, but there have been cases where average server ping is over 1,400,000 (Screenshot below).I feel that the lag is extreme and that it seriously needs to be fixed ASAP. The second issue I have is that Donor has become extremely overpriced, and I'm saying this as someone who has given $150 to the old Convicted as donations from myself and others. I understand that the server needs money to survive, however, I find it absurd that the price has gone from $40 lifetime to $35 every three months for the same perks. It needs to be remembered that the vast majority of the players are teenagers without jobs, many of which cannot legally work at their age, and that the monthly payments will keep several players from donating. I believe that it would be more reasonable to have additional sethomes and sign colors available at a set price for all sethomes and colors, and have it last forever at a cost of $15 for the sethomes and $10 for the colors. I also think that the Donor Block, name color and tag perks should be exclusively placed into one bundle and sold for $10 for three months, coming out to $40 each year, meaning that the server will be able to collect new income quarterly and have the new model become profitable over the old model in a year, helping deter a cash-grab scheme, which it honestly feels the server has devolved into at this point. At the very least, if Donor will remain so extremely overpriced, the quality of the hosting needs to improve tremendously.
Aug 20, 2015Posted in: PC Servers
The server is down, and there's nothing we can do about it but wait for hexa to put it back up.
Look on the bright side, the guard plugin was sent to hex by George, so hopefully hexa uploads that before he restarts.
Aug 20, 2015Posted in: PC Servers
What I have heard so far, it's yet undiscovered and the main reason for lag is still missing. It could be Plugin or plugins, It could be host-side issue, there could be something between server and player connections, Can't really count ddos possibility out. I only know that server was pretty solid first days even with over 60 players, but something changed dramatically 3 days ago and every new day has been more worst than day before.
So before server pops back up, I hope research and tests will be made by Devs to get performance back how it was originally. Just don't open it until this is solved or you are 90% sure what could be the reason. It may sound "stupid" but having playable server is more prior now than having server open what is unplayable.
- To post a comment, please login.